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Remove Damage Randomization

Author
Satav
Aliastra
Gallente Federation
#21 - 2011-09-29 16:35:06 UTC
De'Veldrin wrote:
Satav wrote:


There's nothing random about a car. It is a predictable machine.


Words fail me. I cannot even begin to describe how silly the previous statement is.


Hmm I believe that your referring to the numerous defects in motor vechicles in number and variety?

These are the result of human design and practice, not some "inner ghost of the machine" pitting its will against you.

The materials of a car, in its design, construction, and operating will do exactly what the person tells it to, and will suffer the worse for it in most cases. This is not ra "random" machine; its a random operator.
___________________________________________________________________

"Your Erebus is docked? How did that happen?" "It took a lot of grease and pushing......"
Nova Fox
Novafox Shipyards
#22 - 2011-09-29 16:52:52 UTC  |  Edited by: Nova Fox
Sigras wrote:


Nova Fox wrote:
The universe isnt fair, why should eve be?

Because Eve is a competitive environment that can be controlled, so it should be controlled to make it as fair as possible.

Think about it this way, in basketball if every time a shot was made, a coin was flipped and if heads the shot was worth 2x normal, 90% of games would be unaffected, but there are 10% of games that would be decided by pure luck, and I think that's wrong.

Nobody manufactures a game mechanic involving random chance in a competitive environment, why should Eve?


The universe is just as competitive, planets fighting for orbital dominance, suns trying to burn for as long as possible. Galaxies eating each other is it fair that a larger sun eats a smaller one? Or that even in cosmetically sized numbers maybe all those random electrons on your processor are doing thier job just fine spewing out numbers that are seemingly random but to the grand scheme of the universe is just too plain predictable?

You cannot simply put rules on the universe, becuase every time you do nature finds a way to get around it and we're just idiots to go do'h later on.

Also if you are a real statician a coin flipping doesnt mean you are gauranteed a heads for every two flips you make, despite the 50% chances. Just like a drop rate of 1% doesnt mean you are gauranteed to have one of those items after a 100 attempts. Just its extremly unlikely to go 1000 times without getting at least 1-10.

Further iteration, what would cause more damage? Me shooting your reactor housing, or an attena? How about a shot that didnt hit the armor just right? That perfect angle where the shot just bounches off? It happens the whole reason why ships in eve are not exactly round it makes it extremly difficult for land a round on a ship with unpredicable angles. Where a shot that hits exactly perpindicular with the armor is bound to cause some hurt unless it went though a wingbit or something. Eve guns are not all that accurate despite the extremly high speeds, gravity, active electronic warfare (since there isnt a single ship in eve with a signature radius the size of its actual ship, there is some form of electronic stealthing going on trying to throw off enemy targeting computers) and other factors seem to skew into the accuracy of weapons. Maybe the mounts are lose, hardware isnt all that great.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

De'Veldrin
Republic University
Minmatar Republic
#23 - 2011-09-29 17:33:54 UTC
Satav wrote:
De'Veldrin wrote:
Satav wrote:


There's nothing random about a car. It is a predictable machine.


Words fail me. I cannot even begin to describe how silly the previous statement is.


Hmm I believe that your referring to the numerous defects in motor vechicles in number and variety?

These are the result of human design and practice, not some "inner ghost of the machine" pitting its will against you.

The materials of a car, in its design, construction, and operating will do exactly what the person tells it to, and will suffer the worse for it in most cases. This is not ra "random" machine; its a random operator.


You've ceased to make any sense at all.

First, I never suggested the car was, to use your expression, "pitting its will against you." However, different materials used in the car, varying degrees of quality, even within the same batch of cars by the same manufacturer, will mean that you cannot predict with any reasonable certainty when specific parts will break. That timing belt might last 100k miles, it might last 300k. All you can really be certain of is when it goes, the car won't run. You can hedge your bets and replace it according to the manufacturer's suggestions, but that still doesn't mean the new one won't break fifty miles down the road. The odds are certainly against it, but strictly speaking, it is still possible. So the idea that a car is a completely predictable machine 100% of the time is, at best, nonsensical.

Also, I find it highly unlikely that people are waking up in the morning and thinking, "Hmm, today would be a good day for my brakes to fail." only to go outside and find that their car has heeded their random thought - so the idea that the operator randomness (whatever that is supposed to be) is causing these mishaps is a stretch.

Certainly the operator can have an influence on the car's ability to perform, and on the likelihood of a critical failure happening, but at some point, every machine breaks in some fashion (generally at the most inopportune time) even if the operator does everything right..

