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drake nerf?

Author
EOLOS TRYUA
Mordu's Prime Recon Divison
#1 - 2012-04-25 11:18:02 UTC
drake is gonna be nerf or it just be a gossip? i heard " drake's shiled buff will take and drake will not usefull for lv4 or lv3 mission ". can anybody tell me is that true, im newbie drake pilot and training drake's certificates because i want use %100. if will get nerf i will change my region ( didnt like missiles and caldari's ship vision, just looking good tengu :) ).
Myrkala
Royal Robot Ponies
#2 - 2012-04-25 11:33:27 UTC
Currently CCP thinks the Drake is just a little bit too tanky, IRRC they were thinking about removing changing the resist bonus on shields.

Currently you can get something like a 105k ehp HAM fit with a Scram that does around 650 dps...
Jace81
Sacred Sacrifice
#3 - 2012-04-25 11:34:11 UTC
Proposed drake changes are
5% ROF and Missile Velocity bonus
instead of the current 5% kin dmg and 5% Shield resistance bonus

As far as I have read unknown when will be implemented if ever.
Texty
State War Academy
Caldari State
#4 - 2012-04-25 11:34:22 UTC  |  Edited by: Texty
EOLOS TRYUA wrote:
drake is gonna be nerf or it just be a gossip? i heard " drake's shiled buff will take and drake will not usefull for lv4 or lv3 mission ". can anybody tell me is that true, im newbie drake pilot and training drake's certificates because i want use %100. if will get nerf i will change my region ( didnt like missiles and caldari's ship vision, just looking good tengu :) ).

It seems Drake is going to change. The resist bonus taken away and a rate of fire and missile velocity bonus added. So, less tank, more range and gank.

As for level 3 missions, I think it's pretty safe to say that Drake will totally own them. Probably will be the best T1 BC for level 3s. As for Level 4s, it will not be doable in the way it was done before, but with good skills and experience and a change of tactics, it's likely that they will be doable too, probably faster than before. But of course not all of them though.
Versuvius Marii
Browncoats of Persephone
Ironworks Coalition
#5 - 2012-04-25 11:42:28 UTC
I don't get the velocity bonus. A Drake can already hit out to 65-70km as it is. In fact HM are probably the main reason Drakes are so hated compared to other BC(I don't see Hurricanes or Harbingers hitting out to those ranges...) so unless a HM nerf is coming it just makes no sense.

The Gaming MoD - retro to modern, console to MMO, I blog about it if it's a game and I'm interested in it. Yes, I play games other than Eve and I don't care if you think I'm wrong.

Gypsio III
State War Academy
Caldari State
#6 - 2012-04-25 11:47:20 UTC
The "nerf" as currently proposed will be a hilarious boost to both Drake PVP and PVE.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#7 - 2012-04-25 12:12:46 UTC  |  Edited by: Verity Sovereign
The velocity boost is mainly for the close range HAMs I think, or for larger group PvP where flight time matters.
A similar situation occurs with the rattler- the cruise missiles already hit plenty far, it only really helps the torps.


Missiles gnerally have too much range. Skills extend the range of missiles by 2.25x but only 1.25x for guns... lame
Nalha Saldana
Aliastra
Gallente Federation
#8 - 2012-04-25 12:17:38 UTC
Would be better to keep the bonuses as they are and nerf the base stats instead.
Tanya Powers
Doomheim
#9 - 2012-04-25 12:22:51 UTC
Versuvius Marii wrote:
I don't get the velocity bonus. A Drake can already hit out to 65-70km as it is. In fact HM are probably the main reason Drakes are so hated compared to other BC(I don't see Hurricanes or Harbingers hitting out to those ranges...) so unless a HM nerf is coming it just makes no sense.



Little bit fase, if you've trained your support missiles up to 5 and specs up to 4, BC at 5 or at least 4 etc, your drake can target up to 80km +/- with fleet bonus but your missiles will fly far than this distance, this changes don't have that much interest on HM's from my point of view.

The interesting part is when it comes to HAM' !! -these are geting reworked (soon) and will be live also soon, so expect base specifications like speed impact, travel speed and flight time to change, but what the hell does this means for actual Drake and missiles?

Well, you get about 33% dps boost using HAM's and other than kinetic, you loose however some dps from kinetic but very slightly (about 12% if my numbers are not that bad as per usual) but most important you win a huge distance engagement with HAM's making your ship dps wise and role engagement much better than ever.

Plus the shield resist loss is not that important, remember about cumulative drawbacks etc and then realise your drake will ONLY loose about 20k EHP witch means the regular 85k drake will become a 65k drake witch is about the same of an armor cane but twice the dps.

So noes, it's not a nerf, you just need to learn again how to fly it and continue to improve your skill to use it at it's max potential.
EOLOS TRYUA
Mordu's Prime Recon Divison
#10 - 2012-04-25 12:25:33 UTC  |  Edited by: EOLOS TRYUA
thx for replies , but i cannot choose. what about thinking about amarr's ships for pve mission. im a newbie in the game and i like amarr's ship's and attack type. but everybody said " it's gonna be really hard for pve because it use one type attack (em and therm)" if u can tell me , u can do pve with amarr's ships im gonna create new amarr pilot or i should still use a caldari pilot? but i want from u , please ur advice to be for newbie player like me.
Jhelom
Viziam
Amarr Empire
#11 - 2012-04-25 12:57:39 UTC
EOLOS TRYUA wrote:
thx for replies , but i cannot choose. what about thinking about amarr's ships for pve mission. im a newbie in the game and i like amarr's ship's and attack type. but everybody said " it's gonna be really hard for pve because it use one type attack (em and therm)" if u can tell me , u can do pve with amarr's ships im gonna create new amarr pilot or i should still use a caldari pilot? but i want from u , please ur advice to be for newbie player like me.



