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Does Eve need more Taxes?

Author
Matrix Operator
#21 - 2012-04-18 11:58:37 UTC  |  Edited by: Matrix Operator
Adunh Slavy wrote:
Matrix Operator wrote:

Those really just seem like ways of diversifying wealth and investments. Not an isk sink. All the isk bounties and NPC payouts input into the game will still be stacking up. Just changing hands a few more times. The only way to remove isk from the game is to either pay an NPC, frozen in cancelled accounts, or deleted punatively by the gamemasters.




Correct, it is not a sink. ISK spread over more production, more things for players to do other than shoot little red + signs and produce ISK. More things to trade, more markets to enter, more money going into the market - more money being removed via existing taxes and fees.

Less people shooting rats.


Trying to entice ratters to become manufacturers to decrease the amount coming in from the bounty faucet? Probably not going to be very effective. They will just rat *and* have something on the side as well. Probably no effect on the net flow of the bounty faucets. Taxes will be more effective.
Mookie Quantico
Doomheim
#22 - 2012-04-18 12:09:50 UTC  |  Edited by: Mookie Quantico
Absolutely... peasants should always be taxed... repeatedly. Blink

As for what KIND of taxes.... DOCKING FEEs... scaled against the size of ship docking... modified downwards (or upwards) by the Standings of the pilot versus the owner of the station.


Mook
Matrix Operator
#23 - 2012-04-18 12:17:47 UTC  |  Edited by: Matrix Operator
Ethilia wrote:
More sales and broker taxes are a really bad idea. All it will do is make small single step outfits totally unprofitable. Instead, you will have to take something all the way from gathering inputs to final product since every step along the way adds cost. When taxes are low the cumulative additional cost isn't so terrible for a 5 step process, but if taxes were say 10% at each step it would be a 46% increase in cost from inputs to final product. It is impossible to compete when your costs are so out of line from big outfits who don't pay those costs.


As things are now:

-NPC corp taxes apply to NPC payouts like bounties. Increasing this tax will decrease the amount of isk coming in from NPC corp missioners.
-Station taxes apply to sell orders.

There will be an initial price shift to as suppliers and manufacters adjust, but then so will the end price of the product that manufactures will sell to market (the cost will be handed down to the cusumer). Of course moving to lower sec space will have its advantages for manufactures (more incentive to move to low sec / null sec and reap the benefits). Also, having a unmitigated isk faucet by some theories of inflation is a major contributor to inflation which drives up the price of supplies as well (current inflation rates are completely out of control). Efforts to decrease the isk faucet/sink ratio will potentially help stabilize prices, even if there is an initial price adjustment from the taxes.
Arcan Winter
Hedion University
Amarr Empire
#24 - 2012-04-18 12:57:58 UTC
What about some fees to use star gates. By some reasons they let us use them for free. Fee bases on ship size?

What about some kind of jump bride system in high sec owned my the factions or CONCORD. You can get 10-20 jumps in one goo, but you have to pay a premium isk prise. Should I jump 20 jump or pay x m isk to cut it down alot... ofc AP should me made slower to may it even less interesting to use. Increase warp into from 15km to 50 km... making afk traveling less common...hence more should sue premium travel services. Issue is how/if this should be integraded with low and nullsec traveling in any way.
YuuKnow
The Scope
#25 - 2012-04-18 19:32:35 UTC
One the things that would help the isk faucet is more aggressive Bot Bannings. Have you seen the stats on the Eve Presentation?

Skip to 18:45 for the proof
http://www.youtube.com/watch?v=UG13u9KKtzE&feature=BFa&list=PLDDA989F65CD6E98A&lf=plpp_video

There was a 30% drop in isk bounties with each bot bannding!ShockedShockedShocked Get these guys out of the game!
Adunh Slavy
#26 - 2012-04-18 19:50:47 UTC
Matrix Operator wrote:

Trying to entice ratters to become manufacturers to decrease the amount coming in from the bounty faucet? Probably not going to be very effective. They will just rat *and* have something on the side as well. Probably no effect on the net flow of the bounty faucets. Taxes will be more effective.