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Satav
Aliastra
Gallente Federation
#24 - 2011-09-29 20:35:11 UTC
De'Veldrin wrote:
Satav wrote:
De'Veldrin wrote:
Satav wrote:


There's nothing random about a car. It is a predictable machine.


Words fail me. I cannot even begin to describe how silly the previous statement is.


Hmm I believe that your referring to the numerous defects in motor vechicles in number and variety?

These are the result of human design and practice, not some "inner ghost of the machine" pitting its will against you.

The materials of a car, in its design, construction, and operating will do exactly what the person tells it to, and will suffer the worse for it in most cases. This is not ra "random" machine; its a random operator.


You've ceased to make any sense at all.

First, I never suggested the car was, to use your expression, "pitting its will against you." However, different materials used in the car, varying degrees of quality, even within the same batch of cars by the same manufacturer, will mean that you cannot predict with any reasonable certainty when specific parts will break. That timing belt might last 100k miles, it might last 300k. All you can really be certain of is when it goes, the car won't run. You can hedge your bets and replace it according to the manufacturer's suggestions, but that still doesn't mean the new one won't break fifty miles down the road. The odds are certainly against it, but strictly speaking, it is still possible. So the idea that a car is a completely predictable machine 100% of the time is, at best, nonsensical.

Also, I find it highly unlikely that people are waking up in the morning and thinking, "Hmm, today would be a good day for my brakes to fail." only to go outside and find that their car has heeded their random thought - so the idea that the operator randomness (whatever that is supposed to be) is causing these mishaps is a stretch.

Certainly the operator can have an influence on the car's ability to perform, and on the likelihood of a critical failure happening, but at some point, every machine breaks in some fashion (generally at the most inopportune time) even if the operator does everything right..


First, you said that "different materials used in the car, varying degrees of quality, even within the same batch of cars by the same manufacturer." This is completely true. I worked in manufacturing for 6 years and know that well. However, the "varying degrees of quality" come from the operator's performance and attention to detail when he's making his product. I know you are just going to chase the rabbit back and say "Well, that's true but not all things made are made directly by people." This is also true. However, who designed that machine to perform it's role? A person did. A fallible, imperfect person.

Second, I never said that a car was a "completely predictable machine 100% of the time." This fact is true, for one reason a human can never know all aspects and every fact there is to know about his or her car. Why? because they are not all the same. Why? because people make cars.

Third, i completely agreed with your last statement that no matter how hard you try you just can't keep a machine from breaking down. Why? because we never do everything right. There is always some mistake , major or minor, in every step of the way from when the ore was pulled out of the group to when it becomes a complete car, mistakes by people.

Conclusion. all the "randomness" or "abnormal" events (no such thing since "normal" is a mean of all the abnormals) occur not only in a single environment with one person. It is the combination of everyone interacting with each other that makes things so uncertain.

I don't understand the fear of things becoming "boring" and "predictable" in EVE if this was implemented. The uncertainty comes from the person.
Quark Valhala
Republic Military School
Minmatar Republic
#25 - 2011-09-29 21:04:06 UTC
I have random damage because my crew is drunk.
Satav
Aliastra
Gallente Federation
#26 - 2011-09-29 21:06:04 UTC
Quark Valhala wrote:
I have random damage because my crew is drunk.


Finally, a good argument.
Sigras
Conglomo
#27 - 2011-09-29 22:25:07 UTC
Nova Fox wrote:
Sigras wrote:


Nova Fox wrote:
The universe isnt fair, why should eve be?

Because Eve is a competitive environment that can be controlled, so it should be controlled to make it as fair as possible.

Think about it this way, in basketball if every time a shot was made, a coin was flipped and if heads the shot was worth 2x normal, 90% of games would be unaffected, but there are 10% of games that would be decided by pure luck, and I think that's wrong.

Nobody manufactures a game mechanic involving random chance in a competitive environment, why should Eve?


The universe is just as competitive, planets fighting for orbital dominance, suns trying to burn for as long as possible. Galaxies eating each other is it fair that a larger sun eats a smaller one? Or that even in cosmetically sized numbers maybe all those random electrons on your processor are doing thier job just fine spewing out numbers that are seemingly random but to the grand scheme of the universe is just too plain predictable?

You cannot simply put rules on the universe, becuase every time you do nature finds a way to get around it and we're just idiots to go do'h later on.


Thats true but the universe isnt manufactured to be a competitive environment, Eve is, and so is basketball.

Nova Fox wrote:
Also if you are a real statician a coin flipping doesnt mean you are gauranteed a heads for every two flips you make, despite the 50% chances. Just like a drop rate of 1% doesnt mean you are gauranteed to have one of those items after a 100 attempts. Just its extremly unlikely to go 1000 times without getting at least 1-10.


ok, agreed, whats your point?

