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CYNO REGULATIONS - Serious Questions & Discussion

Author
Thor Kerrigan
Guardians of Asceticism
#1 - 2012-04-19 19:27:51 UTC  |  Edited by: Thor Kerrigan
Why are cynos allowed within docking range?
Why are cyno jumps more precise than stargates?

For one, the "sphere of arrival" should be similar - if not greater - to a stargate. With that in mind, cynos should not be allowed within at least 15 km from any celestial object such as stations, stargates or POS bubbles (...wait). Why are we risking the lives of all those station dwellers? The last thing I want when enjoying CONCORD advertisements on WiS TV is Jimbo001's Titan jumping onto/into my sorry ass. boom.

If you disagree, please provide another argument than something along the lines of "I don't want EVE to become harder", thanks. There is currently no challenge when travelling using cynos - I doubt anyone complains about the cyno kessy ganks.

If you agree, I'd like to hear how you think this should be implemented and what other restrictions/changes could follow.
hermot
The No One Cares Corp
#2 - 2012-04-19 19:28:52 UTC
low sec pirate angry?

masternerdguy
Doomheim
#3 - 2012-04-19 19:31:01 UTC
hermot wrote:
low sec pirate angry?



He obviously hasn't discovered you can get free kills by popping cyno frigs on stations with something as small as a destroyer and STILL get out before the station guns pwn you.

Things are only impossible until they are not.

hermot
The No One Cares Corp
#4 - 2012-04-19 19:33:18 UTC
masternerdguy wrote:
hermot wrote:
low sec pirate angry?



He obviously hasn't discovered you can get free kills by popping cyno frigs on stations with something as small as a destroyer and STILL get out before the station guns pwn you.


Nothing screams pro pvp like shooting a cyno alt. /sarcasm
Thor Kerrigan
Guardians of Asceticism
#5 - 2012-04-19 19:33:51 UTC
hermot wrote:
low sec pirate angry?



The answer to this question is quite irrelevant to the discussion. Lol
Markus Reese
Deep Core Mining Inc.
Caldari State
#6 - 2012-04-19 19:35:08 UTC
gates are catapaulting themselves across galaxies, ships with varying masses and the like. A cyno jump drive is precise. Also, cannot be right on station with a cyno, need to be 5km away or enjoy playing pinball

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Thor Kerrigan
Guardians of Asceticism
#7 - 2012-04-19 19:36:58 UTC
hermot wrote:
masternerdguy wrote:
hermot wrote:
low sec pirate angry?



He obviously hasn't discovered you can get free kills by popping cyno frigs on stations with something as small as a destroyer and STILL get out before the station guns pwn you.


Nothing screams pro pvp like shooting a cyno alt. /sarcasm


Considering how easy it is to destroy/pod a logged off cyno, the danger remains the same if the ship was 15 km away from the station. (you can't dock either after getting exploded due to session change ;..;)

We are discussion the vulnerability of the true prize here a.k.a. the capital ships, please continue.
Ghoest
#8 - 2012-04-19 19:37:37 UTC
cyno freight ruined EVE

Wherever You Went - Here You Are

masternerdguy
Doomheim
#9 - 2012-04-19 19:38:43 UTC
Ghoest wrote:
cyno freight ruined EVE



This.

Things are only impossible until they are not.

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#10 - 2012-04-19 19:39:38 UTC
masternerdguy wrote:
Ghoest wrote:
cyno freight ruined EVE



This.

first true statment by master nerd troll
Mara Villoso
Long Jump.
#11 - 2012-04-19 19:42:48 UTC
You have provided the answer yourself: a stargate is a giant cyno beacon, therefore its "cyno sphere" (arrival point) is much larger than the ship fitted version, which is very small. From an immersion perspective (and game design), there is also the issue of high volume traffic paths have to account for many, many ships jumping through at once, so that gate is larger to provide extra landing places. Finally, you should already know that you're not at risk of someone crashing through your quarters; ships bounce off stations. Anyone familiar with jumping should know that if you end up inside something else, you're simply pushed out. Fear not station based couch potato, you're in no danger.

