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Issues, Workarounds & Localization

 
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Anyone else having problems accessing orca hanger from fleet?

First post First post
Author
Rock E Feller
Standard Minerals
#61 - 2012-04-26 08:36:33 UTC
Hello CCP, and fellow players.

I am a trader, who regulary uses the Orca, as well as all Freighters, Blockade Runners, Carriers, and even supercapitals at times. I'm using the corp hangars as well as wallet to separate my different clients various investments. My corp divisions is reflecting my clients interests - not mine or my corporations.

Since this latest patch, my clients can no longer even deposit goods into my ships. I can understand and respect that you want to limit access to these hangars, but a) there is a "configure ship - allow fleet member usage" tickbox to begin with, and b) at least let people deposit goods? If no other reason, at least for the miners!

And please do consider to not dabble with the hangars too much. We have had the 7 hangars in POS, Offices, etc, for very long times now. It's the standard we have been operating on, and many have set this up to reflect this system. Corps with various roles, traders (like me) and miners to separate various clients and/or interests, etc. It is a useful system that we appreciate and utilize. If you decide to limit the access to hangars, at least make sure that people can deposit goods in the Orca, Rorq, Carrier, Supers, etc.

Thank you.
Aline Charante
SECTlON 31
#62 - 2012-04-26 11:09:25 UTC
bump for visibility...this needs to be resolved
Cali Zindonas
Rudel Taktik
#63 - 2012-04-26 12:00:41 UTC
Bump,

Create a bug report. The "Enable Fleet Use" doesn't work.


Fix it! You are hurting the Indy pilots!
Mara Rinn
Cosmic Goo Convertor
#64 - 2012-04-26 12:35:42 UTC
CCP Greyscale wrote:
That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.


When the players and CSM complain about the lack of communication from CCP, this is what we are talking about. Unannounced changes that significantly impact on play styles that you are fully aware of will greatly upset a large number of people.

I cannot mine or harvest ice without using jet cans or moving my mining and hauling alts to the same corporation as the Orca pilot. I would have thought that this change was significant enough to warrant at least a mention in the patch notes, or a quick "by the way" to the CSM at the very least.

It is very easy for the rest of CCP to perform better in the "communicates to players" category, since you set the bar so low.

Bad CCP Greyscale! No biscuit!
Rykuss
KarmaFleet
Goonswarm Federation
#65 - 2012-04-26 12:52:31 UTC  |  Edited by: Rykuss
Thank goodness we didn't lose anything important, like old outdated items that noone can use. It would require resources and man hours to fix, which CCP doesn't really have to invest, oh wait... I mean, it would be a programming nightmare to maintain that old code or gosh, to put it back the way it was. You can't make stuff like this up. Keep up the good work, CCP! Lol

You, too, can be a Solid Gold dancer.

Ger Rees
EntroPrelatial Vanguard
EntroPraetorian Aegis
#66 - 2012-04-26 13:15:21 UTC
CCP Greyscale wrote:
That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.


Are you KIDDING me?

Why didn't you just remove the corp hangar altogether? or infact just take the orca out of the game?
Afterall if it means you'd have to actualy do some coding for it, we may as well remove that feature, right?


So now I have to put up with can flippers stealing my ore again because CCP are lazy. Great.
Cali Zindonas
Rudel Taktik
#67 - 2012-04-26 14:03:39 UTC
Quote:
Thank you for your bugreport titled: Fleet Members not able to access Orca Corp Hanger

The problem you have described is an intended game feature or function, and not a bug.

changed.


Roll
Cali Zindonas
Rudel Taktik
#68 - 2012-04-26 14:11:04 UTC
Lets get the CSM involved after all we did elect them: https://forums.eveonline.com/default.aspx?g=posts&t=101348&find=unread
Tinker1947
Blueprint Haus
Blades of Grass
#69 - 2012-04-26 15:38:34 UTC
Come on CCP get it sorted, you pissed off enough people in the passed with stupid moves, this one just about tops them all, get the problem sorted.....
Kali Mezuko
Artificial Stupidity
#70 - 2012-04-26 15:43:52 UTC
CCP Greyscale wrote:
That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.