Nova Fox wrote:
Further iteration, what would cause more damage? Me shooting your reactor housing, or an attena? How about a shot that didnt hit the armor just right? That perfect angle where the shot just bounches off? It happens the whole reason why ships in eve are not exactly round it makes it extremly difficult for land a round on a ship with unpredicable angles. Where a shot that hits exactly perpindicular with the armor is bound to cause some hurt unless it went though a wingbit or something. Eve guns are not all that accurate despite the extremly high speeds, gravity, active electronic warfare (since there isnt a single ship in eve with a signature radius the size of its actual ship, there is some form of electronic stealthing going on trying to throw off enemy targeting computers) and other factors seem to skew into the accuracy of weapons. Maybe the mounts are lose, hardware isnt all that great.


Yes, ive already conceded that this is not an accurate depiction of real life, but for the competition aspect, randomness should be eliminated. People who play starcraft and TF2 have grasped this concept a long time ago, why are we having such a problem with this.
Nova Fox
Novafox Shipyards
#28 - 2011-09-29 22:51:47 UTC  |  Edited by: Nova Fox
how many differnt kind of units are in star craft followed by how many upgrades they can get?

then give me how many different ships are in eve
and how many modules you can fit onto them
and how many ways you can fit those modules onto them
then how many ways player skills are taken to account on ship effectiveness per level
then how many ways a player implant loadout can be made
and then sprinkle on a bit of booster dust on top
and if you want to include teams how many sorts of booster effects that could come into play
Now after you get that number, balance all of them.

You see why eve cant go E-Sport?

Here let me help there are about 15,000 different ships in eve.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Sigras
Conglomo
#29 - 2011-09-29 22:53:36 UTC
ever hear of the alliance tournament?
Nova Fox
Novafox Shipyards
#30 - 2011-09-29 22:55:05 UTC
Null point, wow has arena showdowns at blizzcon every year too but you dont really see wow listed as an e-sport like halo or star craft would.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Satav
Aliastra
Gallente Federation
#31 - 2011-10-03 17:59:38 UTC
Nova Fox wrote:

The universe is just as competitive, planets fighting for orbital dominance, suns trying to burn for as long as possible. Galaxies eating each other is it fair that a larger sun eats a smaller one?


Anthropomorphism and personifying inadimit planetoids won't make your argument any stronger. There is no "individual" will of gases, plasma, planets, comets, etc. They conform under proven mathmatical and natural laws, like gravity, mass, energy, etc.

Yes, everything is different in the universe, but that's because it's always interacting with numerous different events under the same group of laws. Everything is "fair" in the universe cause it all operates under the same scientific laws. A asteroid crashes into a planet not because the planet is B and the comet is A but because the planets mass/gravity was greater than the comet's mass/speed.

aka Eve, numerous pilots, constant game mechanic.
Nova Fox
Novafox Shipyards
#32 - 2011-10-03 18:16:10 UTC
if you want to use eve players as an example

The chances of me running into somone who will hate my guts just enough or just dont give a darn to victimize me verses me getting strungh by by pirates only to be stopped by thier leader telling his boys to let me go because Im 'famous' is going to be just as random as my damage.

I dont like the idea of making things predictable, make it seem childish as color in the lines picture. The more random eve gets the more organic it becomes. the more living and breathing it is, never knowing what eve will do next is what eve really is.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#33 - 2011-10-03 18:24:20 UTC
Satav wrote:
De'Veldrin wrote:
Satav wrote:


There's nothing random about a car. It is a predictable machine.


Words fail me. I cannot even begin to describe how silly the previous statement is.


Hmm I believe that your referring to the numerous defects in motor vechicles in number and variety?

These are the result of human design and practice, not some "inner ghost of the machine" pitting its will against you.

The materials of a car, in its design, construction, and operating will do exactly what the person tells it to, and will suffer the worse for it in most cases. This is not ra "random" machine; its a random operator.
___________________________________________________________________

"Your Erebus is docked? How did that happen?" "It took a lot of grease and pushing......"


Machine God would like to have an word with you.
Sigras
Conglomo
#34 - 2011-10-03 21:33:52 UTC
Nova Fox wrote:
if you want to use eve players as an example

The chances of me running into somone who will hate my guts just enough or just dont give a darn to victimize me verses me getting strungh by by pirates only to be stopped by thier leader telling his boys to let me go because Im 'famous' is going to be just as random as my damage.

I dont like the idea of making things predictable, make it seem childish as color in the lines picture. The more random eve gets the more organic it becomes. the more living and breathing it is, never knowing what eve will do next is what eve really is.


