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So blueprints channel in game was telling that invention is not profitable....

Author
BornToDieAnotherDay
Tarazed Technology
#41 - 2011-09-27 10:30:05 UTC
Well ****, my well constructed reply just deletes itself.

Summary:
1) If you're going to separate the 'invention' from the 'production' then please don't waste your time arguing. You can have it, it's not even worth it. Just FYI though, there's no market for buying T2 BPCs (hence why you cant profit from just selling them), so you can't run a serious 'production' line without 'inventing' yourself, so why bother even separating?

2) The majority of T2 items, with the exception of those with incredibly low sales volume, are profitable. Please try not to make such far reaching statements without providing an example of an item, with a decent volume move, that's unprofitable.

If you're going to argue that it's not profitable because 'inventing' alone (ie without producing) isn't profitable please don't bother, I'm not going too.
Trush
Liberation By Annihilation
#42 - 2011-09-27 10:48:09 UTC
Quote:
1) If you're going to separate the 'invention' from the 'production' then please don't waste your time arguing. You can have it, it's not even worth it. Just FYI though, there's no market for buying T2 BPCs (hence why you cant profit from just selling them), so you can't run a serious 'production' line without 'inventing' yourself, so why bother even separating?

2) The majority of T2 items, with the exception of those with incredibly low sales volume, are profitable. Please try not to make such far reaching statements without providing an example of an item, with a decent volume move, that's unprofitable.


1) Thank you! To many people in this thread have either been too unfamiliar with the mechanics of the t2 module scheme or too anxious to put a fine-toothed combs to use. +1

2 )I have to somewhat disagree w/ you on this one. Incredibly low volume sell items are just a different way of storing potential. I recently (within the last month or two) had a good lot of Small Hull Repairer II's and Small Shield Transporter II's sell for a killing stretched over a great deal of time.
BornToDieAnotherDay
Tarazed Technology
#43 - 2011-09-27 11:38:41 UTC
Trush wrote:

2 )I have to somewhat disagree w/ you on this one. Incredibly low volume sell items are just a different way of storing potential. I recently (within the last month or two) had a good lot of Small Hull Repairer II's and Small Shield Transporter II's sell for a killing stretched over a great deal of time.


I've never really looked into small volume items, I mainly just said that to make it harder to find unprofitable items =P. Job well done though, and cheers for the support.
Cyniac
Federal Navy Academy
Gallente Federation
#44 - 2011-09-27 14:38:45 UTC
BornToDieAnotherDay wrote:
1) If you're going to separate the 'invention' from the 'production' then please don't waste your time arguing. You can have it, it's not even worth it. Just FYI though, there's no market for buying T2 BPCs (hence why you cant profit from just selling them), so you can't run a serious 'production' line without 'inventing' yourself, so why bother even separating


Given that the original question was directed to the blueprints channel where the whole point is to buy and sell blueprints - the original question referred to the viability of inventing T2 BPCs and selling them. Once you know the system it's true that its generally obvious that this not really relevant in the way the T2 economy works, but for a new player exploring avenues of revenue - the question was a relevant one and I am glad you agree with my assessment that in such a case invention is generally not profitable.


BornToDieAnotherDay wrote:
The majority of T2 items, with the exception of those with incredibly low sales volume, are profitable. Please try not to make such far reaching statements without providing an example of an item, with a decent volume move, that's unprofitable.


I merely made the basic comment I make to all manufacturers - check profits before you start because not all products are profitable.

In the T2 area the biggest pitfalls lie with the invention and production of T2 cruiser hulls and above - you have a 50/50 chance of losing money on those. So checking the figures before starting is never a bad idea. You would be amazed at how many budding industrialists dream of building big ships.


BornToDieAnotherDay
Tarazed Technology
#45 - 2011-09-27 21:17:48 UTC
Denidil wrote:
.... is this accurate?

i was linked this calculator that shows component prices, etc and it was saying more things the invention+build is unprofitable, but some of it's prices were grotesquely wrong when compared to eve-central (despite this tool claiming it came off eve central).


so.. is it worth while to do invention?
what about invention then building with those BPCs?


or are there just too many of those damn impossible to acquire T2 BPOs in game?


Emphasis mine.

