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Player Features and Ideas Discussion

 
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Bazaar Ship Class - Mobile Market - No broker fee, taxes based on sec status

Author
Lucjan
Deutzer Freiheit
#1 - 2012-04-26 06:09:19 UTC
This can be a new class of ship with maybe some defensive weaponry or a rig that can turn any ship into a Bazaar.
H 3 M 3 L 3
Giant caro, drones etc.
Some ridiculous defensive bonus : anti-bubble, unlimited warp stabilization, super ecm burst., 400% large smartbomb range etc.



This is a mobile market. You Show up on the overview in the system. This is toggled on and off by a module, like a cyno.

Customers must have enough cargo space to buy something.

Purchases are done through the normal market window or a new interface.



Not having to deal with station fees and the government control, you are omitted from broker fees.

In Empire, sell out of the ship, you do not pay a broker fee.

In Low sec, you pay half the tax.

In 00, you don't pay tax or a broker fee.

In W-space, no broker fee, no tax but there is a sleeper response, even at pos's, which sleepers could take down if not controlled. c1-2 20 frigates c3-4 mostly cruisers c5-6 mostly battleships.
Possible farming but spawn times unpredictable.1-6h. Could be used to bait sleepers to come to a tower and take it down.



You can sell illegal merchandise. But in empire, local government patrols may catch you either at gates (they now get bonuses) or random rats popping up around you (no matter where in system you are) with a sec hit if they catch you. CONCORD does not intervene in these matters.


Items in a special tabbed cargo hold are ones available for sale.


OPTIONAL : You can set your own transaction tax level.

OPTIONAL : In empire + low Sec you need a license to own a Bazaar ; Empire charters, as for POS's perhaps Paid per minute or hour.

OPTIONAL : Sleepers primary the tower

OPTIONAL : Walking in stations will need this too please.
mxzf
Shovel Bros
#2 - 2012-04-26 06:23:37 UTC
o.O Where do you even come up with these ideas?
Daeva Teresa
Viziam
Amarr Empire
#3 - 2012-04-26 06:31:46 UTC
Interesting? Yes
Needed? No
Hard to implement? Extremely

Sorry interesting idea but will not pass.

CCP really please dont use Upgraded, Limited, Experimental and Prototype in item names. It sounds like the item is actually worse than basic meta 1 item. Use Calibrated, Enhanced, Optimized and Upgraded. Its really easy to understand that the item is better than meta 1 and its also in alphabetic order.

Simi Kusoni
HelloKittyFanclub
#4 - 2012-04-26 08:36:21 UTC  |  Edited by: Simi Kusoni
mxzf wrote:
o.O Where do you even come up with these ideas?

At this point I'm 50% certain Lucjan is a habitual smoker of DMT.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Morgan Dinn
Imperial Mechanics
#5 - 2012-04-26 10:17:27 UTC
Daeva Teresa wrote:
Interesting? Yes
Needed? No
Hard to implement? Extremely

Sorry interesting idea but will not pass.


Agreed
Jayarr Altol
Stakeholder Engagements.
Psychotic Tendencies.
#6 - 2012-04-26 10:47:10 UTC
Nice idea, But its just that, an idea.
The bonuses you propose, along with the cargo bay,will be used by carebears who want t3 Orca or similar.
No.
Caleb Ayrania
TarNec
Invisible Exchequer
#7 - 2012-04-26 11:32:14 UTC
The idea is not entirely bad, its just the misplaced focus on making it some sort of overpowered one..

The main feature your asking for is a market oriented ship.

What I think would be worth considering is a combo of new features. That support and benefit this line of thinking.

PI and POS

Players should be able to install installation and modules that grant access to either contract or scc markets.

Concluded sales would be either dropped in customs module, or a public accessible POS module.

These should only function as resell outlets, to not imbalance current markets.

The Ship module.

The feature would also work on ships with hangars. When "docked" you would be able to open the market and now see offers from this ship. The items sold from these would go on markets UI, but items would be in lock down mode from the ship, or needed to go in a special container.

This would bring a lot of new options to players. Also there would be semi open black markets possible in WH space, and in remote pockets of null and in low sec.

Also with something like this maybe camping gates and stations in low sec would become less interesting and important.

Kusum Fawn
Perkone
Caldari State
#8 - 2012-04-26 12:58:23 UTC
this idea is not original to this guy, its been around for a while, and every time it comes up it gets the "you will be ganked" answer and the thread dies off.


because, You will be ganked. there is no way around this.

in lowsec, why the hell would i pay for something when you have just advertised that you are a loot pinata in local?

null? the second you show up you get a drop on you.


