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Issues, Workarounds & Localization

 
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Anyone else having problems accessing orca hanger from fleet?

First post First post
Author
GameMeister
Nornir Research
Nornir Empire
#81 - 2012-04-27 01:39:59 UTC  |  Edited by: GameMeister
CCP Greyscale wrote:
That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.



Okay... so WTF is it? Tomatoe or Tomahto. Who gives a ****... just fix the damn thing and quit playing fk'n GOD ALMIGHTY.... or better yet... why dont you guys just take mining out of the picture altogether. You wanna play Russian Roulette... dont just nibble on the barrel... pull the damn trigger...!!!

P.S. - Think I'll just quit this game, give everything I got to Spaceship Barbie, and sell it all for 1 Trit...
Rykuss
KarmaFleet
Goonswarm Federation
#82 - 2012-04-27 01:49:42 UTC
Rhaul Duke wrote:
@ Rykuss- This does seem like CCP giving the middle finger to players in NPC corporations again. If they are so determined that people leave NPC corps then they should make players pick a player corp at the time noob chat expires (thirty days?) or get rid of them altogether and choose a player corp during character creation. I prefer NPC corps, CAS in particular, because of the diversity of players and the ability to do my own thing. Well, those and being able to block c-nts without repercussions.
My bullshit detector went haywire while reading CCP Greyscale's post. They could have gone one step further and got rid boosting non-corp fleet members and had less code to bother with. I don't see the point in joining a player run corp to get full use of a single ship. Along that line, I cannot recall a single time I've been in a mining op comprised of members of the same corp, player or npc. Scooping jetcans isn't a viable solution to this nerf. Even if this is fixed I won't resub. They will just pull something similar in the future.


My bullshit detector went off too, because that's exactly what this change is. A big middle finger to players that aren't playing "CCP and friends" way. I find the whole double-standard thing insulting. After spending years, money and thousands of hours of my time. I'm told that my sub and my time aren't as valuable as someones else's because they're popular but if a game change impacts their game CCP has to backpeddle to fix it. That I'm supposed to be playing in a sanbox yet repeatedly find myself being punished, while other players enjoy benefits unattainable to me via game mechanics because they're special. All because I refuse to play someone else's way.

The real story here, one that every gaming news site should be picking up, is that CCP is wasting hundreds to thousands of dollars, man hours and holding back developement to appease a handful of players. Resources, money and man hours that could have been spent improving the game for the rest of it's subscribers. Maybe if they weren't so busy making sure that deleted, irrelevant items were added back for the benefit of a few, they could've "properly revisited this ship" and implemented this change in a way that didn't screw certain players. Unless, of course, this change was to in fact screw certain players.

Let's be honest here, CCP. That's what this change is. Time to admit it, stop tip-toeing around it. It's not what you say, it's what you do. You guys jumped the gun a bit if you were looking for another summer of rage. Don't you think? Let's get something straight here, CCP. It is your privilege to receive my subscription, not the other way around. It's my opinion that you seem to have forgotten that. Your attitude toward myself and other players like me sucks

If this change had impacted gankers in the slightest, Jita would already be burning, the news media would've been alerted and there would be threadnaughts full of nerdrage.

You, too, can be a Solid Gold dancer.

Aggressive Nutmeg
#83 - 2012-04-27 01:54:54 UTC
Talk about breaking the sense of immersion... again.

It's my Orca. Why can't I decide who has access to its hangar? Even if it is a suicide ganking non-corp alt?

******* nonsense.

This will have absolutely no effect on suicide gankers - if that's what you intended. But it will screw the miners.

Never make eye contact with someone while eating a banana.

GameMeister
Nornir Research
Nornir Empire
#84 - 2012-04-27 03:24:16 UTC
You prolly wont find this one on Eve Radio... but you oughta and I would like to dedicate it to CCP for the good things they do to us miners... : )

http://www.youtube.com/watch?v=hzTeLePbB08

Enjoy.
GameMeister
Nornir Research
Nornir Empire
#85 - 2012-04-27 03:31:38 UTC
Here's another one from the 'old school' hit parade CCP...

http://www.youtube.com/watch?v=6wKyXA_nMVQ

Enjoy... you earned it.
Vaerah Vahrokha
Vahrokh Consulting
#86 - 2012-04-27 06:56:01 UTC
Bohoba wrote:
Wow I can see it now its bad enough we put up with ganking now I have to make a corp for me and my alts and prob have to put up with getting War dec also

way to go CCP



This is the plan. You are meant to be wardecced with the new mechanic with no way to escape, till you quit.
Nicolo da'Vicenza
Viziam
Amarr Empire
#87 - 2012-04-27 07:19:29 UTC  |  Edited by: Nicolo da'Vicenza
Ban NPC Corps.

