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High Sec Mining Solo Profit

Author
LucixxII
Perkone
Caldari State
#1 - 2012-04-21 07:53:00 UTC
How much isk should be made mining solo in high sec?
Invictra Atreides
Toward the Terra
#2 - 2012-04-21 08:50:19 UTC
Exactly this much!

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Cimpek
Dark Angel Freight
#3 - 2012-04-21 11:18:07 UTC
I tested it myself a few days ago in my Hulk. I was able to make 3.7m every 15m mining Solid Pyrox and 3m every 15m mining Concentrated Veldspar. Those are both only the 5% bonus variant but thats a good idea. Stick with Pyrox and you should earn around 12-15m an hour with good refining skills and station standing.
Dave Stark
#4 - 2012-04-21 12:56:56 UTC  |  Edited by: Dave Stark
max skilled hulk, 2x mlu II, t2 crystals, no drones, no implants.

if my maths is right, that's 1545 m3 per strip miner, per cycle.
you're going to have 3 strip miners, that's 4635 per cycle.
a cycle is 180 seconds, 3 mins, so you get 20 cycles per hour.
that's 92700 m3/hour.

that's 927k of veld per hour.
that's 2738 refinable 'units'.
hence an hours mining yields over 2.7million trit.

at 6isk per unit that's over 16mil isk per hour.

that's mining veldspar (the basic variant, not the 10% variant), which isn't the most profitable ore (it's just a simple example because it only refines to trit).
that's also understimating the value of trit (last i checked it was 6.2 isk/unit and is probably still rising).

15mil isk isn't an unachieveable target.

my maths is very napkin and may be prone to errors; take it with a pinch of salt and feel free to correct me if you think i've made an error.

oh, and if you want to be really cheeky, kindly ask some people from local to be in a fleet with you and give yourself 10% mining yield bonus from the mining foreman (i think) skill. that's a personal favourite of mine.
D3F4ULT
#5 - 2012-04-21 14:23:44 UTC
Dave stark wrote:
max skilled hulk, 2x mlu II, t2 crystals, no drones, no implants.

if my maths is right, that's 1545 m3 per strip miner, per cycle.
you're going to have 3 strip miners, that's 4635 per cycle.
a cycle is 180 seconds, 3 mins, so you get 20 cycles per hour.
that's 92700 m3/hour.

that's 927k of veld per hour.
that's 2738 refinable 'units'.
hence an hours mining yields over 2.7million trit.

at 6isk per unit that's over 16mil isk per hour.

that's mining veldspar (the basic variant, not the 10% variant), which isn't the most profitable ore (it's just a simple example because it only refines to trit).
that's also understimating the value of trit (last i checked it was 6.2 isk/unit and is probably still rising).

15mil isk isn't an unachieveable target.

my maths is very napkin and may be prone to errors; take it with a pinch of salt and feel free to correct me if you think i've made an error.

oh, and if you want to be really cheeky, kindly ask some people from local to be in a fleet with you and give yourself 10% mining yield bonus from the mining foreman (i think) skill. that's a personal favourite of mine.


You're missing some important things when people look at that 16m/hour stat.

Travel time (Docking, Undocking, Warping, Aligning *all adds up*), Cargo Capacity, Refining, Travel distance to buy order.

So the real amount you can make is very dependent on how effectively you use your time.

"Bow down before the one you serve, you're going to get what you deserve"

Dave Stark
#6 - 2012-04-21 14:45:11 UTC
D3F4ULT wrote:
Dave stark wrote:
max skilled hulk, 2x mlu II, t2 crystals, no drones, no implants.

if my maths is right, that's 1545 m3 per strip miner, per cycle.
you're going to have 3 strip miners, that's 4635 per cycle.
a cycle is 180 seconds, 3 mins, so you get 20 cycles per hour.
that's 92700 m3/hour.

that's 927k of veld per hour.
that's 2738 refinable 'units'.
hence an hours mining yields over 2.7million trit.

at 6isk per unit that's over 16mil isk per hour.

that's mining veldspar (the basic variant, not the 10% variant), which isn't the most profitable ore (it's just a simple example because it only refines to trit).
that's also understimating the value of trit (last i checked it was 6.2 isk/unit and is probably still rising).