(400% bonus to smart bombs range/damage do nothing to alpha tornados and Phobos buddies)

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Caleb Ayrania
TarNec
Invisible Exchequer
#9 - 2012-04-26 13:40:01 UTC
Hmm and pirates would oppose a new voluntary target type because????

If there is an interest and potential application of a ship like this, why would you not support making it?

Let it be operational from behind a POS shield.

There are plenty of way to use this concept in a positive way. Fringe legal support of high sec pirates.
Maybe corp or alliance mini store in systems without stations. As afk logistics support.

The question is what would the cost be.. In general there is a bit to high cost on all non combat ships. If this was considered from ccp side, maybe a range of new game play would open up..

One thing is certain, if industrial ships and equipment was reduced in cost, a lot more would be risked.

Nikk Narrel
Moonlit Bonsai
#10 - 2012-04-26 14:05:58 UTC
This is the EVE equivalent of the traveling salesman with his cart of assorted goods. The similarities between villages too far from trading hubs and isolated systems seems to be the inspiration.

The biggest flaw in the logic, is that in history, these people were in a world where any criminal threat was viewed so negatively, that criminals either gave it up, or aligned themselves with official powers to mask their behavior.
Either way, they weren't going to be seen robbing traveling merchants.

EVE, is quite different. It's not that the idea has no value, but the type of behavior would be ripped apart by the first pilots who figured they could beat the odds.

EVE is too dangerous and uncivilized for this type of ship outside of high sec, and it is not needed in high sec.
Caleb Ayrania
TarNec
Invisible Exchequer
#11 - 2012-04-26 15:00:33 UTC
That is assuming the changes to aggression wont fix anything..

I believe it is the intention of ccp to make the game better balanced, and as that occurs such features would be welcome and very inspirering from a game play perspective.

Working as intended, is ccp for; we arent finished with that stuff yet..

Tchulen
Trumpets and Bookmarks
#12 - 2012-04-26 15:01:39 UTC
Caleb Ayrania wrote:

If there is an interest and potential application of a ship like this, why would you not support making it


Because a 5 year old is interested in fire you don't necessarily give him matches. It's for his own benefit and the benefit of the homeowner who's house he will probably burn down

Similarly my objection to this suggestion is that:

Caleb Ayrania wrote:

...potential application...


a) The cost/benefit analysis suggets that in a list of things that could be developed to aid the EvE community this is either right at the bottom or a few from the bottom. The developer cost would be huge for almost no real benefit except to gankers meaning that this would be used a few times until people realised that it's completely pointless and then the entire development cycle to bring this to production would have been completely wasted and therefore no actual potential application.

Caleb Ayrania wrote:

If there is an interest


b) The only interest is either from gankers eyeing up the pinata idea or people like Lucjan who are incapable of mentally calculating the projected likelihood or various scenarios derived from a mental model constructed from an existing sytem (EvE) coupled with an intended concept (this dumbass idea).

c) Lucjan is a 5 year old. This idea is a match. Would you let him burn your house down or would you take the match off him?
Veronica Kerrigan
Surgically Constructed L Feminist
#13 - 2012-04-26 16:40:38 UTC
Daeva Teresa wrote:
Interesting? Yes
Needed? No
Hard to implement? Extremely

Sorry interesting idea but will not pass.


QFT
Finn McCaan
1 man and his dog
#14 - 2012-04-26 18:53:33 UTC
POS module maybe? A variation of the PI customs offices? - might be especially useful in WHs. It'd have to be outside of the force field or free floating though...


As a ship or module (personally I like the module idea - fit it on an orca, it would be handy for open mining ops).

Not such a horrible idea really, yes you would probably be ganked - so bring or hire protection. Or looking at it another way - baitship?
Caleb Ayrania
TarNec
Invisible Exchequer
#15 - 2012-04-27 10:41:13 UTC
@Tchulen

Your cost benefit argument is hard to prove..

Adding a feature like this is rather like legos code wise. If I am not mistaken your hangar in your Orca and similar ships is based on the code from station hangars. So basically the legos are all there.. Its not like there is a lot of balance testing issues in this idea. Manhour intensive would be if you needed new graphics and new feature mechanics. Here it basically reusing what is already working in the game. A few changes to STATES but as far as I can tell, it should not be that difficult.

Ideally it would be the T2 version of the Orca, and the Roarq would be boosted with a mini production option.

The anchorable customs office is another example. Adding the option to make order or make contract, similar to the mechanics in corporate contracts and corporate orders.

As EVE is now the parts are almost "BLOCK" oriented code. Sometimes that makes things messy or creates mistakes.. The history buffs will remember these..

