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Why isn't Eve more successful?

Author
Malcanis
Vanishing Point.
The Initiative.
#281 - 2012-04-18 14:29:11 UTC
valerydarcy wrote:
Malcanis wrote:
Riddick Liddell wrote:
I'm dragging a Dark Blood Seeker behind my ship, aligned to a station. It's been like this for 23 minutes and counting.

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I can't imagine why people wouldn't want to do that day in, day out for 6 months untill they get thier SP up.



If you're not enjoying it, you don't have to do it.


Train salvaging lvl2?



Apparently he doesn't enjoy doing that.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Roime
Mea Culpa.
Shadow Cartel
#282 - 2012-04-18 14:47:12 UTC
Sasha Azala wrote:
The game is designed in such away that what would be seen as griefing in some other MMOs is not actually griefing, but that does not stop griefing taking place under the EULA even if it's forbidden, proving it is the harder part. But the EVE player base does have a reputation for being griefers deserved or otherwise.


Ok, I buy that. Subjective perception of griefing. I personally regard their perception as just being pussies, so ymmv.

Quote:

PLEX is a way for non-casual players to extend their subscriptions, casual players can't spare the time to earn the ISK ingame, but ship/equipment losses are not any cheaper for casual players.


How do you define casual? There are numerous activities that can produce a PLEX's worth of ISK with minimal investment of time. Updating trade orders takes very little time, for example.

Roime wrote:

How many times have you heard people say that they have to use their alt in high-sec to farm the ISK to fund their PVP? I've heard it quite a few times over the years. And why should people be just restricted to frigates? We are talking about why EVE is not more successful that it could be in this thread.


How much ISK you need for PVP is really up to your own standards. Furthermore, if someone can't earn a living outside hisec, it's probably not the game's fault tbh.

Frigates are fun? Anyway, an average EVE player can well afford to fly BCs, like most in fact do. If you want fly Adrestias, you'll probably want to reserve some more play time- or get lucky.

.

Copine Callmeknau
Callmeknau Holdings
#283 - 2012-04-18 15:03:04 UTC
Because EVE punishes incompetence and rewards ingenuity, and most people are idiots



Not saying a lot of EVE players aren't idiots, probably the idiots in EVE are worse than most idiots because they pay to play a game they are terrible at

There should be a rather awesome pic here

Sasha Azala
Doomheim
#284 - 2012-04-18 15:05:54 UTC
Roime wrote:
Sasha Azala wrote:
The game is designed in such away that what would be seen as griefing in some other MMOs is not actually griefing, but that does not stop griefing taking place under the EULA even if it's forbidden, proving it is the harder part. But the EVE player base does have a reputation for being griefers deserved or otherwise.


Ok, I buy that. Subjective perception of griefing. I personally regard their perception as just being pussies, so ymmv.

Quote:

PLEX is a way for non-casual players to extend their subscriptions, casual players can't spare the time to earn the ISK ingame, but ship/equipment losses are not any cheaper for casual players.


How do you define casual? There are numerous activities that can produce a PLEX's worth of ISK with minimal investment of time. Updating trade orders takes very little time, for example.

Roime wrote:

How many times have you heard people say that they have to use their alt in high-sec to farm the ISK to fund their PVP? I've heard it quite a few times over the years. And why should people be just restricted to frigates? We are talking about why EVE is not more successful that it could be in this thread.


How much ISK you need for PVP is really up to your own standards. Furthermore, if someone can't earn a living outside hisec, it's probably not the game's fault tbh.

Frigates are fun? Anyway, an average EVE player can well afford to fly BCs, like most in fact do. If you want fly Adrestias, you'll probably want to reserve some more play time- or get lucky.



You can do some professions in the sole pursuit of ISK but for most that does not end up as fun, more like work.



When I threw that list of 'Because' together it was not a list saying this needs to change, it was a list pointing out some of the reasons why we don't have more players. EVE is a niche game and those reasons (there are others of course) are part of why it's become a niche game.

Roime
Mea Culpa.
Shadow Cartel
#285 - 2012-04-18 15:40:40 UTC
Sasha Azala wrote:

You can do some professions in the sole pursuit of ISK but for most that does not end up as fun, more like work.


Yeah, I sign that, that is exactly why I've quite trading twice now. But, already on my first trading venture as a new player I made way more ISK than I could spend back then, and on my last time around I earned an early retirement from the daily grind. Point is that it's not that hard to fund your playstyle.

