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Why isn't Eve more successful?

Author
Jake Warbird
Republic Military School
Minmatar Republic
#61 - 2012-04-17 11:48:49 UTC
Otrebla Utrigas wrote:
I will give my own experience about this. My wife is the typical less than causal gamer. She plays Zombies vs plants, angry birds, the ocasional puzzle game (zuma, diamonds that stuff) but I managed to get her into WoW so we can play together in a "for the lulz" fashion.

Currently she plays more WoW than myself, because she likes the simplicity and the linear pace of the game. She don't have time for learning about combo moves, or macros, or statics. She just want to wander from town to town, watch gorgeous landscapes and kill some random stuff. And she is having fun, because she just need one hour a day for improving a little her character and then goes back to homework.

I tried to introduce her to EVE (well, i knew that was a failed attempt before start, but anyway) and after 30 mins of staring at the screen she just said "this game is slow, no landscapes, no character and no town interaction, just loads of sheets and an ugly ship" I tried to explain to her about the dynamic market, the corporation fleets, the sov wars, the career paths etc etc. "But that is complicated, I just want a simple game to play half an hour and go back to my studies"

And that is the reason EVE has less suscriptions. It demands much more time to play it properly, and you have to really like the game to keep playing.

But I like EVE as it is. I prefer griefers and scammers (that is PVP but not with "my sword is bigger than yours") than a bunch of 14 yo adolescents shouting "tank noob!!" and alike.

Should've shown her a fully fit thorax with hardners and everything. She would've considered :)
Vircomore Amilupar
Viziam
Amarr Empire
#62 - 2012-04-17 12:22:37 UTC
My opinion on why EVE is not more popular, is the same reason that allows Industry and Manufacturing to thrive in EVE where it has failed in other games:

"Dying" in EVE is exponentially more punishing than any other MMO on the market.

There are very few people in the world who are interested in building up their personal success in a video game only to have it stolen away by another player.
Cloned S0ul
POCKOCMOC Inc.
#63 - 2012-04-17 12:23:00 UTC  |  Edited by: Cloned S0ul
Matrix Operator wrote:
I don't get it. The most beautiful graphics in the industry, a great storyline with great lore, and the lure of space, and Eve only gets 300k subscribers even after 10 tens of work. Some company makes an MMOPG with dancing Elves and ponies and it peaks at 9mil subscribers...


Here a lot grounds why, first people love to play fantasy games because somtime they want feel as strong - mighty warriors, assasins, thiefs in (old style) mages etc ( we still got forgotten primitive instinct and somtime we want reacticivate it and we have needs to cut enemy head with powerfull axe or sword) People want escape form reality and travel to old times whre freedom, no taxes, no mc donald, no big politics etc... Personaly i like games where i have to deal with middle ages or ancient ages, and i dont talk about WOW or dancing elves, somtime people want escape form future and lazors.

Second reason SF fans are split betwen difirent SF themes, some are fans of start trek , star wars, other love play other sf games and they are focused on own hobby, for example hardcore Star Wars fans never join EvE because they got own hobby and they "sacrifice to it" even they love SF themes they stay on one product.
Fowler
Aliastra
Gallente Federation
#64 - 2012-04-17 12:30:32 UTC
From what my IRL friends, that tried and quit eve, tells me.
They simply don't like beeing denied game time by other players.

Some found a stable economy to be too much work, but mostly they just found the griefing too much for them to handle.
Beeing unable to travel, etc.

Guess It's just not for everyone Big smile
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#65 - 2012-04-17 12:36:55 UTC
Cloned S0ul wrote:
Matrix Operator wrote:
I don't get it. The most beautiful graphics in the industry, a great storyline with great lore, and the lure of space, and Eve only gets 300k subscribers even after 10 tens of work. Some company makes an MMOPG with dancing Elves and ponies and it peaks at 9mil subscribers...


Here a lot grounds why, first people love to play fantasy games because somtime they want feel as strong - mighty warriors, assasins, thiefs in (old style) mages etc ( we still got forgotten primitive instinct and somtime we want reacticivate it and we have needs to cut enemy head with powerfull axe or sword) People want escape form reality and travel to old times... Personaly i like games where i have to deal with (old fantasy world) and i dont talk about WOW or dancing elves, somtime people want escape form future and lazors.

Second reason SF fans are split betwen difirent SF themes, some are fans of start trek , star wars, other love play other sf games and they are focused on own hobby, for example hardcore Star Wars fans never join EvE because they got own hobby and they "sacrifice to it" even they love SF themes they stay on one product.