Dear CCP,

Thank you for spending valuable developer time on improving the industrial side of Eve.

I am sure this was a planned development and that you fully understood the role the Orca plays and the consequences that such a change would have before you made this decision.

Kali.
Farmerjoe1979
Science and Trade Institute
Caldari State
#71 - 2012-04-26 16:01:32 UTC
First forum post ever...

Sad I am sad to see that in a time when mineral prices are already @ a record high and a new development in the game(drone space changes) is expected to bring prices up even more that we as miners are now subject to broken tools...ShockedCCP you NEED to fix the issue ASAPShocked ( Corporate hanger issues on the orca )...It is now day 3....and that equates to over 3bil in lost revenue for me and I'm sure for others Evil not to mention no relief to mineral prices
Keeper O'Secrets
Imperial Academy
Amarr Empire
#72 - 2012-04-26 18:46:39 UTC
Farmerjoe1979 wrote:
First forum post ever...

Sad I am sad to see that in a time when mineral prices are already @ a record high and a new development in the game(drone space changes) is expected to bring prices up even more that we as miners are now subject to broken tools...ShockedCCP you NEED to fix the issue ASAPShocked ( Corporate hanger issues on the orca )...It is now day 3....and that equates to over 3bil in lost revenue for me and I'm sure for others Evil not to mention no relief to mineral prices


that is probrably their game plan all along... to be fair its not an issue if they want to wait for infoero to fix this... but since everyone here is still waiting for an update from SOMEONE at CCP..... would be nice for them to let us know WHY they have decided to **** over miners in such a way?
Rykuss
KarmaFleet
Goonswarm Federation
#73 - 2012-04-26 21:25:54 UTC
golf clap* Yeah CCP, make sure you go out of your way to restore popular people's irrelevant "collectors items". Making our ship, used everyday and actually relevant, fully functional again is hard and stuff. *golf clap* Wow! You can't make this stuff up. Bravo! Lol

Headline:

CCP, developer of EVE Online, wastes resources and man hours on outdated irrelevant collectors items!

To save face for pissing off popular players, CCP, developer of EVE Online, tells rest of player base to go suck it, while they wait for actual game-breaking changes to be fixed. They apparently hoped noone would notice that their orca no longer functioned properly with an impending Hulkageddon on the horizon and would actually have a solution by the time it was over. It was either that or tell players that this years-long developement had always been their intention, that it was hard and stuff to program it properly or to HTFU. Whichever was easier, we're not sure but betting on the latter.

Hmmm....needs work but not a bad rough draft. Lol I think I have a future in journalism.

You, too, can be a Solid Gold dancer.

Jockstrap Johnson
Aliastra
Gallente Federation
#74 - 2012-04-26 21:33:17 UTC
Bump...waiting for a return to the old ways....

FIX this BS

I'm surrounded by Trolls.

Rhaul Duke
Center for Advanced Studies
Gallente Federation
#75 - 2012-04-26 22:10:32 UTC
Draconus Lofwyr wrote:
where in the patch notes was this changed mentioned? ow wait, no where, another stealth change they hoped would go unnoticed. Guess their partnership with Sony rubbed off a little of the SWG style of patch deployment. when do we get our tawntawns?

Really CCP, if your "considering" making it a fleet hangar, wait till you get THAT code ready to deploy before breaking the existing functionality.




You nailed it. This is a classic SOE move. Give them time and instead of training skills players will be choosing a cookie cutter profession like post-NGE Star Wars Galaxies. Look how well that helped the game . Oh wait, people left in droves and it shut down.

I never really had any major issues with this game until now. Sure, I could scoop jetcans, but I won't. Just like I won't pay a company that alienates me as a customer (much less for a game).
Rykuss
KarmaFleet
Goonswarm Federation
#76 - 2012-04-26 22:35:32 UTC
Rhaul Duke wrote:
Draconus Lofwyr wrote:
where in the patch notes was this changed mentioned? ow wait, no where, another stealth change they hoped would go unnoticed. Guess their partnership with Sony rubbed off a little of the SWG style of patch deployment. when do we get our tawntawns?