Quote:
When I threw that list of 'Because' together it was not a list saying this needs to change, it was a list pointing out some of the reasons why we don't have more players. EVE is a niche game and those reasons (there are others of course) are part of why it's become a niche game.


True, I guess I just have to admit that I'm part of that niche audience. I love this game, anyway.

.

Orlacc
#286 - 2012-04-18 15:52:26 UTC  |  Edited by: Orlacc
Shouldn't the header be "popular" instead of "Successful?" EVE is successful. The only MMO where you need to be intelligent to succeed. I for one am not a fan of Skinner Box games.

Britney Spears is popular. So is Justin Beiber.

"Measure Twice, Cut Once."

Tor Koraka
Doomheim
#287 - 2012-04-18 15:55:12 UTC
As a new player myself I'd have to say it has less to do with the game itself (after a few hours of reading I was good to go) and more to do with the people who play it. EVE is an amazing game, I've never seen anything quite like it, but it does seem to attract a sizeable demographic of sadists. With that said I can see why some people would choose to play this game solo, it's hard to trust people and form any kind of lasting social bond when they'll likely stab you in the back first chance they get (then laugh at you and talk trash for daring to trust them in the first place).

"The object of war is not to die for your country but to make the other bastard die for his.” - Gen. George S. Patton

Cut E
Doomheim
#288 - 2012-04-18 16:13:40 UTC
Why isn't Eve more successful?
Because of lack of content for casual players. Not everyone got enough time to play 2 hours a day, or 3, or 4...

Eve is great, complex game, with lot of possibilities, but unfortunatelly, if someone can play mostly in short sessions, lets say 0,5-1 hour at once, there is suddenly not much to do. Traders or manufacturers could live with this i guess, but for someone who just want to fly in space and shoot things, choice is very limited.
PVE content is crap, missions are boring and repetitive. Exploration is more challenging and fun, but requires more time. Much luck is needed,for finding and running decent site in below one hour...
PVP? If you have fleet on standby, you can join and maybye youll get lucky and get fight. Flying solo? Its not really fun, using your only hour of daily gameplay to look for a fight, and thats not sure, if you will get in the end. To be true, more probably youll just die to gatecamp of guys,that hang there for few hours straight, having nothing better to do. Ship loss is not a big deal, but fact that getting nice fight is such a pain, is.
Maybye i suck at finding fights, maybye i suck at exploration, but i consider myself as not so bad gamer after all, so i think im not the only one who cant truly enjoy Eve due to lack of time.

So, dear Devs, introduce more PVE content, thats not so boring like regular missions. Make missions more unique, not so repetitive, with different goals than "clearing all red crose in the room, move to acceleration gate, repeat". Epic Arcs come to mind, i realy liked for example "smash & grab", most missions should be developed around such scheme.
About pvp - id love to see some flagin system, so i can just undock, flag myself for a fight on choosen conditions, find someone, who flagged himself similar way, and have a fight, knowing, he isnt boosted by alt in offgrid ship, or he isnt a bait, whos only task is to hold me in place until his friends come...
Some of course will advice me to adapt, HTFU, GTFO and thelike, but i dont realy see who could be hurt by such pvp system, except those, who like to fight, always being sure of their advantage...
Roime
Mea Culpa.
Shadow Cartel
#289 - 2012-04-18 16:18:26 UTC
Cut E wrote:

About pvp - id love to see some flagin system, so i can just undock, flag myself for a fight on choosen conditions, find someone, who flagged himself similar way, and have a fight, knowing, he isnt boosted by alt in offgrid ship, or he isnt a bait, whos only task is to hold me in place until his friends come...
Some of course will advice me to adapt, HTFU, GTFO and thelike, but i dont realy see who could be hurt by such pvp system, except those, who like to fight, always being sure of their advantage...


Check out Red vs Blue, it's the closest thing to flagged PVP EVE will ever get to. The targets can there be boosted and baits of course, but so can you. Anyway there you get instant PVP action 23/7.

.

AureoBroker
Perkone
Caldari State
#290 - 2012-04-18 16:29:41 UTC
Invictra Atreides wrote:
Ppl leave because the first 2 weeks are too complicated.


How many of you are using Linux instead of Windows? And why is that?

