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Player Features and Ideas Discussion

 
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Mini-freighter?

First post
Author
FT Diomedes
The Graduates
#61 - 2012-04-26 01:24:59 UTC
From my other post in S&M:

Freighters were a lot better option when they were only 700m. I am regretting selling off my Charon and Obelisk.

Perhaps what is needed is a huge buff to the Transport ships?

Leave the Blockade Runners as they are, but double the transport capacity of the Deep Space Transport.

I don't like the idea of having a subcapital ship able to haul more than 80k, but that would fill the gap a bit better.

Switch their active tank bonuses to HP bonuses. Someone else can figure out what that does for each ship, but I think the active tank bonus is absolutely worthless.

Increase the price slightly - to around 220m each.

Impel - currently 39437 max with 7x Expanded Cargohold II and 2x Medium Cargohold Optimization II
Bustard - currently 33357 with 5x Expanded Cargohold II and 2x Medium Cargohold Optimization II
Occator - currently 38664 with 6x Expanded Cargohold II and 2x Medium Cargohold Optimization II
Mastodon - currently 31841 with 5x Expanded Cargohold II and 2x Medium Cargohold Optimization II

Straight double it. I used T2 rigs, because I figure that min-maxers will fit T2 rigs on a 220m ISK industrial hull.

If players want to fit some more EHP while still hauling stuff, they have a more flexible ship to do that with.

Edit - or, if people are interested - I can sell them a set of Nomad implants! They make your freighter much more agile. It's like that dress your wife got... "no honey, you don't look fat in that dress."

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Florian Bao
Black Box Technologies
#62 - 2012-04-30 17:11:28 UTC
yes, please give me one.

I does give more options and variety. I like.

Also - freighters are too damn expensive to get into.
Infinite Force
#63 - 2012-05-04 22:15:23 UTC
bump

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Loius Woo
Sebiestor Tribe
Minmatar Republic
#64 - 2012-05-04 22:37:51 UTC
I agree wholeheartedly that there IS a gap in capability to be addressed.

The ORCA is meant to be a mining hauler that gives mining bonuses. It is NOT meant to be a sub-cap freighter.

To be just right, the Light Freighter should do just a little bit less m3 in the same amount of time as a freighter, for example, if the Freighter can move 900,000m3 across 30 jumps in 40 min or so, then the Light freighter should be able to move 250,000m3 across 30 jumps in about 20 min or so. That way the freighter is still the clear choice if you are moving more than 500,000m3 but anything less than that, and the m3/hour ratios favor the Light Freighter.

I am not sure if the light freighter should be able to pick up things in space or not. If it could, it would make an almost OP addition to a mining fleet, but as I said, not convinced on way or another.
Infinite Force
#65 - 2012-06-04 14:25:42 UTC
more bump :)

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Infinite Force
#66 - 2012-07-03 15:46:40 UTC
Still need this.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Reaver Glitterstim
The Scope
Gallente Federation
#67 - 2012-07-03 23:56:33 UTC  |  Edited by: Reaver Glitterstim
Lesath Scorpii wrote:
A freighter holding 200,000 m3 or so taking the same training as a regular freighter and being a little faster, smaller and agile would be really cool. There's quite a gap between an industrial and a freighter and it really should be filled.

Don't bring up jump freighters, just don't...

Xearal wrote:
it's called an Orca

Because Orcas have the same training requirements as freighters, and are more agile and cheaper too! And they're pretty decent as haulers, all things considered. Take a look:

Cargo Capacity:
Freighter: ################################################################################
Orca.......: ############
Iteron V..: ####
DST.......: ####
Agility:
Freighter: ##################
Orca.......: ####################
Iteron V..: ####################################################################
DST.......: ##################################################################

Cost:
Freighter: ################################################################################
Orca.......: ########################################
Iteron V..: #
DST.......: ####################
Skill Requirements:
Freighter: ##################################################
Orca.......: ####################################################################################
Iteron V..: ########################################
DST.......: #########################################

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Infinite Force
#68 - 2012-07-04 14:59:55 UTC
Reaver Glitterstim wrote:
Xearal wrote:
it's called an Orca

Because Orcas have the same training requirements as freighters, and are more agile and cheaper too! And they're pretty decent as haulers, all things considered.

Nice barchart .. hehe
ORCA's do not have the same training requirements. Take a look again.

Loius Woo wrote:
The ORCA is meant to be a mining hauler that gives mining bonuses. It is NOT meant to be a sub-cap freighter.