15mil isk isn't an unachieveable target.

my maths is very napkin and may be prone to errors; take it with a pinch of salt and feel free to correct me if you think i've made an error.

oh, and if you want to be really cheeky, kindly ask some people from local to be in a fleet with you and give yourself 10% mining yield bonus from the mining foreman (i think) skill. that's a personal favourite of mine.


You're missing some important things when people look at that 16m/hour stat.

Travel time (Docking, Undocking, Warping, Aligning *all adds up*), Cargo Capacity, Refining, Travel distance to buy order.

So the real amount you can make is very dependent on how effectively you use your time.


totally.

however, it takes just under 18 mins to fill a jetcan. which means 3 jetcans in 54 mins, even self hauling 3 jetcans in an hour is doable.

more napkin maths says that 3 jetcans of regular veldspar is 2.447mil trit, which at 6isk/unit is 14.86mil per hour self hauling to the station.

when i said 15mil isk isn't an unachievable target, i was telling the truth. my calculations are using regular veldspar, which isn't the most lucrative ore to mine at the moment. also, i might be slightly undervaluing tritanium.

additionally, we can get 2 +5% mining yield implants, some t2 mining drones going, and also the cheeky 10% yield fleet bonus if there are some kind souls in local.

i firmly stand by my statement that 15mil/hour is not an unreachable target for a high sec solo miner based on current market values of minerals.
Zifrian
The Frog Pond
Ribbit.
#7 - 2012-04-21 14:59:46 UTC  |  Edited by: Zifrian
This question can always be answered by using the mining tab of the program linked in my signature. I've already done the math for you.

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Krixtal Icefluxor
INLAND EMPIRE Galactic
#8 - 2012-04-21 17:45:40 UTC  |  Edited by: Krixtal Icefluxor
The correct question is, "How much ISK can be made from mining WITH MY SKILLSET and MY SETUP and by mining [ORE} ?"

On THAT point, I use the old "Two Hulks and an Orca" Method, pretty much 'everything' relevant at 5, and Pyroxeres.

Orca fills in 30 minutes, and in one hour that refines to around 62,000,000 as of this week.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Selune Hataki
Garoun Investment Bank
Gallente Federation
#9 - 2012-04-22 10:32:35 UTC
If you have perfect skills, perfect boost & no time wasted hauling / incomplete cycles, you will get around 35m/h mining pyroxes at the moment.

But that is under perfect circumstances, so you probably won't reach that kind of money.
Styth spiting
Brutor Tribe
Minmatar Republic
#10 - 2012-04-23 23:10:36 UTC
Selune Hataki wrote:
If you have perfect skills, perfect boost & no time wasted hauling / incomplete cycles, you will get around 35m/h mining pyroxes at the moment.

But that is under perfect circumstances, so you probably won't reach that kind of money.


Selune is pretty accurate. Last 2 weeks my mining alt was averaging around 30m - 35m/h with hulk/orca setup.


According to Eve fitting tool (and using pyro, Lt crystals, mining drones II) :
(Perfect situation, no hauling, ganks, can flips, relocating, 1/2 cycles, crystals breaking, drone hauling, etc).


  1. Max stats w/ hulk fitted for max yield: 1,859 ypm, 111,540 yph (25,910,742isk per hour)

  2. Max Stats w/ hulk fitted for max yield without drones: 1546.7 ypm, 92802yph (21,557,904isk per hour)

  3. Max Stats w/ hulk fitted for max yield with 3% implant: 26,688,064isk per hour

  4. Max Stats w/ hulk fitted for max yield with 5% implant: 27,206,279isk per hour

  5. Hulk fitted for tank (-18%, no implant, using mining drones II) 21,246,809isk per hour

  6. Hulk fitted for yield, mining drones II, +5% implant and orca boosts (53%) 41,625,606 isk per hour

0Lona 0ltor
Adeptio Gloriae
#11 - 2012-04-24 00:08:48 UTC
Then multiply all that profit by -1, taking into account for sucide ganks.
Zifrian
The Frog Pond
Ribbit.
#12 - 2012-04-24 01:52:53 UTC  |  Edited by: Zifrian
This is max hulk profit, with Jita mineral prices.

http://img51.imageshack.us/img51/2738/miningz.jpg

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Scrapyard Bob
EVE University
Ivy League
#13 - 2012-04-24 03:04:39 UTC
Assuming T2 mining drones, you only lose about 5% yield per MLU2 instead of 9%. But you have to monitor the little buggers and keep them safe from NPC rats.