Compatibility.
Dumb friends wanting to use Skype. Which does not support, under any condition, way or shape, decent conferences.
In general, proprietary software own existance.
Ranger 1
Ranger Corp
Vae. Victis.
#291 - 2012-04-18 17:02:38 UTC
EVE Stig wrote:
Matrix Operator wrote:
Can someone explain it to me?[



http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online

watch the video (minus the part where he doesnt join a corp)

Boston Bradley wrote:
CCP seems to be lacking in the marketing department. Also, EVE really isn't an "easy" game to pick up and advance in. Training is so time consuming that it really sets a mark between noob and elite.


That and you can NEVER catch up
The guy that kills you when youre a noob will still be that much older than you when you get to be his age


Translation:

The problem is that most people don't understand how the skill system works in EVE.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mr Kidd
Center for Advanced Studies
Gallente Federation
#292 - 2012-04-18 17:10:59 UTC  |  Edited by: Mr Kidd
Matrix Operator wrote:
I don't get it. The most beautiful graphics in the industry, a great storyline with great lore, and the lure of space, and Eve only gets 300k subscribers even after 10 tens of work.


Quote:

Some company makes an MMOPG with dancing Elves and ponies and it peaks at 9mil subscribers...


CCP tried this with WiS via WoD alpha development and utterly failed. The designs of the avatars, lets face it, weren't that great compared to more risque avatars in other games. And, with systems struggling to render 1 small room and 1 avatar, how the hell were players ever going to render large environments and dozens or hundreds of avatars?

Quote:


It can't be that wizard/fantasy is more popular than space-sci-fi. Aren't Star Wars and Star Trek proof that space-fiction has the larger following (as opposed to say, Lord of the Rings). And if so, why would 9mil players play with Elves, but only 1/30th of that choose sexy spacegraphics.

I don't get it. Can someone explain it to me?


Can't really compare Eve to Star Trek/Wars. You're comparing unknown lore to decades old lore. Of course more people are going to be attracted to Star Trek/Wars than Eve. If I put out a game today licensed to use Star Trek/Wars content with 8 bit graphics and 2 minutes worth of content, I'd have an immediate population larger than Eve solely because it's Star Trek/Wars. Unfortunately, most incarnations based off Star Trek/Wars tend to fail at meeting expectations. It's generally why I steer clear of them after years of gaming experiencing exactly that.

As for WoW? Same thing, it's been around for a long, long time.

Don't ban me, bro!

Ty Fox
School of Applied Knowledge
Caldari State
#293 - 2012-04-18 17:32:28 UTC
I'm sure my post has been more or less stated earlier in the thread but I haven't yet really bothered to read every response.

EvE is less popular among the "mainstream" audience because there is little to no hand-holding. Aside from Aura teaching you the basics, you're placed in a humongous world filled with things that are ready to tear you a fresh one the moment you step into the wrong part of space. In many ways people see the game as being "too complex" or "unfair", much like real life can seem to some, and I personally think many gamers play games to escape the hassles of real life. If you can tough out the starting hassles, chances are you can make it in the game. Again, you can (somewhat, I'm aware Eve is not real life) make some connections to, say, getting a stable job and working your way forward in life.

On top of that, Eve rewards those who are innovative and most importantly, smart. In WoW you're determined to be a good tank if you have Thunderfury, Blessed Blade of the Windseeker and some other Tier X items that are ultimately a cookie-cutter loadout. In EvE, you have hundreds of different ways to tank a ship. Want to make a hull tanked Dominix? Go for it. Armor tanked drake? Not exactly ideal, but you get the idea. These ideas help establish you as an individual which leads to the next part: networking. In EvE, solo play is not nearly as rewarding as teamplay is. Let's say you're running an incursion with some random players with your hull-tanked Dominix, and you're managing pretty well. You establish a reputation and make friends and get into a corporation. In WoW, dungeon finders and battlegrounds take the social part out of the equation.

Lastly, there's little in the game that isn't against the rules. Note that does not state there are no consequences for players' actions. If you want to attack another player because he said something foul about your ancestry, you can open fire and take him down, provided it's done correctly.

The point is, Eve shatters everything that comprises the "standard" MMO, and some people just can't handle those changes.
Florio
Miniature Giant Space Hamsters
#294 - 2012-04-18 17:35:11 UTC  |  Edited by: Florio
It used to be that the new player experience was not so good, but CCP have remedied that with their new tutorials. That's not to say things can't get improved further though.