Also, a new player exploring -invention- as an avenue of revenue? The skills to manufacture the items are generally the same, with the exception of needing PE V..

And I appreciate that you're saying do the maths, however as I've been trying to say to you, almost every T2 item that moves in decent quantities is profitable. This includes your example of T2 cruiser hulls. If you're invention rate manages to stay around where it should do, you will always profit, and in fact having recently crunched the numbers on a few T2 cruisers, as long as you maintain approx. 15% success rate or higher (you should have around 29%), you will profit.

So finally, unless you're just outright lying to stop people getting into invention, please run the numbers before trying to say something isn't profitable.

Breaker77
Reclamation Industries
#46 - 2011-09-27 23:15:18 UTC
pussnheels wrote:

2 takes some time to grind missiosn to acces r&d agents with theright datacores you need
costs: nothing you even get rewarded for it end the end result free datacores more than you will use




Are you stupid?

I could easily run 300+ invention jobs per day. Thats thousands of datacores per week! Even with the best research agents and research project management 5 (6 agents) you would come nowhere close to generating enough datacores in a month to run 1 day of invention jobs!

Now I had done this on all 9 characters, I might have came close to getting half the needed datacores.

Trush
Liberation By Annihilation
#47 - 2011-09-28 01:43:02 UTC
I wouldn't be so quick to call people stupid when you yourself may not realize the irrelevant nature of your hypothetical invention spree.
pussnheels
Viziam
#48 - 2011-09-28 05:37:05 UTC
Breaker77 wrote:
pussnheels wrote:

2 takes some time to grind missiosn to acces r&d agents with theright datacores you need
costs: nothing you even get rewarded for it end the end result free datacores more than you will use




Are you stupid?

I could easily run 300+ invention jobs per day. Thats thousands of datacores per week! Even with the best research agents and research project management 5 (6 agents) you would come nowhere close to generating enough datacores in a month to run 1 day of invention jobs!

Now I had done this on all 9 characters, I might have came close to getting half the needed datacores.



So you are one of those people who made my trader account VERY VERY rich
And who says i am doing 100 s of jobs each week i am not
invention isn't the only option for a industrial carreer ,i actually started on invention because it was something new and a next step in my eve carreer
BTW before you wonder ...i have 4 accounts and this isn't my industrial character

Anyway the datacores i buy from my R&d agents are more than enough to cover all my inventions and guess what i don't have to pay over the top prices for them

Next time think before you call someone stupid

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Cyniac
Federal Navy Academy
Gallente Federation
#49 - 2011-09-28 06:47:52 UTC  |  Edited by: Cyniac
BornToDieAnotherDay wrote:
So finally, unless you're just outright lying to stop people getting into invention, please run the numbers before trying to say something isn't profitable.



Lets try the Hulk - we all agree that it's a reasonably high volume I hope.


At current Jita Prices


Invention per try:

8 Datacore Gallentean Starship Engineering @ 80,000 - cost: 640,000
8 Datacore Mechanical Engineering @ 250,000 - cost: 2,000,000

Cost per try - 2,640,000

With perfect skills - success chance 25.2%

Average cost per successful invention chance: 10,476,190


Production:

88 Construction Blocks @ 7,199 - cost: 633,512
1 Covetor @ 16,497,000
3500 Crystalline Carbonide Armor Plate @ 7,481 - cost: 26,183,500
53 Fusion Reactor Unit @ 28.680 - cost: 1,520,040
70 Ion Thruster @ 12,500 - cost: 875,000
263 Magnetometric Sensor Cluster @ 15,480 - cost: 4,071,240
126 Morphite @ 3,488 - cost: 439,488
700 Oscillator Capacitor Unit @ 41,984 - cost: 29,388,800
3500 Photon Microprocessors @ 31,579 - cost: 110,526,500
263 Pulse Shield Emitter @ 14,400 - cost: 3,787,200
10 R.A.M. Starship Tech @ 49,500 - cost: 495,000


Total Production Cost: 194,417,280


Grand Total: 204,884,470 ISK

Hulk Sell price: 194,482,000 ISK

Net loss - 10,402,470 ISK

And that is assuming the covetor BPC is free (which it isn't) and that you don't have any market taxes to pay (which you will).


