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Skill Discussions

 
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The only thing this game needs.

Author
Elsbeth Taron
Brutor Tribe
Minmatar Republic
#81 - 2012-04-26 20:00:05 UTC
Zhilia Mann wrote:

The problem with introducing a skill grind, even a minimal one, is that it actually eliminates one of EVE's unique selling points.


How does it eliminate the skill queue? I thought the topic was about speeding it up through active playing, not replacing it. Or have I lost track of this discussion?
Zhilia Mann
Tide Way Out Productions
#82 - 2012-04-26 20:50:43 UTC
Elsbeth Taron wrote:
Zhilia Mann wrote:

The problem with introducing a skill grind, even a minimal one, is that it actually eliminates one of EVE's unique selling points.


How does it eliminate the skill queue? I thought the topic was about speeding it up through active playing, not replacing it. Or have I lost track of this discussion?


I never said anything about eliminating the skill queue. How did you manage to get that out of what I wrote? The aforementioned "unique selling point" is that you don't have to grind to keep up with your peers skill-wise. What did you think I was referring to?
Halete
Sebiestor Tribe
Minmatar Republic
#83 - 2012-04-27 05:46:20 UTC
RubyPorto wrote:
Halete wrote:
Amusing enough, but just gently pointing out that you still can't catch up to old players with the same implants before some 'active training' zealot assails you with some bravado.


And I would respond with the fact that you can, fairly quickly catch up to the old players...


Oh, I appreciate that whole-heartedly but obviously the active training supporters don't.

Halete is a frigate specialist. She has Frigate skills that stack up pretty well to characters many years her senior, despite only having around half a year of skill training, so I'm quite content.

In another I want to say five months, she'll able to fly every Frigate and T2 Frigate with no glaring skill holes.

I'm happy with the system.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

RubyPorto
RubysRhymes
#84 - 2012-04-27 08:07:00 UTC
Halete wrote:
RubyPorto wrote:
Halete wrote:
Amusing enough, but just gently pointing out that you still can't catch up to old players with the same implants before some 'active training' zealot assails you with some bravado.


And I would respond with the fact that you can, fairly quickly catch up to the old players...


Oh, I appreciate that whole-heartedly but obviously the active training supporters don't.

Halete is a frigate specialist. She has Frigate skills that stack up pretty well to characters many years her senior, despite only having around half a year of skill training, so I'm quite content.

In another I want to say five months, she'll able to fly every Frigate and T2 Frigate with no glaring skill holes.

I'm happy with the system.


And I got that. I was trying to respond to your hypothetical active training zealot, not saying you were one.

But it is nice to know that my estimates (at least for the frigates) were within an order of magnitude of reality, depending on how focused your training on that toon is.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Halete
Sebiestor Tribe
Minmatar Republic
#85 - 2012-04-27 10:28:43 UTC
RubyPorto wrote:

But it is nice to know that my estimates (at least for the frigates) were within an order of magnitude of reality, depending on how focused your training on that toon is.


Aye! Sorry, I thought that was what you were doing, but I wanted to address the possibility that I was wrong.

Halete's training is focused mostly with about I want to say maybe 100,000> of skills in odd places.

That said, my implants aren't optimized, neither are my neural specs.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Xuixien
Solar Winds Security Solutions
#86 - 2012-04-27 21:11:15 UTC
A thousand times no. The day I have to log in constantly to "train my skills" in order to keep up is the day my sub does not get renewned.

Epic Space Cat, Horsegirl, Philanthropist

Elsbeth Taron
Brutor Tribe
Minmatar Republic
#87 - 2012-04-28 06:06:48 UTC
Zhilia Mann wrote:
Elsbeth Taron wrote:
Zhilia Mann wrote:

The problem with introducing a skill grind, even a minimal one, is that it actually eliminates one of EVE's unique selling points.


How does it eliminate the skill queue? I thought the topic was about speeding it up through active playing, not replacing it. Or have I lost track of this discussion?


I never said anything about eliminating the skill queue. How did you manage to get that out of what I wrote? The aforementioned "unique selling point" is that you don't have to grind to keep up with your peers skill-wise. What did you think I was referring to?

