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New War Dec system - massively article - Very good points covered.

Author
Gogela
Epic Ganking Time
CODE.
#61 - 2012-04-16 21:47:17 UTC
Tippia wrote:
Gogela wrote:
I think this was designed as a "throttle" mechanic. CCP is probably going to adjust the cost/member based on how much the mechanic is used. If nobody is at war I bet it gets pretty cheap. That would be my guess anyway. Personally, as one who intends to start wars for profit, what it's worth to dec a corp in terms of isk/member depends entirely on who they are and what they do. My targets will be worth it (unless they totally kick my *** which is a real probability). If it's some nub training corp it wouldn't be worth it to attack from a profit standpoint... so maybe that is all as is intended.
It will be designed as a foolish mechanic… Straight

The problem isn't the cost — it's the equation. People will be using the **** out of the mechanic because it's so easy to go after a squishy target. The only way they can throttle it is to either make wars free (so even Goons can be wardecced) or to make it so hideously expensive that not even Sunshine and Lollipops can be decced. Anywhere inbetween, and there will be tons of wars, so by any such metric, it will be a success.

The problem is that the wars will not matter. Anyone who's a worth-while target will decshield themselves up the wazoo; anyone who isn't won't. Your particular brand of wars will be completely obsolete because no target will ever be worth it (unless you are thinking about taking up POS-cleaning for a low commission… and even then, it's doubtful). For the whole thing to work for you, the price will have to come down so low that wars might as well be completely free, otherwise the valuable target will just hide behind a massive decshield pay-wall.

The current suggestion also rather removes the point of having the ally/merc system: a target that's small enough not to bankrupt you from the wardec fee alone will not be in a position to pay mercs to defend it. Should you bite the bullet and go after an worth-while target, they will be able to pay enough to ensure your defeat every time. The only counter is for you to be massively larger than any target you go after, which only further reinforces the first problem.

The whole pay-per-target idea is flawed to its very core from the start, and that flaw spreads to ruin pretty much all the other changes they're thinking of by making them pointless, and the tragedy of it is that one of the key design goals of the whole thing was to remove things like decshielding and obvious griefdecs. Instead, they're reinforcing both. Straight

Hmm... sounds like a real efficiency equation. I don't know what will happen quite frankly. I guess the only thing I can do is wait for the mechanic to come to TQ and see if the targets I have in mind right now are still viable. My pockets are deep enough that I'm not too-too worried about cost... at least initially. I'm going to have to play with it before I can meaningfully comment further about specifics. I see an average war lasting between 3-8 weeks. Will see what that costs...

Signatures should be used responsibly...

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#62 - 2012-04-16 21:49:39 UTC
gfldex wrote:
Things...

Not sure where you are getting that I'm arguing that wardecs are useless. All I'm saying is that it's not as simple as "effort" to counter someone's efforts to disrupt you as that person can counter by that same effort, and that sometimes the best decision is not to fight.
Adunh Slavy
#63 - 2012-04-16 21:51:22 UTC
Tobiaz wrote:

The empire wardeccers are the predators killing off both the sickly and the obese, before they infect to many newborns.


That's not war, that's stealing purses from old ladies and lollipops from babies. This moral argument of weeding out the weak is a just an attempt to justify greifing carebears.

If one wants to help "weakling" newbies, go recruit some instead of trying to justify teaching them a lesson with the big epeen gun.

War in Eve should be fun, not dreaded. Creating clear goals for both sides will help in this regard.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Micheal Dietrich
Kings Gambit Black
#64 - 2012-04-16 22:07:42 UTC
Adunh Slavy wrote:
Tobiaz wrote:

The empire wardeccers are the predators killing off both the sickly and the obese, before they infect to many newborns.


That's not war, that's stealing purses from old ladies and lollipops from babies. This moral argument of weeding out the weak is a just an attempt to justify greifing carebears.

If one wants to help "weakling" newbies, go recruit some instead of trying to justify teaching them a lesson with the big epeen gun.

War in Eve should be fun, not dreaded. Creating clear goals for both sides will help in this regard.



