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Player Features and Ideas Discussion

 
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Black Ops new Role

First post
Author
LT Alter
Ryba.
White Squall.
#1 - 2012-04-20 06:22:44 UTC  |  Edited by: LT Alter
The Black Ops new Role could follow more under the definition of Black Ops or "Black Operations". A generalization of the meaning of Black Operations, is to accomplish a goal and then deny it ever actually happened. This would give a back bone to the idea of local chat cloaking and other roles of such. Even things such as Killmail hiding could be involved, as Black Operations usually entails covering your trail

Much of this would not be too overpowered as for a Black Ops ship to enter a system without using a stargate another entity must enter the system to drop him a Cov Ops Cyno for him to enter the system. The module employed for the task of cloaking you from local and visual surveillance may come with some penalties, some ideas I had included a base -90% Warp speed bonus that could have a skill boosting it to a less annoying -75% at level 5 (From the base 3.00 au/s the resulting speeds would be 0.30 au/s and 0.75 au/s, the skill would probably be a -5% boost after level 2)

Other restrictions could be inertia and speed reductions, possibly a large fitting requirement, and definitely a fuel use. Fuel should use a lot of cargo space and come at a large consumption rate, rendering any Black Operation short and sweet. I think that even so, the use of a Black Ops should be complete in it's stealth, with one of either the Ability to jump mid cycle with its 'super cloak' (I was thinking of calling it "Black Ops Cloaking Device" or have no time lag to activate it after jumping.

Also, I feel there should be a way for a suspecting alliance to discover if they are being watched. Also, based off the anticloak idea thread, POS module could be employed for the role, a disrupting pulse would render any Black Ops Cloak in the system useless for a short amount of time. Although, this module also renders Black Ops unable to jump out of the system and depending on the cycle of his useless cloaking system all of his constrictions still apply leaving his inertia, speed, and warp speed inadequate for evading interception and destruction. Even so, an enemy fleet still has to probe down the slow, powerless Black Ops battleship before their opening closes and the POS module goes in to a long cool down. I think this POS module should use a large amount of fuel and have a fairly long cool down to stop alliances from randomly pulsing it when they feel like it. Of course it should require sovereignty and be a 1 per system module

In my own personal opinion this should only be useable in Null Sec to further restrict use and so it can be countered effectively. Another restriction would be fitting a normal cyno generator on the ship to prevent a completely unexpected hot drop, although I think a cov ops cyno generator would be fine, but you would need to drop cloak to do it.

Thanks for reading

Edit : Nikk Narrel's comment of a fleet cloaking device gave me an idea. A Black Ops could employ the role of and Area of Effect cloaking device for fleet members, several restrictions would apply. To activate the AoE cloak no neutrals may be within a certain range of the Black Ops and the Black Ops is rendered immobile while the cloak is active. The main use for this would be to hide a small fleet from D-Scan, but because of the large disruption in light a small anomaly can be probed down to bring a curious eye a few dozen kilometers of the fleet. The large cloak would also be partially visible as a disruption of light, as if you were looking through warped glass allowing the group to be uncloaked once the neutral gets close enough.
ISD Grossvogel
ISD Community Communications Liaisons
ISD Alliance
#2 - 2012-04-20 10:13:38 UTC
Thread moved from Ships & Modules.

ISD Grossvogel (ISD Гроссфогель) Captain, Community Communication Liaisons (CCL) Волонтёр группы по взаимодействию с игроками Interstellar Services Department

LT Alter
Ryba.
White Squall.
#3 - 2012-04-20 14:01:02 UTC
Thanks for the move, I'm not very good at putting my posts in the right spots.
Nikk Narrel
Moonlit Bonsai
#4 - 2012-04-20 14:31:10 UTC
LT Alter wrote:
The Black Ops new Role could follow more under the definition of Black Ops or "Black Operations". A generalization of the meaning of Black Operations, is to accomplish a goal and then deny it ever actually happened. This would give a back bone to the idea of local chat cloaking and other roles of such. Even things such as Killmail hiding could be involved, as Black Operations usually entails covering your trail

How about just one effect new to BO ships:

The BO ship, and any covert cloak using ship it is in fleet with, do NOT ever show up in local.

(The moment the BO ship lands in system, all described ships simply poof out of local, exactly as if they had just left the system.)

Give sneaky fleets a reason to bring the cloak bus on field trips.
manrickty Okanata
Perkone
Caldari State
#5 - 2012-04-20 16:17:45 UTC
I like this idea, currently Black Ops battleships are hardly used. As said at fanfest, there are more titan pilots than Black Ops pilots. I think it would be balanced to reduce the warp speed, and increase time to align, plus the fact that it's on a time constraint with it's fuel or it risk's discovery. The Black Ops jump range forces it to use more fuel to get there and have less fuel to stay longer. It sounds good to me.
LT Alter
Ryba.
White Squall.
#6 - 2012-04-20 16:23:07 UTC  |  Edited by: LT Alter
Nikk Narrel wrote:
LT Alter wrote:
The Black Ops new Role could follow more under the definition of Black Ops or "Black Operations". A generalization of the meaning of Black Operations, is to accomplish a goal and then deny it ever actually happened. This would give a back bone to the idea of local chat cloaking and other roles of such. Even things such as Killmail hiding could be involved, as Black Operations usually entails covering your trail

How about just one effect new to BO ships:

The BO ship, and any covert cloak using ship it is in fleet with, do NOT ever show up in local.

