These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
123Next pageLast page
 

[Proposal] Aegis Destroyers

Author
Valerie Tessel
Center for Advanced Studies
Gallente Federation
#1 - 2012-04-18 01:53:59 UTC  |  Edited by: Valerie Tessel
F&I thread: https://forums.eveonline.com/default.aspx?g=posts&t=182567

The Gap

As Louie Woo summarizes later in this thread, there are four natural responses to developing a defense against incoming damage. Eve today only covers three of them.

Disruption (prevent the shot)
  • ECM
  • Tracking disruptor
  • Target breaker

Hardening (toughen the target)
  • Plates / Shield extenders
  • Hardeners / Resistance amplifiers / Invulnerability fields
  • Resistance / buffer boosts from Command Ships

Repair (clean up the mess)
  • Local armor rep / shield booster
  • Remote armor rep / shield transfer

Interception (physically block part of the shot)
  • Defender missiles?
  • (gap!)

We currently are missing a way to intervene and prevent or reduce incoming damage on someone else. Defender missiles only work for you, and only against missiles. In other words, we can't actively and simply protect our corpmates. We can't directly protect our clients. And unless you can fly a Command Ship or are a fleet booster of some sort, you can't contribute to damage reduction during an attack.

I'm proposing both a new role, for a new kind of destroyer, and new modules and skills to use them. Further, the idea is aimed at cheap ships piloted by newer players that should make them integral to a balanced fleet (beyond tackle).

Proposal

New modules:

  • Missile suppression / protection over a target
  • Turret suppression / protection over a target
  • Sensor links for fire suppression / interception

New ship / role: Destroyer that specializes in anti-ballistic, anti-missile, anti-laser, or anti-hybrid warfare.

An anti-laser module, for example, would fire reflective chaff modules in the path of incoming laser fire, with the chance to deflect fire on a targeted ship based on the distance to the line of fire. An anti-missile module would fire real defender missiles to protect a targeted vessel. In each case, some form of sensor link with the targeted ship can help increase the chance of reducing, deflecting, or intercepting incoming fire.

Additional details in these posts:
- Mechanics & Countering Strategies
- New modules and skills

Tactical destroyers... I'll take a dozen Gallente, please.

YuuKnow
The Scope
#2 - 2012-04-18 02:00:40 UTC
That would be a natural development for a race designed to fight hoards of missile ships. Unfortunately, Eve doesn't really follow logic in terms of its ship design. Look at the Amarrian which specialize in cap draining, but whoses main enemy use cap-less weapons...
Valerie Tessel
Center for Advanced Studies
Gallente Federation
#3 - 2012-04-18 02:41:10 UTC
YuuKnow wrote:
That would be a natural development for a race designed to fight hoards of missile ships. Unfortunately, Eve doesn't really follow logic in terms of its ship design. Look at the Amarrian which specialize in cap draining, but whoses main enemy use cap-less weapons...

Agreed, but the idea here would be a to produce a rock-paper-scissors kind of counter for each type of weapon. So even if, for some odd reason, it is the Amarr destroyer that specializes in fielding a deflective chaff module, the point is to have a specific, partially effective counter to each main weapon type. Logically this would mean Gallente having an anti-missile boat, Minmatar having an anti-laser boat, Caldari having an anti-hybrid boat, and Amarr an anti-projectile. I'd submit that drone counters drone.

Partly this would function as anti-gank, should miners have buddies willing to fly and protect them. But I think it would be interesting from a tactics and intelligence perspective. If you learn you're going against a Drake blob, bring a line of anti-missile destroyers to the party. Your scouts say "lasers!" you bring the disco ball launchers... etc.

Tactical destroyers... I'll take a dozen Gallente, please.

Arduemont
Rotten Legion
#4 - 2012-04-18 13:49:42 UTC
There is an obvious problem to this suggestion.

Don't get me wrong, I like the idea. Hypothetically at least. I always like the idea of new ship roles.

However, they would be serving the function that logis serve now anyway. All your doing is nullifying some incoming damage, which is exactly what logis do, except these boats wouldn't be able to repair the ships to full HP after the battle was done. So who would use the anti-weapon systems? No one. They would just get a logi.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Gizznitt Malikite
Agony Unleashed
Agony Empire
#5 - 2012-04-18 16:11:56 UTC
Valerie Tessel wrote:
New modules:

  • Missile suppression / protection over a target
  • Turret suppression / protection over a target
  • Sensor links for fire suppression / interception

New ship / role: Destroyer that specializes in anti-ballistic, anti-missile, anti-laser, or anti-hybrid warfare.