It's already being effective.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

DarthNefarius
Minmatar Heavy Industries
#27 - 2012-04-18 20:15:27 UTC  |  Edited by: DarthNefarius
Mookie Quantico wrote:
Absolutely... peasants should always be taxed... repeatedly. Blink

As for what KIND of taxes.... DOCKING FEEs... scaled against the size of ship docking... modified downwards (or upwards) by the Standings of the pilot versus the owner of the station.


Mook


Forget docking fees HOW ABOUT WARP GATE TOLLs!!!!Idea

Arcan Winter wrote:
What about some fees to use star gates. By some reasons they let us use them for free. Fee bases on ship size?

What about some kind of jump bride system in high sec owned my the factions or CONCORD.Issue is how/if this should be integraded with low and nullsec traveling in any way.


imho CONCORD SHOULD STILL OWN THE GATES just like they charge SOV fees. In NULL/LO anyways you can escape these fees with cyno's already
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Mookie Quantico
Doomheim
#28 - 2012-04-18 20:23:18 UTC
Naw... DOCKING FEEs all the way, baby.

Some folks hardly ever leave a system... but they dock a hundred times because of the usual activities... mining, missioning, whatever.

And DOCKING FEEs may seem unfair, but they cheerfully screw botters, as well, Twisted being creatures also known to dock repeatedly.


Mook
Celeritas 5k
Connoisseurs of Candid Coitus
#29 - 2012-04-18 20:45:16 UTC
Read my lips: NO NEW TAXES. (Wait, what?)

All joking aside, I'd rather see ISK faucets reduced rather than ISK sinks increased. It sucks that some of the better moneymaking activities in the game boil down to printing money via rat bounty.

Debiru
Universal Fleet Operations
#30 - 2012-04-18 20:45:39 UTC  |  Edited by: Debiru
I agree with everything Scrapyard Bob mentioned except #5, which would create an ISK sink, but also only increase prices while also stifling competiton. And stifling competition isn't a good idea. (Even when competition creates very annoying nubs selling their ships on Dixie market millions of ISK below all the other sell orders and making Hurricanes a profit of 250k/each instead of 3m each.. I'm really tempted to buy one, get who it is, and then put my main in my alt corp and wardec them for doing that...)

I do think higher sale taxes is a good idea though. Yes, this will increase ship and item costs, but that is made up for by the positives of creative an ISK sink as well as allowing for standings and skills to create a more substantial effect on your ability to sell for profit. You'll find more industrialists putting some real effort into raising standings if you make the different between 2.0 and 7.0 standings change your taxes by a full 2%. (At 8.48% standings and level 3 Accounting and Broker Relations (training to 4 now, yeye), I'm getting an absolute total of 1.27% in taxes. Taxes should be a minimum of something around 2.5%, with maximum for an unskilled and no-standing character be around 15%. This also creates the possibility of mission runners hiring out standing services to industrialists.
Immortis Vexx
Onyx Moon Industries
#31 - 2012-04-18 20:50:15 UTC
I like the idea of taxing gate use and docking but sadly I do not think that is the answer. We must also think of our un-tenured brethren in this. In a game that is so massively large as EVE is, going from one end of the other would become expensive really quickly. Some of you shrug this off as being not a problem but what if you only had a few hundred thousand? Any tax/use fee would have to be truly insignificant to make it not horrible for our young players and at that point it would lose value entirely. Some would then argue that new players would be exempt from this. How long would it last? Based on a total number of jumps/docks? A system that has such a far reaching ability should also be kept fairly simple. I think a general sales tax/mfg tax increase is sadly the way to go.

