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PVP Elitism and Applicant Prescreening - You're Doing it Wrong

Author
Corbin Blair
Doomheim
#41 - 2012-04-26 23:09:13 UTC
Tanya Powers wrote:
Kahega Amielden wrote:
KrakizBad wrote:
Which Leet corp denied you?


Goonswarm. I paid the security deposit and everything but I just wasn't pro enough for them Sad




You just did it all wrong, you simply deserve what you got because:


You haven't took the necessary time use "search" function and read forums. You haven't read properly Goonswarm wiki because if you did, you should have read those red letters saying if you pay isk to join Goonswarm you're being scamed.


You did it all wrong.


Your sarcasm detector broken?
Patient 2428190
DEGRREE'Fo'FREE Internet Business School
#42 - 2012-04-26 23:16:15 UTC
Two incredibly important things can be gleened from looking at killboards from a recruitment perspective

1. Activity and actual PvP experience. Somebody who was in a very active corp that generates a lot of kills but gets ~5 kills a month or can go months in that corp between kills generally means they don't PvP all that much. Its also a good gauge to see how much PvPing somebody has actually done. Recruits will tell you anything they think you want to hear.

2. Sh*t fitters. People who lose a lot of poorly fit ships are either not very good at ship fitting or that special type of person who refuses to listen to anybody's advice. If somebody who's got say, 1200 killls, 120 losses and 2 years of experience, but consistently (and recently) loses say Autocannon/Heavy Missile Ravens, that is somebody you don't want.
Nephilius
Deep Core Mining Inc.
Caldari State
#43 - 2012-04-26 23:23:47 UTC
Verte Sinkon wrote:
Kahega Amielden wrote:
KrakizBad wrote:
Which Leet corp denied you?


Goonswarm. I paid the security deposit and everything but I couldn't fulfill the t2-fit velator requirement Sad


What is a velator.


It's what a woman uses when she is feeling a little frisky.
"If."
sYnc Vir
Wolfsbrigade
Ghost Legion.
#44 - 2012-04-26 23:26:22 UTC
We take people mostly based on the person rather than the Skill points. Having skills in the right area helps of course, but Skill point requirements can be lowered for the right people. In eve its always has been for me, and my corp WHO you fly with, not what you fly in.

Plus we ask stupid questions and get you drunk.

Would plug corp but think thats crossing a line,

Don't ask about Italics, just tilt your head.

Kahega Amielden
Rifterlings
#45 - 2012-04-27 06:41:37 UTC
Patient 2428190 wrote:
Two incredibly important things can be gleened from looking at killboards from a recruitment perspective

1. Activity and actual PvP experience. Somebody who was in a very active corp that generates a lot of kills but gets ~5 kills a month or can go months in that corp between kills generally means they don't PvP all that much. Its also a good gauge to see how much PvPing somebody has actually done. Recruits will tell you anything they think you want to hear.

2. Sh*t fitters. People who lose a lot of poorly fit ships are either not very good at ship fitting or that special type of person who refuses to listen to anybody's advice. If somebody who's got say, 1200 killls, 120 losses and 2 years of experience, but consistently (and recently) loses say Autocannon/Heavy Missile Ravens, that is somebody you don't want.


These are of course both true. I wasn't railing against the use of KBs in general, just how they are sometimes interpreted.

Krios Ahzek
Royal Amarr Institute
Amarr Empire
#46 - 2012-04-27 06:43:53 UTC
Kahega Amielden wrote:

TLDR stop using superficial quantitative measures of "skill" in your srsbusiness ELITE PVP corp.


You are absolutely right.

This is why the CFC is currently dominating the game.

 Though All Men Do Despise Us

Sian Ka'an
Pod Liberation Authority
#47 - 2012-04-27 07:42:27 UTC
I am surprised nobody mentioned the awesome average points per kill stat yet.
RubyPorto
RubysRhymes
#48 - 2012-04-27 08:00:50 UTC
Verte Sinkon wrote:
Kahega Amielden wrote:
KrakizBad wrote:
Which Leet corp denied you?


Goonswarm. I paid the security deposit and everything but I couldn't fulfill the t2-fit velator requirement Sad


What is a velator.


Velator (n) (plural Velators)
1: One who Velates.

Related Terms:
Velatrix

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#49 - 2012-04-27 08:27:54 UTC
OP - What do you suggest instead?

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Suleiman Shouaa
The Tuskers
The Tuskers Co.
#50 - 2012-04-27 09:12:47 UTC
Large Collidable Object wrote:
Kahega Amielden wrote:
To the killboard, a Wolf with halos and loki boosts that kills a Rupture is identical to a Wolf without any special mods killing a rupture...and yet the latter is far more indicative of pilot skill. But when screening applicants, you won't know which of those two each person falls into.

[...]

There are few ways to actually determine someone's skill without flying with them. The Tuskers have an interesting requirement, which demands solo above-class ship kills. Of course, this does not necessarily measure skill, but it -does- ensure that the applicant is ballsy and willing to risk his ship in combat he's not guaranteed to win.




You're a little bit contradicting yourself there - a requirement like the one Tuskers make encourages people to fly around with an offgrid booster and implants.


Whilst this is somewhat true, we do require applicants to now get vouches from current members, which can be obtained by a few hours of roaming. So it's not just "on paper" performance we consider - we also consider "on field" performance (amongst other things).

There's no getting around that we have a high number of boosting alts per member, at least compared to the norm. However, the majority of us fight outnumbered on a daily basis and love it. We use boosting alts to augment our ships - our enemies still have a very good chance at killing us (1 boosted frigate vs a balanced 20 man gang with tackle is still heavy skewered) as can be seen on our killboard. We don't mind losses and actually feel kind of bad when our efficiency gets too high - it's all about the fight(s) with us, rather than some silly number which is already skewered in favour of larger gangs within which the average member contributes far less and generally enjoys himself less.

As for killing ships larger than yours or numerically superior, it's entirely possible to do it without links as shown here (first fight without links against a ship that should have on paper smashed me, no pirate implants either!)
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