On the same note the 'weaklings' can just ask. You would be surprised how many 'griefers' offer good solid advice. I spent some time in one such 'griefer' corp which helped me quite a bit, and I also learned first hand that they weren't just about going after only weak and industrial targets. In fact we were hired often by corps that we had dec'd at some point to go fight another corp that was dec'ing them currently.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Vaerah Vahrokha
Vahrokh Consulting
#65 - 2012-04-16 22:11:34 UTC  |  Edited by: Vaerah Vahrokha
Wardecs in the current system are crap and corps join dec shield anyway, so no reason to talk about it.

Future system will also be crap because it fails to address multiple important game design points:

1) Does not address the fact that people will do the impossible to avoid it (they'll join huge fake alliances and whatever).

This is an EvE failure. I play other PvP MMOs and in there people WANT to fight, in EvE they don't. Therefore there are elements in the gameplay that discourage new and old people both to leave high sec AND to fight back anyway.

I have my own ideas about which those elements are but I can't be arsed listing them.

2) Does not address AT ALL the simple fact that even a "legit non griefing wardec" is still stupid.

If a competitor wardecs me to disrupt my business, I am GLAD to hire mercs to fight back but...

... it's useless!

Why? Because in ANY WAY, whatever the amount I pay, whoever I hire, the attackers WILL disrupt my business. So it's just pointless to pay the mercs as the mercs can't let my business not be disrupted.

If I have an industrial corp, the attackers WILL be able to fly disco battleships with neutral alts and then they WILL be able to warp to the mining ships and pop them all. So why should I pay mercs again?

If I have a POS, I know no famous / trusted mercs accepting hi sec POS defense contracts (they tell it's way too boring). So I'd have to hire poor sods accepting the menial task, with high chance they get run over and then I lose the POS anyway.

If I have heavy logistics, I'd have to pay zillions to a big merc corp to escort soft targets 23/7, else I have to stop the logistics and be disrupted.

So, what do I hire the mercs for? To make their wallet happy? Because I have to see anybody being able to prove me that the ONLY reason to hire mercs (to avoid disruption) will succeed.

Defense in this game is retardedly weak and is designed in every feature (from loltank Mackinaws to general mechanics).
This is one of the reasons of point 1 why EvE wardecs fail. The targets already know they were picked because the attackers were SURE they could not retaliate.

After all, everybody know that PvP attacks are often decided before the first shot happens and that people attack only when they are sure to win with all the chances stacked in their favor.

Wardecs are no different, as long it's so easy to have all the chances stacked in aggressor's favor EvE wardecs will always fail as mechanic.
Severian Carnifex
#66 - 2012-04-16 22:26:28 UTC
About all this "War" expansion.
I don't see any War related changes that are worth its expansion.
All I see is war related patch.

CCP put whole DEV team on war changes and what we are going to get?
We are going to get few formula tweeks and that's really it... UghUghUgh
And where is that DEV time then spent?

If they made wars like this it would actually give EVE some real new fun gameplay.
Fun gameplay in EVE Shocked
Something new in EVE Shocked
No way...
...so we will not see it.
Gogela
Epic Ganking Time
CODE.
#67 - 2012-04-16 22:28:47 UTC
Vaerah Vahrokha wrote:
Wardecs in the current system are crap and corps join dec shield anyway, so no reason to talk about it.

Future system will also be crap because it fails to address multiple important game design points:

1) Does not address the fact that people will do the impossible to avoid it (they'll join huge fake alliances and whatever).

This is an EvE failure. I play other PvP MMOs and in there people WANT to fight, in EvE they don't. Therefore there are elements in the gameplay that discourage new and old people both to leave high sec AND to fight back anyway.

I have my own ideas about which those elements are but I can't be arsed listing them.

2) Does not address AT ALL the simple fact that even a "legit non griefing wardec" is still stupid.

If a competitor wardecs me to disrupt my business, I am GLAD to hire mercs to fight back but...

... it's useless!

Why? Because in ANY WAY, whatever the amount I pay, whoever I hire, the attackers WILL disrupt my business. So it's just pointless to pay the mercs as the mercs can't let my business not be disrupted.

If I have an industrial corp, the attackers WILL be able to fly disco battleships with neutral alts and then they WILL be able to warp to the mining ships and pop them all. So why should I pay mercs again?

If I have a POS, I know no famous / trusted mercs accepting hi sec POS defense contracts (they tell it's way too boring). So I'd have to hire poor sods accepting the menial task, with high chance they get run over and then I lose the POS anyway.