I think CCP could improve things by looking at the success and allure of RvB. This type of risk-controlled relatively inexpensive arena combat is what new players should be guided towards to get them to understand how brilliant PvP in EVE is, which will then move them towards a better relationship with the game. Basically, CCP would do well imho to consider Arena combat, even to the degree of providing "instances" with free ships for new players for use only in those arenas. This could easily be supported by the backstory: just invent a Gallentean entertainment corporation making gladitorial games holoreels, or Amarrian hunger-games-type arena warfare for Minmatars to earn their freedom. We need new players to PvP in a relatively risk free and inexpensive way as soon as they can and with the road to that PvP signposted and easy to traverse. Hold their hands and help them blow each other up!

Finally, I don't think EVE is a microcosm of society, because real life societies develop effective governance and law enforcement agencies providing meaningful repercusions for wrong-doing, which is absent in EvE.
baltec1
Bat Country
Pandemic Horde
#295 - 2012-04-18 17:39:54 UTC
Roime wrote:
Sasha Azala wrote:

You can do some professions in the sole pursuit of ISK but for most that does not end up as fun, more like work.


Yeah, I sign that, that is exactly why I've quite trading twice now. But, already on my first trading venture as a new player I made way more ISK than I could spend back then, and on my last time around I earned an early retirement from the daily grind. Point is that it's not that hard to fund your playstyle.



I enjoy playing with industry and always have. Back in SWG I was a low grade steel baron and let me tell you, if you think looking after a POS is hard work you should have seen how much effort it took to keep several hundred Heavy mineral extractors runningLol
Pohbis
Neo T.E.C.H.
#296 - 2012-04-18 17:40:25 UTC  |  Edited by: Pohbis
There are lots of reasons. It being a niche game by nature of its design is probably one of the biggest ones.

This could also be a reason...
Dbars Grinding
Center for Advanced Studies
Gallente Federation
#297 - 2012-04-18 17:46:23 UTC
WE DONT WANT YOU UNLESS U CAN FLY t2 fit DRAKE OK?


I have more space likes than you. 

Roime
Mea Culpa.
Shadow Cartel
#298 - 2012-04-18 17:49:44 UTC


Lol

That would be even better with some of those programs open Big smile

.

Mocram
Inventores Lda.
#299 - 2012-04-18 17:59:22 UTC
Not every ppl want a game where there are so manny rules like:

1st - Don't fly what you can't afford to loose;
2nd - Don't play drunk;
3rd - Don't play after your head has hit the KB for more then 3 times;
4th - Don't play with too much wife/kids agro;
..
..
..
..
Fill the gaps
..
..
..
34th - Trust Noone;
35th - Fit accordingly;
..

Etc...
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#300 - 2012-04-18 18:00:37 UTC  |  Edited by: Jame Jarl Retief
Ranger 1 wrote:


Translation:

The problem is that most people don't understand how the skill system works in EVE.


He's not wrong, you know.

An older character can do more things, and better, than a new character.

Sure you could potentially max out a frigate class ship, all its weapons and systems and all skills that can affect it and "catch up" to an older character. By which point the older character already maxed out the bigger ship, and is spanking you with it. Example: Frigate vs Destroyer. So you train again, and max out destroyers. By which time the older character maxed out cruisers and is once again spanking you.

And even if, after years of training, you finally are able to fly most ships and use most weapons the same way the older character can, you'll realize that by then that older character can manufacture, trade, lead a fleet and do a whole lot more other things far better than you can, maintaining his edge because he can simply afford more expensive stuff to throw at you than you can.

Bottom line, the SP system in EVE is flawed at the core. A character you make today will not be competitive with a character that's 5 years old. It's just not going to happen. Within a limited scope (only frigate vs frigate, for example), yes you can sort of catch up. But in a broad scope encompassing the game in its entirety, you never will. That's what separates EVE from other MMOs, where you can create a brand new character today, and after a few months of work you would be on a 100% equal footing with a character 5 years old, the only difference will be in individual player skill.

What kills me, in ironic kind of way, is how the old hands who benefit the most from this arrangement fight the idea of revising the SP system that would make the game a little more even. So terrified of losing their SP edge it's actually quite comical. What is it that terrifies you guys so much? That you would actually have to depend on your personal skills more than character skills?