This guy (along with many others) get that the ORCA is not a mini-freighter / mid-range hauler. It's an ORE vessel. Period. I can use a Battleship with cargo expanders to "make" it into a quasi mini-hauler/freighter too.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Photon Ceray
Palmyra Universal Enterprise
#69 - 2012-07-04 16:26:52 UTC
training for orca's does NOT make any sense. why should i train mining barge V when I don't want to do any mining???
MortisLegati
Everything Went Black
#70 - 2012-07-05 21:03:35 UTC
This **** about the fact that an Orca can be re-purposed into a 'mini freighter' is complete bull.
-The 'old' jump freighters required people to train into carriers.
--Carriers were getting used for cargo hauling more often than they were fighting because they were way more efficient than jumping a convoy down to null or such.
---CCP, noticing this strange bastardization of a combat/logistics ship made a (new ship) jump freighter to fit into that role, to fit into a logical training/progression set.
+ I think a small, sub-capital, more maneuverable-than-freighter-less-maneuverable-than-transport would fill a gap that exists within logical training towards hauling ships.
Photon Ceray
Palmyra Universal Enterprise
#71 - 2012-07-05 21:14:57 UTC
MortisLegati wrote:
This **** about the fact that an Orca can be re-purposed into a 'mini freighter' is complete bull.
-The 'old' jump freighters required people to train into carriers.
--Carriers were getting used for cargo hauling more often than they were fighting because they were way more efficient than jumping a convoy down to null or such.
---CCP, noticing this strange bastardization of a combat/logistics ship made a (new ship) jump freighter to fit into that role, to fit into a logical training/progression set.
+ I think a small, sub-capital, more maneuverable-than-freighter-less-maneuverable-than-transport would fill a gap that exists within logical training towards hauling ships.


Maybe this calls for re-balancing carriers into a combat role, and make a new ship class for logistics!
MortisLegati
Everything Went Black
#72 - 2012-07-05 21:19:25 UTC
Your use of troll logic is weak, Photon.
Swidgen
Republic University
Minmatar Republic
#73 - 2012-07-11 21:01:29 UTC
Not training for an Orca because of ~mining skills~ crew checking in. I always wanted a ship like an orca minus the ore hold. For exploration, it would be very nice to be able to haul around a frigate and a cruiser with me when changing areas of operation.
Reaver Glitterstim
The Scope
Gallente Federation
#74 - 2012-08-04 18:45:00 UTC  |  Edited by: Reaver Glitterstim
Swidgen wrote:
Not training for an Orca because of ~mining skills~ crew checking in. I always wanted a ship like an orca minus the ore hold. For exploration, it would be very nice to be able to haul around a frigate and a cruiser with me when changing areas of operation.

I agree. It would be nice to have a battleship with a small ship maintenance bay. Coupled with a mini-freighter, an armored battlecruiser-sized mining command ship (could also serve as on-site protection), and tech 3 industrial...I think industry wouldn't have much to complain about for the next few years at least in the area of ships available to them.

P.S. I edited my post a little ways up with the bar charts to show values for the Deep Space Transport. Mostly I added it to show that they do not make a mini-freighter either, as I have heard people suggest. They carry about as much as an iteron V (slightly less), have about the same agility and training time, though they require the expensive transports book as well. The only really large difference between Itty 5 and DST (as far as a highsec hauler is concerned) is the cost, in which case the DST is WAY more expensive. It's only useful in highsec as a hauler of expensive cargo because it has better armor, or if you trained the wrong race's industrial before you found out Itty 5 is the boss of em all.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Hawkwar
M.I.M.M.S
#75 - 2012-08-05 01:31:08 UTC
I would like a mini-freighter personally but that's me. More ships is always nice Lol

I would also like a maxi freighter somewhere around 5M m3 and then a super freighter at 10M m3 lets get some new and different sized ships out there. happy for it to take several years for art etc.......

A T3 hauler would be nice where with subsystems you can set it up for sneaky hauling, max cargo, secure hauling, fast etc...... just to give me something else to spend isk on Big smile
Yeep
The Scope
Gallente Federation
#76 - 2012-08-05 05:12:40 UTC
Holy **** its almost as if CCP wanted you to have to choose between making multiple small trips in your hauler or one very slow trip in a freighter.

Or not, whatever.
Zyella Stormborn
Green Seekers
#77 - 2012-08-08 07:31:46 UTC
+1 for non mining cap mini-freighter. ;)

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Reaver Glitterstim
The Scope
Gallente Federation
#78 - 2012-08-08 21:21:59 UTC
Hawkwar wrote:
I would also like a maxi freighter somewhere around 5M m3 and then a super freighter at 10M m3 lets get some new and different sized ships out there. happy for it to take several years for art etc.......
I like this idea somewhat. I think it would be neat to see a supercapital freighter with incredible armor and no offensive capability but immune to EWAR, that couldn't enter highsec at all but would have some 5-10 mil m3 of cargo space as well as a tremendous ship maintenance bay and a nice fat corporate hangar separate from the cargo bay just because corporate hangars are nice. And a fat clone vat bay too OFC.

I'm aware that the only people who would use that ship would be huge alliances mobilizing forces to conquer new land, and I say let em! Just because I don't fly a supercapital doesn't mean I don't stare in awe when I see one. I <3 supercapitals, they are one of the reasons I play EVE.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Mos7Wan7ed
Hardcore Industries
#79 - 2012-08-08 21:57:05 UTC  |  Edited by: Mos7Wan7ed
you guys want the ship to cost less then a freighter, be less gankable then a freighter, and carry 220k m3? I got 2 letters for you...


OP
A Soporific
Perkone
Caldari State
#80 - 2012-08-08 22:09:28 UTC
There's an important balance issue there. It has to be possible to catch & kill. But there also needs to be some survivability, even if it's a buffer tank.


I would rather see an ECM Burst than a cloak.