Really CCP, if your "considering" making it a fleet hangar, wait till you get THAT code ready to deploy before breaking the existing functionality.




You nailed it. This is a classic SOE move. Give them time and instead of training skills players will be choosing a cookie cutter profession like post-NGE Star Wars Galaxies. Look how well that helped the game . Oh wait, people left in droves and it shut down.

I never really had any major issues with this game until now. Sure, I could scoop jetcans, but I won't. Just like I won't pay a company that alienates me as a customer (much less for a game).


I feel the same way which is why I've unsubbed all of my accounts. Maybe that is what is in order, "unsubbageddonTM" Lol to get their attention. CCP has continually shown their incompetence, wasting resources and man hours re-implementing old code to restore insignificant items lost during improvements to the database while stating that keeping "old code" to maintain the orca's abilities is hard. CCP continues to make exceptions for other players at the expense of the rest of the player-base.

Will I be able to mine with a Dread in high security space? No but I bet if future changes broke that "feature" for someone else, CCP would scramble to fix it at any cost. Would CCP give me back my civilian hobgoblins if a future change deleted them? No but I bet if certain players complained, they'd bend over backwards to fix it at any cost. So you see, if lolminers complain about losing their ship's functionality, it's too hard to fix. However if the change impacts any other play-style, it's an issue. Exceptions Online: Certain parts of the universe are yours, unless it impacts important players. This is why EVE continues to be held back and will never be the game it should have been. Progress can only be made when it benefits certain players.

You, too, can be a Solid Gold dancer.

Kelebethel Laurinafen
Me. Myself and I
#77 - 2012-04-26 22:41:23 UTC
Give me back my hangar, pretty please with a cherry on top. Shocked
Raman Altol
Imperial Academy
Amarr Empire
#78 - 2012-04-26 23:08:05 UTC  |  Edited by: Raman Altol
Being part of an operation that mines Ice on a very large scale I can say that this is pretty much game over. Sure I can get all my alts into the same corp and do business as usual but what happens when the war changes hit and I start attracting war decs. If I keep my alts in the same corp they will no doubt get a dec which I will be unable to avoid without going to NPC corp. NPC corps worked great until it became impossible to mine on a large scale while being in one. To resolve this issue, at least for miners, I propose that the ore hold be altered to serve similarly to the old corp hanger. Anyone in fleet is able to drop in the ore hold but cannot see its contents or take anything from it. Only the orca pilot can control the ore hold and can shift material from this hanger to both his cargo and corp hangers. This would solve the miners problems while still preserving the some what baffling intention of restricting the corp hanger to corp use only. If the current changes hold and no fix is implemented I will shift my attention elsewhere in the game which means letting 20 odd accounts expire. CCP, you won't miss the $300 + a month worth of plexes.....will you?
Rhaul Duke
Center for Advanced Studies
Gallente Federation
#79 - 2012-04-26 23:36:20 UTC  |  Edited by: Rhaul Duke
@ Rykuss- This does seem like CCP giving the middle finger to players in NPC corporations again. If they are so determined that people leave NPC corps then they should make players pick a player corp at the time noob chat expires (thirty days?) or get rid of them altogether and choose a player corp during character creation. I prefer NPC corps, CAS in particular, because of the diversity of players and the ability to do my own thing. Well, those and being able to block c-nts without repercussions.
My bullshit detector went haywire while reading CCP Greyscale's post. They could have gone one step further and got rid boosting non-corp fleet members and had less code to bother with. I don't see the point in joining a player run corp to get full use of a single ship. Along that line, I cannot recall a single time I've been in a mining op comprised of members of the same corp, player or npc. Scooping jetcans isn't a viable solution to this nerf. Even if this is fixed I won't resub. They will just pull something similar in the future.
non judgement
Without Fear
Flying Burning Ships Alliance
#80 - 2012-04-27 01:08:44 UTC
At least let people put things into the ship we don't need to take things from it. Taking things from the corp hanger can remain restricted to corp members. When the ship is used for mining, we want to put the mined ore into the ship. Why would that be a problem?

Is the only reason you changed this is when the new war dec mechanics come in we have to be in the same corp to mine and then we need to hire mercs to protect the corp during wardecs?