Adding to what Cloned S0ul described so well, EVE is simply not a game for many mainstream MMO players who want instant gratification, reward and power. To have those in EVE you have to fight hard to get them and fight even harder to keep them. Other fantasy MMO games offer what their players want, at the cost of short-lived servers when compared to the likes of EVE with a relatively small, but constant playerbase.

Those same MMO players obtain items of power and never actually get to lose them. Their game stagnates, even with their limited version of PVP, there is very little semblance of the circle of creation and destruction of items. Not so with EVE. You get blown up, you're pretty sure to lose everything you had with you at the time. Most Fantasy MMO players simply cannot accept that.

If EVE is ever changed to be other than what it is, you could probably then start making predictions about "EVE is dying".

For now, the nature of creation and destruction is alive and well in EVE. As long as one does not outperform the other for extended periods, then EVE lives on.

Proteus Maximus
School of Applied Knowledge
Caldari State
#66 - 2012-04-17 12:37:56 UTC
Malcanis wrote:
Matrix Operator wrote:
I don't get it. The most beautiful graphics in the industry, a great storyline with great lore, and the lure of space, and Eve only gets 300k subscribers even after 10 tens of work. Some company makes an MMOPG with dancing Elves and ponies and it peaks at 9mil subscribers...

It can't be that wizard/fantasy is more popular than space-sci-fi. Aren't Star Wars and Star Trek proof that space-fiction has the larger following (as opposed to say, Lord of the Rings). And if so, why would 9mil players play with Elves, but only 1/30th of that choose sexy spacegraphics.

I don't get it. Can someone explain it to me?


Because the actual gameplay itself (point-and-click to move) isn't all that much fun. It's slow, frustrating and unintuitive. Pretty much everything about EVE is great except the way you have to do things in it.



Bingo...Nuff said.

If Goons were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.

Corina Jarr
en Welle Shipping Inc.
#67 - 2012-04-17 12:44:11 UTC  |  Edited by: Corina Jarr
OP:


1) relatively poor advertising. The only time I hear of EVE ever is from EVE emails/EVE sites and from EVE players. Not once have I seen an ad for it on some random site not directly related to EVE. Doesn't mean they don't exist...

2) the game isn't for everyone. A lot of people enjoy the level through grind method and the limited style of other MMOs.

3) when you first get to EVE, it can be overwhelming. Especially if coming from a simpler MMO. Biggest question I get when in the rookie systems is "What do I do now?" because it isn't very clear for the noobie.

4) probably some other reasons that I can't bother thinking of.


Oh and in regards to playing with Elves, its cause WoW is addicting and sucks your soul when you first start. Been trying to get my BF away from it for years...
YuuKnow
The Scope
#68 - 2012-04-17 12:46:23 UTC  |  Edited by: YuuKnow
Vaal Erit wrote:
Are you kidding? When Eve was launched it was a horrible mess. When WoW was launched it was backed by the most popular video game company with the two most popular RTS games and Diablo II with huge followings. They copied the EQ formula and improved on it in every way. On launch reviews for WoW were 9s and 10s, for EVE they were 6s.

EVE is the superior game imo but CCP has no gigantic following from previous games and has several different mechanics than other MOMRPGs which can put new players off. EVE has grown from 5k subs to around 350k subs and is doing great. EVE was profitable a long time ago and doesn't need explosive subscription growth to remain so.


This.

WoW was an iteration of previous games in the genre so was fairly mature and had the backing of an experienced company as well as previous games to perfect the gameplay to the massess.

Eve is the first of its kind with a company that is inexperienced and making things up as they go. Because of this, they have introduced a lot of broken things in the game that have messed up the gameplay.

If another company were to take the Eve concept and re-iterate it, Eve2 if you will, they would learn from CCPs mistakes and would probably be able to make a more refined product with more followers and less brokeness.

yk
Matrix Operator
#69 - 2012-04-17 12:51:29 UTC
Fowler wrote:
From what my IRL friends, that tried and quit eve, tells me.
They simply don't like beeing denied game time by other players.

Some found a stable economy to be too much work, but mostly they just found the griefing too much for them to handle.
Beeing unable to travel, etc.

Guess It's just not for everyone Big smile


So the fact that so much of the travel is restricted around the bottlenecks full of gankers/griefers.

Question is, then, without gate and station camping, then what would low sec and 0.0 pvp be then?
Proteus Maximus
School of Applied Knowledge
Caldari State
#70 - 2012-04-17 12:56:19 UTC
Corina Jarr wrote:
OP:


1) relatively poor advertising. The only time I hear of EVE ever is from EVE emails/EVE sites and from EVE players. Not once have I seen an ad for it on some random site not directly related to EVE. Doesn't mean they don't exist...

