These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Yarrrrr!!! Bounties!

Author
Sin Pew
Ministry of War
Amarr Empire
#1 - 2012-04-17 14:16:58 UTC
Hi there,

I've seen something lately that got me curious over the bounty system (it also said it was broken for now, but I have no idea how broken). The evelopedia didn't give much information, and I figured (genius heh?) someone with a bounty is a free pewpew for anyone, anywhere...

But... is it flagging the player with a bounty on him, as an outlaw, with all the fun comming with it? (travelling restrictions, navies, etc.) or is it a seperate flag just allowing other players to freely shoot down the poor sod anywhere in empire space? aka, if the guy has -1 sec status, does his sec status drop or does it remain the same?

If the guy can be shot at freely, can he fight back, or will it make his sec status drop if he defends himself?

Also, when someone with a bounty is podded, is there any specific effect? or is it just another pod-kill with the only benefit of an ISK reward for the killer?

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Baneken
Arctic Light Inc.
Arctic Light
#2 - 2012-04-17 14:23:30 UTC
It simply just means that the character shoots the person in question collects the reward.

So lets say you put a 100mil bounty on someone's head -> in comes the alt, shoots the egg and collects the reward.
You might as well donate the money straight to his wallet.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#3 - 2012-04-17 14:25:19 UTC
My general experience with bounties:

*pods someone in 0.0* Oh hey look, that guy had a 5 mil bounty, free monies!
Sin Pew
Ministry of War
Amarr Empire
#4 - 2012-04-17 15:30:51 UTC
No **** Sherlock!

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Sin Pew
Ministry of War
Amarr Empire
#5 - 2012-04-18 09:50:18 UTC
So bounties are nothing more then? just ISK when you pwn one. Useless content...

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

gfldex
#6 - 2012-04-18 09:56:57 UTC
Sin Pew wrote:
Useless content...


That depends on the size of the bounty. :)

If you take all the sand out of the box, only the cat poo will remain.

J'Poll
School of Applied Knowledge
Caldari State
#7 - 2012-04-18 10:06:17 UTC
Bounties on people doesn't make them free-for-all in high-sec. The only players that are free to shoot in high-sec are the once that you see running from the faction police as they have -10.0 security standings.

Bounties are broken because of the fact that anybody with a good bounty on his head will use an alt (or a trustworthy friend) to pod himself in a non-implant pod. This way he collects the bounties and you just funded him new ships. Might as well select the give money action next time, as it saves him some time to pod himself.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Sin Pew
Ministry of War
Amarr Empire
#8 - 2012-04-18 10:28:50 UTC  |  Edited by: Sin Pew
Confirms what I thought.
I wonder if it would be interesting for players to have this system replaced with some "contracted" killing mechanism.
Say a player is allowed to create a contract to "terminate" a player with a -1 or lower sec status, the contract can only be accepted by a +2 or +3 sec status player with a bounty-hunter role in a corp to execute the contract, you have fees on the contract, proportional to the reward, the reward is paid to the killer if solo kill or to the corp if joint effort and they share it according to the killmail.
The wanted tag could be maintained but link to the contract and anyone could see who the contract is assigned to and provide them intels about their whereabouts.
EDIT: some social/trade skills could be added to create contracts, accept only a limited number of contracts, etc.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

J'Poll
School of Applied Knowledge
Caldari State
#9 - 2012-04-18 10:37:13 UTC  |  Edited by: J'Poll
Sin Pew wrote:
Confirms what I thought.
I wonder if it would be interesting for players to have this system replaced with some "contracted" killing mechanism.
Say a player is allowed to create a contract to "terminate" a player with a -1 or lower sec status, the contract can only be accepted by a +2 or +3 sec status player with a bounty-hunter role in a corp to execute the contract, you have fees on the contract, proportional to the reward, the reward is paid to the killer if solo kill or to the corp if joint effort and they share it according to the killmail.
The wanted tag could be maintained but link to the contract and anyone could see who the contract is assigned to and provide them intels about their whereabouts.
EDIT: some social/trade skills could be added to create contracts, accept only a limited number of contracts, etc.


They are changing a lot of the aggression mechanics with the Inferno expansion, so might also change the bounty system.

