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a capital mining barge?

Author
Lunkwill Khashour
Ministry of War
Amarr Empire
#21 - 2012-04-24 10:15:05 UTC
orndon wrote:
what about a capital mining barge? this is really all i have to say but i think it would be a great idea if it could pull 5.5km3 or so and hold 5 heavy drones and probably a bit more tankable then the hulk, or if capital isnt where you want to take it then a larger version with a battleship hullsize


You want Hulk yield, 5 heavy drones and a bit more tankable than a Hulk.
Basically, ask for a buff to the Hulk: better fitting and more drone bandwidth.
Stabs McShiv
Royal Amarr Institute
Amarr Empire
#22 - 2012-04-24 23:18:10 UTC
And a jump drive, Ore hold, corporate hanger array and some of those fluffy dice to hang from the rear view mirror.
orndon
Republic University
Minmatar Republic
#23 - 2012-04-25 03:31:20 UTC
well doesnt have to be like i said lol but something with a little more utility then a hulk, like the moon mining idea and just being more tankable with a larger hull and drone bay so +1 med slot and + 1 low slot woould suit... ya great ideas guys, when i said hull the size of a battleship i wasnt referring to the fitting slots i just meant bump it up from a medium to a large but i think a slightly larger mining yeild even if its just 2% per skill level there has to be a little more incentive then just tankability since it is a mining vessel
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#24 - 2012-04-25 03:39:58 UTC
Industrial bridging capability !!! .... For some sweet mining ops in the badlands !
Darthewok
Perkone
Caldari State
#25 - 2012-04-25 04:03:34 UTC  |  Edited by: Darthewok
Hemmo Paskiainen wrote:
dumm ignorant carebears.. a cap shop cant be in emp and they would be too slow getting oyt the belts.. noone would use it as the risk on losing it is too big...we all know how carebears ask and think about risk of losing ships....



Actually I expect carebears would use it for completely ungankable, riskless AFK high-sec mining.
Which is why it wouldn't work. Because completely riskless income sources are against the EVE design concept.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

I Accidentally YourShip
Republic University
Minmatar Republic
#26 - 2012-04-25 04:38:04 UTC
A capital mining ship is an excellent idea provided it follows standard cap ship requirements of not being able to enter high sec. A cap ship that is required to be in the belts in the hands of some of the most pvp adverse players in EVE? Yes please.
I Accidentally YourShip
Republic University
Minmatar Republic
#27 - 2012-04-25 04:38:37 UTC
Darthewok wrote:
Hemmo Paskiainen wrote:
dumm ignorant carebears.. a cap shop cant be in emp and they would be too slow getting oyt the belts.. noone would use it as the risk on losing it is too big...we all know how carebears ask and think about risk of losing ships....



Actually I expect carebears would use it for completely ungankable, riskless AFK high-sec mining.
Which is why it wouldn't work. Because completely riskless income sources are against the EVE design concept.


As a cap ship this would not be a factor anyway, it can't go into empire space.
Darthewok
Perkone
Caldari State
#28 - 2012-04-25 04:49:34 UTC
I Accidentally YourShip wrote:
Darthewok wrote:
Hemmo Paskiainen wrote:
dumm ignorant carebears.. a cap shop cant be in emp and they would be too slow getting oyt the belts.. noone would use it as the risk on losing it is too big...we all know how carebears ask and think about risk of losing ships....



Actually I expect carebears would use it for completely ungankable, riskless AFK high-sec mining.
Which is why it wouldn't work. Because completely riskless income sources are against the EVE design concept.


As a cap ship this would not be a factor anyway, it can't go into empire space.


This is a grey area. Orcas and Freighters can enter high-sec freely.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

I Accidentally YourShip
Republic University
Minmatar Republic
#29 - 2012-04-25 05:01:17 UTC
Darthewok wrote:
I Accidentally YourShip wrote:
Darthewok wrote:
Hemmo Paskiainen wrote:
dumm ignorant carebears.. a cap shop cant be in emp and they would be too slow getting oyt the belts.. noone would use it as the risk on losing it is too big...we all know how carebears ask and think about risk of losing ships....



Actually I expect carebears would use it for completely ungankable, riskless AFK high-sec mining.
Which is why it wouldn't work. Because completely riskless income sources are against the EVE design concept.


As a cap ship this would not be a factor anyway, it can't go into empire space.


This is a grey area. Orcas and Freighters can enter high-sec freely.


Both of which are the exception not the rule as every other cap ship including the Rorqual as an industrial cap ship cannot go into empire space and neither of them have anything close to a cap ship level tank.
Gizan
Deep Core Mining Inc.
Caldari State
#30 - 2012-04-25 08:14:28 UTC
Judor wrote:
I would like to see this but with a twist. Get rid of moon harvesting with pos. make a cap mining barge for moon mining only, increase m3 on moon goo, and this will balance risk vs reward.