2) the game isn't for everyone. A lot of people enjoy the level through grind method and the limited style of other MMOs.

3) when you first get to EVE, it can be overwhelming. Especially if coming from a simpler MMO. Biggest question I get when in the rookie systems is "What do I do now?" because it isn't very clear for the noobie.

4) probably some other reasons that I can't bother thinking of.


Oh and in regards to playing with Elves, its cause WoW is addicting and sucks your soul when you first start. Been trying to get my BF away from it for years...



Didn't think of that.
June 08. I'm recovering from surgery trapped in bed watching the discovery channel. On pops an add..what to I see? Shiny spaceships and a massive single server universe. 10 minutes later my laptops heated up and I'm starting learning skills.
When I check a players age & it was created in 08 most seem to be subbed from that time period.
Moral of the story is it worked.

If Goons were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.

Okan Caldari
Lightning Flash Corporation
#71 - 2012-04-17 13:00:29 UTC

Simple...

There's no avatar for the player to experience the game with - and No, captains quarters doesn't count, not least because hardly anyone ever uses it. A lot of people love avatars, I hear. And 'Walking in Stations' is a must for them.

Until there is a fully fledged 3rd person avatar based game within EVE, subscriber numbers will grow only slightly each year.

The challenge for CCP is how to develop that, without bloating the number of staff to the point where CCP starts losing money.
EFF ONEF1
Caldari Grand Prix Engineering
#72 - 2012-04-17 13:01:22 UTC
I think some of it has to do with the media.

All you ever hear about is scams and "metagaming". eve bank, ghsc, goons, mittens, the t20 fiasco. nothing ever good.
Aqriue
Center for Advanced Studies
Gallente Federation
#73 - 2012-04-17 13:13:47 UTC  |  Edited by: Aqriue
Ordais wrote:
Simple answer:

BECAUSE YOU CAN LOSE.

Yep, its that simple. In other MMOs you are always the hero, EvE doesn't work that way.

Heroes never die, they just fade away. Because they don't risk anything.

Sadly, in EVE the concept of risk has dumbed down the player so much that its ok to throw away some cheap fit ship of your own to cause massive loss to another guy who may have just started the game 3 weeks ago for example. For one guy, that 2 million fit destroyer is nothing...but some newbie who just got his retriever it was a huge investment and suddenly its gone. Now after all that work, its just gone in seconds what took weeks to aquire...while the first guy lost in seconds what took minutes to reaquire.

It doesn't bother you that you lost something, but it bother the other guy. Because YOU DIDN'T LOSE SOMETHING (you dumbed down the risk to a narrow metric of loss aimed at the other guy). It was tossed aside like a burger wrapper. Now, if EVE had a more universal loss metric then yeah everyone would feel

BECAUSE YOU CAN LOSE-Ordais

Which is why I would love to see SP loss everytime a ship is lost as a universal metric of losing, not just T3. You should never just throw away a ship like a burger wrapper, because you don't care about the paper surrounding the juicy beef sanwich in the middle (you would be pissed if you tossed the sanwich you could not replace). If you engaged some dude in a rifter and he was flying a T2, but you lost that rifter...goodbye SP and now the loss is felt. If you engaged a rifter while flying a T2 and you lost the T2, good by SP and now the loss is felt. You gank a hulk in a catalyst causing him to lose SP in the hulk, you too will lose SP to CONCORD and both will feel a loss of SP (but you had better have a good reason for the SP loss as something else was more valuable). Try to take on a particular mission in some cheap fit ship and lose it to serps while flying with explosive / EM resists...good by SP and a loss is felt where you now fly with the correct hardeners.

What I am saying, is that SP felt should be the standard because every player is human and nobody wants to lose the time invesment. Everything else loses value over time as you are more then able to replace it but not everyone else is able to replace it as quickly as you...except int the case of SP which is a set time to how much you can get an hour and how you planned accordingly Twisted
Killer Gandry
The Concilium Enterprises
#74 - 2012-04-17 13:17:41 UTC
Mr Epeen wrote:
It might be because EVE is a niche product.

It's designed to attract the worst lowlife scum of the internet. Those that have been banned from every other MMO for various offenses.

There are only so many people that can handle being around such a concentrated grouping of total sociopaths and actually enjoy it.

The real question in my mind, is how has EVE managed to attract as many players as they have?

Mr Epeen Cool


This one get's it.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#75 - 2012-04-17 13:22:00 UTC
Here goes...this is for me personally, by the way.

