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Why have 3 character slots

Author
Evangeline Tivianne
University of Caille
Gallente Federation
#1 - 2012-04-23 18:46:58 UTC
Greetings,


I'm a new player still trying to get the ropes, but have a few unansewered questions:

1. I was wondering why we have 3 character slots on an account? Since you can not train those characters together at once, it seems a bit pointless ? Or am I missing something?


2. Furthermore: Are there corporations that only accept same race/same ship characters? Would be interesting, especially for RP sake, but don't know if there is Rp'ing going on at all?

3. Last but not leastl: Choosing your race does not affect anything at all? No starting stats, race bonus, race skill training bonus?

(I would have thought that e.g. Gallente would be able to train drones faster, but I think they do not, do they?)

Thanks for your answers!
Kahega Amielden
Rifterlings
#2 - 2012-04-23 19:01:39 UTC  |  Edited by: Kahega Amielden
Quote:
1. I was wondering why we have 3 character slots on an account? Since you can not train those characters together at once, it seems a bit pointless ? Or am I missing something?

A number of reasons. A lot of purposes don't require a lot of skillpoints. I have a research alt on my account that only required a couple days of training. Didn't want to do it on my main since it would require tying him up in a single region.

I used Power of Two awhile ago to train up a trade/industrial alt, then transferred that character to my main account so I don't have to pay the recurring sub.


Quote:
2. Furthermore: Are there corporations that only accept same race/same ship characters? Would be interesting, especially for RP sake, but don't know if there is Rp'ing going on at all?


RP corps exist, though I'd mention that egregious xenophobia and roleplay are not the same thing.


Quote:
3. Last but not leastl: Choosing your race does not affect anything at all? No starting stats, race bonus, race skill training bonus?


It affects your starting skills and whatnot but no. Why should EVE shoehorn you into certain skill/ship sets? Why does the fact that I am Minmatar make me better at flying Vagabonds than Ceberuses? EVE is all about choices, and having your choices restricted by an arbitrary decision you make as a newbie before you have any idea about the characteristics about different racial weapons and ships would be dumb.
Petrus Blackshell
Rifterlings
#3 - 2012-04-23 19:06:04 UTC
1. The 3 slots can be used for characters doing different things. For example, my character slots are:


  • This character (my main that I mostly play on, with most of my skills on)
  • My CEO/PI alt (for holding on to my corp if I decide to quit for a bit, and for doing planetary interaction stuff)
  • Secret business alt running a 3rd party money-making service. Doubles as an alt sitting in Jita to be able to quickly check on the market there.


Bottom line is, past a certain point, "alt" characters don't need to keep training to be useful.

2. There are indeed RP corps around, though arguably not as many as should be.

  • For Minmatar, the Electus Matari alliance and some other corps like Teraa Matar exist. Ushra'Khan used to be big into RP as well, and I used to be a member of U'K partly for that reason, but recently they're more busy pretending to be a space-holding alliance out in Geminate for no particular reason.
  • For Gallente, I'm a bit stumped. Maybe someone else can help. I'm not familiar with the Gallente RP scene.
  • The Caldari RP scene stumps me a bit as well, but I know that the Ishuk-Raata Enforcement Directive are fairly active.
  • Amarr RP has a lot of corps and alliances. Some examples are the Praetoria Imperialis Excubitoris, or the Curatores Veritatis Alliance.
  • There are even some Sansha or Blood Raider RP groups out there. True Slave Foundations (I think) are notable for this.


Some of these corps/alliances are exclusive to their race, while others embrace a more varied membership. There's a whole section to the forums (the Intergalactic Summit) dedicated to in-character chatter. You can check in there.

Generally RP corps tend to be pretty lightweight so far as their membership numbers and how much power they can field, so joining one usually demonstrates more of a dedication to the cause and to having fun while doing it rather than necessarily to success.