(The moment the BO ship lands in system, all described ships simply poof out of local, exactly as if they had just left the system.)

Give sneaky fleets a reason to bring the cloak bus on field trips.


I think this would be too overpowered, giving dozens upon dozens of combat capable ships the ability to hide from local. Where as a few hardly combat able ships that can't drop in a large surprise support fleet in would only be able to float around for a few hours max and uncloak to kill something small and possibly hide any evidence that it happened would be much more balanced.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#7 - 2012-04-20 17:06:02 UTC
I don't like the idea of cutting the effective range that black ops have now. As it is, to make round trips is a pain unless you are really close to your target or unless you have a few blockaid runner alts following with extra fuel. However, I am all for more stealth in the ops. Black ops should be a stealth platform not just an expensive tanking sniper no one wants to use for the cost vs performance. I'd be happier if the black ops, being the only ship in an ops fleet without one, could simply use a covert cloak.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Nikk Narrel
Moonlit Bonsai
#8 - 2012-04-20 17:08:27 UTC
LT Alter wrote:
Nikk Narrel wrote:
LT Alter wrote:
The Black Ops new Role could follow more under the definition of Black Ops or "Black Operations". A generalization of the meaning of Black Operations, is to accomplish a goal and then deny it ever actually happened. This would give a back bone to the idea of local chat cloaking and other roles of such. Even things such as Killmail hiding could be involved, as Black Operations usually entails covering your trail

How about just one effect new to BO ships:

The BO ship, and any covert cloak using ship it is in fleet with, do NOT ever show up in local.

(The moment the BO ship lands in system, all described ships simply poof out of local, exactly as if they had just left the system.)

Give sneaky fleets a reason to bring the cloak bus on field trips.


I think this would be too overpowered, giving dozens upon dozens of combat capable ships the ability to hide from local. Where as a few hardly combat able ships that can't drop in a large surprise support fleet in would only be able to float around for a few hours max and uncloak to kill something small and possibly hide any evidence that it happened would be much more balanced.

Not sure we are on the same page.

I am talking about the current BO ship with ONLY that detail changed, no fuel consumption for running a cloak or anything, and the ships it hides are the same class of ships it is able to to cyno bridge for. (They equip full covops cloaks, warp cloaked, etc)

I don't think cloaking needs more price tags, and the current BO ship really is a one trick pony, which pilots use exclusively for that bridge. The ship is too costly to risk otherwise.

This would justify the risk of keeping it in the field where it might be found, (admittedly improbable unless a mistake is made).
Nikk Narrel
Moonlit Bonsai
#9 - 2012-04-20 17:17:25 UTC
LT Alter wrote:
Edit : Nikk Narrel's comment of a fleet cloaking device gave me an idea. A Black Ops could employ the role of and Area of Effect cloaking device for fleet members, several restrictions would apply. To activate the AoE cloak no neutrals may be within a certain range of the Black Ops and the Black Ops is rendered immobile while the cloak is active. The main use for this would be to hide a small fleet from D-Scan, but because of the large disruption in light a small anomaly can be probed down to bring a curious eye a few dozen kilometers of the fleet. The large cloak would also be partially visible as a disruption of light, as if you were looking through warped glass allowing the group to be uncloaked once the neutral gets close enough.

I actually did a thread on this a while back, here is the main essence

The older thread wrote:
We all know the one trick ponies that black ops have become. Covert jump bridge, too impractical to do anything else

What if they also had a secondary function, that of concealment

As a reference, I point out the heavy interdictor. With it's bubble of warp disruption, it is a mobile lockdown unit. Consider the range, as modified by skills, etc

What if the Black Ops had a similar bubble generator. Instead of warp disruption, it would be a cloaking bubble, where any ship in the field had the effects of a cloak on it

Limits would be similar to a POS bubble, weapons would not function, etc.
Additional limitation would require that the ships be in fleet with the Black Ops, to confirm agreement and permission to be cloaked
(You are losing access to weapons and all functions the same as any other cloaked vessel when this field is active on you)
LT Alter
Ryba.
White Squall.
#10 - 2012-04-20 18:12:23 UTC
Barbara Nichole wrote:
I don't like the idea of cutting the effective range that black ops have now. As it is, to make round trips is a pain unless you are really close to your target or unless you have a few blockaid runner alts following with extra fuel. However, I am all for more stealth in the ops. Black ops should be a stealth platform not just an expensive tanking sniper no one wants to use for the cost vs performance. I'd be happier if the black ops, being the only ship in an ops fleet without one, could simply use a covert cloak.