I know that this can in some ways be mitigated by using decryptors but nevertheless it really is worth doing the math because often you come up with a loss.
Cyniac
Federal Navy Academy
Gallente Federation
#50 - 2011-09-28 07:10:40 UTC  |  Edited by: Cyniac
(needed to make a second post to avoid the forum eating it)

Oh and finally:

BornToDieAnotherDay wrote:
Denidil wrote:

so.. is it worth while to do invention?
what about invention then building with those BPCs?


Emphasis mine.


I note that even someone completely new to industry notes that there is a difference between invention vs invention followed by production. I'm glad your emphasis stresses the fact and if you look at my initial response to the thread - you will see we fundamentally agree.
pussnheels
Viziam
#51 - 2011-09-28 08:12:50 UTC
Really sometimes i think some of you can't see past your spreadsheet, you do your numbers and thats it and you think you are right because it says so in black and white on your spreadsheet, well you are wrong

Is invention profitable , selling the invented bpcs i don't know i don't see the point of it

Invention and producing the t2 items yes it is if you look past youer spreadsheet yes
Stop looking at those numbers on your spreadsheet and try looking where you can cut costs

by example that hulk production cost posted here earlier

2 items i know for sure
RAM starship tech ... the bpo is actually cheaper than what you pay for your RAM
Construction blocks that number is less than a day sproduction from a average pi set up
and there are more on that example i could easily cut 20 mil from the production costs

With some time invested in setting up your t2 production you can make a good profit no matter what people say
Being in a good corp with people who you can trust and who can co operate will make this all so much easier

And for those who keep uying all the componnts and the datacore keep doing it you making us rich

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

BornToDieAnotherDay
Tarazed Technology
#52 - 2011-09-28 08:56:26 UTC
Cyniac wrote:


I know that this can in some ways be mitigated by using decryptors but nevertheless it really is worth doing the math because often you come up with a loss.


It would appear you did find a decent example, well done, but I still stick by my original point, the majority of items are profitable through T2 invention, although unless there are a large number of dumb people in invention in EVE, which I struggle to believe, people have found a way to profit from Hulks.

Also I have never denied that Maths isn't important, in fact I am a strong advocate of checking everything.


pussnheels wrote:

With some time invested


I know what you are. You're one of those people that works their butts off to drag out every last penny of profit from that one item. And you know what, that's fine, each to their own, but what you fail to comprehend is this little part I quoted here, time. It's an old saying that says 'time is money' and it is a huge factor when it comes to inventing, manufacturing and trading.

I have my own rule that I call the 20/80 rule (I think I heard it somewhere, not sure). For 20% of the effort, I can get approx. 80% of the theoretical maximum return, the last 20% of that return takes 80% of the effort. All that time and effort grinding your alts for datacores and hauling crappy PI products around the place, I spend doing things I enjoy. If you enjoy it, then all the more respect to you, hardly a comparison.

Finally, please don't act like you're 'beating' those that buy datacores. I'd rather shoot myself in the foot than grind enough missions to get enough alts to get enough datacores. I pity people that spend that much time for a few mil a week.
Shayla Sh'inlux
Aliastra
Gallente Federation
#53 - 2011-09-28 09:15:49 UTC
pussnheels wrote:
MINERALS I MINE ARE FREE


Stuff is worth what you can sell it for. Not some arbitrary value you personally think it's worth.



Denidil
Cascades Mountain Operatives
#54 - 2011-09-28 14:48:07 UTC
thanks for all the input guys.. hard to respond to everything

a) "minerals are free", absolutely not. minerals are worth their market value, whether or not you mined them yourself. (which i do... very good skilled hulk pilot)
b) get your own research pos - done. i have a pos in 0.5 amarr space [the ass end no less] in an outpostless system. can you say nom nom nom on roids while i research? :P
c) "t2 invention is not profitable, but T2 invention+production is" - yeah.. that is semantics but i bet you the person in game chat was pullin that
d) PI to pay for POS - absolutely, i have all three chars on that account making various POS fuels. the surplus of PI fuels will pay for my ice fuels (it's a caldari tower in amarrian space.. so the ice in system is not the right type)


question about various types of R.A.M - when it says "54% damage per run", does that mean if i do just one run i'll have a RAM with only 46% health left, and i cannot use it until i do a job that does less damage per run than that. or will it grab two the next run and do the remaining 46% damage to the one, then 8% damage to the next?