My old EFT numbers were: 95k m3/hr for a tanked Hulk (no MLU2) up to 107k m3/hr for a dual-MLU2 Hulk.

So I generally figure 100k on average, minus 10-15% depending on how fast you can dock/unload. If you have a dedicated hauler, then you only lose 5-10% per hour from broken crystals, asteroids running dry mid-cycle, etc.

T1 orca gives about a 35-45% bonus, T2 orca bonuses top out at around 65% (including the mind link implant).

So 85-90k m3/hr x the ore's ISK/m3 = solo income
90-95k m3/hr x 1.65 x ore ISK/m3 = per hulk income in a fleet

Gorinia Sanford
Royal Amarr Institute
Amarr Empire
#14 - 2012-04-24 23:57:49 UTC
Dave stark wrote:
max skilled hulk, 2x mlu II, t2 crystals, no drones, no implants.

if my maths is right, that's 1545 m3 per strip miner, per cycle.
you're going to have 3 strip miners, that's 4635 per cycle.
a cycle is 180 seconds, 3 mins, so you get 20 cycles per hour.
that's 92700 m3/hour.

that's 927k of veld per hour.
that's 2738 refinable 'units'.
hence an hours mining yields over 2.7million trit.

at 6isk per unit that's over 16mil isk per hour.

that's mining veldspar (the basic variant, not the 10% variant), which isn't the most profitable ore (it's just a simple example because it only refines to trit).
that's also understimating the value of trit (last i checked it was 6.2 isk/unit and is probably still rising).

15mil isk isn't an unachieveable target.

my maths is very napkin and may be prone to errors; take it with a pinch of salt and feel free to correct me if you think i've made an error.

oh, and if you want to be really cheeky, kindly ask some people from local to be in a fleet with you and give yourself 10% mining yield bonus from the mining foreman (i think) skill. that's a personal favourite of mine.


Damn! Holy crap, I can't to get out of my Osprey into my Retriever (about 11 hours left on the final skill to fly it) then into a Covetor and finally into a Hulk and do this kind of mining. Right now, it takes me about 1.25 hours, give or take, to fill a jetcan.

Although, I've gotten a bit gunshy as of late. Got can flipped twice in a relatively short period of time, so I've spaced out some GSC's in my mining patch.
I Accidentally YourShip
Republic University
Minmatar Republic
#15 - 2012-04-25 04:31:57 UTC
Gorinia Sanford wrote:
Dave stark wrote:
max skilled hulk, 2x mlu II, t2 crystals, no drones, no implants.

if my maths is right, that's 1545 m3 per strip miner, per cycle.
you're going to have 3 strip miners, that's 4635 per cycle.
a cycle is 180 seconds, 3 mins, so you get 20 cycles per hour.
that's 92700 m3/hour.

that's 927k of veld per hour.
that's 2738 refinable 'units'.
hence an hours mining yields over 2.7million trit.

at 6isk per unit that's over 16mil isk per hour.

that's mining veldspar (the basic variant, not the 10% variant), which isn't the most profitable ore (it's just a simple example because it only refines to trit).
that's also understimating the value of trit (last i checked it was 6.2 isk/unit and is probably still rising).

15mil isk isn't an unachieveable target.

my maths is very napkin and may be prone to errors; take it with a pinch of salt and feel free to correct me if you think i've made an error.

oh, and if you want to be really cheeky, kindly ask some people from local to be in a fleet with you and give yourself 10% mining yield bonus from the mining foreman (i think) skill. that's a personal favourite of mine.


Damn! Holy crap, I can't to get out of my Osprey into my Retriever (about 11 hours left on the final skill to fly it) then into a Covetor and finally into a Hulk and do this kind of mining. Right now, it takes me about 1.25 hours, give or take, to fill a jetcan.

Although, I've gotten a bit gunshy as of late. Got can flipped twice in a relatively short period of time, so I've spaced out some GSC's in my mining patch.


