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Something to make ganking a little more spicey

Author
tmasher
Hedion University
Amarr Empire
#1 - 2012-04-17 14:40:01 UTC
Hi long story short I've recently begun my own little jihad purge of highsec ganking Hulks and Haulers and I've come to realize this is pretty much Easy Mode and needs a bit of a change. That got me and my friend into a discussion about how exactly this could be changed. After awhile we figured out two things

1) Beef Hulks a little. That a 10m ISK Catalyst can kill a 300m T2 cruiser-sized Exhumer is a bit daft, let's be realistic. I'd suggest requiring something with a bit more punch, say a fully T2 gank fitted Thorax doing ~850 DPS (or a gankfit BC from any other race) to kill an untanked Hulk. I'd still happily throw away a 20-30m ISK cruiser or even a ~60m ISK BC to kill them and that's still easily 5-10 times its own worth, but far better than the current 50x ratio Catalysts get

2) At Fanfest there was discussion about overhauling criminal flagging system, and briefly, a blurb about making it so that anyone who steals from a can/wreck will become universally flagged as "Suspect" and attackable by anyone, not just their victim. I think this would add a little more risk to the suicide ganking of highsec haulers a little, as when you have your alt scoop that wreck he'd immediately become fair game to everyone else in the system. This allows those silly white knight vigilante-wannabes to spend hours camping popular gankcamp gates in their "counter-gank" Tornados ganking gankers' gankloot-scooping haulers... or more likely, allows competing gankers to kill the others' hauler if they go for a kill. The effectiveness of this last instance became obvious to me last night as I found myself sharing a gate with another ganker, both of us having hauler alts on grid. I'm pretty sure we both knew at the time that if either of us did gank something, the other could easily gank the other's hauler alt and take the spoils for himself. If our alts would've been flagged as suspect by the act this would make it pretty much a given that we would've taken out each others' haulers on the spot

So yeah, do this.
stoicfaux
#2 - 2012-04-17 14:47:32 UTC
You want the crimewatch thread.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

tmasher
Hedion University
Amarr Empire
#3 - 2012-04-17 14:56:07 UTC
This thread is to specifically discuss the effects of Crimewatch on highsec suicide ganking not a discussion on Crimewatch itself.
Tippia
Sunshine and Lollipops
#4 - 2012-04-17 15:03:45 UTC  |  Edited by: Tippia
tmasher wrote:
1) Beef Hulks a little. That a 10m ISK Catalyst can kill a 300m T2 cruiser-sized Exhumer is a bit daft, let's be realistic.
As luck would have it, a 10M Catalyst can't kill a 300M T2 cruiser-sized Exhumer. Unless the Exhumer has been a bit daft and not fitted a tank. As for realism, it's not so strange that a destroyer can kill a huge resource extraction vehicle.

Quote:
2) At Fanfest there was discussion about overhauling criminal flagging system, and briefly, a blurb about making it so that anyone who steals from a can/wreck will become universally flagged as "Suspect" and attackable by anyone, not just their victim. I think this would add a little more risk to the suicide ganking of highsec haulers a little, as when you have your alt scoop that wreck he'd immediately become fair game to everyone else in the system.
It doesn't really change anything, since the alt will just dock up.
THE L0CK
Denying You Access
#5 - 2012-04-17 15:05:16 UTC
When I want to give spicy I type to my victim in a Latin accent.

Do you smell what the Lock's cooking?

Testerxnot Sheepherder
Get Isk or Die Mining
#6 - 2012-04-17 15:05:21 UTC
I did not except tippia to post here...

Given up on the "cost is not a factor in balance hurr durr" argument, have ya?
Tippia
Sunshine and Lollipops
#7 - 2012-04-17 15:09:22 UTC
Testerxnot Sheepherder wrote:
Given up on the "cost is not a factor in balance hurr durr" argument, have ya?
Nope. Still using it, as you can see, largely because it's still as true as ever.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#8 - 2012-04-17 15:14:03 UTC
Or the ganker will blue the wreck for his alt to pick up?

Really this looks like a 'buff Hulks' thread in disguise
Ranger 1
Ranger Corp
Vae. Victis.
#9 - 2012-04-17 15:20:06 UTC
Testerxnot Sheepherder wrote:
I did not except tippia to post here...

Given up on the "cost is not a factor in balance hurr durr" argument, have ya?


Why would anyone "give up" on a proven design principal in EVE?

People that don't understand the concept are the reason we have far too many Super Caps in game currently, and why CCP no longer uses cost as a balancing mechanism.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Five Thirty
School of Applied Knowledge
Caldari State
#10 - 2012-04-17 15:23:34 UTC
The way suicide ganking is right now is going to get nerfed. This is a fact.

If more suicide gankers like the OP would suggest nerfs that they believe would bring the cost / benefit ratio back in line, maybe CCP would implement those ideas instead of whatever the developers decide to do.

Maybe make some concessions of their own instead of just crying anytime a supposed nerf is suggested or released.


