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Hulks

Author
Bunnie Hop
Bunny Knights
#1 - 2012-04-27 05:11:07 UTC
This is both a ship topic and crime topic, but I like it here better so as not to get swarmed by the elite gang of gankbears.

I believe the hulk should be made considerably more durable considering the amount of training time that is required to fly one. It should take a ship of equivalent training time to solo gank one in high sec. Yes Eve is a dangerous place so there will always be suicide gankers, but why should they be allowed to fly disposable toy ships that anyone can jump into after a weeks training and take down expensive ships that take months of training. CCP should level the playing field a bit in terms of miners vs gankbears and make the gankbears have to train and invest their isk for what they want to do, just like the miners have to.
mxzf
Shovel Bros
#2 - 2012-04-27 05:17:12 UTC
The Hulk is a mining ship, not a tanking ship. If you pay attention and don't mine in crowds, it's not hard to keep from dieing.
Bunnie Hop
Bunny Knights
#3 - 2012-04-27 05:20:40 UTC
mxzf wrote:
The Hulk is a mining ship, not a tanking ship. If you pay attention and don't mine in crowds, it's not hard to keep from dieing.


Yes I realize that it is a mining ship, but it is silly to believe that a mining ship needs to be a tank free target for everyone with a hair up their ass. As the game has evolved and suicide ganking has become the gameplay for some, ships need to evolve to respond to make it fair.
Ned Black
Driders
#4 - 2012-04-27 05:32:42 UTC
Bunnie Hop wrote:
mxzf wrote:
The Hulk is a mining ship, not a tanking ship. If you pay attention and don't mine in crowds, it's not hard to keep from dieing.


Yes I realize that it is a mining ship, but it is silly to believe that a mining ship needs to be a tank free target for everyone with a hair up their ass. As the game has evolved and suicide ganking has become the gameplay for some, ships need to evolve to respond to make it fair.


Since when have gankers wanted fair... EVER? They dont want fair, they want easy expensive kills... and considering that the hulk is a very expensive wet paper bag for tank it is a prime candidate.

I see one reason to give the Hulk a über tank... and that is the absolute storm of ganker tears that would produce. It would be hillarious when suddenly the gankers would have to pay as much as the hulk was worth to take one down... unlike now when they can get away with it in one or two T1 fit destroyers...
Lunkwill Khashour
Ministry of War
Amarr Empire
#5 - 2012-04-27 06:14:52 UTC
Compared to the Covetor, the Hulk doesn't require a lot of extra training and hence shouldn't be alot better. This has more to do with Covetor training time than something else so I guess Hulk could use some work.
Bunnie Hop
Bunny Knights
#6 - 2012-04-27 06:21:24 UTC
Lunkwill Khashour wrote:
Compared to the Covetor, the Hulk doesn't require a lot of extra training and hence shouldn't be alot better. This has more to do with Covetor training time than something else so I guess Hulk could use some work.


Yes, I should have said mining barges in general and not just the Hulk.
Wuxi Wuxilla
The Scope
Gallente Federation
#7 - 2012-04-27 08:30:34 UTC
Quote:

I believe the hulk should be made considerably more durable considering the amount of training time that is required to fly one. It should take a ship of equivalent training time to solo gank one in high sec.


Please tell me what can solo gank a hulk - I give you a little hint: A destroyer can't do it unless you literally lower your tank through Expanded Cargoholds and Rigs and even then it needs perfect skills (including rigging skills and AWU to get enough dps - Oh wait, the training time now isn't lower than for a standard hulk?)

Three easy steps to not getting ganked:
1. Fit a tank and add some ECM drones to your bay
2. Watch Local/D-Scan, stay aligned and warp off when something smelling of a gank enters grid
3. Don't mine in 0.5

Oh, you want to mine solo afk in 0.5 with max yield/cargohold? Though luck.
AstarothPrime
Pecunia Infinita
#8 - 2012-04-27 08:32:46 UTC
Lunkwill Khashour wrote:
Compared to the Covetor, the Hulk doesn't require a lot of extra training and hence shouldn't be alot better. This has more to do with Covetor training time than something else so I guess Hulk could use some work.



Main difference is:

Hulk = 320M, insurance payout 20M = 300M loss upon gank
Covetor = 30M with insurance, payout 20M = 10M loss upon gank


When in hisec, both can fend rats easily. Therefore i see absolutely no point in being a gank target in hulk these days of expencive hulks. Covetor is just fine, doesnt die to destroyers and its hardly juicy target for anything bigger then that... so is someone wants to "tornado" gank me - be my guest, ill fit another for you in 5 minutes :)

In null when triple BS spawn appears - covetor pops before given opportunity to warp away, so hulk is necessary.