3. Race choice used to affect far more, but it only limited variety in game as people would "best" races/bloodlines to play (mere illusions, but it reduced racial variety anyway). Right now it only affects which frigate skills you start with, and other such minor skill choices. For example, Gallente pilots start with Gallente Frigate II, and Small Hybrid Turret II (or something), as opposed to Minmatar pilots starting with Minmatar Frigate II and Small Projectile Turret II. Pilots of different schools also start in different solar systems.

Other than that, plus RP considerations, there is really no difference between the races/bloodlines. I myself am a Minmatar Brutor, but I fly ships of all four races, and recently prefer to fly mostly Amarr ships.

Welcome to Eve! I hope my answers helped.

To train particular things better, look into remapping your character's attributes.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#4 - 2012-04-23 19:27:26 UTC
Plunderbunny is in 1 slot, my carebear in a 2nd, and the guy holding onto PETA for me for when I go to other corps like the Hulkageddon Orphanage

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Destination SkillQueue
Doomheim
#5 - 2012-04-23 19:59:53 UTC
1. Just to add to what has already been said. You can also trade characters on the character bazaar, so you don't actually have to train your characters yourself if you're RL or space rich. If you need a SP intensive specialist for any reason, you have the option to just buy a new character to handle those activities.
Hilato Talkori
Vigilans Aeternum
#6 - 2012-04-24 03:46:06 UTC
Petrus Blackshell wrote:

2. There are indeed RP corps around, though arguably not as many as should be.

  • For Minmatar, the Electus Matari alliance and some other corps like Teraa Matar exist. Ushra'Khan used to be big into RP as well, and I used to be a member of U'K partly for that reason, but recently they're more busy pretending to be a space-holding alliance out in Geminate for no particular reason.
  • For Gallente, I'm a bit stumped. Maybe someone else can help. I'm not familiar with the Gallente RP scene.
  • The Caldari RP scene stumps me a bit as well, but I know that the Ishuk-Raata Enforcement Directive are fairly active.
  • Amarr RP has a lot of corps and alliances. Some examples are the Praetoria Imperialis Excubitoris, or the Curatores Veritatis Alliance.
  • There are even some Sansha or Blood Raider RP groups out there. True Slave Foundations (I think) are notable for this.


Some of these corps/alliances are exclusive to their race, while others embrace a more varied membership. There's a whole section to the forums (the Intergalactic Summit) dedicated to in-character chatter. You can check in there.

Generally RP corps tend to be pretty lightweight so far as their membership numbers and how much power they can field, so joining one usually demonstrates more of a dedication to the cause and to having fun while doing it rather than necessarily to success.

Figured I would chime in since this is something I looked at before...

Gallente you can look at Federal Consensus Outreach (alliance), also there is the Federal Nationalist Party, but with 2 chars, not sure if it is active, or recruiting. There are some options there with Gallente, but unfortunately, I really do not know much about them.

Caldari...I tried to get something going, but due to time constraints on my end, and seeming lack of interest and numbers, I am basically inactive. However, The Fourth District (alliance), which operates out of the Providence region of 0.0 is semi-RP if I recall correctly, along with a handful of other RP corps in caldari space that are slipping my mind.

Other, to expound further, if there is a particular group you want to RP as, chances are that someone else has started something similar. Whether you want to work with them or start fresh is your own choice, but coming from someone who tried it basically solo, it really helps to have other people you are working with. Otherwise you kind of end up getting burned out, at least in my experience.

Now, as far as the 3 character slots, it doesn't hurt to just create them to have something there if you want. Even if you don't skill them, or only a little, it allows you great flexibility. I have a couple accounts, and all of the char slots are full. Do I really log in and use them all often? No, but I have them there for different purposes.

Anyway, hope this helped, and good luck with EVE, and hope you enjoy it.
Baneken
Arctic Light Inc.
Arctic Light
#7 - 2012-04-24 10:57:03 UTC
Might want to add in CVA for the alliance RP list, not sure what ushra'khan is doing these days as I haven't heard of them for ages since they left providence/catch.
Ishukraata enforcement directive used to be caldari RP or at least they acted like they were but can't really say.