You didn't make clear to what you were referring. Now you have.
Mark Munoz
The Scope
Gallente Federation
#88 - 2012-04-29 06:33:24 UTC
I have just started playing about two months ago now and I really dig the system. Granted there are times that I get frustrated and wish I could just drop $30 bucks and buy the crap I want and move one but then where's the fun? I suffer from always wanting to max things out and "beat" a game too but hey I attribute that to my playing games in an era where that was the point. You beat a game and moved on to the next one. There is something that makes me feel all warm and fuzzy inside when all the boxes are checked off. :)

That said I appreciate the approach of this game. I instead of thinking of it as a game, I attribute it more to real life. Just like real life I will NEVER know EVERYTHING. I will however get pretty specialized in a few areas. Just like in real life you need help directly or indirectly to get through life, you need the same support in this game. But just like in real life there are always things you wish you could do, luckily with this game you have alts.

Now I will say this because the game takes so long to really get doing effectively what you want to do I found myself just checking in long enough to change out skills and maybe running a few missions here and there. Now that I am 2 months old and have a fairly strong skill set I find myself playing more. I attribute most of that though to just the fear of dying and having to pay for ships. Just like in real life I don't take many risks with my in game character and like to play the safer side of things. That said I am really tempted to start an alt and have the personality be completely unlike my real life one.
Hans Momaki
State War Academy
Caldari State
#89 - 2012-04-30 20:23:32 UTC  |  Edited by: Hans Momaki
It's the same bullshit every freakin time someone mentions a " Active SP - Gain" on forums.

All this yada yada ppl arguing against for no reasonable reason at all besides that this would take their candy away.

A player with more SP is more powerful, just because he offers more versatility (which is an important factor),. There is no catch up mechanism. Period

The " Grindfest " Argument is based on the same. Older ppl would have to grind because they would risk losing their power (versatility) if they refuse to grind SP.

SO PLEASE CCP, DON'T TAKE MA CANDY AWAY!!!!!!!!!

Nuff said
Tarrick Merdev
Mernaya Corporation
Pillars of Liberty
#90 - 2012-04-30 21:17:07 UTC
Hans Momaki wrote:
It's the same bullshit every freakin time someone mentions a " Active SP - Gain" on forums.

All this yada yada ppl arguing against for no reasonable reason at all besides that this would take their candy away.

A player with more SP is more powerful, just because he offers more versatility (which is an important factor),. There is no catch up mechanism. Period

The " Grindfest " Argument is based on the same. Older ppl would have to grind because they would risk losing their power (versatility) if they refuse to grind SP.

SO PLEASE CCP, DON'T TAKE MA CANDY AWAY!!!!!!!!!

Nuff said


I only have 9 million SP and I don't want to see this added either. What do you have to say to that? I enjoy being able to progress at the normal rate without having to logon every day to run daily quests. I play when I want to play and I do other things when I don't want to play and I can always come back and enjoy the benefits of having trained over that time. No, I wouldn't actually be forced to logon under the system that is proposed, but I would feel compelled to do so in order to progress.

I enjoy and prefer that EVE is much more laid-back and I don't feel compelled to do anything that I don't want to do.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#91 - 2012-04-30 22:53:56 UTC
Guild Wars had/has a system where EXP boosters would drop. The boost would affect the group (or in EvE, the fleet) for X amount of time and Y amount of boost. People would advertise all the time: "LFG, Have nnn Booster". Then groups of people would gather together and intensely play and utilize the EXP booster. The affect on the markets was excellent. People could sell spots in a boosted group, sell the booster itself, or buy their way into a group of more advanced players by offering up their booster. I would disagree that such boosters should be available in the Aurum store. Bu as valid drops, they'd be cool.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#92 - 2012-05-03 16:47:10 UTC
Azemar wrote:
I'm sure this has been mentioned before, but i'm going to play devil's advocate here:

A way to actively train skills.

god i love this game, it's so beautiful. Internet spaceships couldn't get better, but a way to actively train skills would seriously be the icing on the cake. The only qualm i have ever had with this game is the fact that i cannot do anything to make a skill train faster. Who loses with this? More active players are better, less active aren't.

Make activities that train a skill, such as a mini-game, a test maybe. Make these cost isk so you still have to go out into the world, and do everything.

Maybe add in whenever you're doing an activity that directly relates to your current skill, it amplifies the training time. This would further implore you to go out into the world.

Thoughts/Criticisms?



it was tried.. failed due to exploitvie activity. for example.. players wanting to train their gunnery would train their ships on an asteroid for hours firing mindlessly at it in order to skill up.

not satying minigames don't have their place (coming in walking in stations eventually) but not for important skilling please.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

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