I am a pure Amarr pilot, I have NO PROBLEMS running Amarr missions in Amarr space. Most of the time I receive Sansha missions, which are lay-ups. If you are fitting your hull properly (i.e. appropriate hardeners), then there should be no problem tanking.
Duchess Starbuckington
Doomheim
#12 - 2012-04-25 13:16:09 UTC
This Drake change is only a nerf to level 4 runners* and dribbling idiots.

*And really, the Drake is so bad at level 4s forcing them to get a proper ship is doing them a favour.
FT Diomedes
The Graduates
#13 - 2012-04-25 13:25:36 UTC
Gypsio III wrote:
The "nerf" as currently proposed will be a hilarious boost to both Drake PVP and PVE.


This is very true. On the other hand, the new Drake will not be quite as newbie friendly. Which is just fine.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Garnoo
Eternity INC.
Goonswarm Federation
#14 - 2012-04-25 13:26:34 UTC
why are you so scared? how will this affect you: you will need to use diffrent fit
(and yes, thats all)
i guess you will need probably active tank and afterburner

you will have range about 30? 40km? with heavy assault missiles - enough for lvl3 and 4 missions (you always have AB)
you will have much more dps 80%-150% more
you can use diffrent dmg type, not only kinetic
you will need be more careful about your cap (dont use shield rep when you dont need it, the same with AB etc)

People are going to try to ruin your day. Get together with others, ruin their day back -  EvE

Micheal Dietrich
Kings Gambit Black
#15 - 2012-04-25 14:19:13 UTC
EOLOS TRYUA wrote:
thx for replies , but i cannot choose. what about thinking about amarr's ships for pve mission. im a newbie in the game and i like amarr's ship's and attack type. but everybody said " it's gonna be really hard for pve because it use one type attack (em and therm)" if u can tell me , u can do pve with amarr's ships im gonna create new amarr pilot or i should still use a caldari pilot? but i want from u , please ur advice to be for newbie player like me.


If you want to listen to min/maxers then feel compelled to not fly amarr. If you want to enjoy your character, fly any ship you want.

Personally I never believed in any of the module swapping crap between missions. My ships always ran the same build, and always fired the same ammo. At most it may have taken me an extra round to kill something and if you have a decent build and are even half awake during the mission the extra 20 points of damage you receive from each ship is not going to kill you.

I got bored of the Drake and raven after running a thousand missions and started playing with ships from every race, from the Hyperion to the geddon, made no difference to me. I just wanted to see something other than that Raven.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Roosterton
Sebiestor Tribe
Minmatar Republic
#16 - 2012-04-25 14:33:25 UTC
Quote:
Well, you get about 33% dps boost using HAM's and other than kinetic, you loose however some dps from kinetic but very slightly (about 12% if my numbers are not that bad as per usual) but most important you win a huge distance engagement with HAM's making your ship dps wise and role engagement much better than ever.


How would you lose dps with kinetic missiles? You're going from a 5% damage bonus with kinetic missiles to a 5% ROF bonus with all missiles. This means slightly improved damage with kinetic, and greatly improved damage with everything else.
Kisuke Riva
Project Stealth Squad
The Initiative.
#17 - 2012-04-25 14:46:51 UTC
Drake losing it's absurd tank and becoming more versatile with chosing it's damage. I LIEK.
Buzzmong
Aliastra
Gallente Federation
#18 - 2012-04-25 14:58:40 UTC  |  Edited by: Buzzmong
Roosterton wrote:
Quote:
Well, you get about 33% dps boost using HAM's and other than kinetic, you loose however some dps from kinetic but very slightly (about 12% if my numbers are not that bad as per usual) but most important you win a huge distance engagement with HAM's making your ship dps wise and role engagement much better than ever.


How would you lose dps with kinetic missiles? You're going from a 5% damage bonus with kinetic missiles to a 5% ROF bonus with all missiles. This means slightly improved damage with kinetic, and greatly improved damage with everything else.


This.

A 5% ROF boost at level V is equilivant to a 33% boost of DPS.

33% on all missiles inc kinetic > the current 25% on just kinetic.

Drake loses tank, gains a bit more gank and range. It's still going to show up the fact the Tier 2 BC's are too good until the full tiericide happens.
BearJews
Order of Extrodinary Gentlemen
#19 - 2012-04-25 16:18:34 UTC
Myrkala wrote:
Currently CCP thinks the Drake is just a little bit too tanky, IRRC they were thinking about removing changing the resist bonus on shields.

Currently you can get something like a 105k ehp HAM fit with a Scram that does around 650 dps...

lol yeah if you have maxed skills a booster and all that crap. The average person does not have those stats. More like 60k 70kehp ehp 500 dps.

Are HML really an issue? I think the damage just blows on it most of the time
Kalli Brixzat
#20 - 2012-04-25 17:15:27 UTC
Myrkala wrote:
Currently CCP thinks the Drake is just a little bit too tanky, IRRC they were thinking about removing changing the resist bonus on shields.

Currently you can get something like a 105k ehp HAM fit with a Scram that does around 650 dps...


Yup...you can...for the bargain price of 1B isk.
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