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Player Features and Ideas Discussion

 
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Surgical Targeting (or like VATS)

Author
HARD STEEL
Caldari Capital Construction Company
#1 - 2012-04-24 13:03:41 UTC
Has this been discussed? Being able to target the engines, power core, shield generator, armor rep systems as a priority?

Could make long fights with logi/triage support more interesting as you could inch for ground by knocking out specific systems.

ONLY THE HARD.  ONLY THE STRONG.

Velicitia
XS Tech
#2 - 2012-04-24 13:38:42 UTC
could be interesting ... at least for small gang fights...

but once you get into the big fights "just kill him" becomes easier.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

HARD STEEL
Caldari Capital Construction Company
#3 - 2012-04-24 13:58:45 UTC
yea that's the thought that popped into my head after I posted this

something else that popped into my head would be using this to disable ships, forcing an eject of the pod so you could repair it and claim it for yourself

ooh.. surgical targeting of the pod? and kill him while hes IN the ship?

ONLY THE HARD.  ONLY THE STRONG.

mxzf
Shovel Bros
#4 - 2012-04-24 14:13:43 UTC
Sounds interesting, yes. At all practical for Eve? No.
HARD STEEL
Caldari Capital Construction Company
#5 - 2012-04-24 14:34:56 UTC
mxzf wrote:
Sounds interesting, yes. At all practical for Eve? No.



Say yes to life mxzf. Your full time dedication to this forum may grant you some wisdom but I hardly think you fullly grasp what would be practical (shouldn't fun be the variable?)

ONLY THE HARD.  ONLY THE STRONG.

mxzf
Shovel Bros
#6 - 2012-04-24 15:24:53 UTC
lol, I do say yes to life, but I say no to ideas that would be far more trouble to implement and run than the benefit that they would give. Simply put, multiplying the targets on a field by half a dozen at any given point in time, and causing targeting different systems on a ship to shut them down, would be painful for both the devs and the game itself and wouldn't really add much of benefit to the game.

As I said, sounds interesting, but it's not at all practical.

And forum warrioring might not make me an expert on what would and wouldn't be practical, but that combined with a few years of playing the game and a few years as a programmer gives me a fairly solid grasp of what is and isn't good for the game and what's realistic from a programming standpoint. And, yes, fun is one important factor, but this idea is less about fun and more about an interesting quirk to combat; one that would be tough on the servers and a pain to implement and provide little to no upside in most fights (and would typically impact performance in a fight because of the extra resources required to track all the different subsystems).
HARD STEEL
Caldari Capital Construction Company
#7 - 2012-04-24 15:45:33 UTC
on this issue - you are 100% right - over complication may not be worth it. it would create a whole new level of server load as well as UI design needs to show it and repair it/explain it

Sorry about my last post mxzf - I see you active in this forum a lot, I know you're not trolling but you are sharp with ideas. I reacted like that because you are well spoken and obviously very intelligent - it puts out a tone of authority and I can see it stopping people from submitting more ideas. I think would serve CCP/EVE/all of us better if anyone with such a level of understanding of things focus on encouraging explanations and extracting the value of submitted ideas.

You gotta admit, while some things are far fetched, there are always seeds of something valuable in most ideas

ONLY THE HARD.  ONLY THE STRONG.

siltilla
Malevelon Haven
#8 - 2012-04-25 23:38:55 UTC
I do like this idea. I think it has some potential in the eve universe. But it needs to be simplified

For instance, being able to target the pod in the ship is a bad idea. If that where to happen then you might as well just go out and pvp in your pod. The ship is suppose to completely encase the pod in armor so its safe for the pilot to fight in. So i dont think that being able to target the pod is a good idea.


But as for targeting certain parts of the ship:

You can target the ships weapons. But instead of adding a completely new mechanic for this damage it can just be heat damage. (like overheating them)


You can target there Navagation, make them fly a little slower, do heat damage to an afterburner, increase there align time


Target there warp core, something like a few seccond warp disrupter, deal heat damage to MWD's


Target shields, lower the resisntence of the shields by a little bit, do heat damage to active shield tank mods



Target armor, Lower the resistence of the armor by a little bit, do heat damage to active armor tank mods


Target drone sensor, temporarily lose connection to drons in space, unable to launch drones for a few seconds


And while targeting any of the systems your still doing damage to the ship just not as much as hitting the ship and not the systems.

A good idea when fighting something much bigger then you. (frig tackleing a BS)

Somehting like that. I dont know just a quick thought



mxzf, with practicality in mind there are other space games with this mechanic in play. Like Star Treck online. It is a good mechanic for them, but it is a highly instence game. So i do agree that it may not be practical in Eve Online as of right now but maybe in the future it can be somehting they think about implementing.

Misanthra
Alternative Enterprises
#9 - 2012-04-26 05:13:43 UTC
Play WOT, you won't want this feature for long. real fun getting tracked all day long and having mods taken out. then you have the asshats saying man you suck because your tank won't die....but damn near everything on it is broken. With dead crew for icing on the cake.


well that and there are huge balance issues with this. becasue of rokh...or naga. Instant hit mega range rail fire to pick off stuff at will. Drake train becomes cerb train. And since gallente flyers hate fitting rails..they really get the shaft. Against everyone, not jsut caldari lol.
HARD STEEL
Caldari Capital Construction Company
#10 - 2012-04-26 12:58:44 UTC
Yea good points.. I should try WOT lots of people on here talk about it.

Targeting options could be expanded but yes, it would have to be in a simple yet easy way because after all how many sci-fi things have we seen where the engines get knocked out, or the bridge gets targeted directly.. altho if we did add this, minmitar ships would be screwed because you just gotta target the duct tape

ONLY THE HARD.  ONLY THE STRONG.

Rrama Ratamnim
Republic University
Minmatar Republic
#11 - 2012-04-26 14:57:10 UTC
its an interesting idea, the issue becomes how do you hit a subsystem through a shield? if you make it so that you can only hit the subsystem once shields are down then this is a nerf to armor ships lol and if u make it that it only has effect once a ship hits hull, well thers just not enough hull to make it worth it lol

its a nice concept but a very hard one to make work, let alone balance
HARD STEEL
Caldari Capital Construction Company
#12 - 2012-04-26 15:56:19 UTC
yup, you nailed it.. it would have to be balanced depending on the levels of shield/structure/armor.. but then it becomes crazy and not really a "game dynamic"

maybe this could be more for making POS bashes either go fast, or at least make them more interesting

ONLY THE HARD.  ONLY THE STRONG.