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Player Features and Ideas Discussion

 
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Scripts for Mining Modules?

Author
Kalach'Cha
Tranquility Tavern
Pandemic Horde
#1 - 2012-04-21 15:21:57 UTC
There are 2 things mining and grinding undefended POS structures have in common

1. Boredom
2. Long Cycle Times


While grinding POS's can have other distractions to alleviate the two, mining does not, so how about reducing the Long Cycle Timer in a way that it doesn't impact mining yield or affect how currently people "play the mining profession".

A script perhaps, like the Tracking/Sensor Booster scripts, that adds the option of reducing the minutes long cycle to something like 10-20 seconds (as well as reducing capacitor activation cost to be in line) while adding penalty to yield. Again, no impact on actual mining, just an anti-boredom little thing that would give the illusion of draining asteroids rather than the "are we there yet?" boredom-mechanic.

With the coming "boost" to mining soon, this could be one of the "little things" that change to make a part of EVE that hasn't been considered since day 1 and make the game just a little bit better.

What do you guys think?
Jiska Ensa
Estrale Frontiers
#2 - 2012-04-21 15:34:23 UTC
I see what you're trying to do, but no one would use it. Miners usually go for maximum yield (or sometimes cargospace if they don't have orcas nearby) and many actually mine BECAUSE of the long cycle time. Using the script would cut down isk/hour and increase the amount of work they'd have to do. I don't see it being popular.
Nalha Saldana
Aliastra
Gallente Federation
#3 - 2012-04-21 15:56:41 UTC
Why? This wouldnt make it more fun, just more annoying.
If you really like this you should go mining in a BS, they cant even hold a single cycle of 8 lasers in hold :>
Kalach'Cha
Tranquility Tavern
Pandemic Horde
#4 - 2012-04-21 16:24:50 UTC
If nobody would use it, then perhaps a negligible increase in overall mining (1% to 5%) for the script, while maintaining the long cycle time for those who actually prefer it that way? (cargospace not an issue when this is considered)




mxzf
Shovel Bros
#5 - 2012-04-21 16:36:54 UTC
Kalach'Cha wrote:
If nobody would use it, then perhaps a negligible increase in overall mining (1% to 5%) for the script, while maintaining the long cycle time for those who actually prefer it that way? (cargospace not an issue when this is considered)


No, that's not how things in Eve work. You don't say "Lets mess with this working mechanic just because I dislike the rate at which my mining lasers circle". And buffing it more wouldn't be a good idea; it would already be getting an increased yield because you wouldn't have an empty half cycle when you pop a rock.

But if you're bored while mining, you're doing it wrong. Get in a chat channel and talk to people (in fleet or not), watch TV, read a book, or anything but just sitting there staring at your cycles. If the slow cycle time still bothers you that much, stick a piece of paper over top of the icons and you can imagine that they're doing really fast cycles and be happy.
Kalach'Cha
Tranquility Tavern
Pandemic Horde
#6 - 2012-04-21 17:10:15 UTC  |  Edited by: Kalach'Cha
mxzf wrote:

No, that's not how things in Eve work. You don't say "Lets mess with this working mechanic just because I dislike the rate at which my mining lasers circle".


Adding an option while maintaining the working mechanic isn't exactly messing, or at least I fail to see the harm in it.

mxzf wrote:

it would already be getting an increased yield because you wouldn't have an empty half cycle when you pop a rock.


That's where I was aiming at, guess I got lost in translation

mxzf wrote:

But if you're bored while mining, you're doing it wrong. Get in a chat channel and talk to people (in fleet or not), watch TV, read a book, or anything but just sitting there staring at your cycles. If the slow cycle time still bothers you that much, stick a piece of paper over top of the icons and you can imagine that they're doing really fast cycles and be happy.


I've personally been doing out of game things to improve eve experience for years, but last I checked this subforum was about suggesting in-game means to improve EVE. If this Script item suggestion isn't one of them then point taken, I apologize.
Mara Rinn
Cosmic Goo Convertor
#7 - 2012-04-22 06:00:39 UTC
Jiska Ensa wrote:
I see what you're trying to do, but no one would use it. Miners usually go for maximum yield (or sometimes cargospace if they don't have orcas nearby) and many actually mine BECAUSE of the long cycle time. Using the script would cut down isk/hour and increase the amount of work they'd have to do. I don't see it being popular.


I would happily script my lasers for shorter cycle times at the expense of e.g.: range or cargo capacity. This would mean I spend less time "mining" a depleted asteroid. Unless I count cycles and leave that last 500m3 of ore in the rock, I'm going to spend a full cycle attempting to excavate 1500m3 of ore from an asteroid with only 500m3 of material remaining.

I wouldn't want shorter cycle times for the purpose of "make work", just efficiency. In highsec belts, simply avoiding that incomplete cycle could mean an improvement in efficiency of about 15%. This is already achievable by e.g.: continually surveying the belt and tagging rocks with the number of cycles remaining. The miners then abort their mining when the tag changes to 0, then pick a new asteroid to harvest.
MortisLegati
School of Applied Knowledge
Caldari State
#8 - 2012-05-09 17:40:49 UTC
One thing CCP could possibly do to give the illusion of shorter cycle times would be to make mining lasers and other miners 'stream' into the cargohold.
At the current moment, any time you stop a cycle you get a partial yield transferred to your cargohold. Why not have the client project this, possibly allow you to drag this yield into a container in your cargo or in space (while running a serverside check to ensure those units you're moving are legitimate).
It would make mining 'feel' more fast-paced while not increasing load to an extreme extent (could even put a 'session change' timer on it akin to making PI changes, even). Missioners make a bigger splash on the CPU than miners, so why can't they have a little CPU wiggle room?
Trollin
Perkone
Caldari State
#9 - 2012-05-09 17:51:14 UTC
mxzf wrote:

No, that's not how things in Eve work. You don't say "Lets mess with this working mechanic just because I dislike the rate at which my mining lasers circle".



that is actually exactly how it works

im sure i could name at least 100 changes that have occured because people whine on a forum that they dont like it, but then you would be trolling me.

We are our own worst enemy.

Trollin
Perkone
Caldari State
#10 - 2012-05-09 17:58:22 UTC
as to the OP, i am all for changing mining, whether its scripts or tanks, miners need a buff all around

i don't think the Dev had in mind that a dessie should be able to nuke a hulk when they where designing them 10 years ago, it wasnt even a consideration, they designed it to kindof barely tank a null spawn with faction/deadspace fit if you cycle everything correctly.

ofc that a destroyer puts out much more dps than a multi BS null spawn is Question also.

We are our own worst enemy.