Vexx
Ethilia
Freelance Excavation and Resistance
#32 - 2012-04-18 22:04:23 UTC
Matrix Operator wrote:
Ethilia wrote:
More sales and broker taxes are a really bad idea. All it will do is make small single step outfits totally unprofitable. Instead, you will have to take something all the way from gathering inputs to final product since every step along the way adds cost. When taxes are low the cumulative additional cost isn't so terrible for a 5 step process, but if taxes were say 10% at each step it would be a 46% increase in cost from inputs to final product. It is impossible to compete when your costs are so out of line from big outfits who don't pay those costs.


As things are now:

-NPC corp taxes apply to NPC payouts like bounties. Increasing this tax will decrease the amount of isk coming in from NPC corp missioners.
-Station taxes apply to sell orders.

There will be an initial price shift to as suppliers and manufacters adjust, but then so will the end price of the product that manufactures will sell to market (the cost will be handed down to the cusumer). Of course moving to lower sec space will have its advantages for manufactures (more incentive to move to low sec / null sec and reap the benefits). Also, having a unmitigated isk faucet by some theories of inflation is a major contributor to inflation which drives up the price of supplies as well (current inflation rates are completely out of control). Efforts to decrease the isk faucet/sink ratio will potentially help stabilize prices, even if there is an initial price adjustment from the taxes.


If I understand you correctly you are saying station trade taxes will be passed on to the consumer. The whole point of my post was to point out that it will NOT be passed on. Instead, big operations will simply build things from top to bottom tax free (vertical integration) while the small guys will be forced out of the market due to loses from taxes.

I highly doubt NPC corp mission runners account for a large portion of the isk faucets from bounties. It seems much more likely that 0.0 bots, complexes, anomalies, and ratters are the ones who take the lions share of bounties.

The massive printing of isk is totally unbalanced and undoubtedly a major cause of inflation. However, station trade taxes are a terrible isk sink. The most obvious solution is to hack bounties and isk faucets in general across the board until they match isk sinks. The isk can be replace with materials or something else (monocles? Pirate).
Adunh Slavy
#33 - 2012-04-18 23:23:08 UTC
Increasing the cost of doing anything other than shoot rats, is the wrong idea.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Matrix Operator
#34 - 2012-04-19 17:36:12 UTC  |  Edited by: Matrix Operator
Ethilia wrote:
If I understand you correctly you are saying station trade taxes will be passed on to the consumer. The whole point of my post was to point out that it will NOT be passed on. Instead, big operations will simply build things from top to bottom tax free (vertical integration) while the small guys will be forced out of the market due to loses from taxes.

I highly doubt NPC corp mission runners account for a large portion of the isk faucets from bounties. It seems much more likely that 0.0 bots, complexes, anomalies, and ratters are the ones who take the lions share of bounties.

The massive printing of isk is totally unbalanced and undoubtedly a major cause of inflation. However, station trade taxes are a terrible isk sink. The most obvious solution is to hack bounties and isk faucets in general across the board until they match isk sinks. The isk can be replace with materials or something else (monocles? Pirate).


I say 'tough cookies' to that.

Here's the reality. CCP isn't going to touch either the null sec or the high sec bounty payouts and have made that obvious. Otherwise they would have done it a long time ago (this is a long term problem). The reason they will never touch the null sec payouts is that they have made it a core game design goal to make Null Sec more lucrative in all ways over any other region in order to balance the risk/reward ratio that null sec needs to attract players. Being constantly blown up makes the lossess of null sec pretty high, and thus they will not changes anything to make the isk potential of the null sec regions any less.

Additionally, the hi sec missioners are probably one of the more substantial groups in Eve in numbers (remember that 60-70 percent of players live in hi-sec), and CCP fears their rage quits and forum rage if they substantially nerf their income.... CCP likely fears the missioner group more than the industry group.

So no matter how much we want it, me included, decreasing bounties isn't going to happen.