So we have opposing view and ideas on how things like this would work inside ccp.
Tchulen
Trumpets and Bookmarks
#16 - 2012-04-27 12:13:36 UTC
Whilst I consider it likely that you're over simplifying the complexity of the code requirements I can't say for certain having not seen the code (I assume you haven't either) so I'm not going to try to debate that with you.

Therefore I retract my statement regarding the amount of development time required.

I assume from what you've said that you agree that there would be at least some development time. I'm not attempting to argue how much and in fact for this purpose don't need to.

Cost = some development time

Benefit = in the long term none

Therefore the cost benefit analysis suggests that whatever development time is put in will be wasted making the entire process pointless.

Now, you can argue whether there would be a benefit, yes. However, unless you made these ships indestructable (which is against the whole ethos of the game) it would still be a ship which would be predominantly AFK'd due to the large amount of time it would need to remain stationary to be of any actual benefit (which is arguably irrelevant as it can be ganked if not AFK as well) and also it would have to be full of loot or it wouldn't have anything to sell. Thus, it would be a giant pinata and everyone would want a piece of it.

As several people have mentioned it would be blown up in null or low sec and pointless (and ganked) in high sec.

I'm interested to hear your thoughts on how this could be used without it being blown up for all the stuff inside.

(If you made all the stuff inside destruct when the ship does I can't see it making all that much difference as people will still gank them for the tears.)

It's not so much that I'm against the idea of a trade ship per se. It's more that I'm against CCP wasting development time on something that wouldn't really be of any practical use, ie, this specific suggestion. If the miriad issues could all be overcome without ruining the base concepts of the game then I'd have no issue with it but in the current incarnation suggested by the OP it's mildly insane. I just think that there are so many other things that could be developed that would be more beneficial to the EvE community as a whole that this suggestion is pie-in-the-sky material.

Mind you, if everyone is happy to discuss that sort of pointless suggestion that won't be implimented I'd like an external projector module that makes my ship appear to others as a giant intersteller cow.
Caleb Ayrania
TarNec
Invisible Exchequer
#17 - 2012-04-27 14:06:22 UTC
Again you start from the same conclusion..

Your not trying to fairly argue and discuss the idea.. You blatantly dismissing it.. I could give you hundreds of arguements and potential usages, and you would still go back to your development cost and the fact that the ship would get blown up.

Not sure if you noticed but in EVE ALL ships get blown up.. So that arguement is flawed from the start. Fly a fully faction fitted ship and you get blown up. Should we then remove all that?

Point is is it within reasonable limits regarding price / value, then people would get it.. People that can afford to even loose it.. Mission runners are in fully fitted faction setups..

Would it be griefed.. Sure but it takes a bit to take down T1 Cap Indies, so T2 would ofc be a bit stronger.
If the activation of such a feature was an installation module, you would not know its usage until it was announced.. Using the visibility functionality from market you might not even be in range.

A ship like this could be part of a defended Convoy. It could be hiding in a POS, for specific usage by corps and Alliances. Etc etc..

Players always find a way to use and abuse the game. Dismissing an idea because of that, sounds a bit EVE inexperienced.
CCP intended the game to be low saturated with Titans. Some player said that it would get flooded, and would end up unbalancing the game. This did not stop that type of ship. I was a little part of discussions about introducing freighters, and is in part responsible for the lack of alternative usage than shipping. Back then many said if it cant pick up ore in space who would want it? Again this type is now in game and VERY popular I would say, for carebears and pirates. Good targets makes good game. If the balance is right it works perfectly. The isk you could make in a ship like that, would most likely make you able to replace it many times. So who cares if it gets blown up, thats what EVE ships are supposed to..

Tchulen
Trumpets and Bookmarks
#18 - 2012-04-27 16:39:49 UTC
We're obviously going to have to agree to disagree. I don't think either of us will see the other's point.

However, your argument is somewhat flawed. You claim that a person with one of these ships could make a fortune, enough to buy this ship many times over. But you also say it will be a tech II capital which would make it a very expensive ship which would necessitate it carrying a LOT of isk worth of sales goods making them an even bigger target.

You also ignore the fact that faction fit faction BSs dont have a beacon that screams "GANK ME" available in the overview to everyone in system.

It's not a problem for ships to be blown up. It is a problem for a ship to be designed where the risk/reward is so skewed in the direction of risk that the ship never gets used. If it's just going to be a market in a POS then why not just make a POS market module? Build for purpose.

I'll stop now though as I've just realised that even though I consider it to be a giant waste of development time if it ever gets produced (which I'm pretty sure it won't) at least I'll have moral justification to start ganking people.
Thorasine
Deep Core Mining Inc.
Caldari State
#19 - 2012-04-28 14:22:09 UTC
Please implement this and give the first ship to Lucjan for free so I can suicide gank his ass :) Thank you :)