If I have heavy logistics, I'd have to pay zillions to a big merc corp to escort soft targets 23/7, else I have to stop the logistics and be disrupted.

So, what do I hire the mercs for? To make their wallet happy? Because I have to see anybody being able to prove me that the ONLY reason to hire mercs (to avoid disruption) will succeed.

Defense in this game is retardedly weak and is designed in every feature (from loltank Mackinaws to general mechanics).
This is one of the reasons of point 1 why EvE wardecs fail. The targets already know they were picked because the attackers were SURE they could not retaliate.

After all, everybody know that PvP attacks are often decided before the first shot happens and that people attack only when they are sure to win with all the chances stacked in their favor.

Wardecs are no different, as long it's so easy to have all the chances stacked in aggressor's favor EvE wardecs will always fail as mechanic.

Jesus. Everyone thinks they have the right to a corp.

The merc corp wouldn't be hired to keep you safe. You need to keep yourself safe in a wartime situation, so maybe you need some of your people to escort your weak members around. The merc corp would be hired to give your enemy a black eye.... patrolling for them, camping them in stations... believe me, some merc corp fakers might not do much of anything... but if VETO or the like was working for you, you better believe it's going to have an effect on your enemy. They won't be able to freely move anywhere, and attempts at their movement through highsec are going to look more like trying to fly through hostile null. Mercs can be effective... (I get a shiver down my spine just thinking about VETO). After a few weeks of that I bet would-be attackers think twice. Pulling up your dec record and finding that you've never lost a war would certainly discourage me (unless I thought you were gaming the system / your record a bit w/ alt wars). However, if you are the kind of player that rides a blazing sparkle pony and needs a hand held when you go after high sec belt rats, you don't rate a corp, and should join one that someone else runs or learn to enjoy an NPC corp. I think the idea and value of forming and maintaining a corp in eve has been discounted by highsec invulnerability for years. If you have a corp, there are benefits. There should also be risks.

Signatures should be used responsibly...

Bane Necran
Appono Astos
#68 - 2012-04-16 22:53:14 UTC
Vaerah Vahrokha wrote:
1) Does not address the fact that people will do the impossible to avoid it (they'll join huge fake alliances and whatever).


Pretty sure i heard CCP mention that if you corp hop from a decced corp you will still remain a war target until the war is over.

Might have misheard them, though.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Buzzy Warstl
Quantum Flux Foundry
#69 - 2012-04-16 23:02:58 UTC
Bane Necran wrote:
Vaerah Vahrokha wrote:
1) Does not address the fact that people will do the impossible to avoid it (they'll join huge fake alliances and whatever).


Pretty sure i heard CCP mention that if you corp hop from a decced corp you will still remain a war target until the war is over.

Might have misheard them, though.

I know most people just play on their alts if they are in a war they don't want to deal with.

It's not rocket surgery.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Vaerah Vahrokha
Vahrokh Consulting
#70 - 2012-04-16 23:08:07 UTC  |  Edited by: Vaerah Vahrokha
Gogela wrote:

Jesus. Everyone thinks they have the right to a corp.


And this is another failure. 90% of people would not want to have a corp at all, they are forced into making them.
The day 1 pilot who just bought his small ammo BPO just sees 40 days research queue everywhere even in most of low sec.
So they plan to get a POS for some basic stuff and guess what, that's standings to grind forever, must pay an office and must have a corp.

Being in a corp in EvE is not a privilege, a right. It's a WoW-alike canned non sandbox mechanic to force you into it and people hate it.


Gogela wrote:

The merc corp wouldn't be hired to keep you safe.


Then it's useless. I may as well do it by myself. So what are mercs in the new mechanic for again?

In RL you hire mercs to guard your workers or assets and the huge majority of the time, the workers are succesfully protected and the activity can go on. That's why RL entities keep hiring RL mercs, not because mercs look fluffy. RL entities DEMAND results for their money.
If the SAME result cannot be achieved in EvE then mercs are useless, end of.


Gogela wrote:

You need to keep yourself safe in a wartime situation, so maybe you need some of your people to escort your weak members around.


Little issue: PvP capable people want to PvP (duh!). Guess what happens when you get 10 PvPers in the corp and the corp does not get a wardec for 6 months.... they leave. So mercs / PvP corps are the "on demand" guys to pick.