An anti-laser module, for example, would fire reflective chaff modules in the path of incoming laser fire, with the chance to deflect fire on a targeted ship based on the distance to the line of fire. An anti-missile module would fire real defender missiles to protect a targeted vessel. In each case, some form of sensor link with the targeted ship can help increase the chance of reducing, deflecting, or intercepting incoming fire.


lol.... Anti missile, chaff shooting dessies just don't fit well into the game mechanics....

However, you could ask for EWAR dessies, that essentially do the same thing!!! Tracking Disruptors effect all turrets, and soon missile too.... So, make a TD dessie, and you suddenly have your Aegis Dessie...
Valerie Tessel
Center for Advanced Studies
Gallente Federation
#6 - 2012-04-18 16:18:42 UTC
Arduemont wrote:
There is an obvious problem to this suggestion.

Don't get me wrong, I like the idea. Hypothetically at least. I always like the idea of new ship roles.

However, they would be serving the function that logis serve now anyway. All your doing is nullifying some incoming damage, which is exactly what logis do, except these boats wouldn't be able to repair the ships to full HP after the battle was done. So who would use the anti-weapon systems? No one. They would just get a logi.

Except that logistics cruisers act after damage has occurred rather than preventing or diminishing it in the first place. The difference could mean surviving an alpha strike or not.

This new role would be actual defense as opposed to post-attack repair. Command ships and battlecruisers can do this today in the form of resistance buffs. However, command ships are both skill and resource intensive, and battlecruisers more often than not, serve in an attack role. Logistics cruisers can help with cap transfer to support local rep, but if you have logistics cruisers you usually don't bother with local rep, and this is still an after-the-fact measure rather than true defense. Destroyers could fill a niche of cheap, nearly disposable fleet support to protect against alpha strikes, while allowing even low-skilled players to be very valuable beyond tackle or bait.

I'm actually suggesting this for Tech 1 destroyers, not a new Tech 2 ship, although a T2 destroyer other than interdictors wouldn't be too bad either.

Tactical destroyers... I'll take a dozen Gallente, please.

Arduemont
Rotten Legion
#7 - 2012-04-18 16:43:33 UTC  |  Edited by: Arduemont
Valerie Tessel wrote:
New modules:

  • Missile suppression / protection over a target
  • Turret suppression / protection over a target
  • Sensor links for fire suppression / interception



Valerie Tessel wrote:
This new role would be actual defense as opposed to post-attack repair.


Okay. But a logistic ship can have the same effect by having reps on something before the attack begins. If the effect these new ships have, were to be effective without targeting your allies (eg. over the anti-weapons' range, 50k or something), then there were would be a big enough difference in my opinion. How then would the ships mod decide who to protect and who not to? Only those in fleet? By standing? By corp or alliance?

I do see another problem though. A fleet of these ships could be used to make a fleet completely invincible to any fleet smaller than it.

There is a partial solution to that of course. It would be good to see the ships mod shooting projectiles out of space without collaboration ie, they randomly choose a projectile to shoot at. This would mean that the more ships you had that did this, the more likely they were to be shooting the same projectiles (ie negating some of their effect).

Which would mean the more of these dessies you had in a fleet the more likely they would be to end up shooting the same targets and wasting their effect. It would also mean the bigger the enemy fleet (ie, the more projectiles coming) the less likely statistically they would be to shoot at the same projectiles as each other. It might actually scale quite nicely. It would give small fleets more effect against big ones and big ones less effect against small ones... and so on and so forth. That is only a small fix to the problem though. I still think they would be difficult to balance in numbers.

There are a lot of concepts to be ironed out. I'm not giving my support to this thread quite yet. But neither am I dismissing it.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Valerie Tessel
Center for Advanced Studies
Gallente Federation
#8 - 2012-04-18 17:31:16 UTC
Gizznitt Malikite wrote:
Valerie Tessel wrote:
New modules:

  • Missile suppression / protection over a target
  • Turret suppression / protection over a target
  • Sensor links for fire suppression / interception

New ship / role: Destroyer that specializes in anti-ballistic, anti-missile, anti-laser, or anti-hybrid warfare.

An anti-laser module, for example, would fire reflective chaff modules in the path of incoming laser fire, with the chance to deflect fire on a targeted ship based on the distance to the line of fire. An anti-missile module would fire real defender missiles to protect a targeted vessel. In each case, some form of sensor link with the targeted ship can help increase the chance of reducing, deflecting, or intercepting incoming fire.


lol.... Anti missile, chaff shooting dessies just don't fit well into the game mechanics....

However, you could ask for EWAR dessies, that essentially do the same thing!!! Tracking Disruptors effect all turrets, and soon missile too.... So, make a TD dessie, and you suddenly have your Aegis Dessie...

That could be one way to do it, but that involves targeting each enemy and disrupting them, as opposed to covering a friendly.