Might want to check the intergalactic summit for RP corps and failing that just RP on the forums.
Jint Hikaru
OffWorld Exploration Inc
#8 - 2012-04-24 11:45:14 UTC
Evangeline Tivianne wrote:
Greetings,


I'm a new player still trying to get the ropes, but have a few unansewered questions:

1. I was wondering why we have 3 character slots on an account? Since you can not train those characters together at once, it seems a bit pointless ? Or am I missing something?


Have you ever played any MMO? Do you know of one that only allows you one char? do you know of one where you can train / level-up more than one character at a time?


Some people like to have lower skilled alts.

I have the following:

1: Jint - main char
2: Corp CEO. With corp management skills
3: POS gunner & scanner - for when i was considering setting up in a wormhole.

They have their uses, but you are not forced to use them if you think they are pointless.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

J'Poll
School of Applied Knowledge
Caldari State
#9 - 2012-04-24 11:50:11 UTC  |  Edited by: J'Poll
You have 3 character slots on an account for alts.

Give you an idea on what I have on my slots in this account (I do have multiple accounts):

Slot 1: J'Poll, main toon
Slot 2: Cyno alt 1 / price checker
Slot 3: Cyno alt 2

This way I can provide cyno's for capital ships and if need use the first cyno alt for the first jump, then log in the 2nd cyno alt for another jump to somewhere else.

For instance my 2nd account:

Slot 1: 2nd main character (means primairy skilling)
Slot 2: Back-up, neutral alt in Empire (shipping, ISK making etc)
Slot 3: Not so nice character which likes to gank stuff (aka Hulkageddon alt).

EDIT:

As for Ushra Khan, they are now fighting a major war in Geminate where they are pets/allies of PINKED which is under attack from Brick Squad and friends.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#10 - 2012-04-24 14:00:10 UTC
Even if you have only one account alts can be handy for a variety of things.

Considering my line of work mostly neutral alts for scouting and cyno alts.

You can use them for research, trading, or hauling.

You have to be careful though they tend to be the gateway into multiple accounts as you get sick for a while of the whole: Great now I have to stop training on character X to train character Y.

Once you get to that point "power of two" deal looks mighty tempting.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

Evangeline Tivianne
University of Caille
Gallente Federation
#11 - 2012-04-24 18:45:45 UTC
Thanks for the replies everyone.

So many things to do, skills to train, ships to fly,...The problem is: I want it all ! Shocked

So I'll probably make a few alts so I get the feel of the other races and ships early on...afterwards I'll choose my main and then look for a corp...

Yes yes that's what I'll do. * looks around in doubt*

So far enjoying this game very much.
J'Poll
School of Applied Knowledge
Caldari State
#12 - 2012-04-24 18:48:25 UTC
Evangeline Tivianne wrote:
Thanks for the replies everyone.

So many things to do, skills to train, ships to fly,...The problem is: I want it all ! Shocked

So I'll probably make a few alts so I get the feel of the other races and ships early on...afterwards I'll choose my main and then look for a corp...

Yes yes that's what I'll do. * looks around in doubt*

So far enjoying this game very much.


Alts, or maybe even some more trial accounts are actually great to try other stuff.

As for wanting it all, I was drunk lately and though let's put all skills to level 5 on my character (already ~2 years old), takes me another 20.5 years to train every single skill there is in game atm to level 5.

So CCP, let's hope EVE is here to stay. At least for another 30 years or so =)

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Petrus Blackshell
Rifterlings
#13 - 2012-04-24 20:40:16 UTC
Evangeline Tivianne wrote:
Thanks for the replies everyone.

So many things to do, skills to train, ships to fly,...The problem is: I want it all ! Shocked

So I'll probably make a few alts so I get the feel of the other races and ships early on...afterwards I'll choose my main and then look for a corp...

Yes yes that's what I'll do. * looks around in doubt*

So far enjoying this game very much.

