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[Proposal] Get rid of learning implants.

Author
Gravecall
Nordic Innovations
#441 - 2012-02-16 12:43:54 UTC  |  Edited by: Gravecall
One could just as readily use all the arguments for the removal of the learning implants from the game as reason to instead make them indestructible so that you retain them even after podding.
I say leave it as it is, if folks want to shy away from a roam because their implants mean more to them than actually playing the game then that's their loss, or is this just an emo whine thread because no one likes Andski enough to come out and play with him?Roll
Arafelis Keikira
Perkone
Caldari State
#442 - 2012-02-16 21:45:45 UTC
Destination SkillQueue wrote:
It takes a little under a week at best case just to be of real use. That's a week of valuable training time thrown down a pointless time sink during a critical time in a new players career, when he is unsure if he wants to sub to the game and just wants to be able to train skills to fly more ships and pew pew.


I'm not sure what you are saying wastes a week. Training Infomorph Psychology? Assuming the worst-case scenario, that every new player suddenly sees I-P as mandatory to IV to train a cooldown reduction skill, it takes around a day to get it to level IV w/ base stats. I don't think that this will happen, as Infomorph Psychology is useless to new, un-corp'd players (no reps at 8 or above). As I said, this idea wasn't really intended to benefit new players.

Quote:
...Either way those implants aren't going to be put at risk and you can't force this issue.


Sure you can. If the only available implants are only useful while undocked, players will either a) not buy them or b) be forced to risk them by undocking. Some players will choose not to buy them; that's neither a flaw with the suggestion nor a fault on their part. The problem is that learning implants are predominately useful while docked.

Quote:
My view is simply, that the limits to the teleportation needs to stay, but in all other cases the clone jump timer is a detriment to the gameplay and needs to go away.


I'm sorry... what? What is the distinction between the two things?

Quote:
Replace learning implants with job implants is pointless. What does it change? You're going to need them to be competative, so every noob doing that profession will be encouraged to get them making them feel mandatory again, so everyone will get them. Leading to a situation where people don't want to go out and fight, because they don't want to risk their mandatory implants, that in most cases are useless in PvP anyway.


Again, I'm sorry, but... what? People risk actually mandatory equipment all the time -- namely, their ships. I think you are under a mistaken impression here; I did not suggest that profession implants would get people into PvP, I suggested that they would get them to engage in risk. EVE is not a tournament game, like Dust probably will be, or like League of Legends or Team Fortress are. PvP happens opportunistically, not necessarily.

Perhaps what you mean to say is that the benefits of such implants should encourage players to explore low- and null- sec systems rather than staying exclusively in high-sec -- for instance, by offering them benefits to mining low-sec minerals or making it faster to get to and easier to handle low-sec missions. Yeah, that's fine. Although to be honest, I think the first goal is really just to get players to move between systems at all, rather than camping in a single 1.0 or 0.9 somewhere.
Boo Bhoo
Caldari Provisions
Caldari State
#443 - 2012-02-28 11:33:44 UTC
As a new player, I so totally agree with this proposition Big smile
BIGTEX123
Federal Navy Academy
Gallente Federation
#444 - 2012-03-01 03:05:08 UTC
Hmmm it seems everyone is obsessed with optimal training times blah blah...Is it really that important to be so OCD about training time differences of a few days? Just play the game and have fun, and the skills will come in time.
Vertisce Soritenshi
The Scope
Gallente Federation
#445 - 2012-03-01 14:23:55 UTC
BIGTEX123 wrote:
Hmmm it seems everyone is obsessed with optimal training times blah blah...Is it really that important to be so OCD about training time differences of a few days? Just play the game and have fun, and the skills will come in time.

Been running without implants for some time now. Just haven't bothered to waste my money on buying new ones yet.

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Nathaniel Sandalphon
Brutor Tribe
Minmatar Republic
#446 - 2012-03-02 07:58:04 UTC
No way is this supported!!

Read all the post to page 10 and I believe all has been said there.

The most important thing is:
EVE is a risk game, if you don't like it go play WOW or some other crap more suitable to your pussy gameplay style.

If you don't want to loose implants then just don't buy them, simple as that. Oh wait...you want to skill faster,well guess what buy an implant!!


Goos69 for president Idea
nah...not really but I like his style Lol

Andski
Science and Trade Institute
Caldari State
#447 - 2012-03-02 08:03:27 UTC
Nathaniel Sandalphon wrote:
No way is this supported!!

Read all the post to page 10 and I believe all has been said there.

The most important thing is:
EVE is a risk game, if you don't like it go play WOW or some other crap more suitable to your ***** gameplay style.

If you don't want to loose implants then just don't buy them, simple as that. Oh wait...you want to skill faster,well guess what buy an implant!!


