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The zealot.

Author
Zenos Ebeth
Brutor Tribe
Minmatar Republic
#1 - 2012-04-26 10:21:53 UTC
So i've always been interested in that ship , and now i'm pretty close to being able to fly it.

But i am unshure about it's role , how are you supposed to fly it ? What are the pro and cons ?Could anyone show me some decent fits for it?


Cheers,

Bad posts are not welcome on these forums.  -CCP Falcon

Kaanchana
Tax-haven
#2 - 2012-04-26 12:46:25 UTC
zealot is a good sniper when you fit beams. but that role is completely obsolete now with the tier3 bcs. The other awesome role will be in a ahac fleet. Low sig, decent speed, good resists, excellent damage projection and scorch. The best ship for that role imo.

Unfortunately ahacs are not widely used now, only a few alliances field them. For solo, i wouldnt recommend it unless you are garmon.

But there is no harm in training up for one. They will never go out of use. The best option for you would be to see if someone in your alliance can do ahac fleets before buying one.
Tellaedhel
Royal Amarr Institute
Amarr Empire
#3 - 2012-04-26 13:08:24 UTC  |  Edited by: Tellaedhel
Zenos Ebeth wrote:
So i've always been interested in that ship , and now i'm pretty close to being able to fly it.

But i am unshure about it's role , how are you supposed to fly it ? What are the pro and cons ?Could anyone show me some decent fits for it?


Cheers,


I agree with Kaanchana on this one. Zealot is a very good ship, however, it is awful for solo since the lasers will be your strongest but also the weakest feature. The fact that a decent Inty pilot can destroy almost any zealot fit is not encouraging. I would like to point out the great DPS that zealots have. If having a fleet of zealots, short range that is, you will have such a great amount of DPS that no one would try fighting you without thinking twice. In this case, it is crucial that the gang has a proper logistic ship/s. Zealot is also great for smaller roaming gangs. If the gang has couple of intys and/or a dictor, you shall be able to fit couple of sensor boosters which will make you a real KB whore. You will be the leader in almost every kill ;)

Good luck and fly safe.
Zenos Ebeth
Brutor Tribe
Minmatar Republic
#4 - 2012-04-26 14:25:44 UTC
Thanks for the input both of you Smile.

Bad posts are not welcome on these forums.  -CCP Falcon

Drew Solaert
Aliastra
Gallente Federation
#5 - 2012-04-26 14:48:01 UTC
Basically what the other two above me said sums it up. There is however one fit that has me all kinds of intrigued and on the "to try one day and then die in a horrific fireball" list

Dual Rep Zealot Loadout

I love active tanked pvp ships and with the proposed rig changes (PS go support, winmatar shield buffer needs a nerf) It could become even more intriguing to fly.

Just another angle to look at.

I lied :o

Idicious Lightbane
Garoun Investment Bank
Gallente Federation
#6 - 2012-04-26 15:09:46 UTC  |  Edited by: Idicious Lightbane
The zealot is an awsome ship imo, the main role they are used for is:

Sniper HAC's: this role has been largely replaced with Tier 3 BC snipers as they are cheaper and insurable, basically beam fit for around 100km, lots of agility etc.
Armor HAC gangs: Afterburner fit with pulse lasers, low sig radius, fairly agile, made to engage larger fleets.
Anti-support: This is my personal favorite role for the ship, your main role is to take out tackle, and you can apply full DPS (some 500 or so with cheap implants and scorch) to +- 50km optimal range. The damage projection is insane and you will get top damage on many kills, and it tracks great. You also have a non overheated speed of around 1900 m/s.
I've flown this in all types of different fleets and only ever lost a couple dew to stupid mistakes, have over 200 kills in it. This is the fit I've used for it:

[Zealot, Nano Pulse]

Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Nanofiber Internal Structure II

Large Shield Extender II
Experimental 10MN MicroWarpdrive I
Conjunctive Radar ECCM Scanning Array I

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M

Medium Energy Locus Coordinator II
Medium Polycarbon Engine Housing I
Rayonar
Apotheosis.
#7 - 2012-04-26 15:21:02 UTC
If you're really smart about piloting, you can actually solo most Class 3 Sleeper sites in a Zealot.

