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Player Features and Ideas Discussion

 
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marauder tractor and salvage buff

Author
Joe Risalo
State War Academy
Caldari State
#1 - 2011-09-28 21:01:30 UTC
It's just that simple a suggestion

Allow marauders to have the same tractor ana salvaged buffs of the noctis.

Marauders were originally designed to where you didn't have to use a second ship for salvage.

Due to the fact that marauders do not have the same salvager and tractor speed or the same range, it makes marauders less effective at the job that they were originally designed to do.

Allowing marauders to have the same salvage and tractor speeds and range would mean nothing to the game other than allowing marauders to do what they were designed to do without having to use a noctis. Most marauder. Pilots don't. Use the noctis for salvage but are disappointed that marauders themselves don't have the ability to reach the very targets they destroyed.

This would not remove the noctis as a heavily used ship because a lot of players still choose not to use marauders at all.

It's what a marauder is meant to do so allow it to do it to its full capability.
Joe Risalo
State War Academy
Caldari State
#2 - 2011-09-29 01:36:09 UTC
up
Apaco lypse
Deep Core Mining Inc.
Caldari State
#3 - 2011-09-29 03:13:44 UTC
I though marauders were designed as damage sponges in PvP and not PvE ships?
Callidus Dux
School of Applied Knowledge
Caldari State
#4 - 2011-09-29 07:17:28 UTC  |  Edited by: Callidus Dux
I support the idea to buff the marauders. I think that a marauder must have such boni. But unfortunately I am afraid, that this will not happen. CCP wants to sell you another account. They wish that you make another, second, account and use the noctis.

CCP will not make more money if you have only one account and you are able to do your mission and salvage at once.

I could fly a Golem with all Level 5. But I use a CNR with tech 2 fitting. Because a golem with Tech 2 only is horrible. And I hate too much faction and officer stuff. I have to train month to be able to fly a marauder and must spend a lot of money to get an accaptable golem with overpriced fitting? No! Additional to this; I fly for factions with very drossy foes. Marauders, all available types, are the useless ships that I can imagine now. Long training, overpriced fitting and poor boni.

Edit: Marauders were never intent to be a PvP ship.
Sakaras Lane
Wok The Dog
Naga Please.
#5 - 2011-09-29 08:12:48 UTC
you guys are looking at this all wrong, there is a Noctics now do away with tractor beams on marauders open those bad boys up to command links role bonuses and or nos/nuet/rr bonus gear that mofo for something worth of a 900 mil purchases.
Joe Risalo
State War Academy
Caldari State
#6 - 2011-09-29 13:58:51 UTC
Sakaras Lane wrote:
you guys are looking at this all wrong, there is a Noctics now do away with tractor beams on marauders open those bad boys up to command links role bonuses and or nos/nuet/rr bonus gear that mofo for something worth of a 900 mil purchases.


There's no way in hell I'm bringing a ship to pvp that cost most than a carrier, and there's no way in hell that I'm bringing a golem with their crappy fitting capability and them being super easy to jam or dampen
Aqriue
Center for Advanced Studies
Gallente Federation
#7 - 2011-09-29 15:03:10 UTC  |  Edited by: Aqriue
Joe Risalo wrote:
It's what a marauder is meant to do so allow it to do it to its full capability.

Marauders shoot **** and loot/salvage at the same time
Orcas buff through links and hold ore + industrials to swap out from the hulk and run to station at the same time

Noctis salvage and loot....thats it
Hulks only mine..thats it

See where I am going? Noctis is like a Hulk, it does one thing. Marauders and Orcas do more then 2 things, but don't specalize like the Hulk or Noctis. You want the Marauder to salvage just as good as the Noctis...might as well let the Orca fit Strip miners, fit a DCU in the lows, and BAM! No more Hulkageddon cause its now Limpdickageddon as in highsec its going to take alot more guys flying more then destroyers to take them down. Even they will not want to tank their wallets that much. Heck, with an ore bay in accessable it kills can flipping because everyone will be in Orcas stripping belts.

Yeach, Marauders could use a buff but I would prefer in the sensor strength, sensor resolution (lock frigs faster), damage dealing, and some fitting capabilities. Really want my Vargur to be able to use Artty without fitting reactor cores Cry
Joe Risalo
State War Academy
Caldari State
#8 - 2011-09-29 15:23:31 UTC  |  Edited by: Joe Risalo
Aqriue wrote:
Joe Risalo wrote:
It's what a marauder is meant to do so allow it to do it to its full capability.

Marauders shoot **** and loot/salvage at the same time
Orcas buff through links and hold ore + industrials to swap out from the hulk and run to station at the same time

Noctis salvage and loot....thats it
Hulks only mine..thats it

See where I am going? Noctis is like a Hulk, it does one thing. Marauders and Orcas do more then 2 things, but don't specalize like the Hulk or Noctis. You want the Marauder to salvage just as good as the Noctis...might as well let the Orca fit Strip miners, fit a DCU in the lows, and BAM! No more Hulkageddon cause its now Limpdickageddon as in highsec its going to take alot more guys flying more then destroyers to take them down. Even they will not want to tank their wallets that much. Heck, with an ore bay in accessable it kills can flipping because everyone will be in Orcas stripping belts.

Yeach, Marauders could use a buff but I would prefer in the sensor strength, sensor resolution (lock frigs faster), damage dealing, and some fitting capabilities. Really want my Vargur to be able to use Artty without fitting reactor cores Cry


Even with the buff marauders will never salvage as good as a noctis. Using it in a mission means you're limited to 1 tractor, 2 salvagers, or 2 tractors and one salvager.

In giving it the same tractor and salvager buff as the noctis the only advantages it is getting is increased tractor range, and faster tractors and salvagers.

This will also have a negative affect for the marauder pilots. The reduced cycle times means increased cap usage. Meaning the pilots will have to monitor better when salvaging at the same time.

Marauders were designed so that the pilot didn't have to come back in a salvaging vessel. It's made so they can run the mission and salvage the mission all at once, however it's limited tractor range means that it can't tractor a lot of the very ships it's destroying.

This is not going to make a noctis obsolete. Most marauder pilots don't use the noctis anyway, and the vast majority of people who do use the noctis either don't want a marauder or are far from the skills for a marauder.

Like you said, the marauder is meant to blow crap up, loot, and salvage at the same time. It has problems with the loot and salvage part due to the limited tractor.

This isn't a buff suggested so that pilots can be lazy. This is a buff suggested because marauders are supposed to be self sufficient missioning vessels, but with their current tractor and salvager setup, it's actually faster to run the mission and come back in a noctis.
With a marauder you shouldn't have to come back in a noctis. Your salvaging vessel is already there, so buff the tractor range at the very mininum to the same per level range as the noctis.
Joe Risalo
State War Academy
Caldari State
#9 - 2011-09-29 17:50:33 UTC
up we go