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NPC's will always aggress you when you warp into their aggression range.

Author
sajuukkhar69
Borean Freeze
#1 - 2012-04-23 14:24:40 UTC
I was reading the inferno patch notes and noticed that:

NPC's will always aggress you when you warp into their aggression range.


Does it mean that in missions like world collide (last pocked) we will always get the full agro from the room?

Or maybe their aggression range is precisely set to prevent this, even before the patch...

Your thoughts ?
GreenSeed
#2 - 2012-04-23 14:44:58 UTC  |  Edited by: GreenSeed
im confused about this too, i dont think it will apply to missions, since on missions the agro is managed on a per mission basis, some are linked, some groups agro on range and then leash back to their starting positions, etc, etc.


im thinking its more related to agro on complexes or more dinamic sites, like those full of cans getting farmed 24/7.
Vito Antonio
Doomheim
#3 - 2012-04-23 14:48:55 UTC
sajuukkhar69 wrote:

Does it mean that in missions like world collide (last pocked) we will always get the full agro from the room?

If you are within their aggro range...
FloppieTheBanjoClown
Arcana Imperii Ltd.
#4 - 2012-04-23 14:50:36 UTC
Sounds like a bug fix. I've landed in a few places where NPCs just idled and never aggressed.

Founding member of the Belligerent Undesirables movement.

Flakey Foont
#5 - 2012-04-23 15:35:04 UTC
It is clearly stated in the patch thread:


This is in relation to some sites that would prevent NPC aggression if you kept warping in and out. It will not affect Worlds Collide or any other misis9ons which have natural aggression.

This is just a simple bug fix.
CCP Navigator -Community Manager


Thread: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=99849