1. Slow training/leveling speed. Yes, I realize this is a slow paced game, and you set long term goals and blah blah blah. But in a nutshell what it means is that it will take most people months before they can start having any fun/making serious ISK. Yes, yes, I know, you can PvP on day one and all that bull. Create a new character with 500 SP, put him in a frigate and go PvP against someone with 40 mil SP in a well-fitted AF and let me know how that goes for ya...

By comparison, most other MMOs, an average player would be hitting endgame around that time. That is, very few things in the game world aside from other players and mobs/bosses designed to be fought by groups would hold a challenge to you, and you are able to effectively use all weapons and armors for your chosen class, and have all tools at your disposal. Whereas in EVE you need about 3 months of training just to max out drones and nothing else.

The time commitment this game requires is what kills it for most folks. Not PLAY time commitment, but just time commitment before you can do things. I talked to people who tried EVE, and most of them quit around the transition time between a Cruiser and Battleship. The amount of training needed to get a decent large tank going, and train large weapons of choice is really too much for most people to just sit and wait through. Or worse, grind through.

2. This brings us to a second point - missions, the equivalent of most MMOs' quests. I can't say for certain that most people do at least some missioning when they start, though I'm sure CCP has enough data about that. Me personally, missioning seemed like a natural progression after the initial tutorial. And this is the part where the game falls flat down on its face. As soon as you realize that missions are totally random and that you can be given the same mission over and over, you immediately see it for what it is - brainless, undisguised grind. Yes, most MMOs have grind/kill quests, but at least they go through the trouble of trying to disguise them. EVE does no such thing. It is totally possible to get two In the Midst of Deadspace mission chains back to back, and what that happened my reaction was, and I quote, "Eeeeeewwww...."

Missions themselves are easy. Put on a tank that can handle the incoming DPS, and it doesn't matter what you do, you really can't fail. If your tank handled 800 DPS and the whole room can only muster 600, it doesn't matter how bad you are, it is mathematically impossible for you to fail. In the meantime, even in the simplest of MMOs, it is entirely possible to do your best and still die. Good example would be the furbolg cave in WoW, where the bears not only heal themselves and eachother, but also run for help and there's randomly patrolling enemies as well. Get yourself in a bad spot and fail to stop a runner, and you're dead. Kept you on your toes. And this was TRIVIAL level 5 content. But instead of this, in EVE we get waves and waves of ships, that come at you with the dumbest AI imaginable, no offense. This is doubly sad since sleeper AI is already in the game and is a significant improvement.

Anyway, I felt the missions were a joke - exact same mission repeated over and over, nothing changing, identical spawns each time, same pay each time, etc. Silly, undisguised grind. Yes, don't say it, I realize I don't have to run missions. But look at it from an average MMO players' perspective. it is a natural progression for most people who started playing MMOs in the past 8 years or so to level through questing/missions, rather than grind (ratting in EVE). And for someone who isn't buying PLEX to turn into ISK, and only has 500 SP, there's not much choice - rat, mission, mine. You don't have the capital to trade yet, or skills to haul significant volumes or manufacture. And we all know what mining is like. I'm not saying it's any more fun to harvest in other MMOs, but it usually involves more traveling (where you get to see the beautiful scenery vs EVE's unchanging skybox) and shorter actual harvesting time.

3. The UI. This game is rightly perceived as a very, very complex game. And it is, it really is. One of the deepest, most complex MMOs I ever played. BUT, much of this perceived complexity comes from shoddy UI. Again, no offense. Remember when this game was getting a 6/10 in reviews? Many of the complaints were about the horrific UI that made people cry. And while it has improved, it is still NOWHERE near close enough to being reasonable.

What I mean is, consider a basic thing like looting a kill. In some MMOs, you can right-click a corpse, and the game would automatically loot the contents. Other games go even further - right-click one corpse, and the game will automatically loot every corpse you have rights to in the area around you. Now compare that to EVE, where not only you have to loot wrecks one at a time and be insanely close to them, but there's not even a hotkey to loot all. You have to mouse over to the loot all button and press it. And until recently, even this...how shall I put this nicely...this "luxury" didn't even exist and you had to select and drag and drop things from one window to another. What is this?! Ultima Underworld: The Stygian Abyss (1992)?

What's more - suppose you wish to loot a wreck and then salvage it. And you have salvagers on your ship. Equivalent of wanting to skin your kill and having a skinning knife, in another MMO. What happens there? Right click the corpse = auto loot all. Right click again = skin the corpse and loot the skin. What needs to be done in EVE? Lock on target. Tractor beam it to you, or travel slowly to it. Click Open Cargo. Click Loot all. Click Salvage. MINIMUM of 5 mouse clicks, compared to just 2. Complexity? Yes, but UNNECESSARY complexity.