It doesn't have to actually have a chaff effect, I'm just relating that to something we know in warfare today. From the scifi aspect it could be a "temporary localized attracting warp shunt" that causes incoming fire to bleed or disappear into subspace...

The other interesting thing about this would be that it would make position somewhat more important in fleet composition, as proximity to line-of-fire would factor into the effectiveness of the protection. This might mean that there would be a use for formations, though those would be really tough to make fun.

Please do help to refine the idea, or point out weaknesses. I'm not proposing that my ideas get implemented exactly as written, but rather to have CCP implement the role (true defense), make it cheap (destroyer hull), and have an impact on fleet mechanics and composition (anti-alpha, anti-blob, anti-gank). Perhaps this ought to be moved to the Features & Ideas forum.

Tactical destroyers... I'll take a dozen Gallente, please.

Tarsus Zateki
Viziam
Amarr Empire
#9 - 2012-04-18 23:31:05 UTC
There are already ships that perform the roles you've mentioned aside from the missile defense shield. The Electronic warfare hulls and their T2 variants provide the target suppression you want. A missile defense destroyer is a neat concept but would be under utilized as no one with a bit of sense uses missile ships in serious fleet PvP. There's probably a use for them in PvE, but the existing PvE content is already trivial enough as it is.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Valerie Tessel
Center for Advanced Studies
Gallente Federation
#10 - 2012-04-19 00:54:12 UTC
Tarsus Zateki wrote:
There are already ships that perform the roles you've mentioned aside from the missile defense shield. The Electronic warfare hulls and their T2 variants provide the target suppression you want. A missile defense destroyer is a neat concept but would be under utilized as no one with a bit of sense uses missile ships in serious fleet PvP. There's probably a use for them in PvE, but the existing PvE content is already trivial enough as it is.

I'm looking for something that's defensive. EWAR is not, it's offensive, which is why you'll get taken out by Concord if you jam a target before they fire on you. The kind of ship I imagine would target friendlies, and activate modules on friendlies, not on foes. EWAR frigates, oddly enough, would be a good counter to such a destroyer.

A ship of the sort I envision could literally intervene before battle, without being actually aggressive, as opposed to shoring up what's left after the initial strike.

Tactical destroyers... I'll take a dozen Gallente, please.

Valerie Tessel
Center for Advanced Studies
Gallente Federation
#11 - 2012-04-19 01:18:33 UTC  |  Edited by: Valerie Tessel
Arduemont wrote:
Okay. But a logistic ship can have the same effect by having reps on something before the attack begins.

Say a logistic ship has reps going on a friendly to the tune of one million shield points every two seconds (ridiculous, but this is merely for the sake of illustration). The friendly has 5000 EHP. An alpha strike hits the friendly for 5001 points. The friendly explodes.

In the case where the friendly is protected by this new kind of ship / module, what would have been a 5001 point strike turns into a 3500 point strike. Still a big deal, but not game-over.

Arduemont wrote:
If the effect these new ships have, were to be effective without targeting your allies (eg. over the anti-weapons' range, 50k or something), then there were would be a big enough difference in my opinion. How then would the ships mod decide who to protect and who not to? Only those in fleet? By standing? By corp or alliance?

The module protects the targeted ship it is activated on. In other words you do target a specific friendly and protect that ship.

Arduemont wrote:
I do see another problem though. A fleet of these ships could be used to make a fleet completely invincible to any fleet smaller than it.

There is a partial solution to that of course. It would be good to see the ships mod shooting projectiles out of space without collaboration ie, they randomly choose a projectile to shoot at. This would mean that the more ships you had that did this, the more likely they were to be shooting the same projectiles (ie negating some of their effect).

Which would mean the more of these dessies you had in a fleet the more likely they would be to end up shooting the same targets and wasting their effect. It would also mean the bigger the enemy fleet (ie, the more projectiles coming) the less likely statistically they would be to shoot at the same projectiles as each other. It might actually scale quite nicely. It would give small fleets more effect against big ones and big ones less effect against small ones... and so on and so forth. That is only a small fix to the problem though. I still think they would be difficult to balance in numbers

There are a lot of concepts to be ironed out. I'm not giving my support to this thread quite yet. But neither am I dismissing it.

The way I saw it, closer proximity to line of fire, or to the protected target was what would prevent "I Win" fleets. If one destroyer is protecting two ships, it will be less effective protecting one than the other. Because shot angle now matters in the equation, an enemy fleet can simply target ships they have a better position on. Also, a webbing frigate becomes deadly for the the protected ships as it can prevent the destroyer from maintaining position (until the destroyer pops it... it is a destroyer after all).

This creates some fairly new dynamics for fleet fights, I think, and has enough natural counters to prevent invincible fleets. Used well, it could prevent straight blob grinds and require better tactics. I couldn't say what effect this has on CCP's hamsters, although I'd hope the calculation would be simple enough to make it not too onerous.