Or you could crosstrain everything. I myself can fly all races of frigates, with T2 equipment. Working towards doing the same with crusiers/BCs now. Got Amarr and Minmatar down, Caldari is probably next.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Malcanis
Vanishing Point.
The Initiative.
#14 - 2012-04-25 07:30:33 UTC
Evangeline Tivianne wrote:
Greetings,


I'm a new player still trying to get the ropes, but have a few unansewered questions:

1. I was wondering why we have 3 character slots on an account? Since you can not train those characters together at once, it seems a bit pointless ? Or am I missing something?


2. Furthermore: Are there corporations that only accept same race/same ship characters? Would be interesting, especially for RP sake, but don't know if there is Rp'ing going on at all?

3. Last but not leastl: Choosing your race does not affect anything at all? No starting stats, race bonus, race skill training bonus?

(I would have thought that e.g. Gallente would be able to train drones faster, but I think they do not, do they?)

Thanks for your answers!



Why have search options when people don't use them to read up on topics that have been beaten to death?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Himnos Altar
An Errant Venture
#15 - 2012-04-25 07:37:57 UTC
I'll pass along something that I was told when I was brand new to EVE, and had been big into RP in the MMO-that-must-not-be-named.

there is no distinction between regular playing and role playing. in theme park games, you roleplay to fill in the blanks. Here, where everything that everyone does becomes a part of history, EVERYTHING is roleplaying. Whether you're The Mittani playing the big, bad Goon driving up prices on everything and burning down high sec, the mission runner crying/screwing over the ninja that just lifted your loot, wormhole explorer getting away from it all, bloodthirsty pirate looking for tears, revenge, and/or kills, it's ALL a role that is played.

in a very real sense.

there are many Brokers (Tony Gonzalez books reference) in the capsuleer community, there are many villains, and one or two "heroes" that try to make their mark. Whether they actually acknowledge or formally roleplay is up to them.

Because everything you do in EVE affects it. You may not have a large mark, maybe just on yourself, just on your friends, or maybe rather large marks in the hulls of freighters in Jita or Hulks plying the belts of New Eden, but no matter what, you are CONSTANTLY roleplaying.

Of course, there are those who take it a step further and "formalise" it, and I'd imagine they'd have quite a few problems with this post.

Personally, I'm hardcore Gallente, and hate the bastard Tibus Heth, and not too fond of Ishukone either, despite the fact that they chose not to toe the party line. NOT a fan of the Caldari nation, and am glad that it will suffer as a result of Burn Jita. I welcomed our new Roden overlord with open arms. I was there when the Gallente militia started taking back systems from Damarr Rocarion, and wish that our militia took over all of their FW systems.

does this come out often? Nah, but it's always there, in the back of my head, informing my every action.

so are there RPers in EVE? Yeah, about 300,000 of them. Whether they realize it or not.
Toshiro GreyHawk
#16 - 2012-04-25 09:26:53 UTC  |  Edited by: Toshiro GreyHawk
Evangeline Tivianne wrote:
Thanks for the replies everyone.

So many things to do, skills to train, ships to fly,...The problem is: I want it all ! Shocked

So I'll probably make a few alts so I get the feel of the other races and ships early on...afterwards I'll choose my main and then look for a corp...

Yes yes that's what I'll do. * looks around in doubt*




Uh ... don't do that.

Being able to accomplish things in EVE is largely based on how much money you have - and new characters have no money.

Also - New Players - have no idea what they're doing or what they want to do. Once you are a veteran player - you'll have a better understanding of the game and be able to make more informed decisions.


So - what you should do - is to play one character for a while and build them up. You can have that character do different things if you want - think of it as a starter character - and learn different aspects of the game - but even that is splitting your time and resources. Specialization is the key to getting rich. Which doesn't mean getting rich is the only goal worth while - it just means it is a consideration. Thus - building up one character to the point where they can really do something before splitting your time and money across multiple characters.

THEN, once you've got a character that can generate some cash flow - WHEN you have a reason for making an alt - then make one. You want to be thinking, "Gee - if only had another character I could do - this ...."