I don't approve of half-measures like this, but at least this isn't another buff to risk averse play.
Lost Hamster
Hamster Holding Corp
#88 - 2012-04-27 07:59:35 UTC
Vaerah Vahrokha wrote:

This is the plan. You are meant to be wardecced with the new mechanic with no way to escape, till you quit.

It will be interested to see, how many people will quit, once they realize that they can not evade war decs, with inferno.
MCBurner
Viziam
Amarr Empire
#89 - 2012-04-27 11:12:29 UTC
Bear with me as I didn't read the full thread but - did anyone think about "what's the reason? why did CCP do these changes for the Orca?"

I'm not sure about it, but I guess it might be in context with script/bot miners. For them it's now more difficult to use their scripts. Because if you want to mine and make use of Orca as the hauler - you have two options remaining: all players have to be in the same Corp - or do can mining in first stage and collect them later with the Orca. The first option gives other players the option to declare war on the script miners corp and kill all of his ships/pilots. The second option - and I don't know for sure - won't work with scripts.

So did CCP change the Orca to control bot users? I hate bot miners, but if this is CCP's answer to bot users - they totally forgot to think about real miners and haulers.

Regards.
Rykuss
KarmaFleet
Goonswarm Federation
#90 - 2012-04-27 11:27:29 UTC
MCBurner wrote:
Bear with me as I didn't read the full thread but - did anyone think about "what's the reason? why did CCP do these changes for the Orca?"

I'm not sure about it, but I guess it might be in context with script/bot miners. For them it's now more difficult to use their scripts. Because if you want to mine and make use of Orca as the hauler - you have two options remaining: all players have to be in the same Corp - or do can mining in first stage and collect them later with the Orca. The first option gives other players the option to declare war on the script miners corp and kill all of his ships/pilots. The second option - and I don't know for sure - won't work with scripts.

So did CCP change the Orca to control bot users? I hate bot miners, but if this is CCP's answer to bot users - they totally forgot to think about real miners and haulers.

Regards.


No, this is Greyscale's way of telling you to play the way CCP wants you to or they'll continue to take things away from you. It's got nothing to do with botters and it won't hurt them. So I'm done mining, three alt accounts, orca's and hulks gone. When he nerfs freighters, I'll sell those off too and at these prices it's win/win. vOv

You, too, can be a Solid Gold dancer.

non judgement
Without Fear
Flying Burning Ships Alliance
#91 - 2012-04-27 11:53:33 UTC  |  Edited by: non judgement
MCBurner wrote:
Bear with me as I didn't read the full thread but - did anyone think about "what's the reason? why did CCP do these changes for the Orca?"

I'm not sure about it, but I guess it might be in context with script/bot miners. For them it's now more difficult to use their scripts. Because if you want to mine and make use of Orca as the hauler - you have two options remaining: all players have to be in the same Corp - or do can mining in first stage and collect them later with the Orca. The first option gives other players the option to declare war on the script miners corp and kill all of his ships/pilots. The second option - and I don't know for sure - won't work with scripts.

So did CCP change the Orca to control bot users? I hate bot miners, but if this is CCP's answer to bot users - they totally forgot to think about real miners and haulers.

Regards.

I was completely unaware of bots that used an orca to store their ore in. Though I've never used bots. The ones I thought were bots only go to station to unload their ore. You could probably make a bot for an orca. I'm pretty sure that the only thing botters use an orca for, is for fleet boosting.

Edit: Aren't botters have having quite a few problems these days? Maybe I should re-read a few devblogs from CCP Sreegs, just to make sure.
Tinker1947
Blueprint Haus
Blades of Grass
#92 - 2012-04-27 11:57:10 UTC
So there no Patch update today, the Corp hanger wasn't fixed before DT, there's a couple of reasons i can think of,,,

1, CCP have no real idea of how Mining and a Orca/Roqual work....