I would like to see that it is possible to join a bounty hunter system (maybe like faction warfare) which allow you to kill people with bounties on them, or like you said, being a bounty hunter for hire.
This would fix the bounty system, as only real bounty hunters will be able to collect bounties. And it will make placing bounties worthwhile (more or less) and also make bounty hunter a nice profession for those who like it. It will end into more activity, people with bounties won't be safe anywhere and with that they should be more careful on what they do and who they **** off.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Ettu Brute II
Republic Military School
Minmatar Republic
#10 - 2012-04-18 10:50:17 UTC
J'Poll wrote:
Bounties on people doesn't make them free-for-all in high-sec. The only players that are free to shoot in high-sec are the once that you see running from the faction police as they have -10.0 security standings.

I thought anyone -5.0 or below could be shot anywhere (ship only, not his pod).

Am I wrong?
J'Poll
School of Applied Knowledge
Caldari State
#11 - 2012-04-18 10:55:31 UTC
Ettu Brute II wrote:
J'Poll wrote:
Bounties on people doesn't make them free-for-all in high-sec. The only players that are free to shoot in high-sec are the once that you see running from the faction police as they have -10.0 security standings.

I thought anyone -5.0 or below could be shot anywhere (ship only, not his pod).

Am I wrong?


Below -5.0 people will show up as Yellow (Player with negative sec standing), but you can't shoot them until they change into an outlaw (-10.0 sec standing, flashy red)

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Jouron
Hadon Shipping
#12 - 2012-04-18 14:23:17 UTC
Sin Pew wrote:
So bounties are nothing more then? just ISK when you pwn one. Useless content...
<-This

CCP said there taking a look at it. It would be a great addition to inferno but theres no plans to implement bounty changes in the near future.

I thought when you put a bounty on some ones head, it took the money out of your wallet to do so. I didn't realize concord just said All right and paid out the parties associated with out any money paid from the offended party.

Thats sure as hell not how it worked in the old west. You got a bounty on your head because you robbed to many stagecoaches and wellsfargo was willing to pay $5000 dollars to see you swing from a rope. It should be more like this.
Lost Greybeard
Drunken Yordles
#13 - 2012-04-18 16:49:33 UTC
Metal Icarus wrote:
My general experience with bounties:

*pods someone in 0.0* Oh hey look, that guy had a 5 mil bounty, free monies!


Right click, select "info".

Look under "employment history", determine character age.

Use character age to determine approximate number of skill points.

Place bounty with a value one tier below the price of upgrading a clone with that number of SP.

Feel smug knowing that he loses money if he pods himself, but other players podding him are still rewarded.
Sin Pew
Ministry of War
Amarr Empire
#14 - 2012-04-18 19:08:51 UTC
J'Poll wrote:
Ettu Brute II wrote:
J'Poll wrote:
Bounties on people doesn't make them free-for-all in high-sec. The only players that are free to shoot in high-sec are the once that you see running from the faction police as they have -10.0 security standings.

I thought anyone -5.0 or below could be shot anywhere (ship only, not his pod).

Am I wrong?


Below -5.0 people will show up as Yellow (Player with negative sec standing), but you can't shoot them until they change into an outlaw (-10.0 sec standing, flashy red)

He's right actually, negative security status turns you "yellow" but once below -5 you become an outlaw and turn red. (Source)

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Xercodo
Cruor Angelicus
#15 - 2012-04-18 19:43:24 UTC
Sin Pew wrote:
J'Poll wrote:
Ettu Brute II wrote:
J'Poll wrote:
Bounties on people doesn't make them free-for-all in high-sec. The only players that are free to shoot in high-sec are the once that you see running from the faction police as they have -10.0 security standings.

I thought anyone -5.0 or below could be shot anywhere (ship only, not his pod).

Am I wrong?


Below -5.0 people will show up as Yellow (Player with negative sec standing), but you can't shoot them until they change into an outlaw (-10.0 sec standing, flashy red)

He's right actually, negative security status turns you "yellow" but once below -5 you become an outlaw and turn red. (Source)


Just to reiterate for the lazies:

10 - 0, colorless default, Any other guy (normally highest you can reach is 5.0)
0 - (-5), Yellow, low sec status
(-5) - (-10), red, outlaw

The Drake is a Lie