NiCE!
Tau Cabalander
Retirement Retreat
Working Stiffs
#31 - 2012-04-25 08:30:34 UTC
Can't have a capital mining thread without Chribba's fleet:
http://eve-files.com/chribba/mining_tango.jpg
Dbars Grinding
Center for Advanced Studies
Gallente Federation
#32 - 2012-04-25 08:31:24 UTC
no reason not to have this. esp with mineral prices the way they are atm.

I have more space likes than you. 

Sigras
Conglomo
#33 - 2012-04-25 08:55:22 UTC
Im thinking this would be awesome, but with a twist. It mines 2x as much as a hulk, but it takes 4x as much away from the rock that youre mining.

For example you're mining from a rock with 100,000 veldspar in it, with a hulk one cycle of all your lasers would give you 14,360 veldspar (perfect skills no bonus/implant) and leave the rock with 85,640 veldspar left.

You hit the rock with one cycle of this thing's lasers and you'd get 28,720 veldspar (perfect skills no bonus/implant) but you'd leave the rock with only 42,560 left to mine.

This thing would destroy belts, but how "high end" are you willing to go at 1/2 efficiency? I think this would be a reasonable balance against the hulk, allowing you to mine faster but not necessarily better.

Also the amount put into your cargohold would be what counted toward the industry index, not the amount removed from the rock so everywhere wont immediately be at level 5
11eyes
Caldari Provisions
Caldari State
#34 - 2012-04-25 10:37:07 UTC
Gizan wrote:
Judor wrote:
I would like to see this but with a twist. Get rid of moon harvesting with pos. make a cap mining barge for moon mining only, increase m3 on moon goo, and this will balance risk vs reward.



NiCE!


This is a terrible idea, and redundant now that CCP plans to add planetary ring mining. The whole point of POS moon harvesters is so that people wouldn't sit there with a fleet of 40 hulks mining tech all day.
Inquisitor Magneto
Imperial Academy
Amarr Empire
#35 - 2012-04-25 15:25:46 UTC
I would think, the OP wants to increase mining capacity lvls because in solo one would have to go back and forth to from and to a station to do a good amount of mining. If anything the hulk hold could be increased to allow for larger mining time between dumps. I agree it is a simple application or increase the percentage of the tech 2 cargo optimization rig.

I know one does not want to sit there with drones on an orca and mine for hours about hours to just get a portion of mining with respect to me mining in a hulk for a few hours. One solution is to increase the t2 cargo expander or increase the t2 cargo optimization rig. perhaps have a skill to optimize ones ability to manipulate those modules and rigs to increase hold capacity.
Dave Stark
#36 - 2012-04-25 15:43:28 UTC
Sigras wrote:
Im thinking this would be awesome, but with a twist. It mines 2x as much as a hulk, but it takes 4x as much away from the rock that youre mining.

For example you're mining from a rock with 100,000 veldspar in it, with a hulk one cycle of all your lasers would give you 14,360 veldspar (perfect skills no bonus/implant) and leave the rock with 85,640 veldspar left.

You hit the rock with one cycle of this thing's lasers and you'd get 28,720 veldspar (perfect skills no bonus/implant) but you'd leave the rock with only 42,560 left to mine.

This thing would destroy belts, but how "high end" are you willing to go at 1/2 efficiency? I think this would be a reasonable balance against the hulk, allowing you to mine faster but not necessarily better.

Also the amount put into your cargohold would be what counted toward the industry index, not the amount removed from the rock so everywhere wont immediately be at level 5


still has double the yield of a hulk. the drawback isn't a drawback. having double the yield means it mines better, how fast an astroid pops is irrelevant.
Sigras
Conglomo
#37 - 2012-04-25 22:38:13 UTC
^^really? you would still mine arkonor with that thing? wont your alliance mates be pissed off that you wasted half their arkonor?
Katalci
Kismesis
#38 - 2012-04-25 23:09:46 UTC
A mining dreadnought, 10-minute siege mode and all, would be both a nice buff to mining in nullsec and small-gang PvP. The yield couldn't be made to be too much more than a regular hulk -- 1.5 to 2 times as much would be good for the added risk and expense.
Barbie D0ll wrote:
a capital mining ship would be a super carrier using harvester drones and drone mining rigs

look who hasn't logged in in 6 months.
jimmyjam
Fire Mandrill
#39 - 2012-04-26 00:13:44 UTC
stoicfaux wrote:
A mining cap ship with jump capability that could only be used in low/null sec? Interesting.


Please CCP do the aboveTwisted
Kelvan Hemanseh
Hole Exploitation Inc.
#40 - 2012-04-26 00:16:52 UTC
This already exists, use a regular carrier with as many mining drones as you possibly can fit. Also remember to let us know where you'll be using this mining carrier.
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