Mostly - you can train anything you want on one character - what another character gives you is someone who can be at a different place at the same time as your other characters - you just can't actually play them at the same time. If you want other characters to play at the same time - then you need another account.

Don't create alts just to create alts. If you just want to play around with different things - you can create a trial account and mess with that for a couple of weeks but I'd not really encourage that because of the drain you YOUR time.

Once you have ONE character what can make some real money - that character can help finance any new ones.

If you go out and make a bunch of alts - all you have is three characters with no money.

Each character you create - costs money in terms of skill books and ships - and it costs you TIME that you could have been spending on your main character.



Now ... why am I saying this?


Because I have over 4 accounts and most of my character slots are full. So I have lots of characters and do believe I created most of them before I should have - although - in each case - I did have a reason for creating that character. One of which was to get a flavor for the different Factions. What I found out - is that unless you ARE into role playing - it doesn't matter what faction you are from. Outside of role playing - no one cares.

The other thing is - I get bored fairly easily - and creating new characters in different regions - just lets me see something different for a while. The stuff that goes on in each region - isn't that different - except for the people there. But that's pretty much it. That is however enough for me to enjoy doing that ... going somewhere else and looking at different ships and gas clouds and playing a character with a different face. So I tend to play one set of characters for a while - then play with another set - the trouble is - all that stuff I mentioned above.

In short - you can do what you just said - and may enjoy it - but there is a down side to that type of a play style you might want to think about before hand. If I had known then what I know now ... I would have done some things a lot differently. I'd still have a lot of characters - I'd have just space them out more and concentrated initially on getting some characters developed that could make some real money before spending my time bringing up a bunch of new ones.

*shrug*

.
Tiberious Thessalonia
True Slave Foundations
#17 - 2012-04-25 12:58:29 UTC
Aww, we got mentioned. Thank you, Rifterlings!

There are actually RP groups for basically everything you can think of. There are (or were) RP groups for Sansha's Nation (Best Nation), Blood Raiders, Gurristas, Angel Cartel. There have even been people who have RPed as Rogue Drones. There are SoCT aligned corporations, and I -think- there are Sisters of Eve aligned corporations.

Depending on the corp in question, you can do different things. If you might be interested in Fighting The Good Fight For The Master, look us up on our public channels. We tend to do low-sec PvP and 'whatever else seems fun that day'.

We'd probably attack incursion fleets a lot more if the mechanics allowed for that.
Alexandra Lingwa
CALIMA COLLABORATIVE
Atrox Urbanis Respublique Abundatia
#18 - 2012-04-25 22:30:38 UTC
This character as well as another were trained on different accounts then transferred to their current account. This allows my main to be the primary character training but allows these characters to still be useful.

It isn't always useful, but it does save on cash if you can't afford multiple accounts.

"When going to a Party with wine, women, and song. Always ascertain the vintage of the first two."

Oraac Ensor
#19 - 2012-04-25 23:16:49 UTC
Evangeline Tivianne wrote:
So I'll probably make a few alts so I get the feel of the other races and ships early on...

Don't do that - at least not on one account. You can only train one character at a time so it would be better to sample the other races' ships with just your existing character - the additional skills won't be wasted.

But it might be viable if you meant more trial accounts so you can choose at a later date.
Petrus Blackshell
Rifterlings
#20 - 2012-04-26 00:00:35 UTC
Tiberious Thessalonia wrote:
Aww, we got mentioned. Thank you, Rifterlings!

No problems. I might not agree with Mr. Kuvakei's views, but I do always enjoy reading your threads on the IGS.

Tiberious Thessalonia wrote:
Fighting The Good Fight For The Master [...] We tend to do low-sec PvP and 'whatever else seems fun that day'.


Tch. Sounds like you do about the same thing rats do in belts. I suppose a master can only get so creative with what he can tell his servants to do. Blink

Accidentally The Whole Frigate - For-newbies blog (currently on pause)