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Wishlist for Trading Expansion - now with more acronyms!

Author
Dirk Decibel
Pator Tech School
Minmatar Republic
#61 - 2012-04-17 18:46:56 UTC
PlatinumMercSEAL wrote:


He is a f***ing troll. The nontraders don't want us to get improvements. They think we will take over with our ISK and mercs.

Who's a nontrader here? Not me.... But in over 4 years of playing I can't think of a single profession that got less love from CCP than trading. At first I thought of mining, but that got the Orca....
PlatinumMercSEAL
Center for Advanced Studies
#62 - 2012-04-18 13:12:50 UTC  |  Edited by: PlatinumMercSEAL
Dirk Decibel wrote:
PlatinumMercSEAL wrote:


He is a f***ing troll. The nontraders don't want us to get improvements. They think we will take over with our ISK and mercs.

Who's a nontrader here? Not me.... But in over 4 years of playing I can't think of a single profession that got less love from CCP than trading. At first I thought of mining, but that got the Orca....


LOL. We aren't smoking pot. Some of us traders think it is better to stand up together and request improvements. What have you been doing, and where can I find that couch? I believe sitting on you ass doing nothing about it will bring forth nothing. You are either with us or against us. You need to pick a side.

Dirk said,
"Also: an expansion that focusses on trading? HAHAHAHAHAHAHAHAHAHAAAAAHAHAAAAAAAAAAAAAAA! What have you been smoking and where can I get some?"

If that isn't against us, I do not know what is.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

PlatinumMercSEAL
Center for Advanced Studies
#63 - 2012-04-18 13:19:08 UTC
Johnny Frecko wrote:
I might be thinking too big here:

1)Add a buy list that tracks if you've got an active buy order for that item, and list in what regions.
Color the item red if you don't have a buy order anywhere, green if you do.
also you should be able to set a status on an item if it should be tracked or not in the buy list. Sometimes you stop trading an item for a while, and you don't want the list to be full of reds.(meaning the item will be in my buy-list, but won't change colors).

2)Add an option for each account to recieve 1(or 2, or 3, or how many seems reasnoble) if you have been out-bidded on that specific order.
The reasoning is not for us traders who check their orders, but for the PvPers who don't bother with the market because keeping track of it is insane. This is why the limit is for ONE order. or TWO. not 250 orders.(this should have a minimal effect on lag aswell).
especially useful for orders on different regions, or nullsec orders that are left for 3 months without checking.
Actually the more i think about it the less this feature is really needed, yet i'm not too sure if it would hurt.
most traders would not use it, it's for the non-traders to get into the market for a bit.


"If you going to do something, better think big."
-Donald Trump

Better big than little. It will give CCP more to work with. I advise to like peoples ideas if you like them. It will show support from readers that support our objective.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

PlatinumMercSEAL
Center for Advanced Studies
#64 - 2012-04-19 17:53:10 UTC
I just added ingame spreadsheets to my list of improvements to corporation management. This will probably help traders as well. They give us a calculator and notepad, why not spreadsheets? This will allow to sharing spreadsheets to people to do partnerships, trade groups, and the ability for directors and a CEO to keep accurate tabs on corporate profitability and even make it public for IPOs.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

Kandreath
De Re Metallica
#65 - 2012-04-20 11:36:22 UTC
How about adjustable Y-axis for market history?
PlatinumMercSEAL
Center for Advanced Studies
#66 - 2012-04-20 18:08:45 UTC
An interesting idea I thought I might pass along is cargo insurance for industrial ships, freighters, and jump freighters. Would help pay for lost hauls to help cover the lost collateral in courier contracts or the items.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

Mirajane Cromwell
#67 - 2012-04-20 21:12:42 UTC
Didn't read the whole thread so sorry if this has been already suggested:

One thing that has annoyed me is that when you're managing hundreds of market orders and also want to have some fun with flying missions/explorations, usually after you've updated all the orders, you have no more time for other stuff - well, except for hauling trading goods. So how to change trading skills so that you can be active trader and also enjoy other aspects of the game without loosing profits when doing so? Here's one suggestion:

First of we would get new skill(s) for trading, let's call it something like Galactic Tycoon, which would require Tycoon 5 and possibly some other trading skills. Now what this skill would do, is that it would allow trader to use several new modifiers when setting up market orders:


  • Starting sell/buy price
  • Price change at interval (negative or positive)
  • Automatic price change interval (2 weeks at skill level 1, one week at skill level 2, four days at skill level 3, one day at skill level 4 and 12 hours at level 5), interval how often the market order price is changed automatically by the server if there are competing orders present at the order's jump range
  • Order ending price, the price won't change below / or higher than this value (depends on market order type), prevents the trader from selling his goods below the price he bought/manufactured the stuff


What this skill does is that it frees up trader's time from updating the market orders and he can enjoy flying those ships and have some fun instead of looking at boring spreadsheets - however those who manage orders constantly could still 0.01 ISK these tycoons who let the orders manage themselves at thse intervals since they would still be able to change the orders every 5 mins. So basically this skill would be beneficial for trader who manages his orders rarely/casually or to someone who has a own trading hub. The interval values are just example values, there could be even more advanced skill that let's you reduce the interval down to 30 mins or so. Above modifiers could be tied into several new skills instead of one.
Johnny Frecko
Federal Navy Academy
Gallente Federation
#68 - 2012-04-20 21:22:40 UTC
Mirajane Cromwell wrote:
Didn't read the whole thread so sorry if this has been already suggested:

One thing that has annoyed me is that when you're managing hundreds of market orders and also want to have some fun with flying missions/explorations, usually after you've updated all the orders, you have no more time for other stuff - well, except for hauling trading goods. So how to change trading skills so that you can be active trader and also enjoy other aspects of the game without loosing profits when doing so? Here's one suggestion:

First of we would get new skill(s) for trading, let's call it something like Galactic Tycoon, which would require Tycoon 5 and possibly some other trading skills. Now what this skill would do, is that it would allow trader to use several new modifiers when setting up market orders:


  • Starting sell/buy price
  • Price change at interval (negative or positive)
  • Automatic price change interval (2 weeks at skill level 1, one week at skill level 2, four days at skill level 3, one day at skill level 4 and 12 hours at level 5), interval how often the market order price is changed automatically by the server if there are competing orders present at the order's jump range
  • Order ending price, the price won't change below / or higher than this value (depends on market order type), prevents the trader from selling his goods below the price he bought/manufactured the stuff


What this skill does is that it frees up trader's time from updating the market orders and he can enjoy flying those ships and have some fun instead of looking at boring spreadsheets - however those who manage orders constantly could still 0.01 ISK these tycoons who let the orders manage themselves at thse intervals since they would still be able to change the orders every 5 mins. So basically this skill would be beneficial for trader who manages his orders rarely/casually or to someone who has a own trading hub. The interval values are just example values, there could be even more advanced skill that let's you reduce the interval down to 30 mins or so. Above modifiers could be tied into several new skills instead of one.


so you're suggesting making the trader a bot.
also; why don't you focus on freeing some time of the mission runners? they work hard to make a profit, and have no time to have fun on themselves, can we fix that somehow?
Chwarisma Sarum
Sosarir Storm Tech
#69 - 2012-04-21 10:49:00 UTC
Xaqa wrote:
    The Fatties

  • Change the way market orders are resolved. If you sell for a price under the current buy, or buy above the current sell price, fill the order at the market prices, not the prices typed in by the player.


This should never, ever be changed. EVE would loose some of it's 'Drama-Potential'. The same applies to ideas like "region-wide buy order for high-sec only".
PlatinumMercSEAL
Center for Advanced Studies
#70 - 2012-04-25 18:26:45 UTC
Mirajane Cromwell wrote:
Didn't read the whole thread so sorry if this has been already suggested:

One thing that has annoyed me is that when you're managing hundreds of market orders and also want to have some fun with flying missions/explorations, usually after you've updated all the orders, you have no more time for other stuff - well, except for hauling trading goods. So how to change trading skills so that you can be active trader and also enjoy other aspects of the game without loosing profits when doing so? Here's one suggestion:

First of we would get new skill(s) for trading, let's call it something like Galactic Tycoon, which would require Tycoon 5 and possibly some other trading skills. Now what this skill would do, is that it would allow trader to use several new modifiers when setting up market orders:


  • Starting sell/buy price
  • Price change at interval (negative or positive)
  • Automatic price change interval (2 weeks at skill level 1, one week at skill level 2, four days at skill level 3, one day at skill level 4 and 12 hours at level 5), interval how often the market order price is changed automatically by the server if there are competing orders present at the order's jump range
  • Order ending price, the price won't change below / or higher than this value (depends on market order type), prevents the trader from selling his goods below the price he bought/manufactured the stuff


What this skill does is that it frees up trader's time from updating the market orders and he can enjoy flying those ships and have some fun instead of looking at boring spreadsheets - however those who manage orders constantly could still 0.01 ISK these tycoons who let the orders manage themselves at thse intervals since they would still be able to change the orders every 5 mins. So basically this skill would be beneficial for trader who manages his orders rarely/casually or to someone who has a own trading hub. The interval values are just example values, there could be even more advanced skill that let's you reduce the interval down to 30 mins or so. Above modifiers could be tied into several new skills instead of one.


I see more potential. I can see multi-regional trading with this. Something I should have thought of a long time ago. The will boost trade in Eve if traders can trade in multiple regions. This will boost the need in haulers and reduce the need for alts in Jita. This won't boost New Eden's economy but help reduce the need an alt in Jita which might reduce the lag in Jita.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

PlatinumMercSEAL
Center for Advanced Studies
#71 - 2012-04-25 18:27:03 UTC
Johnny Frecko wrote:
Mirajane Cromwell wrote:
Didn't read the whole thread so sorry if this has been already suggested:

One thing that has annoyed me is that when you're managing hundreds of market orders and also want to have some fun with flying missions/explorations, usually after you've updated all the orders, you have no more time for other stuff - well, except for hauling trading goods. So how to change trading skills so that you can be active trader and also enjoy other aspects of the game without loosing profits when doing so? Here's one suggestion:

First of we would get new skill(s) for trading, let's call it something like Galactic Tycoon, which would require Tycoon 5 and possibly some other trading skills. Now what this skill would do, is that it would allow trader to use several new modifiers when setting up market orders:


  • Starting sell/buy price
  • Price change at interval (negative or positive)
  • Automatic price change interval (2 weeks at skill level 1, one week at skill level 2, four days at skill level 3, one day at skill level 4 and 12 hours at level 5), interval how often the market order price is changed automatically by the server if there are competing orders present at the order's jump range
  • Order ending price, the price won't change below / or higher than this value (depends on market order type), prevents the trader from selling his goods below the price he bought/manufactured the stuff


What this skill does is that it frees up trader's time from updating the market orders and he can enjoy flying those ships and have some fun instead of looking at boring spreadsheets - however those who manage orders constantly could still 0.01 ISK these tycoons who let the orders manage themselves at thse intervals since they would still be able to change the orders every 5 mins. So basically this skill would be beneficial for trader who manages his orders rarely/casually or to someone who has a own trading hub. The interval values are just example values, there could be even more advanced skill that let's you reduce the interval down to 30 mins or so. Above modifiers could be tied into several new skills instead of one.


so you're suggesting making the trader a bot.
also; why don't you focus on freeing some time of the mission runners? they work hard to make a profit, and have no time to have fun on themselves, can we fix that somehow?


I personally think mission runners should not be wining about this. If they think it is unfair, then they should start trading. Mission runners that are missing out on this, are missing out at their own fault. Start trading or stop crying "no" and "unfair."

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

PlatinumMercSEAL
Center for Advanced Studies
#72 - 2012-04-25 18:40:37 UTC  |  Edited by: PlatinumMercSEAL
Chwarisma Sarum wrote:
Xaqa wrote:
    The Fatties

  • Change the way market orders are resolved. If you sell for a price under the current buy, or buy above the current sell price, fill the order at the market prices, not the prices typed in by the player.


This should never, ever be changed. EVE would loose some of it's 'Drama-Potential'. The same applies to ideas like "region-wide buy order for high-sec only".


