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Fixing All Guns, Not Just Hybrids.

Author
Xercodo
Cruor Angelicus
#21 - 2012-04-30 18:19:18 UTC
Err0r404 wrote:
Alara IonStorm wrote:
Xercodo wrote:

That it would and that sounds awesome but I think the hamsters would cry unless CCP could refactor how damage is applied in a constant manner like that. Big smile

Nothing needs to be done. Remove the cycle animation from the turret and make it glow like when you activate a cloak. Do it for cosmetic reasons because a one second cycle would be annoying as hell. Then make the volley every second.

Nothing needs to be seriously changed in Damage Calculation. 1 Second Volley and no halting of the Laser Animation till you turn of the guns.


put quad beams on a navy omen, turn off activation timer display, enjoy?


Who the **** would ever fit quad beams ever? really? They do worse DPS, have less tracking, and range than focused medium pulses. There is literally no use for them other than to look cool.

Maybe less PG and CPU.....but really?

The Drake is a Lie

Err0r404
Engineered Dynamics Limited
#22 - 2012-04-30 18:22:40 UTC
I was just talking about a continuously firing laser with 1 second damage cycle, never said it was worth anything else Big smile
Alara IonStorm
#23 - 2012-04-30 18:33:47 UTC
I flew a Gleam Quad Beam Omen once. It's brawl fit anyway with MF so Gleam is practically the same think with better tracking. Went about as well as one would expect. Neuted in 10 Seconds by a Hurricane that was faster then me and offed just as fast.

Last time I try that.

I guess if the made Lasers Solid State design RoF Rigs would become Damage Rigs, RoF Bonus's would become Damage and Heatsinks would become Dmg only buffs.

Which would actually help with laser cap.
Roll Sizzle Beef
Space Mutiny
#24 - 2012-04-30 18:43:10 UTC  |  Edited by: Roll Sizzle Beef
I would love beams to be a continuous damage over time effect that ramps up damage over time to a set max.
While pulse would be low ROF yet the longer activated against the target, the ROF increases.

While the mechanics may not support a continuous damaage stream, the damage tick could be updated like normal reload and fire "bullets" determining rather it hits or misses, but the art of the beam could be constant as long as the module is on.
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