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Flogging the dead POS

Author
Tahna Rouspel
Viziam
Amarr Empire
#21 - 2011-09-12 23:56:13 UTC
I can't believe this dates from five years ago. I'm living in a wormhole POS at the moment and I do find it depressing to look at. The place is messy and it's hard to find what you're looking for when there's too many modules installed. The POS UI could also use some love, it's not pretty at all.

Well, hopefully CCP finds the time to improve this.
Lord Helghast
Center for Advanced Studies
Gallente Federation
#22 - 2011-09-13 03:38:26 UTC
I can haz better POS ... PLS!!!!!!!!! FOR THE LOVE OF GOD
shadowace00007
Imperial Academy
Amarr Empire
#23 - 2011-09-26 16:14:03 UTC
Hump to the bump.

Born Amarrian Raised Minmatar.

Anna Lynne Larson
Sebiestor Tribe
Minmatar Republic
#24 - 2011-09-26 19:20:13 UTC
Yes please. Those models were beautiful. And the idea is sound
Dalton Vanadis
Imperium Technologies
Sigma Grindset
#25 - 2011-09-28 06:18:31 UTC
Hurry up CCP, we all want this feature...

Get a bigger art department already, seems that's always your bottleneck. Ship reskinning, POS revamp, CQ's, what have you...
Vanessa Vansen
Vandeo
#26 - 2011-09-28 07:51:22 UTC
it's alread alive again ...
go to previous incarnation
Ciar Meara
PIE Inc.
Khimi Harar
#27 - 2011-09-28 12:51:01 UTC
Vanessa Vansen wrote:
it's alread alive again ...
go to previous incarnation


Isn't that post made 6 days later then the OP?

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

shadowace00007
Imperial Academy
Amarr Empire
#28 - 2011-09-28 17:47:18 UTC
Vanessa Vansen wrote:
it's alread alive again ...
go to previous incarnation


--->2011.09.12 20:28 the post you linked
--->2011.09.06 15:20 This thread.

Born Amarrian Raised Minmatar.

Dex Nederland
Lai Dai Infinity Systems
The Fourth District
#29 - 2011-09-29 05:26:20 UTC
Along with the redesign, how about normalizing Ice & Ice products? As in making there only be one kind of Ice?

There are 4 different kinds of Ice & 8 Ice products for each racial bloc and it does not make a whole lot of sense. Normalizing the Ice makes choosing a particular racial POS about its capabilities and would enable any POS operating entity to mine Ice locally for whatever they are using their POS.

Just a thought.
Vanessa Vansen
Vandeo
#30 - 2011-09-29 13:38:31 UTC
shadowace00007 wrote:
Vanessa Vansen wrote:
it's alread alive again ...
go to previous incarnation


--->2011.09.12 20:28 the post you linked
--->2011.09.06 15:20 This thread.



ups ... didn't check that ... my fault ...
anyway, I added a link to the this thread in the previous incarnation ... although it's not the previous one ...

free bump Big smile
hellwarz
Center for Advanced Studies
Gallente Federation
#31 - 2011-09-29 16:36:14 UTC
living in wh pos Sad





(nija bump)
anvyl sky
#32 - 2011-09-30 09:46:30 UTC
bumple di bump bump,
bump,
stuff stuff
bla bla

i flogg the horse.

dooo iiiit, naow!
Brooks Puuntai
Solar Nexus.
#33 - 2011-10-02 01:06:22 UTC
Bump for the horse,

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

shadowace00007
Imperial Academy
Amarr Empire
#34 - 2011-10-03 14:28:28 UTC
Bump.

Born Amarrian Raised Minmatar.

Ranud Sunraker
Deutsche-Feierabend-Verbaende
#35 - 2011-10-03 14:33:23 UTC
Keep it flogged (and bumped).



shadowace00007
Imperial Academy
Amarr Empire
#36 - 2011-10-10 20:17:00 UTC
Bump.

Born Amarrian Raised Minmatar.

Echo Mande
#37 - 2011-10-10 20:53:16 UTC
I'll take a swing at the dead horse.

Regardless of how the final result will look, be it a single structure or the current cloud of modules, changes ought to tbe made to how the various industrial arrays provide resources to players. What I propose is the following:

Instead of the current variety of different lab, manufacturing, shipbuilding, reaction and silo modules, there should be several sizes (call it small to XXL) of generic lab, manufacturing, shipbuilding and reaction arrays, each of which can be tailored to the wants and needs of the players by POS logisticians.

Each of the various arrays would consume a certain amount of grid and CPU and have the capacity to install different types of modules, which would consume grid and CPU while providing one or more slots of one type (or other abilities) to users. Installing slots would take some time, but would not be permanent (uninstall slots to reconfigure the array) or maybe even require materials. For instance, a lab array could install modules to provide ME, PE, invention, copy or reverse engineering slots. Perhaps T1, T2 and T3 manufacturing slots could have their own modules, with 'incorrect tech' production in that slot being at least slower than optimal. The current penalties to POS T2 shipbuilding should be removed. Whether the array's hangar size is dependant on the array size or on the installed modules (perhaps an 'expanded hangar' module could be provided) is something that should be looked at.

Some current modules would be subsumed in the new setup and some new abilities could be added. For instance manufacturing arrays could have the ability to install some different 'refinery' modules (quick and dirty or slow and clean; with percentage cap removed in any case and possibly with the ability to apply corp tax), POS module building modules and even 'ore compression' modules (with a time penalty over the rorq). Similarly the various silos could be redone as modules in the reaction arrays, with each module representing a single silo. Shipyard arrays could have the ability to install ship maintenance array modules, with multiple modules representing a larger SMA.

While the arrays might not have a system security requirement, installable modules would. For instance the current sov requirement for capital SMAs would vanish but XL and capital shipyard modules would need respectively sov<0.5 and player sovereignty to install. Moon harvesters (installable in/on reactor arrays) and possibly the entire reactor array would only be allowed in sov<0.4.

Whether these changes should or should not be carried through to the shield, ewar and weapons arrays is a matter for discussion. A large weapons array bristling with small guns has some appeal but might not be terribly efficient.

Commentary is very welcome.
Bael Gar
Russian SOBR
#38 - 2011-10-21 20:23:38 UTC
ping
Kenpachi Viktor
Perkone
Caldari State
#39 - 2011-10-24 04:02:21 UTC
maybe, just maybe, with the new focus on FiS this might get implemented

A war that would’ve involved 20,000 players, 75% of nullsec space, and hundreds of supercapitals was halted not by diplomacy, but by a game mechanic so dreadful that those who have experienced it previously have no desire to do so again. - Fix POS & SOV

Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#40 - 2011-11-19 19:57:18 UTC
+1 for the best thread ever on eve-o

it isnt at all surprising that the pos stuff was mentioned recently in a dev blog alluding to more fundamental changes.

FTDH is far more relevant to ccp now that they want us to bedazzle our characters. with this sort of implementation they would be able to sell NEX items to pos dwellers as well.

sad that it took e clothing to get them interested in it but at least its in the pipeline now
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