It's stuff like this, basic stuff, that drives people away from the game.
Jessie-A Tassik
Pator Tech School
Minmatar Republic
#76 - 2012-04-17 13:24:30 UTC
Matrix Operator wrote:
I don't get it. The most beautiful graphics in the industry, a great storyline with great lore, and the lure of space, and Eve only gets 300k subscribers even after 10 tens of work. Some company makes an MMOPG with dancing Elves and ponies and it peaks at 9mil subscribers...

It can't be that wizard/fantasy is more popular than space-sci-fi. Aren't Star Wars and Star Trek proof that space-fiction has the larger following (as opposed to say, Lord of the Rings). And if so, why would 9mil players play with Elves, but only 1/30th of that choose sexy spacegraphics.

I don't get it. Can someone explain it to me?


Because the Lete programmers think it is super intelligent to not explain one single thing in game.

They then put up the useless Evelopedia, which is about as poor an explanation as possible as well.

Why did my Cruiser miss those Frigates? What?

How do I scan?

WHAT?!!! I can Jettison Ore and pick it up in an Industrial? There weren't any instruction for that.

Then they cancel, cause they can't handle the Lete "Never explain anything ever" of Eve.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#77 - 2012-04-17 13:30:24 UTC
Sri Nova wrote:

Im not sure why fantasy trumps scifi but im sure there is marketing data out there that shows fantasy out sells scifi by what ever %

thats why we see more fantasy based media rather than scifi .



Sadly true.

The switch to fantasy from sf domination happened in the mid- '80's, weirdly coinciding with the Presidency of Ronald Reagan, when people really started to not 'think too hard'. Remember ? I do.

With no real science involved.........logic not necessary. Fantasy has no restraints on it, which may be a part of the appeal. SF, also allowing free-form imagination, nonetheless has those logical restraints on it.

It's 'moar harder'.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Vain Eldritch
Pandemic Horde Inc.
Pandemic Horde
#78 - 2012-04-17 13:42:04 UTC
It doesn't help that you tube movies of many Eve fights (from 1v1 to fleet battles) show mainly abstract boxes and symbols flying about with not a spaceship in sight.

Add to this the perception of Eve a difficult "spreadsheet" game with not so much a learning curve as learning sheer glass face that is saddled with skill system that makes most people at-a-glance think "I'm not going to play that - I'm 9 years behind many players and I'll never catch up!" (it may be inaccurate considering the possibility to specialise allows new players to fly their selected ships as well as vets - eventually - but in order to understand that you need a reasonable grasp of the game, and that's something that only comes if you spend the time).

To their credit I think CCP did the right thing with Incarna avatars and so doing gave Eve a more human face. But so much of the MMO market is recycled players jumping from one game the next, from old to next big thing, that reputations and perceptions are incredibly difficult to change.

I think Eve does as well as it does in terms of growth and retention because it is a deep and complex game - hugely so compared to theme park MMOs like SWTOR. As such it occupies a privileged position: it's a truly successful sand box MMORPG that offer people who like complexity a safe haven.

Be careful what you wish for - if EA buys CCP we are fcuk’ed.

Shocked

Androgynous Caldari Cross-dresser

Spurty
#79 - 2012-04-17 13:42:08 UTC
You are competitive at 7 days.

Get into one of 9000 blue to goons alliances corporations and roll through space.

Only thing that's even slightly hard is knowing what a warp disruptor is and what to do with it.

The real reason is more that the loss is real.

Casual solo gamers that want to start from scratch every 5 minutes are better served playing solitaire

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#80 - 2012-04-17 13:43:27 UTC
Matrix Operator wrote:
I don't get it. The most beautiful graphics in the industry, a great storyline with great lore, and the lure of space, and Eve only gets 300k subscribers even after 10 tens of work. Some company makes an MMOPG with dancing Elves and ponies and it peaks at 9mil subscribers...

It can't be that wizard/fantasy is more popular than space-sci-fi. Aren't Star Wars and Star Trek proof that space-fiction has the larger following (as opposed to say, Lord of the Rings). And if so, why would 9mil players play with Elves, but only 1/30th of that choose sexy spacegraphics.

I don't get it. Can someone explain it to me?



Eve is more successful than you think. CCP's subscriber count has grown every year for 9 years.


Take all the money CCP has brought in since 2003 and divide by 9 to get a rough annual average.

Do the same for XXX mmo.

While some are so huge they might compare, most mmo's explode for a year or two then fizzle into the void.



Eve will be here in 2027... I wonder what our anniversary gift will be that year :)

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

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