This is controversial. Two ways of looking at this. If from to stupidity of a trader or consumer of not looking at current prices. Other side is that why make the market more complicated for those who do not trade. There is really no way of picking traders from consumers when it comes to buyers.
The idea for high sec regional might be good. This will prevent gankers from easily setting up haulers. I see insurance fraud here, which is easy to do.

If you create an order, you must have taken time to read the competition, why not check the other side to see if you can make more ISK or make sure you don't get taken for extra ISK.

My Solution: The price should be set by the order updated earliest. This will lay any losses to the person with the most newly updated order, since it should be their responsibility to check outstanding orders before creating or updating a order.
Allow the idea for buy orders to have space security status requirements. It will boost trade and trust between traders and haulers, reducing the scams in ganking and insurance.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

Babyface Eighteen
School of Applied Knowledge
Caldari State
#73 - 2012-04-27 11:15:21 UTC
All I want is a quick button for "sell item". Right click, sell is taking to much time...

Or maybe there already is one and I dont know about it? Would suck!
Johnny Frecko
Federal Navy Academy
Gallente Federation
#74 - 2012-04-27 12:16:48 UTC
PlatinumMercSEAL wrote:


I personally think mission runners should not be wining about this. If they think it is unfair, then they should start trading. Mission runners that are missing out on this, are missing out at their own fault. Start trading or stop crying "no" and "unfair."


trading is already the fastest way of making isk, WAY more than missions.

Why beef up something that's already very good?
eve is not the trader's game.

Full complete information along with automation is the worst thing you can do to eve's economy.
And hopefuly it will never happen.


Johnny
PlatinumMercSEAL
Center for Advanced Studies
#75 - 2012-04-27 18:07:34 UTC
Babyface Eighteen wrote:
All I want is a quick button for "sell item". Right click, sell is taking to much time...

Or maybe there already is one and I dont know about it? Would suck!


The idea seems right but when you sell something it is usually done from the items or assets window. Right clicking is quicker than having to open the market window to sell. I cannot now see it getting quicker. Removing the price window for faster selling will only help scammers.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

PlatinumMercSEAL
Center for Advanced Studies
#76 - 2012-04-27 18:11:08 UTC  |  Edited by: PlatinumMercSEAL
Johnny Frecko wrote:
PlatinumMercSEAL wrote:


I personally think mission runners should not be wining about this. If they think it is unfair, then they should start trading. Mission runners that are missing out on this, are missing out at their own fault. Start trading or stop crying "no" and "unfair."


trading is already the fastest way of making isk, WAY more than missions.

Why beef up something that's already very good?
eve is not the trader's game.

Full complete information along with automation is the worst thing you can do to eve's economy.
And hopefuly it will never happen.


Johnny


LOL! If trading between regions was made more possible, it will improve the entire New Eden galaxy. This would include null security markets as well as for high security markets. If people can trade in Jita and a null security region, game experience for PVPers and miners will improve dramatically.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

PlatinumMercSEAL
Center for Advanced Studies
#77 - 2012-05-01 13:23:14 UTC
For those who are skeptic, I support these ideas for the fact it will boost the markets, hopefully bring down prices in high and null security space. This just won't make the traders make more ISK, but will improve prices for people who buy stuff on the market. This isn't just for traders; it is for all people who use the market everyday, including those who buy stuff.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

TheSmokingHertog
Julia's Interstellar Trade Emperium
#78 - 2012-05-01 17:44:30 UTC
Asked for a replenish, top up, add stuff to orders button, see the convo over here.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

PlatinumMercSEAL
Center for Advanced Studies
#79 - 2012-05-01 17:55:06 UTC
TheSmokingHertog wrote:
Asked for a replenish, top up, add stuff to orders button, see the convo over here.


Sorry, but I do not get what you are trying to suggest. Can you please add more details?

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

PlatinumMercSEAL
Center for Advanced Studies
#80 - 2012-05-01 17:57:03 UTC
PlatinumMercSEAL wrote:
TheSmokingHertog wrote:
Asked for a replenish, top up, add stuff to orders button, see the convo over here.


Sorry, but I do not get what you are trying to suggest. Can you please add more details?


I got it figured out. You want a feature that will allow you to add on more items into a sell order so you do not have to worry about multiple orders on the same item from different buy times. Please correct me if I am wrong.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)