Regards

I.
Bunnie Hop
Bunny Knights
#9 - 2012-04-27 08:36:01 UTC
Wuxi Wuxilla wrote:
Quote:

I believe the hulk should be made considerably more durable considering the amount of training time that is required to fly one. It should take a ship of equivalent training time to solo gank one in high sec.


Please tell me what can solo gank a hulk - I give you a little hint: A destroyer can't do it unless you literally lower your tank through Expanded Cargoholds and Rigs and even then it needs perfect skills (including rigging skills and AWU to get enough dps - Oh wait, the training time now isn't lower than for a standard hulk?)

Three easy steps to not getting ganked:
1. Fit a tank and add some ECM drones to your bay
2. Watch Local/D-Scan, stay aligned and warp off when something smelling of a gank enters grid
3. Don't mine in 0.5

Oh, you want to mine solo afk in 0.5 with max yield/cargohold? Though luck.


I don't mine at all (though my husband does on occassion), but I hate gankbears attacking miners in our alliance. And you are wrong, catalysts and thrashers constantly solo gank hulks. Regardless if I mine or not I stand by my original post, mining barges should not be fodder for cheap ships that take no skill to fly, it should take a ship of equivalent training time-cost to solo gank.
Wuxi Wuxilla
The Scope
Gallente Federation
#10 - 2012-04-27 08:54:42 UTC
As I said before, there is no possible way to destroy a tanked Hulk solo in a Catalyst (and much less in a Thrasher), even with max fittings - We're talking about a fit you need AWU V for here.
It isn't even possible for a single Tornado, unless he gets lucky, you are in 0.5 and even then he needs max skills - BC V, max gunnery support and AWU V.

Quote:

And you are wrong, catalysts and thrashers constantly solo gank hulks. Regardless if I mine or not I stand by my original post, mining barges should not be fodder for cheap ships that take no skill to fly, it should take a ship of equivalent training time-cost to solo gank.


It does. I explained it to you and if you still think otherwise point us some nice killmails where a destroyer solo kills a Hulk that isn't flying a complete failfit.
TWHC Assistant
#11 - 2012-04-27 11:32:18 UTC  |  Edited by: TWHC Assistant
There have been many discussions about it before. What stands out, and it appears to be the only issue, is that the mining ships posses too little powergrid these days.

Newer industrial ships like the Noctis (250 PG) and Primea (175PG) have noticeably more powergrid than a Hulk (35PG). T2 transporters like the Mastodon and Bustard can easily be shield-tanked to about 50k eHP only by using their mid-slots, though they can go higher of course.

Neither the Noctis nor the Primea are particularly designed to operate in "deep space" as it is the case with the Hulk (see ship descriptions). The T2 transporters, which are designed for "deep space" and share a large cargo hold with the Hulk, do not have powergrid issues (200+ PG) either. Btw, it is not clear what exactly this "deep space" is, because no space is safe and one can be in a war anywhere.

Edit:
I forgot, there is another issue. The training time for going from a T1 Covetor to a T2 Hulk is far too short.
Prekaz
The Exchange Collective
Solyaris Chtonium
#12 - 2012-04-27 14:23:03 UTC
Bunnie Hop wrote:


I believe the hulk should be made considerably more durable considering the amount of training time that is required to fly one.



...what?

They don't really take that long to train for, and even if they did, what does that have to do with anything?
FT Diomedes
The Graduates
#13 - 2012-04-27 14:49:01 UTC
TWHC Assistant wrote:
There have been many discussions about it before. What stands out, and it appears to be the only issue, is that the mining ships posses too little powergrid these days.

Newer industrial ships like the Noctis (250 PG) and Primea (175PG) have noticeably more powergrid than a Hulk (35PG). T2 transporters like the Mastodon and Bustard can easily be shield-tanked to about 50k eHP only by using their mid-slots, though they can go higher of course.

Neither the Noctis nor the Primea are particularly designed to operate in "deep space" as it is the case with the Hulk (see ship descriptions). The T2 transporters, which are designed for "deep space" and share a large cargo hold with the Hulk, do not have powergrid issues (200+ PG) either. Btw, it is not clear what exactly this "deep space" is, because no space is safe and one can be in a war anywhere.

Edit:
I forgot, there is another issue. The training time for going from a T1 Covetor to a T2 Hulk is far too short.