2, CCP altered the code and don't have a clue how to put it right....

3, Both the above together
Rex Ruthless
Caldari Provisions
Caldari State
#93 - 2012-04-27 12:50:02 UTC
It must be a case of misguided Vulcan logic...

'The needs of many outweight... the needs of the few... or the one."

Those green-blooded... pointy-earred bastards...
Jockstrap Johnson
Aliastra
Gallente Federation
#94 - 2012-04-27 14:23:09 UTC
Tinker1947 wrote:
So there no Patch update today, the Corp hanger wasn't fixed before DT, there's a couple of reasons i can think of,,,

1, CCP have no real idea of how Mining and a Orca/Roqual work....

2, CCP altered the code and don't have a clue how to put it right....

3, Both the above together



lol - 2 is a strong possibility.

I'm surrounded by Trolls.

Freakers Cesaille
True Hunters of NPCs
#95 - 2012-04-27 15:57:35 UTC
Well this is my first ever post if I remember correctly.

CCP has not only screwed the NPC corp players with the breaking of the Corp Hanger on the Orca but they have also screwed the Alliances that use Orcas also. No Alliance members can access the Orca either. This is BS and needs to be fixed. There are Alliances that do Mining OPS together and now instead of haveing only 1 Orca on the field you have to have multiple Orcas on the field.

CCP Fix this issue. This is bad business on your part. FIX IT!!!!!!!
Hel Xaphod
Center for Advanced Studies
Gallente Federation
#96 - 2012-04-27 16:28:51 UTC
Player's concept of the term sandbox:

http://www.babble.com/CS/blogs/droolicious/2009/04/sandbox.jpg

CCP's vision of the sandbox:

http://www.astrosteve.com/photogallery/May20Observatory1s.jpg

(Greyscale looks a little confused in the second pic...)

Seriously, CCP, the arrogance from last summer is starting to show again, with the same result likely. Fix the Orca; it's currently broken.
Hel Xaphod
Center for Advanced Studies
Gallente Federation
#97 - 2012-04-27 16:51:12 UTC
Tinker1947 wrote:
So there no Patch update today, the Corp hanger wasn't fixed before DT, there's a couple of reasons i can think of,,,

1, CCP have no real idea of how Mining and a Orca/Roqual work....

2, CCP altered the code and don't have a clue how to put it right....

3, Both the above together


1. Dev A says "We'll fix it."

2. Dev B says "We don't intend to fix it."

3. Devs C-Z say "WTF, let's go get some beer, the stupid players won't know the difference anyway!"

Keeper O'Secrets
Imperial Academy
Amarr Empire
#98 - 2012-04-27 18:44:39 UTC
i thought one of the main points of inferno was its ment to give love to miners? im sorry ccp but i dont see how shafting them up the *bum* is going to make em feel loved.... it might for some... but the rest of us... no thanks
Keeper O'Secrets
Imperial Academy
Amarr Empire
#99 - 2012-04-27 18:49:59 UTC
Keeper O'Secrets wrote:
i thought one of the main points of inferno was its ment to give love to miners? im sorry ccp but i dont see how shafting them up the *bum* is going to make em feel loved.... it might for some... but the rest of us... no thanks


and before we get any up their own arse "hardcore pvper" in here... just remember who builds all your ships and allows you to play spaceship games in the first place...
Rykuss
KarmaFleet
Goonswarm Federation
#100 - 2012-04-27 20:03:35 UTC  |  Edited by: Rykuss
Keeper O'Secrets wrote:
Keeper O'Secrets wrote:
i thought one of the main points of inferno was its ment to give love to miners? im sorry ccp but i dont see how shafting them up the *bum* is going to make em feel loved.... it might for some... but the rest of us... no thanks


and before we get any up their own arse "hardcore pvper" in here... just remember who builds all your ships and allows you to play spaceship games in the first place...


Turns out we weren't "doing it wrong" all these years, after all. So the goons at CCP had to properly break things to make that statement true. Lol Anything to insure they have the monopoly on minerals, the rest of us have to be herded so they can grief us out of the game. This way they can put a cap on our income now that we're the sole source of minerals, only their macros still have the advantage as they mine 23/7. Working as intended.

You, too, can be a Solid Gold dancer.