MeestaPenni
Mercantile and Stuff
#11 - 2012-04-17 15:28:50 UTC
Duuun dun duuun dun dun dun dun dun dun dun

I am not Prencleeve Grothsmore.

Tippia
Sunshine and Lollipops
#12 - 2012-04-17 15:29:56 UTC
Five Thirty wrote:
The way suicide ganking is right now is going to get nerfed. This is a fact.
Really? What do you base this fact assumption on?

Here's a solution to put the “cost / benefit ratio back in line”: fit a tank.
Lanasak
Doomheim
#13 - 2012-04-17 15:33:51 UTC
expensive ships die to cheap ones all the time

deal with it
tmasher
Hedion University
Amarr Empire
#14 - 2012-04-17 15:48:40 UTC
First off let me clarify that my position on this issue isn't complete altruistic and in fact is quite self-serving. There are far too many highsec gankers right now, and as I am one myself, this overabundance of competition is bad for my business model. Most of the decent gates are occupied at all hours of the day. The abundance of Hulk gankers is causing more Hulk pilots to either fit ridiculous tanks or fly Covetors. Haulers will or already are autopiloting less, using the tanked transports or freighters. I think ganking a Hulk or a hauler with lots of **** in it (and getting that ****) should be something of an accomplishment, but at this point I just feel like a drop in the ocean for all my efforts.
Tippia
Sunshine and Lollipops
#15 - 2012-04-17 15:58:22 UTC
tmasher wrote:
There are far too many highsec gankers right now, and as I am one myself, this overabundance of competition is bad for my business model. […] at this point I just feel like a drop in the ocean for all my efforts.
Self-balancing emergent gameplay. Working exactly as intended.
tmasher
Hedion University
Amarr Empire
#16 - 2012-04-17 16:06:52 UTC
Tippia wrote:
tmasher wrote:
There are far too many highsec gankers right now, and as I am one myself, this overabundance of competition is bad for my business model. […] at this point I just feel like a drop in the ocean for all my efforts.
Self-balancing emergent gameplay. Working exactly as intended.


I'm sorry, for a moment there I thought you suggested that Hulks et al being so easy to gank is a self-balancing feature.
Aqriue
Center for Advanced Studies
Gallente Federation
#17 - 2012-04-17 16:44:59 UTC  |  Edited by: Aqriue
Tippia wrote:
Self emergent gameplay...

so Tippia says the player is responsible for what happens to them(Fit tank, hulk don't go boom). Then CCP can go back and un-nerf Titans and Super Carriers , since they must be fine being all powerful and the players bitching how Titan's track so well means that the ones bitching should shut up and just fly a super cap of their own. See, logically if the player gets out of their crappy battleship blob ship and get into a cap ship of their own then Titans with a full rack of tracking enhancers are less of a problem. In short, fly a cap ship = to fitting tank mods on a hulk...player prevents their own loss by being pro-active and CCP don't need to step in. Yup, lets get back those Titan fleets then.
Whitehound
#18 - 2012-04-17 16:48:23 UTC
*reads subject*
*sees OP's avatar*
...
It needs no more spice than that ugly face!!!

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tippia
Sunshine and Lollipops
#19 - 2012-04-17 16:57:22 UTC  |  Edited by: Tippia
tmasher wrote:
I'm sorry, for a moment there I thought you suggested that Hulks et al being so easy to gank is a self-balancing feature.
No need to apologise. The availability and value of prey and the amount of competing predators is self-balancing.

Aqriue wrote:
lol Tippia bringing RL into EVE?
No. The OP did. I just recalibrated that RL comparison. As for your counter, it doesn't seem to actually counter the fact that a destroyer cannot kill a Hulk unless the Hulk pilot has been a bit daft. I suppose this is largely because it is… you know… a fact, and thus quite hard to argue against.

Quote:
Then CCP can go back and un-nerf Titans and Super Carriers , since they must be fine being all powerful and the players bitching how Titan's track so well then that means the ones bitching should shut up and just fly a super cap of their own.
Non sequitur, since what you're describing is why cost isn't a balancing factor, whereas what I'm pointing out is the ecology of professions. The two have nothing to do with each other (aside from supercaps showing that it's good design for Hulks being weak to cheaper ships).
Sentinel Smith
Center for Advanced Studies
Gallente Federation
#20 - 2012-04-17 17:01:21 UTC
tmasher wrote:
I'm sorry, for a moment there I thought you suggested that Hulks et al being so easy to gank is a self-balancing feature.

Hulks aren't 'So easy' to gank, unless the person using it doesn't know how to fit it.

A Hulk can easily tank a Destroyer if it properly.. With implants and fleet bonuses it can even tank a Tornado in most of highsec.. Most people whining about losing their Hulks haven't fit a tank, haven't trained the skills to support their ship, they just mine with it.. Sorry, no sympathy. EVE is a PVP game, if your ship isn't taking that into account it's no ones fault but your own.
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