Even if you lose it, it's not as bad as losing a Strat Cruiser.
Mike712
Tenth Plague of Egypt
#8 - 2012-04-26 15:29:09 UTC
Idicious Lightbane wrote:
The zealot is an awsome ship imo, the main role they are used for is:

Sniper HAC's: this role has been largely replaced with Tier 3 BC snipers as they are cheaper and insurable, basically beam fit for around 100km, lots of agility etc.
Armor HAC gangs: Afterburner fit with pulse lasers, low sig radius, fairly agile, made to engage larger fleets.
Anti-support: This is my personal favorite role for the ship, your main role is to take out tackle, and you can apply full DPS (some 500 or so with cheap implants and scorch) to +- 50km optimal range. The damage projection is insane and you will get top damage on many kills, and it tracks great. You also have a non overheated speed of around 1900 m/s.
I've flown this in all types of different fleets and only ever lost a couple dew to stupid mistakes, have over 200 kills in it. This is the fit I've used for it:

[Zealot, Nano Pulse]

Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Nanofiber Internal Structure II

Large Shield Extender II
Experimental 10MN MicroWarpdrive I
Conjunctive Radar ECCM Scanning Array I

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M

Medium Energy Locus Coordinator II
Medium Polycarbon Engine Housing I


I can recommend the nano zealot too, I had a similar one myself but with a tracking comp and shield rigs, works great in nano gangs if you can't fly a vaga/cynabal, great damage projection with scorch, I almost always out-damaged the minmatar ships in the gang and it can keep up with the fast minmatar stuff reasonably well.

Here's the one I used:

[Zealot, Nano Zealot]
Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Tracking Enhancer II
Heat Sink II
Heat Sink II
Heat Sink II

Experimental 10MN MicroWarpdrive I
Tracking Computer II, Optimal Range Script
Large Shield Extender II

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M

Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I

A bit less range than Idicious Lightbane's setup but slightly faster/more agile which is important when you're trying to keep up with vagas and better resists to help the scimi's with RR.

Regards, Mike712 The BattleClinic Team

Idicious Lightbane
Garoun Investment Bank
Gallente Federation
#9 - 2012-04-26 18:10:26 UTC
You can get a second LSE on there as well if you go down to meta 4's I believe but your suvivability lies in your speed and agility, mike's fit is better if your gang has rr and/or is focussed on speed. I was often flying in gangs without RR when I flew them regularly.
Princess Nexxala
Zero Syndicate
#10 - 2012-04-26 18:16:28 UTC
Other ships fill every role the zealot can do better except probably in AHAC fleets. That's not to say it useless...its a good boat. There is just usually another ship better at doing whatever it is you want to do with it.

nom nom

Tanya Powers
Doomheim
#11 - 2012-04-26 18:31:31 UTC  |  Edited by: Tanya Powers
Princess Nexxala wrote:
Other ships fill every role the zealot can do better except probably in AHAC fleets. That's not to say it useless...its a good boat. There is just usually another ship better at doing whatever it is you want to do with it.


HAC/AHAC same fight, they're obsolete and in need of a serious revamp. This said, Zealot at least you can fit it to close/long and actually do something with, try a Deimos and have some laughs (pre bait/fake hybrid rebalance was even worst)
Gabriel Rova
Distant Light Syndicate
#12 - 2012-04-26 19:12:49 UTC
Do not discount the Omen Navy Issue... Faster ROF bonus PLUS a drone bay. Worth a looksee IMO
Fredfredbug4
The Scope
Gallente Federation
#13 - 2012-04-26 19:17:16 UTC
It's definitely one of the best fleet ships out there, able to deal a ridiculous amount of damage and shrug off a lot as well. It's also pretty quick compared to other ships of the same class and you will have a very long range and will be able to keep your enemies at the range.

Be careful though, it's a fragile ship outside of its main roles.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Lunkwill Khashour
Ministry of War
Amarr Empire
#14 - 2012-04-26 20:27:09 UTC
As others have said, the zealot is a solid fleet ship but you need that certain fleet to fly it. For solo use, the Navy Omen is preferred due to drones and utility high. The Legion is straight up better Zealot.