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Shayla Sh'inlux
Aliastra
Gallente Federation
#55 - 2011-09-28 16:54:43 UTC
The second.
Breaker77
Reclamation Industries
#56 - 2011-09-28 23:49:50 UTC
pussnheels wrote:

Anyway the datacores i buy from my R&d agents are more than enough to cover all my inventions and guess what i don't have to pay over the top prices for them


For your invention needs, perhaps.

However for someone running 300 jobs a day which require 1200 datacores (2 of each type per job which is 300 * 2 *2), and the best datacore agents and Level 5 skills giving just under 2 per day! you would need 600 agents (well more since most of them will be considerably less than that. At 600 agents, at 6 agents per character or 18 per account. You would need 33.3 accounts (again more since most will be considerably less than the maximum).

Also your idiotic thinking that you don't have to pay over the top prices for them is wrong. You still have to factor in the costs of the datacores at market price since on some items it would be better to sell the datacores for more profit than to invent and build the items.

It's called opportunity cost, but then again someone as stupid as you probably can not understand that.


Tarryn Nightstorm
Hellstar Towing and Recovery
#57 - 2011-09-29 04:01:25 UTC
I'll answer the OP using my own (different char)--fairly profitable, but somewhat limited in volume to-date--T2 invention/manufacturing experience:

1) Research, research, research. Then more research, and just before you invent and build, research again. My TI-84+ graphic calculator has proven itself as my bestie in this. No, I'm not going to tell you what or where, you can do this easily if you're not brain-dead.

2) In general, don't bother trying to sell T II BPCs for more "mainstream" ships/mods: The market is absolutely glutted with those ATM, and if you get consistent good results, then you can make more money building the stuff. Again, get out the calculator and scratchpad (Excel? Never heard of itCool)

3) To re-affirm/paraphrase what someone said above, location does matter. Scorch M and L lenses probably won't do too well in Hek, but I'd imagine they'd do much better in the Amarr/Penigram area, just as likewise Large Armour Repair Unit II's won't do as well in Ichoriya or Motsu as Large Shield Booster IIs and Invuln IIs.

Get used to staring at the "Market History" graph window, too.

At some point, you will want/need a small research/copying POS, as that is what will ensure you can keep a good turnover of input (BPs to be researched/copied/invented) to get any real volume of output, because the research and copy-slots--and to a small degree, invention slots, depending on where you are--are the bottleneck on your volume of output, otherwise, when you factor in the time it takes to build the stuff.

That's where I'm coming up to now, to "get serious:" IE, to POS or not to POS? And, once POS'ed up, do you need/want the veritable "army of alts?"

(In other words, how much of a "job" do you want your EVE to turn into? Because from what I've seen it's verrrrrrrrrry easy to fall a long, long way into the Abyss of "EVE as job" before you know itUgh)

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

pussnheels
Viziam
#58 - 2011-09-29 05:16:11 UTC
Breaker77 wrote:
[quote=pussnheels]

It's called opportunity cost, but then again someone as stupid as you probably can not understand that.




Before you call someone stupid
It is idiots like you that pay for my 4 plexes and much more each month

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

BornToDieAnotherDay
Tarazed Technology
#59 - 2011-09-29 08:31:32 UTC
pussnheels wrote:


Before you call someone stupid
It is idiots like you that are rich enough to pay for my 4 plexes and still make more money than me with less effort each month


FYP.
Denidil
Cascades Mountain Operatives
#60 - 2011-09-29 16:27:17 UTC
just for the record here is my setup

3 chars on one account,

11 planets running PI POS fuels (definite surplus)
2 chars on that account can do research (PE, ME, copying)
1 char on that account is my invention/manufacturer/miner

small caldari control tower with an adv lab, lab, hangar, ship maint (no outpost in system, and i mine.. i'd rather pay the extra to have my ships in an array than floating inside the shield)

enough cpu/pg left for me to pick up another lab or adv lab as i need. (which i probably will.. my main researcher has some ME running outside the pos labs when i setup the POS, and the research assistant is about to start training more research slots)

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.