Goos69 for president Idea
nah...not really but I like his style Lol



tell me more about the risks you take avoiding PvP

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Nathaniel Sandalphon
Brutor Tribe
Minmatar Republic
#448 - 2012-03-02 08:06:54 UTC
Andski wrote:
Nathaniel Sandalphon wrote:
No way is this supported!!

Read all the post to page 10 and I believe all has been said there.

The most important thing is:
EVE is a risk game, if you don't like it go play WOW or some other crap more suitable to your ***** gameplay style.

If you don't want to loose implants then just don't buy them, simple as that. Oh wait...you want to skill faster,well guess what buy an implant!!


Goos69 for president Idea
nah...not really but I like his style Lol



tell me more about the risks you take avoiding PvP


not enough room on this forum to tell you everything about it...
Reaver Glitterstim
The Scope
Gallente Federation
#449 - 2012-03-02 20:11:36 UTC
I have a couple ideas that could fix the problems and avoid removing the implants entirely:

1.) Make pirate implants cheap and illegal, so in nullsec they can be used freely (with a small amount of discretion) while highseccers will be stuck with the bland highsec implants. Everyone with a pirate set already could be refunded whatever it costs to get them (I don't even know how they are obtained) but there should be some refund policy even if they're using it in nullsec because they paid a lot for it.

2.) Make the jump clone timer go both ways, so you can jump twice per 2 days. If you join fleets less often than once per two days, you could jump to null for the duration of the fleet and then jump right back. But I like the above idea better.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

OfBalance
Caldari State
#450 - 2012-03-09 02:52:37 UTC
They should have left at the same time as learning skills.

+1
Boo mkII
Caldari Provisions
Caldari State
#451 - 2012-04-23 16:19:24 UTC
I was wondering... Is it the right place to discuss subjects like this ? Cause here I believe at best we only will have CSM attention... :)
Eternal Error
Doomheim
#452 - 2012-04-23 18:30:39 UTC
Negative. Implants are there to provide an additional element of risk and choice.
Dexxel Farcry
Taggart Transdimensional
Virtue of Selfishness
#453 - 2012-04-23 22:41:06 UTC
This proposal sucks.

Drake Draconis
Brutor Tribe
Minmatar Republic
#454 - 2012-04-23 22:45:19 UTC
So are people who necro.

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Davon Mandra'thin
Das Collective
#455 - 2012-04-23 23:08:10 UTC
No. That is all.
Nazowa
Center for Advanced Studies
Gallente Federation
#456 - 2012-04-25 09:07:36 UTC
Remove learning implants. I do support this.
Iri'yana
Corvus Technologies
#457 - 2012-04-25 09:24:27 UTC
Eternal Error wrote:
Negative. Implants are there to provide an additional element of risk and choice.


Good argument. Plus, implant also serve a an ISK drain on the game economy being only produced and offered by NPC. Get rid of them and CCP will take away your money in just another way or limit you income by botteling up one or two ISK faucets.
Vertisce Soritenshi
The Scope
Gallente Federation
#458 - 2012-04-25 13:12:44 UTC
Iri'yana wrote:
Eternal Error wrote:
Negative. Implants are there to provide an additional element of risk and choice.


Good argument. Plus, implant also serve a an ISK drain on the game economy being only produced and offered by NPC. Get rid of them and CCP will take away your money in just another way or limit you income by botteling up one or two ISK faucets.

You don't know what an ISK sink is, do you?

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Malcanis
Vanishing Point.
The Initiative.
#459 - 2012-04-25 14:39:32 UTC
Vertisce Soritenshi wrote:
Iri'yana wrote:
Eternal Error wrote:
Negative. Implants are there to provide an additional element of risk and choice.


Good argument. Plus, implant also serve a an ISK drain on the game economy being only produced and offered by NPC. Get rid of them and CCP will take away your money in just another way or limit you income by botteling up one or two ISK faucets.

You don't know what an ISK sink is, do you?


Learning implants sourced from the LP store are a considerable ISK sink (12M ISK for a +4, I believe)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Drake Draconis
Brutor Tribe
Minmatar Republic
#460 - 2012-04-25 14:56:12 UTC
Malcanis wrote:
Vertisce Soritenshi wrote:
Iri'yana wrote:
Eternal Error wrote:
Negative. Implants are there to provide an additional element of risk and choice.


Good argument. Plus, implant also serve a an ISK drain on the game economy being only produced and offered by NPC. Get rid of them and CCP will take away your money in just another way or limit you income by botteling up one or two ISK faucets.

You don't know what an ISK sink is, do you?


Learning implants sourced from the LP store are a considerable ISK sink (12M ISK for a +4, I believe)


Was Gonna say....someone forgot to get their cup of quafe.

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