In regards to verticle intergration...tough. It is more important for CCP to successfully sink isk out the game to bring stability to the economy, than it is to protect 1man+alt corps. This is Eve, adapt. If taxes makes it hard for middile manufacturers to compete, they will just have to adjust by joining larger corps that *are* vertically integrating, or start vertically intergrating themselves. Bring on the Age of the Robber Barons!!!.... John D. Rockefeller would be proud. Twisted

Of course, if CCP wanted to throw the middle manufacturer a bone, they could provide loopholes such as exempting private contracts (not public or course) from all taxes. Those adept enough to be able to forge established intercorprate deals with suppliers, manufacturers, and distributors would be able to survive... this is supposed to be a game of multiplayer corps and multiplayer cooperation right?

Higher taxes are coming. Its already been stated by CCP. They will probably wait until the mid-point between releases to do it in order not to make too many new changes too quickly, is my guess. But I'll bet my freighter that they will eventually be here before the Winter.

So, for the question of verticle intergration, guess what my new corp name is going to be... Standard Oil.Twisted. This is Eve...survival of the fittest in PvP doesn't just pertain to pew-pew. Adapt... or give me all your stuff.

Twisted
Tomnio
School of Applied Knowledge
Caldari State
#35 - 2012-04-19 20:53:20 UTC
Well, to be the concerned citizen of New Eden that I am, what am I getting for my taxes being increased other than my hard worked for iskies taken away for no apparent reason?

Universe Health Care??????
Matrix Operator
#36 - 2012-04-19 22:32:27 UTC
Tomnio wrote:
Well, to be the concerned citizen of New Eden that I am, what am I getting for my taxes being increased other than my hard worked for iskies taken away for no apparent reason?

Universe Health Care??????


You get cookies... cookies which are toughBig smile... oh, and a more stable game economy.

I guess we could have floormats for our clone vats. Would that count as universal healthcare?
Brewlar Kuvakei
Adeptio Gloriae
#37 - 2012-04-19 23:40:29 UTC
Noob Corp tax should be set to 80% to 90% to discourage high sec farmers from war dodging inside them.
Lord Thingol
Czarna-Kompania
Czarna-Kompania.
#38 - 2012-04-20 10:10:27 UTC
It works totally opposite. Don't get me wrong, I am against botting, but the mining bots kept the mineral prices low.

Problems are Hulkmageddon, PI instead of NPC POS fuel supply, reduced drop (which increases the mineral / module prices), removing the drone minerals (which will make miners to mine other ores, AND increase ISK supply from bounties).

If we consider this, we can see that CCP is making everything to increase inflation, as there is less and less ISK faucets... (the only two things they did was reducing bounties and removing insurance for suicide gankers).


YuuKnow wrote:
One the things that would help the isk faucet is more aggressive Bot Bannings. Have you seen the stats on the Eve Presentation?

Skip to 18:45 for the proof
http://www.youtube.com/watch?v=UG13u9KKtzE&feature=BFa&list=PLDDA989F65CD6E98A&lf=plpp_video

There was a 30% drop in isk bounties with each bot bannding!ShockedShockedShocked Get these guys out of the game!
Pyotr Kamarovi
Out Of The Depths Academy
xX SERENITY Xx
#39 - 2012-04-20 11:03:41 UTC
Why not just decrease the amount of raw ISK generated by missions, bounties and incursions, balancing it with an increase in salvage and/or item drops. Dropping them down to maybe a third and increasing the amount of items dropped on average to accommodate should do it, or even only halving it.
Johnny Frecko
Federal Navy Academy
Gallente Federation
#40 - 2012-04-20 11:45:52 UTC
Reading all the various posts and some people seem to post without reading what was said before them.

To the point,
There's on average 24 Trillion isk spare every month, if i were them, my goal would be to cut that down slowly until it reachs a yearly growth of 1-3% relative to all the isk in the game(the inflation goal).

yes they added bounties, but they're making incursions last longer, drasticly lowering isk per hour.
i think that a 1% tax/broker increase and setting the NPC tax to 15% will have a bigger impact than most of us realize, and it will significantly reduce the amount of ISK being printed monthly.
maybe not enough, but that's a good way to start, you do not want to over-change something so that you'll have to fix it back.

johnny