GSCs chew into your profits more than can flipping ever will. Find a quieter system to mine in, drop cans and ignore the occasional loss. With an Osprey perhaps GSCs aren't too bad but once you jump into those painfully slow barges and exhumers you won't even want to move. Also make turnpoint bookmarks 150+km away from any asteroids above the belt so you can warp directly to roids in the belt from it instead of warping to the belt standard warp in and slow boating in range of asteroids.
Lady Blakewood
Atari Technologies
#16 - 2012-04-25 07:03:13 UTC
Please don't forget that a lot of this talk is 'God' mode. If you put all the time and effort into combat skills that there is into some of these setups, you could be doing..... a lot of other things with sizable profitablility picture AND an easy transition over to PvP.

Mining is ok, but there is lots of other things to try. I fell into this because I didn't really know what else I could do effectively.

Cheers on whatever you choose.
Tinu Moorhsum
Random Events
#17 - 2012-04-25 08:05:03 UTC
LucixxII wrote:
How much isk should be made mining solo in high sec?


I have a spreadsheet I use for calculating these kinds of things. Based on using one covetor and not including drones you'll make about 12mil per hour right now.

Dave Stark
#18 - 2012-04-25 12:32:14 UTC  |  Edited by: Dave Stark
I Accidentally YourShip wrote:
Gorinia Sanford wrote:


Damn! Holy crap, I can't to get out of my Osprey into my Retriever (about 11 hours left on the final skill to fly it) then into a Covetor and finally into a Hulk and do this kind of mining. Right now, it takes me about 1.25 hours, give or take, to fill a jetcan.

Although, I've gotten a bit gunshy as of late. Got can flipped twice in a relatively short period of time, so I've spaced out some GSC's in my mining patch.


GSCs chew into your profits more than can flipping ever will. Find a quieter system to mine in, drop cans and ignore the occasional loss. With an Osprey perhaps GSCs aren't too bad but once you jump into those painfully slow barges and exhumers you won't even want to move. Also make turnpoint bookmarks 150+km away from any asteroids above the belt so you can warp directly to roids in the belt from it instead of warping to the belt standard warp in and slow boating in range of asteroids.


i can't remember how big a jump osprey to retriever is, but retriver to covetor is "massive". that third strip miner makes a huge difference. the difference from covetor to hulk isn't that big but the hulk can field a bigger tank. if this is your only account (like this is mine) then i wouldn't risk my hulk in the current climate of hulkageddon and the fact that hulks are like 2.3x the price i paid for mine...

correct; GCSs are a waste of time. find a less populated system to mine in, or one further from the trade hub. when i used to mine in high sec i was in a dead end system less than 10 jumps from jita filling 2 jet cans at a time before hauling them. never had an issue with can flipping. i have been canflipped however but they were in busier systems closer to jita.
Scrapyard Bob
EVE University
Ivy League
#19 - 2012-04-25 14:14:19 UTC
Dave stark wrote:

i can't remember how big a jump osprey to retriever is


Depends whether you're willing to drag ore every minute and whether you have Caldari Cruiser to IV or V. From what I remember, at top skills, the retty / osprey are neck and neck, but the Osprey has far better tank and anti-rat abilities.

(15-18k EHP on an Osprey is not hard, even with maxing out your mining abilities, because the Osprey has a suitable sized CPU/PG allowance.)
Dave Stark
#20 - 2012-04-25 15:04:47 UTC
Scrapyard Bob wrote:
Dave stark wrote:

i can't remember how big a jump osprey to retriever is


Depends whether you're willing to drag ore every minute and whether you have Caldari Cruiser to IV or V. From what I remember, at top skills, the retty / osprey are neck and neck, but the Osprey has far better tank and anti-rat abilities.

(15-18k EHP on an Osprey is not hard, even with maxing out your mining abilities, because the Osprey has a suitable sized CPU/PG allowance.)


heh, i have caldari cruisers at III purely because i'd rather have spent the time training for the retriever. the difference in anti rat is basicallly 1 light drone vs a launcher. if you're in an osprey, suggesting you're caldari, the rats love to ewar and jam (to the point where i put an eccm - grav on my hulk when mining in caldari space.
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