Gogela wrote:

VETO or the like was working for you, you better believe it's going to have an effect on your enemy.


Let's see how the nameless hi sec corp can pay VETO or Noir. Oh wait with the new mechanic those able to afford the big names will be those so large that just the wardec fee will make them unattackable anyway.
Also, there are how many of such merc corps? All the others are nowhere close as effective.


Gogela wrote:
If you have a corp, there are benefits. There should also be risks.


If there were enough benefits, people would not keep disbanding them, no?
Also, what's the risk on the aggressing corp for being a corp? They too insta-disband / hop away at the first sign of trouble.
Where's their drawback again?
Richard Hammond II
Doomheim
#71 - 2012-04-16 23:17:56 UTC  |  Edited by: Richard Hammond II
Quote:
It's also pretty bizarre that no matter how militarily powerful a corporation or alliance is, it can't physically win a war declared against it. There is simply no system in place to let the defender win the war. The sad reality is that this means the optimum strategy for beating a wardec is currently to stay docked and wait until the attackers get bored and stop paying the war fee. Even a massive alliance like EVE University asks its members to practice target denial during a war because fights are exactly what the attacker wants, and no matter how many fights you win, there's no way to actually win the war.


Quote:
While I'm excited for the possibilities of a wardec revamp, I got the distinct impression from the Fanfest stream that CCP doesn't understand how wars are actually used in the game. It's currently a pay-to-grief system that actively discourages conflict, a system in which the defender's job is to avoid fights and bore the attacker into submission. Wardecs allow a handful of PvP alts to pay some ISK and shut down a large corporation's highsec operations for a week at no risk to itself. That's not fun, and it can't be good for EVE that the best course of action during a war is to log off and play another game for the duration.



point and point

Quote:

Being in a corp in EvE is not a privilege, a right. It's a WoW-alike canned non sandbox mechanic to force you into it and people hate it.


I forsee the argument
"its a mmo"

what other MMO is as solo friendly as this one? They all REQUIRE you to group for quests and stuff that Ive seen. Ive never seen another MMO where you can go from the beginning of the questing system to near the end (lvl 1-4 missions) ENTIRELY SOLO IF YOU WANT

Its definately looking more ganker based.
CCP MAKE UP YOUR MIND

they put the decshield in place to STOP griefer corps (and protect EVEUNI) yes? Why then remove it (and remove it in a way that still benefits EVEUNI given theyre big enough to deter most wars by sheer size)?

Itll be funny when the new system gets put in and ppl can shut down EVEUNI (cause they say dont undock during war) semi perminantly

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Vaerah Vahrokha
Vahrokh Consulting
#72 - 2012-04-16 23:43:29 UTC
Richard Hammond II wrote:

Quote:

Being in a corp in EvE is not a privilege, a right. It's a WoW-alike canned non sandbox mechanic to force you into it and people hate it.


I forsee the argument
"its a mmo"


I foresee my reply: there's a reason why outside of 0.0 / WH PvP is avoided so vehemently, be it a MMO or not.

I myself play PvP all the time, even 1 hour ago... but in my other MMOs, not in EvE. I find EvE PvP very bland (no real dogfights, no real micro management (frantically clicking to manually move a slowass ship is not enticing micro), no good collision detection, no good obstacles to deny line of sight and similar. This, assuming you even find the PvP because, as I said above, EvE is the PvP game where most go to incredible efforts to AVOID PvP.

EvE is a PvP centered MMO but also a PvP hostile MMO. If anybody opens fire on you, you KNOW they are doing it because they took every chance out for you, it's "why bother" PvP.

Sure there are the "good fights" but how many? 1 in 20? It's also why RvB is so succesful: everybody takes a bite to affordable PvP, everybody stand a chance, it's just "mindless" fun instead of totally loaded stuff like bubble + gate camp or cyno 10 capitals to kill the guy in a BC or "solo" with 4 RR alts + Falcon alt.

I am sorry to break it for some people but EvE's PvP and PvE has many facets that make it unpopular, to the point people:

- pay to play other PvP MMOs while they only do industry / trading in EvE.
- pay to play other MMOs while they are mining.

