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Ishkur for exploration in high?

Author
Mather Odile
The spice MUST flow
#1 - 2012-04-26 17:06:28 UTC
How would this work for radar, magnetic and fighting sites in highsec? Not counting static ded sites. Am I able to scan them down at all, with skills on 4? Tank 55, DPS 90

[Ishkur, New Setup 1]
Capacitor Flux Coil II
Damage Control II
Energized Adaptive Nano Membrane II
Small Armor Repairer II

Experimental 1MN Afterburner I
Analyzer I
Codebreaker I

Small Nosferatu II
[empty high slot]
Core Probe Launcher I, Core Scanner Probe I
Salvager I

[empty rig slot]
[empty rig slot]


Hobgoblin II x1
Hobgoblin II x1
Hobgoblin II x1
Hobgoblin II x1
Hobgoblin II x1
Warrior II x1
Warrior II x1
Warrior II x1
Warrior II x1
mxzf
Shovel Bros
#2 - 2012-04-26 17:10:53 UTC  |  Edited by: mxzf
The Ishkur can do extremely well in highsec. I probably made 3-4B or more running around Angel space in one (the only sites I can't do in it are the 4/10, due to lack of DPS, and the Vigil, due to webs). 3/10s are especially easy because you just drop drones and orbit the accel gate while you finish probing the system.

I would suggest tweaking your fit a bit though. Add in CCC rigs, drop the NOS for a pair of guns, and trade the CFC for a CPR. That should put you more than cap stable. Also, depending on what rat space you're going to be in, you should tank for that type of rat. And get Sisters probes, instead of T1 ones, the 3M or so for a set of them is well worth it, and you'll never lose them if you're smart.
Lady Ayeipsia
BlueWaffe
#3 - 2012-04-26 17:30:16 UTC
Another option...

Hi sec mag sites are not high profit. Rarely will you find t2 salvage or bpcs. Codebreakwrs and analyzers do not take up a large amount of cargo space. Stick the analyzer in your cargo, freeing the slot for say a cap recharger. Run radar and combat sites first. Dock up and switch out the codebreaker only when necessary.
TWHC Assistant
#4 - 2012-04-26 17:31:32 UTC
What mxzf said:

[Ishkur, Ishkur exploration]

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Salvager I
Sisters Core Probe Launcher, Sisters Core Scanner Probe

Experimental 1MN Afterburner I
Analyzer I
Codebreaker I

Damage Control II
Small Armor Repairer II
Energized Adaptive Nano Membrane II
Capacitor Power Relay II

Small Hybrid Collision Accelerator I
Small Capacitor Control Circuit I


Hobgoblin II x5
Warrior II x5

The Sisters Core Probe Launcher has got a stronger scan strength and a lower CPU requirement. The guns do about the same DPS as the Hobgoblin IIs and you will get around 200 DPS out of it.
Mather Odile
The spice MUST flow
#5 - 2012-04-26 18:06:17 UTC
thank you guys. I'll try it out and probably report back at some point.
Tomcio FromFarAway
Singularity's Edge
#6 - 2012-04-26 18:56:36 UTC
One thing to remember is to use railguns NOT blasers. Rails on Ishkur are godly as you get huge boost to optimal so you can safely use AM ammo and still hit targets at long range ( for frigate that is ) and you get great damage and tracking. With rails and hobgoblins I had no problems doing all hisec sites in Serpentis/Guristas space excluding Serp DED4 ( overseer just tanked too much for me but I didn't have very good skills then ).

Also drop salvager as it is of no use to you in hisec really. Only usage would be to salvage faction wrecks but it is still better to fit 3 rail guns to do those sites much quicker. You can always bm a faction wreck and return later with salvager fitted if you really want to salvage it.

Analyzer is also useless as the mag sites in hisec are worthless unless ofc you just want to do those.

You might also want to try some lowsec exploration in Ishkur. I was doing Radars and Mags in Serpentis/Guristas/Blood space for quite some time ( did about 200 of those ) and it works like a charm. First step to professional lowsec explorationBig smile

Good luck and have fun.
mxzf
Shovel Bros
#7 - 2012-04-26 19:26:59 UTC
Tomcio FromFarAway wrote:
One thing to remember is to use railguns NOT blasers. Rails on Ishkur are godly as you get huge boost to optimal so you can safely use AM ammo and still hit targets at long range ( for frigate that is ) and you get great damage and tracking. With rails and hobgoblins I had no problems doing all hisec sites in Serpentis/Guristas space excluding Serp DED4 ( overseer just tanked too much for me but I didn't have very good skills then ).


I agree with this. I use rails on my Ishkur fit mostly because it lets me trigger the Watch commander without dropping drones and then pulling them back in. The Ishkur is a drone boat and the guns are for agro more than anything. I keep about 1.5-2k CN AM in my hold for my rails and 1k rounds can last a month easily because of how little I use it (leaving plenty of room for loot).

Also, something I'll point out, the Ishkur can be used for exploration in any space. But your tank type will depend on the space you plan to be in. You can tank Serp and Guristas just fine with either armor or shield tank, but Sansa/Blood will be tough with a shield tank and Angels are tough with an armor tank. So, you should tank based on if you intend to be in Min or Amarr space more.