Strangely, your post doesn't actually make a case for your desired outcome. Why, exactly, should it be changed? Oh and (to use your ridiculous constraints), make your case without resorting to "EVE is too easy."
Thor Kerrigan
Guardians of Asceticism
#12 - 2012-04-19 19:44:57 UTC
Markus Reese wrote:
gates are catapaulting themselves across galaxies, ships with varying masses and the like. A cyno jump drive is precise. Also, cannot be right on station with a cyno, need to be 5km away or enjoy playing pinball


you can be "at 0" (within dock range) even though you are physically 20ish km away from the bumping zone. C'mon you can do better than that...
Tobiaz
Spacerats
#13 - 2012-04-19 19:47:02 UTC
hermot wrote:
masternerdguy wrote:
hermot wrote:
low sec pirate angry?



He obviously hasn't discovered you can get free kills by popping cyno frigs on stations with something as small as a destroyer and STILL get out before the station guns pwn you.


Nothing screams pro pvp like shooting a cyno alt. /sarcasm


'pro pvp' Roll

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

KrakizBad
Section 8.
#14 - 2012-04-19 19:47:22 UTC
Mara Villoso wrote:
Strangely, your post doesn't actually make a case for your desired outcome. Why, exactly, should it be changed? Oh and (to use your ridiculous constraints), make your case without resorting to "EVE is too easy."

QFT. Why should it be changed?
Rath Kelbore
Caldari Provisions
Caldari State
#15 - 2012-04-19 19:49:01 UTC
masternerdguy wrote:
hermot wrote:
low sec pirate angry?



He obviously hasn't discovered you can get free kills by popping cyno frigs on stations with something as small as a destroyer and STILL get out before the station guns pwn you.



Now we know what masternerdguy is talking about when he posts about "PVP" Roll

@ OP I am leaning towards agreeing with you. I would like to see something done with the jump drive mechanic. Being able to jump ships right from station to station (something I do all the time) does seem kind of broken. Moving large amounts of goods via JF and/or capital ships designed for unmatched fleet support around should be more difficult IMO.

Unfortunately I don't have any well thought out suggestions so w/e.

I plan on living forever.......so far, so good.

masternerdguy
Doomheim
#16 - 2012-04-19 19:51:38 UTC
Rath Kelbore wrote:
Now we know what masternerdguy is talking about when he posts about "PVP" Roll


Yet another person who won't look at my actual killboard Pirate

Things are only impossible until they are not.

Varesk
Aliastra
Gallente Federation
#17 - 2012-04-19 19:57:23 UTC
Thor Kerrigan wrote:


you can be "at 0" (within dock range) even though you are physically 20ish km away from the bumping zone. C'mon you can do better than that...



I think you answered your own question.

Thor Kerrigan
Guardians of Asceticism
#18 - 2012-04-19 20:04:06 UTC
Varesk wrote:
Thor Kerrigan wrote:


you can be "at 0" (within dock range) even though you are physically 20ish km away from the bumping zone. C'mon you can do better than that...



I think you answered your own question.



So you agree moving ships through a cyno chain poses very little risk? This is why It should be changed. Seems to me this system is as broken as the dramiel back in the day when only the pilot's mistake would put it at risk.

As long as you know what you are doing, you are never risking your ship. When was the last time you heard about a JF kill that was NOT due to the pilot's silly mistake?
Thor Kerrigan
Guardians of Asceticism
#19 - 2012-04-19 20:12:17 UTC
Mara Villoso wrote:

describing current cyno mechanics
make your case without resorting to "EVE is too easy."


simple: "uninteresting".
Gogela
Epic Ganking Time
CODE.
#20 - 2012-04-19 20:24:46 UTC  |  Edited by: Gogela
Herping yourDerp wrote:
masternerdguy wrote:
Ghoest wrote:
cyno freight ruined EVE



This.

first true statment by master nerd troll

Agreed x2... true statement and nerdguy is a troll.

/headexplosion

Remove jump engines from JFs and increase their cargo holds to twice that of normal freighters. Increase HP... allow them to carry caps. Solved.

**not sure how to deal with the caps in empire issue that would pop up. Maybe make caps contraband in highsec and allow players to shoot at people taking them through?

Signatures should be used responsibly...

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