Wardecs are just the distilled sh!tty byproduct of other EvE less than fun mechanics.
Don't get surprised that THE PvP sandbox HAS to force people into wars, HAS to force people into corps, HAS to force people in "prey ships". It's because it's not fun for too many players.
They are still attracted by the realistic markets, by the deep manufacturing features, by the sci-fi setting and lore but PvP? Nope.
And forcing them into it without sitting down and brainstorm WHY people don't like EvE PvP is just a waste of time and a waste of Inferno expansion.
Gogela
Epic Ganking Time
CODE.
#73 - 2012-04-17 00:25:21 UTC  |  Edited by: CCP Phantom
Vaerah Vahrokha wrote:
And this is another failure. 90% of people would not want to have a corp at all, they are forced into making them. The day 1 pilot who just bought his small ammo BPO just sees 40 days research queue everywhere even in most of low sec. So they plan to get a POS for some basic stuff and guess what, that's standings to grind forever, must pay an office and must have a corp. Being in a corp in EvE is not a privilege, a right. It's a WoW-alike canned non sandbox mechanic to force you into it and people hate it.


No it is a privilege in that you need to be able to stand on your own. You are unable and unwilling to stand on your own. You want it to be easy and safe so you can play the game your way on your terms and that's the end of it. You need a static content game. The point of an MMO is you play with other people. You are competing for finite resources in finite space and through the conflicts that inevitably arise we get the saga of eve. Having a corp means you get corp offices where you can afford them, you can set your own tax rate to benefit the CEO or the corp as a whole (or in my case set that b***** to zero), and yes build infrastructure and an industrial base if that is your desire. In return for these privileges you need to defend your smack! That means you cant all be pu****s... but it sounds like you are a corp of them so too bad, somebody bigger and better than you might take what you have. You can't have eve if that's not the case.

Vaerah Vahrokha wrote:
Then it's useless. I may as well do it by myself. So what are mercs in the new mechanic for again? In RL you hire mercs to guard your workers or assets and the huge majority of the time, the workers are succesfully protected and the activity can go on. That's why RL entities keep hiring RL mercs, not because mercs look fluffy. RL entities DEMAND results for their money. If the SAME result cannot be achieved in EvE then mercs are useless, end of.

In RL if you hire mercs you are doing so to kill the hell out of your enemies. Armies and "public" security usually handles garrison security jobs (in other words entities hiring mercs are capable of defending themselves, they use mercs for more dangerous jobs like attacking). Again, in an RL analogy you are too weak to hold a country, and you are in no position to hire mercs, because you don't even have the fundamentals of an organiztion that can stand on it's own.

Vaerah Vahrokha wrote:
Little issue: PvP capable people want to PvP (duh!). Guess what happens when you get 10 PvPers in the corp and the corp does not get a wardec for 6 months.... they leave. So mercs / PvP corps are the "on demand" guys to pick.

Again, this isn't minecraft. If someone wants something you have you can't just stomp your foot and pout like a little kid. Well... I suppose you could but a lot of good it will do you. You need to be able to defend yourself. If you can't do that, you are too weak to exist. Join and NPC corp for safety or join a real corp and let them defend you (for a small tax of course).

Vaerah Vahrokha wrote:
If there were enough benefits, people would not keep disbanding them, no? Also, what's the risk on the aggressing corp for being a corp? They too insta-disband / hop away at the first sign of trouble. Where's their drawback again?

The agressing corp can be deced just like your corp can. They are just at much at risk... just because they don't feed your feeble corp members easy kills and ships doesn't mean they are taking any less of a risk. Sure, if YOU get deced it will seem as you describe it, because you've done nothing with the weapons you build. you don't know how to use them. The truth is there is no "jumping away" if you are against a decent opponent (unless you are all in cloaky nullified tengus or something). You can always catch a few of them. Kill them. Rinse and repeat ftw.

Edit: Off topic parts removed, CCP Phantom

Signatures should be used responsibly...

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#74 - 2012-04-17 00:33:28 UTC
Xorv wrote:
bornaa wrote:

Comments???


The article and it's ideas for Wardecs are terrible.




He did say Massively right in the OP.

internet spaceships

are serious business sir.

and don't forget it

Jarod Leercap
On Three 125
#75 - 2012-04-17 00:35:52 UTC
The criticism of the article is very fair, but I think some variant of the war structure idea would have some merit.