Personally I use a Wolf for Amarr space and a shield-tanked Ishkur for everything else and it can run most highsec sites. The Ishkur can run all but Vigils and 4/10s, and the 4/10s are only a lack of DPS issue, not a tank issue. The Wolf can run all but the Vigils too and I don't think it could handle the Blood 4/10 (it ran the Sansha 4/10 with ease though). The reason that AFs can't do Vigils is that they have webs, which are death to frigs.
TWHC Assistant
#8 - 2012-04-26 19:33:06 UTC
Tomcio FromFarAway wrote:
One thing to remember is to use railguns NOT blasers.

It is not a "must have". You already get range through your drones. It is true that the optimal range bonus is more effective with railguns, but the difference in range it makes between railguns and blasters on such a small and fast ship is little really. With blasters do you get more DPS and when you orbit at close range will you be harder to hit. The bonus moves the optimal of neutron blasters with void s just right to its sweet spot, where you can orbit at high speed and at the tracking limit and still lets you deal max damage. So it is only a matter of taste. If you do not like close&personal then use 2x125mm railguns.
Tomcio FromFarAway
Singularity's Edge
#9 - 2012-04-26 19:36:26 UTC
mxzf wrote:
The reason that AFs can't do Vigils is that they have webs, which are death to frigs.


I never did Vigils outside of Serp/Guri space so I can't say about those but in Serpentis Vigil there are no webs ( just sentries ) and in Guristas Vigil there are only two webbing towers, which can be easily killed by drones while you tank the rats ( that's because of good native resistances of course ).
Mather Odile
The spice MUST flow
#10 - 2012-04-26 19:39:55 UTC
So, I found a mag site, but couldnt get over 55%. The combat site I found afterwards was a 4/10 Angel(forsakken? miningoutpost). First pocket took time but was possible, second one, well I am happy to be still in possesion of my drones and ship.
Zhilia Mann
Tide Way Out Productions
#11 - 2012-04-26 19:48:07 UTC
Mather Odile wrote:
So, I found a mag site, but couldnt get over 55%. The combat site I found afterwards was a 4/10 Angel(forsakken? miningoutpost). First pocket took time but was possible, second one, well I am happy to be still in possesion of my drones and ship.


4/10s are the hardest combat sites high sec will throw at you (excluding, as has been pointed out already, Vigils with their nasty webs). They also let in up to BC hulls.

So don't be discouraged. There's still plenty of money in 3/10s, and 4/10s can be manageable in frigates but it takes some patience and a tactical approach to the whole thing.
mxzf
Shovel Bros
#12 - 2012-04-26 20:03:00 UTC
Tomcio FromFarAway wrote:
mxzf wrote:
The reason that AFs can't do Vigils is that they have webs, which are death to frigs.


I never did Vigils outside of Serp/Guri space so I can't say about those but in Serpentis Vigil there are no webs ( just sentries ) and in Guristas Vigil there are only two webbing towers, which can be easily killed by drones while you tank the rats ( that's because of good native resistances of course ).


Ah, ok. I've only done them in Angel and Sansha space and they both have webbing towers IIRC. And the Ishkur just doesn't have the tank to take out the webbing towers in the Angel one before it melts. With 3x the tank (as in a Guristas one, due to resists), I can see how it'd be much more doable.

And, Mather, the Angel 4/10 is very tough with an AF due to the massive number of ships in there. My Ishkur hit 45% hull (with a DC) the first time I tried to run it. The trick is to IMMEDIATELY burn tangent to the main rat spawn and manually orbit yourself for a bit 'till you can get a stable orbit going.

Once you're in a relatively stable orbit with the rats stretched out, you're mostly good (though lucky shots from the overseer can be pretty scary). The problem is that the overseer has a pretty serious tank and I still haven't been able to break it solo with my Ishkur (I usually use my Loki for 4/10s though, much easier and it's able to blitz the overseer).
Derath Ellecon
University of Caille
Gallente Federation
#13 - 2012-04-26 20:28:44 UTC
[Ishkur, High sec exploration]

125mm Railgun II, Spike S
125mm Railgun II, Spike S
125mm Railgun II, Spike S
Sisters Core Probe Launcher

Cap Recharger II
Cap Recharger II
1MN Afterburner II

Small Armor Repairer II
Energized Adaptive Nano Membrane II
Explosive Plating II
Tracking Enhancer II

Small Capacitor Control Circuit I
Small Hybrid Collision Accelerator I


Hobgoblin II x5


I've used this fit (swap the probe launcher for a cloak and its my Pirate arc runner). With spike i one shot frigs at 40km. 57km drone control range. I keep the codebreaker/salvager/analyzer in cargo in case I need it.

The only problem I have run into is competition. I have had at least one occasion when running a DED site that before I could finish a tengu warped in and popped the overseer. Had I been able to clear the site faster I would have finished before he got there.
Darthewok
Perkone
Caldari State
#14 - 2012-04-27 03:21:02 UTC
mxzf wrote:
And get Sisters probes, instead of T1 ones, the 3M or so for a set of them is well worth it, and you'll never lose them if you're smart.


This. Also Sisters Core Probe Launcher. It's worth it to ensure that you won't encounter sites you cannot probe to 100%

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0