I never said to cut the range further, it's already very limited.
LT Alter
Ryba.
White Squall.
#11 - 2012-04-20 18:16:24 UTC
Nikk Narrel wrote:

Not sure we are on the same page.

I am talking about the current BO ship with ONLY that detail changed, no fuel consumption for running a cloak or anything, and the ships it hides are the same class of ships it is able to to cyno bridge for. (They equip full covops cloaks, warp cloaked, etc)

I don't think cloaking needs more price tags, and the current BO ship really is a one trick pony, which pilots use exclusively for that bridge. The ship is too costly to risk otherwise.

This would justify the risk of keeping it in the field where it might be found, (admittedly improbable unless a mistake is made).


We are on the same page, I'm comparing my idea to yours. In the world of a Black Ops fleet of dozens of combat able ships hidden entirely would be to much, the one or few combat impaired Black Ops ships wouldn't be especially since it would prevent them from fitting a normal cyno generator.
LT Alter
Ryba.
White Squall.
#12 - 2012-04-20 23:14:25 UTC
Bumping up the post :P
LT Alter
Ryba.
White Squall.
#13 - 2012-04-21 01:07:06 UTC
...
Ganthrithor
School of Applied Knowledge
Caldari State
#14 - 2012-04-21 03:55:43 UTC
Hey look, more bad cloaking-related ideas.

Super-expensive, pre-gimped ship that warps and aligns like a capital whose primary function is to covert cyno into places so carebears in Drakefleets can decloak it with a POS and blow it up? All so you can take your name off a killmail? No thanks.

What are you even thinking?
Ganthrithor
School of Applied Knowledge
Caldari State
#15 - 2012-04-21 03:56:31 UTC
Also you're dumb, Blops BS are not "one trick ponies only used for their bridge."
LT Alter
Ryba.
White Squall.
#16 - 2012-04-21 05:18:51 UTC
Ganthrithor wrote:
Hey look, more bad cloaking-related ideas.

Super-expensive, pre-gimped ship that warps and aligns like a capital whose primary function is to covert cyno into places so carebears in Drakefleets can decloak it with a POS and blow it up? All so you can take your name off a killmail? No thanks.

What are you even thinking?


It's surveillance, reconnaissance, and assassination. The whole idea is based of the name "Black Ops". The POS module is an expensive, very delayed use option that is meant to be used when suspecting a Black Ops. Warping and aligning like a capital reduces how much you can do among the aforementioned uses. I'm not even sure what I think of the idea of killmail hiding, it's an idea that some one else may like or dislike.

I like the use the words maybe and could a lot, it's all a discussion and I'm not here to say "This should be this because of this and this has to be this way because I say so", so please respond in kind and back up your statements to make this all a constructive thread.

Thanks.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#17 - 2012-04-22 01:15:46 UTC  |  Edited by: Katrina Oniseki
I would only be okay with an AoE cloaking device if the ship using it (like your BlackOps) is mostly immobile like a Heavy Interdictor, carries a massive sig radius on par with 100MN MWD, and is not also cloaked. A visual effect showing there is an active cloaking field would help too.

Sig penalty makes it easy to scan down the ship if you're trying to use it to hide a gang at a safespot, and the lack of cloak for the Black Ops in use makes it an obvious trap and sitting duck for gate-camps. Doubly so if you can see there is an active cloak field.

Why shouldn't it be cloaked, and why should it be obvious there's a cloaking field active? Because the tradeoff for having an entire combat gang cloaked without gimping their combat effectiveness should be a reduction in the ambush effectiveness. If you don't want anyone to know you're even there at the gate, use regular cloaks and take the combat hit. If you want to keep your combat effectiveness, then you must make it obvious that you're there.

From the perspective of a victim, they would see the Widow and the active cloaking field, but would have no idea if it's a couple BC and a ceptor behind it, or a massive hellcats fleet. All they see is the Widow sitting there hiding a whole lot of something.

Heck, it might even be a good idea for a Black Ops to bluff using the field. Put up the field and hope the neutral doesn't call you on your bluff and figure out you're actually alone.

Katrina Oniseki

LT Alter
Ryba.
White Squall.
#18 - 2012-04-22 03:06:41 UTC
I honestly like the sound of that, even so the Black Ops would need more ehp than it has now. Not double, but more like 1.75x as much as it has now. Also it wouldn't be rep able with the field active obviously. Not a bad idea at all, I am a good bluffer :P
Ioci
Bad Girl Posse
#19 - 2012-04-22 05:52:38 UTC
I had 2 Redeemer class for years. They got sold around a month ago. I didn't want to but denial is a dangerous thing in EVE.

R.I.P. Vile Rat