The bottom line is that offense tends to be easier than defense. If a force as stacked as Concord can't stop suicide ganks (by design), is it really that realistic to expect mercs to be able to protect pilots trying to mine or mission for ISK during a war?

I don't think it's unreasonable for an attacker to want to disrupt a target's income generation, but I would like for the targets to have the ability to turn the table. As things stand, an attacker, can force expense (a defensive response) by just sitting in station. I think giving the targets a way to respond would improve the situation.

A destroyable structure that ends the war would be a good way to give a target corp a lever against a declaring corporation. It forces not one but both parties into defending something.

The devil's in the details, though. There would have to be multiple war structures of various sizes available, however, to accommodate corps of various sizes. It would need to be sturdy enough not to be felled by time zone attack games, yet not kept alive strictly by such time zone repair games, either.

The way to do it is probably to make the war structure strictly ablative and to require that the declaring corp have it up at the start of the war. The war ends either when the attacker calls it off or when the war structure is brought down. Bringing down the war structure within a week should give the target corp a temporary immunity to wars from any corp that includes members from the original attacking corp.

They could mix in other extensions, as well. It might be that corps joining wars on a target's behalf also have to have a war structure, and are kicked out when they lose their war structures. Likewise, war structures might be required of a corp that wants to make a war mutual.

Last, this might be a way toward a two-tier corp system. Corps without a war structure could be required to register as vassals of NPC corps, pay taxes, and be unable to put up POS'es or join alliances.
Asuri Kinnes
Perkone
Caldari State
#76 - 2012-04-17 00:39:00 UTC
"Paging Poetic Stanziel....... Paging Poetic Stanziel....."

"Paging Shiptoaster....... Paging Shiptoaster......."

They're talking about Hi-Sec wars again.......


Lol

Bob is the god of Wormholes.

That's all you need to know.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#77 - 2012-04-17 00:42:29 UTC
the article wrote:
Nobody will fly a mining ship, hauler, freighter, or expensive mission-running ship while a war is in progress,


Even though they already do, frequently.

Just sayin.

internet spaceships

are serious business sir.

and don't forget it

Richard Hammond II
Doomheim
#78 - 2012-04-17 00:45:37 UTC
Cipher Jones wrote:
Xorv wrote:
bornaa wrote:

Comments???


The article and it's ideas for Wardecs are terrible.




He did say Massively right in the OP.


Yeah... when THAT writer went on EVE-Radio and performed verbal fellatio and changed his article to omit the facts just to appease Mittens I lost any interest in anything he would ever say.

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Bane Necran
Appono Astos
#79 - 2012-04-17 00:48:58 UTC
After reading more of this thread i've become convinced all the griefers need is better propaganda to convince the public that the killing of the innocent and defenseless is justified. P

Maybe start making baseless claims that small hisec industry corps are connected to corps that are actual threats?

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Gogela
Epic Ganking Time
CODE.
#80 - 2012-04-17 00:59:22 UTC
Bane Necran wrote:
After reading more of this thread i've become convinced all the griefers need is better propaganda to convince the public that the killing of the innocent and defenseless is justified. P

Maybe start making baseless claims that small hisec industry corps are connected to corps that are actual threats?

Here's the deal:

If you are "innocent" and/or "defenseless" you should not have a corp!!! It's an oxymoron!

Take your weak defenseless corp and join an alliance. They can defend you. Take your "innocent" and put them in an NPC corp until they are not innocent anymore. The problem with the transition to a new dec system is all the weak corps that have been playing for YEARS now invulnerable in highsec and letting them know that this is not how eve is... this is only how eve was for the 2 years CCP told the playerbase to go f*** themselves. Now the shock of seeing the brutality of eve is setting in. It is that challenge that I feel is ultimately the draw for people to eve. I can get a good pvp fight in halo reach. I can build in minecraft. You want to kill lots of varied and interesting trolls and s***? you know where to go. EvE is the only game that can cause my spine to sweat when I jump into a gatecamp I can't get out of... because the effects are great and there are opponents out there who, even after playing for 6 years, I simply cannot hold a candle to. They just out-think me! That's awesome. It is the PvP that drives this game. It's the only thing that makes eve worth playing for any length of time.

Signatures should be used responsibly...