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Player Features and Ideas Discussion

 
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f.o.f 2.nd or 3.rd choice

Author
AWACS Sgt
A.W.A.C.S
#1 - 2012-04-23 18:31:34 UTC
hey, i got a idea for f.o.f missiles.

when you launch a f.o.f missile, it usually flyes and hits a ship or gets lost if the ship goes boom before impact ..

how about a 2.nd or even 3.rd choice of targets, for example if the missile dosent hit 1.st target due go being blown up, it should be able to go "hey, no target, select 2.nd target, nearest to me" and fly there to try n make a ship go boom.

same thing could apply to other missile types that is NOT unguided and could only work IF the ship launching had more targets locked at time of missile launch.

anyway, just a idea. -- cya in space --
Missile War
Caldari Provisions
Caldari State
#2 - 2012-04-24 10:27:02 UTC  |  Edited by: Missile War
AWACS Sgt wrote:
same thing could apply to other missile types that is NOT unguided and could only work IF the ship launching had more targets locked at time of missile launch.
anyway, just a idea. -- cya in space --


pretty good idea, however the part that i quoted shouldn't be done than, since for example in gurista missions, you're jammed alot of the time, so it would just be as annoying than. F.o.F missiles should just hit whatever is close at that time when the 1st target is down, while other "guided" missiles should hit other targetted things.

just my thoughts
AWACS Sgt
A.W.A.C.S
#3 - 2012-04-28 11:42:23 UTC
isent that exactly what i wrote ? .. or did i miss a point ?