Besides, in a fleet battle, destroyers should outnumber battlecruisers, battleships, and cap ships.

Tactical destroyers... I'll take a dozen Gallente, please.

Tarsus Zateki
Viziam
Amarr Empire
#12 - 2012-04-19 01:58:16 UTC
Valerie Tessel wrote:
Tarsus Zateki wrote:
There are already ships that perform the roles you've mentioned aside from the missile defense shield. The Electronic warfare hulls and their T2 variants provide the target suppression you want. A missile defense destroyer is a neat concept but would be under utilized as no one with a bit of sense uses missile ships in serious fleet PvP. There's probably a use for them in PvE, but the existing PvE content is already trivial enough as it is.

I'm looking for something that's defensive. EWAR is not, it's offensive, which is why you'll get taken out by Concord if you jam a target before they fire on you. The kind of ship I imagine would target friendlies, and activate modules on friendlies, not on foes. EWAR frigates, oddly enough, would be a good counter to such a destroyer.

A ship of the sort I envision could literally intervene before battle, without being actually aggressive, as opposed to shoring up what's left after the initial strike.


Those actually exist as well. There's remote ECCM versions of everything but target painters.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Valerie Tessel
Center for Advanced Studies
Gallente Federation
#13 - 2012-04-19 02:27:28 UTC
Tarsus Zateki wrote:
Valerie Tessel wrote:

I'm looking for something that's defensive. EWAR is not, it's offensive, which is why you'll get taken out by Concord if you jam a target before they fire on you. The kind of ship I imagine would target friendlies, and activate modules on friendlies, not on foes. EWAR frigates, oddly enough, would be a good counter to such a destroyer.

A ship of the sort I envision could literally intervene before battle, without being actually aggressive, as opposed to shoring up what's left after the initial strike.


Those actually exist as well. There's remote ECCM versions of everything but target painters.

How does ECCM reduce incoming damage on a target?

Tactical destroyers... I'll take a dozen Gallente, please.

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#14 - 2012-04-19 04:58:39 UTC
i think it could work if done right but i doubt it be possible without serious work.

Valerie Tessel
Center for Advanced Studies
Gallente Federation
#15 - 2012-04-19 22:34:52 UTC
Herping yourDerp wrote:
i think it could work if done right but i doubt it be possible without serious work.


But that's why CCP devs get paid the big bucks... They hopefully figure out ways to implement the feature without making it a massive ordeal. Hopefully.

Any additional problems with the idea itself?

Tactical destroyers... I'll take a dozen Gallente, please.

Katalci
Kismesis
#16 - 2012-04-20 00:42:39 UTC  |  Edited by: Katalci
Tarsus Zateki wrote:
no one with a bit of sense uses missile ships in serious fleet PvP

Tarsus Zateki
GoonWaffe
Goonswarm Federation
Tarsus Zateki
Viziam
Amarr Empire
#17 - 2012-04-20 00:51:46 UTC
Katalci wrote:
Tarsus Zateki wrote:
no one with a bit of sense uses missile ships in serious fleet PvP

Tarsus Zateki
GoonWaffe
Goonswarm Federation


Drake swarm is an aberration that functions solely on the fact that we can dump three full fleets Drakes into a system. Smaller fleets rarely see missiles being used as anything but secondary weapons to fill a highslot you couldn't put a real weapon in.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Valerie Tessel
Center for Advanced Studies
Gallente Federation
#18 - 2012-04-20 00:52:43 UTC
Katalci wrote:
Tarsus Zateki wrote:
no one with a bit of sense uses missile ships in serious fleet PvP

Tarsus Zateki
GoonWaffe
Goonswarm Federation

This would not just be an anti-missile platform. The idea would be to have a damage counter for each kind of damage-dealing platform, excepting drones.

Tactical destroyers... I'll take a dozen Gallente, please.

Neoimus
Aliastra
Gallente Federation
#19 - 2012-04-20 03:02:58 UTC
I like this idea for when DUST goes live. Able to defend the heavies from ground based fire would be pretty cool. Already they had an idea in Templar One when a squadron of Catalyst destroyers fire their guns to defend the Moros. Tho a new ship class would be quite neat.
Ayla Hanaya
Imperial Academy
Amarr Empire
#20 - 2012-04-21 00:48:32 UTC
Sounds like a solid idea, but it does need polish... As far as Anti-Missile defense, Defender missiles work nicely for stopping incoming missile damage, but what you're proposing would require major reworks, new modules, new ships, and balancing for other ships to provide them a viable countermeasure to a whole fleet of these ships. Not gonna thumbs up this one yet, but i'll follow this idea.
123Next pageLast page