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Player Features and Ideas Discussion

 
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[suggestion] - Nosferatu

Author
hellz bringer
Science and Trade Institute
Caldari State
#1 - 2012-04-17 20:47:28 UTC
Well, they do suck as intended which is rather annoying. I'm not talking as though they are useful and effective... The Nos is one module that unless you slap a small or med on a Curse, there is no reason to waste a highslot on this type of module.

Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level.

While we all know if this was abolished then the neutralizer would most likely be in the predicament the nos is currently in, I believe allowing the module to continuously drain your targets cap after levels have reached below your level with a penalty added in below the marker would make these modules once again useful.

Example: Heavy Nosferatu - Once your target's capacitor is below your capacitor level, instead of draining 120 points it drains 60 points but does so continuously.
Astroniomix
School of Applied Knowledge
Caldari State
#2 - 2012-04-17 21:00:06 UTC
hellz bringer wrote:
Well, they do suck as intended which is rather annoying. I'm not talking as though they are useful and effective... The Nos is one module that unless you slap a small or med on a Curse, there is no reason to waste a highslot on this type of module.

Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level.

While we all know if this was abolished then the neutralizer would most likely be in the predicament the nos is currently in, I believe allowing the module to continuously drain your targets cap after levels have reached below your level with a penalty added in below the marker would make these modules once again useful.

Example: Heavy Nosferatu - Once your target's capacitor is below your capacitor level, instead of draining 120 points it drains 60 points but does so continuously.

I thought of something along these lines too. I like it.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#3 - 2012-04-17 21:07:49 UTC
hellz bringer wrote:
Well, they do suck as intended which is rather annoying. I'm not talking as though they are useful and effective... The Nos is one module that unless you slap a small or med on a Curse, there is no reason to waste a highslot on this type of module.

Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level.

While we all know if this was abolished then the neutralizer would most likely be in the predicament the nos is currently in, I believe allowing the module to continuously drain your targets cap after levels have reached below your level with a penalty added in below the marker would make these modules once again useful.

Example: Heavy Nosferatu - Once your target's capacitor is below your capacitor level, instead of draining 120 points it drains 60 points but does so continuously.


I'm sorry that you don't understand the use of a NOS, but it is an extremely valuable module... It is almost always used to steal cap from a bigger ship... frigates us nos to steal cap from cruiser+, cruisers use nos to steal cap from BS+, and BS's use NOS to steal cap from carriers. It's role is NOT to drain your enemies cap, its to gain cap for yourself.... Its one of the primary tools to counter a neut!!!

A small nos on a frigate will allow it to pulse its repper forever.... I've solo'd drakes in rifters becase the NOS allowed me to rep the drakes damage.....

A small nos in a frigate will allow it to keep its scram/web indefinitely, and even allow it to pulse the AB periodically when under cap pressure from a medium neut. I've solo'd vagabond with a neut and canes with 2x neuts in various frigate hullls because my NOS enabled me to keep my modules running under their cap warfare...

Medium NOS's, while less common than on frigates and BSs, are occassionally used on tripple rep Myrms to get that little extra cap needed to keep the third repper going. Large NOS's are used on Neuting BS's to keep their Neuts going when Neuting down carriers.

Your idea, so that the NOS can be used to neut a target, was very much how the old NOS's worked... It made NOSing too potent...

Currently, NOS work VERY WELL.... If you really think it needs a change, you would just move the draining criteria from percentage fo cap to absolute cap... but I really don't think this is necessary!!!
Torothanax
#4 - 2012-04-18 00:32:29 UTC  |  Edited by: Torothanax
hellz bringer wrote:
Well, they do suck as intended which is rather annoying. I'm not talking as though they are useful and effective... The Nos is one module that unless you slap a small or med on a Curse, there is no reason to waste a highslot on this type of module.

Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level.

While we all know if this was abolished then the neutralizer would most likely be in the predicament the nos is currently in, I believe allowing the module to continuously drain your targets cap after levels have reached below your level with a penalty added in below the marker would make these modules once again useful.

Example: Heavy Nosferatu - Once your target's capacitor is below your capacitor level, instead of draining 120 points it drains 60 points but does so continuously.
Once upon a time NOS worked just like neuts. Every pvp ship in the game had at least one. There's a reason they got nerfed. Quit trying to go backward.
Markus Reese
Deep Core Mining Inc.
Caldari State
#5 - 2012-04-18 00:35:18 UTC
True about the strategies. I use another one on heavy destab ships

2 Destab in combination with neut, keeps cap up during initial draining if being used on something larger.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#6 - 2012-04-18 13:27:53 UTC
Also some fits can still use them well, bonused hulls like the pilgrim and cour can use NOS with an active duel rep tank.
Its been stated that they usta work like Neut's but that's too good. There current roll is to counter Neut's witch is why most Bounsed to neut/NOS ships will use one NOS as a counter like how a falcon will fit an ECCM for the other falcons.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#7 - 2012-04-18 13:29:43 UTC  |  Edited by: Gypsio III
Nos may need a slightly higher drain amount, or to be somewhat easier to fit, but its actual mechanism is wonderfully balanced. I regularly use it to keep tackle against neuting (and comedy self-capping-out errors).