Thanks but we already have enough straw men here

Clearly this argument is about regulating randomization generated by the game not generated by the players.

In fact player generated randomization is what makes any game good.
Nova Fox
Novafox Shipyards
#35 - 2011-10-03 21:35:24 UTC
Still i dont see the point in removing radmonized damage.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

FlinchingNinja Kishunuba
Crunchy Crunchy
#36 - 2011-10-03 22:15:19 UTC
When modeling complex social systems in computers we normally will add "random" noise to simulate complex interactions of variables and components. Actual calculation is considered too expensive and generally speaking the noise yields very satisfactory results.

Ever read about the battle between the Hood, a few other Royal Navy ships and the Bismarck?

http://en.wikipedia.org/wiki/German_battleship_Bismarck

A "Lucky" shot early in the engagement hit the Hood's ammo store and destroyed the whole ship, the randomness in Eve is simply a cheap method of simulating this type of scenario.

I'm not going to talk about heisenberg's uncertainty principle,

http://en.wikipedia.org/wiki/Uncertainty_principle

Needless to say to anyone but God the Universe exhibits "random" behavior.
Nova Fox
Novafox Shipyards
#37 - 2011-10-03 22:30:15 UTC
FlinchingNinja Kishunuba wrote:
When modeling complex social systems in computers we normally will add "random" noise to simulate complex interactions of variables and components. Actual calculation is considered too expensive and generally speaking the noise yields very satisfactory results.

Ever read about the battle between the Hood, a few other Royal Navy ships and the Bismarck?

http://en.wikipedia.org/wiki/German_battleship_Bismarck

A "Lucky" shot early in the engagement hit the Hood's ammo store and destroyed the whole ship, the randomness in Eve is simply a cheap method of simulating this type of scenario.

I'm not going to talk about heisenberg's uncertainty principle,

http://en.wikipedia.org/wiki/Uncertainty_principle

Needless to say to anyone but God the Universe exhibits "random" behavior.


^ This basically destroys any real life examples of unrandom from this point on.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

FlinchingNinja Kishunuba
Crunchy Crunchy
#38 - 2011-10-03 22:42:54 UTC
Nova Fox wrote:
FlinchingNinja Kishunuba wrote:
When modeling complex social systems in computers we normally will add "random" noise to simulate complex interactions of variables and components. Actual calculation is considered too expensive and generally speaking the noise yields very satisfactory results.

Ever read about the battle between the Hood, a few other Royal Navy ships and the Bismarck?

http://en.wikipedia.org/wiki/German_battleship_Bismarck

A "Lucky" shot early in the engagement hit the Hood's ammo store and destroyed the whole ship, the randomness in Eve is simply a cheap method of simulating this type of scenario.

I'm not going to talk about heisenberg's uncertainty principle,

http://en.wikipedia.org/wiki/Uncertainty_principle

Needless to say to anyone but God the Universe exhibits "random" behavior.


^ This basically destroys any real life examples of unrandom from this point on.


Technically not random, because if the Universe or what ever we are in is a finite space formed from a finite spot in the past knowing that configuration and the rules to the environment means you would know everything. You just can't do this.....

99.99999999% sure might be possible though :-D

I understand the OP though, it's just in reality we are not sure of the consequences of our actions we just act in such away as to reduce the probability of an unwanted event occurring.

On the plus side 30 years from now EVE 5 will be modeled on a analogue cpu based super computer which simulates the Universe at the atomic level..... or Apes will take over the world.... ¬_¬ buy shares from Banana companies people, i should go to bed now.....
Sigras
Conglomo
#39 - 2011-10-04 07:10:16 UTC
Ugh, i have already stated that it is not for realism sake that im asking for this... It's from a skill and competition standpoint.

The amount of skill necessary is inversely proportional to the amount of randomness

Flipping a coin... 100% random 0% skill
Chess 0% random 100% skill

The more randomness you add the less skill is involved, that's why unnecessary randomization should be avoided
Tippia
Sunshine and Lollipops
#40 - 2011-10-04 09:59:40 UTC
Sigras wrote:
The more randomness you add the less skill is involved, that's why unnecessary randomization should be avoided
…and professional poker players are in reality just a bunch of really lucky guys. Roll

No. The more randomness you add, the more you skill shifts towards making sure the statistics work in your favour and towards making the opponent misread, misinterpret, and fail to account for those statistics. The random factor in EVE combat is pretty darn small on the scale of things, and the methods available to fudge the numbers to your benefit are plentiful. The skill lies in knowing how to do that and how to hedge against the opponent doing the same thing.