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If you could change 3 mechanics in EVE...

Author
Lord Dravius
Doomheim
#121 - 2012-04-21 10:43:08 UTC  |  Edited by: Lord Dravius
Doh! Wrong thread.
Mark Androcius
#122 - 2012-04-21 11:03:10 UTC
1 - A new recruitment system.
How many actual players check out the current recruitment adds in game, or the ones on the forum really?
Not that much i think.


2 - a hard cap to the maximum amount of characters, allowed in an alliance, while at the same time something to encourage those alliances to go head to head, in stead of just finding another way to work together.


3 - An automatic translator for local chat, i don't understand Russian all that well.


How?
Well that's not my job.
Mark Androcius
#123 - 2012-04-21 19:20:17 UTC
O and a 4th thing i want - a ship that can empty an entire asteroid belt in 1 minute, refine it with 100% efficiency and automatically produce preset modules and or ships and or other components like ammo or whatever.

Also, it must have a preset for what i want to sell right away and for what price, dumping it on the market automatically after docking, while putting the rest in the correct Corp hangar.

This way i can immediately move to the next belt and repeat.
Alpheias
Tactical Farmers.
Pandemic Horde
#124 - 2012-04-21 19:29:58 UTC
Remove Concord, remove local and make bombs deployable in empire.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Paragon Renegade
Sebiestor Tribe
#125 - 2012-04-21 19:40:22 UTC
Remove Stargates

Make industry interesting, and not conductive to self-harm

Make resources of all types exhaustible but infinite (Make them disappear in one place, appear in another)

The pie is a tautology

betoli
The Scope
Gallente Federation
#126 - 2012-04-21 21:03:54 UTC
Serena Wilde wrote:
Ghoest wrote:
Remove gates.

The entire concept of outer space being 95% about going through gates is horrible game design.


The crux is how do you fix that? Especially with EVE's "everybody plays in the same world" mentality?


There's been discussion threads, its not that hard.
Lord Dravius
Doomheim
#127 - 2012-04-21 22:07:01 UTC  |  Edited by: Lord Dravius
Removal of jump bridges and jump drives. Blobs are bad. The ability to freely bypass gate camps is bad. More PvP without them.

Bounties should apply to both ships and clones. The max payout of a bounty should be capped at the value of the ship or implants destroyed. No insurance for people who have a bounty. Say I have a 500m bounty. Someone destroys my 50m ship and the get paid 50m of the bounty money leaving me with a remaining bounty of 450m. This ensures bounties can't be exploited because if someone tries to have an alt kill them they'll lose the same amount they gained. Bounties have been broken since beta and they're way overdue for a fix.

Paragon Renegade wrote:
Remove Stargates

Make industry interesting, and not conductive to self-harm

Make resources of all types exhaustible but infinite (Make them disappear in one place, appear in another)

They were planning to do that ages ago, but somehow the plan suddenly disappeared. Kinda like how they let select corps test played owned stations in beta and then no progress for years and years. We'll probably start hearing about the resource thing again some time in 2015.
Ank Parkor
WildSpace Otters
#128 - 2012-04-21 22:38:48 UTC
1) Advanced drone settings. I am tired of seing these idiots firing on a BS when I am scrambled by frigates.

2) Only one active account per IP. I am sick of multi boxing and bots.
Just the same thing.

3) Bounty hunter career Pirate

[u]Short time trader, short term missionner, long term ambitions.[/u]

Bring justice to EVE: https://forums.eveonline.com/default.aspx?g=posts&m=1171333

okst666
Federal Navy Academy
Gallente Federation
#129 - 2012-04-21 23:03:51 UTC
3 mechanix you say..

ok


1) f1 kills all ships except mine in pocket

2) f2 kills all ships except mine in mission

3) f3 kills all ships except mine in constellation.

[X] < Nail here for new monitor

Leza Bo ManHater
Pyramid Celestial
#130 - 2012-04-21 23:05:07 UTC
stop trying to change things, move along
AureoBroker
Perkone
Caldari State
#131 - 2012-04-22 00:05:12 UTC
1) Line of sight for weapons - that means using workhorses for cover, etc
2) Ships getting characterized by a main weapon, which needs to be aligned to the target to fire
3) RammingAlwaysWorks.