CPU is also a serious issue on the Mackinaw and the Skiff.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Immortis Vexx
Onyx Moon Industries
#14 - 2012-04-27 15:11:49 UTC
The hulk does NOT need more tank! The ship is built for ONE thing and ONE thing only. Mining. When you have a specialty ship that's built to do something it SUCKS at everything else. That's the reason they call it a SPECIALIZED ship. The description states that it is able to handle the rigors of deep space and it truly can. You can easily tank a hulk to handle low sec rats. The hulk is in NO way a pvp ship nor should it be. Ever.

Vexx
Bunnie Hop
Bunny Knights
#15 - 2012-04-27 15:42:52 UTC
Immortis Vexx wrote:
The hulk does NOT need more tank! The ship is built for ONE thing and ONE thing only. Mining. When you have a specialty ship that's built to do something it SUCKS at everything else. That's the reason they call it a SPECIALIZED ship. The description states that it is able to handle the rigors of deep space and it truly can. You can easily tank a hulk to handle low sec rats. The hulk is in NO way a pvp ship nor should it be. Ever.

Vexx


The only flaw in your arguement is that is a huge pvp target, so its a pvp ship whether we like it or not. I just basically find it to be stupid that a 310 million isk ship can be ganked by a 1.7 million isk ship in high sec.
Orlacc
#16 - 2012-04-27 15:46:52 UTC
A new and fresh idea!

"Measure Twice, Cut Once."

Bunnie Hop
Bunny Knights
#17 - 2012-04-27 15:49:47 UTC
Orlacc wrote:
A new and fresh idea!


Sometimes things need to be said enough times to get CCP to listen. Its better than just posting sarcasm to make yourself look witty.
Warpshade
Warped Industries
#18 - 2012-04-27 16:00:21 UTC
I think the Macks defo have fitting issues vs slots, but the Hulk seems fine imho. Its a Mining ship not a military vessel, the cost imo is associated with its mining ability, not its tanking.

[Hulk, SafeMiner]
Damage Control II
Micro Auxiliary Power Core II

Medium Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Survey Scanner II

Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I

Medium Ancillary Current Router I
Medium Core Defense Field Extender I

I gets 27,835 EHP uniform damage, with my skills in EFT with that fit. That to me seems a pretty good EHP and thats without Orca bonuses!

Immortis Vexx
Onyx Moon Industries
#19 - 2012-04-27 16:03:44 UTC
Bunnie Hop wrote:
Immortis Vexx wrote:
The hulk does NOT need more tank! The ship is built for ONE thing and ONE thing only. Mining. When you have a specialty ship that's built to do something it SUCKS at everything else. That's the reason they call it a SPECIALIZED ship. The description states that it is able to handle the rigors of deep space and it truly can. You can easily tank a hulk to handle low sec rats. The hulk is in NO way a pvp ship nor should it be. Ever.

Vexx


The only flaw in your arguement is that is a huge pvp target, so its a pvp ship whether we like it or not. I just basically find it to be stupid that a 310 million isk ship can be ganked by a 1.7 million isk ship in high sec.


Again the difference is that one is an industrial and the other is made for war. Lets look at this another way...


In this scenario there are two people; one with a hand gun, the other with an axe. If those two people were to get in a fight, the probable winner will be the person with the handgun (assuming the gun is loaded and able to fire). Now suppose that the two are asked to chop down some trees. This scenario presents a whole ton of challenges for the person with the gun (I've never actually shot a tree with a gun but I'd imagine that its not very effective) but the axe user will gleefully hack away at said trees.

Can the hulk be used for killing? Yes, it can hold a full complement of medium and light drones. The effectiveness is quite limited though, you can't expect to take a hulk on a battlefield and expect to do well. It simply isn't made to put up with PVP damage for very long. I will give you one other example that maybe isn't so half baked.


This time we have a car vs a dood with a hammer. The car outweighs the dood by several times (hopefully) and costs 1000x more than a hammer does. However, if the dood takes the hammer and starts bashing pieces of the motor, what is going to happen? Car = no more worky if the dood keeps hitting. The reason this happens is because the car wasn't made to be hit by a hammer. The same way a hulk isn't REALLY made to be shot by explosive rounds.

Wow, I think the second example is worse than the first but I feel that both are applicable. It is easier to break something than it is to build it to withstand punishment; and impossible to withstand punishment from every possible type of attack.

Vexx



Wuxi Wuxilla
The Scope
Gallente Federation
#20 - 2012-04-27 16:06:44 UTC
Quote:

The only flaw in your arguement is that is a huge pvp target, so its a pvp ship whether we like it or not. I just basically find it to be stupid that a 310 million isk ship can be ganked by a 1.7 million isk ship in high sec.


Only that it can't. Now get us some killmails of non-failfit Hulks getting ganked by solo destroyers or stop lying
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