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[PROPOSAL] Don't destroy rigs on repackage => Easier logistics => more pewpew

Author
Sephiroth CloneIIV
Brothers of Tyr
Goonswarm Federation
#21 - 2012-04-10 00:14:38 UTC
To much fail economics, price of rigs is determined by

,,

,
,,.

...

...

VALUE OF MATERIALS THEY ARE MADE FROM, SALVAGE!


Surplus of materials for rigs, not being used (not trashed) means,..... they cost less.

If people make less then the prices for rigs will still go down,, maybe even more because less rig manufacturers burning into supply of salvage.

Jalmari Huitsikko
Avanto
Hole Control
#22 - 2012-04-10 16:12:33 UTC
get money and buy new rigs
Vertisce Soritenshi
The Scope
Gallente Federation
#23 - 2012-04-11 13:08:58 UTC
Kills an ISK sink. Not supported. What I would support however, is making all modules work like rigs in that they are destroyed if removed. The only way to get them off the ship once placed on would be for that ship to be destroyed and the module drop as loot or perhaps salvage instead.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Tobiaz
Spacerats
#24 - 2012-04-13 23:01:04 UTC
I disagree. The rigs are ok as they are, but players needs some better options (that don't involve millions of mining skills) to haul assembled ships around.

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Kitt JT
True North.
#25 - 2012-04-14 16:34:00 UTC
Vertisce Soritenshi wrote:
Kills an ISK sink. Not supported. What I would support however, is making all modules work like rigs in that they are destroyed if removed. The only way to get them off the ship once placed on would be for that ship to be destroyed and the module drop as loot or perhaps salvage instead.


Rigs are in no sense an isk sink. An isk sink is something like taxes, or npc sell orders, where isk is actually removed from game. Rig destruction and ship destruction do not remove any isk from the game, in any way.
Duvida
The Scope
Gallente Federation
#26 - 2012-04-14 21:48:59 UTC
Tobiaz wrote:
I disagree. The rigs are ok as they are, but players needs some better options (that don't involve millions of mining skills) to haul assembled ships around.



This would be nice. More options, more variety... and for those that are into such activity, a chance for a nice, fully assembled $6 billion isk mission ship to drop when they ganked the carrying ship? Idea
Tobiaz
Spacerats
#27 - 2012-04-14 22:03:30 UTC
Duvida wrote:
Tobiaz wrote:
I disagree. The rigs are ok as they are, but players needs some better options (that don't involve millions of mining skills) to haul assembled ships around.



This would be nice. More options, more variety... and for those that are into such activity, a chance for a nice, fully assembled $6 billion isk mission ship to drop when they ganked the carrying ship? Idea



I think CCP should introduce a (racial) transport ship that is tooled towards moving assembled ships. Perhaps a small BS-sized 'industrial' with about 150k to 200k m3 hangar space for explorers and WH people that like to 'live out of a suitcase'. And a larger orca-sized one with about 500k to 750k m3 hangar for frontline re-shipping and bulk transportation.

Both with a good tank and enough defenses to handle some tacklers.

Added to this CCP should remove the lead plates around the corp and ship hangars in ships that disable scanning, and make it so the contents show up on the killmail and the insurance isn't voided when transported ships blow up.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Rimase
#28 - 2012-04-15 18:23:00 UTC
Repackaging ships with rigs.

Looking to join Caldari Faction Warfare corporation!

Mars Theran
Foreign Interloper
#29 - 2012-04-16 15:22:42 UTC
Welsige wrote:
Pisov viet wrote:
Quote:
Less demand for rigs => less production => higher rig prices (not necessarily a bad thing

Soooo

Lowering the demand incrase the prices?

You better start running, the invisible hand is going to slap your ass.



Well, at first due to installed production and stocks the price will go down, but if the activity goes low volume low price for long, it might become less attractive to builders and the offer will also decrease, wich could either balance it out or put the prices even higher, or lead even to unavailability of some less demanded mods.


We already have that I think.

@Shah Fluffers, or in response to him at least: Power projection being bottlenecked by Rigs is something I wouldn't have considered an issue. In my view, logistics for one person to move things around is already a pain in the arse without adding Rigs to the equation.

What really happens is people either get annoyed and repackage the ship anyway-destroying the rigs-or it sits in some station for ages waiting to be moved. Generally, Medium or smaller, it gets repackaged; at least thats been my experience. That doesn't mean you go out and buy rigs either.

Actually I think the opposite is true: You decide not to bother buying rigs for larger ships anymore unless they're cheap and easily aquired. That means no Trimarks, Shield Extenders, or anything on the high end of rediculously expensive.

Being able to repackage rigs would actually increase the market for these things and put more in the game. As it stands, there really doesn't seem to be enough salvage to make all rigs viable for manufacture, and quite often the market is bare of a number of varieties for various reasons.

Given what I've seen with rig production, I don't believe it would hurt at all to make them repackageable.
zubzubzubzubzubzubzubzub
Cyprus Black
School of Applied Knowledge
Caldari State
#30 - 2012-04-16 18:24:06 UTC
This "proposal" has already been struck down by reason and common sense. Why do people continue to post here?

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Aero089
Exiled.
#31 - 2012-04-17 23:32:50 UTC
Cyprus Black wrote:
This "proposal" has already been struck down by reason and common sense. Why do people continue to post here?


Not really, there are arguments for and against, and only by a handful of players.
Drake Draconis
Brutor Tribe
Minmatar Republic
#32 - 2012-04-17 23:36:13 UTC
Aero089 wrote:
Cyprus Black wrote:
This "proposal" has already been struck down by reason and common sense. Why do people continue to post here?


Not really, there are arguments for and against, and only by a handful of players.


You mean zero likes and a whole lot of pointing the preverbile stick in your general direction indicating you don't know what your talking about?


Yep.Cool

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Aero089
Exiled.
#33 - 2012-04-17 23:50:05 UTC
Drake Draconis wrote:
Aero089 wrote:
Cyprus Black wrote:
This "proposal" has already been struck down by reason and common sense. Why do people continue to post here?


Not really, there are arguments for and against, and only by a handful of players.


You mean zero likes and a whole lot of pointing the preverbile stick in your general direction indicating you don't know what your talking about?


Yep.Cool

Damnit, you may be right!
Drake Draconis
Brutor Tribe
Minmatar Republic
#34 - 2012-04-18 01:05:59 UTC
Aero089 wrote:
Drake Draconis wrote:
Aero089 wrote:
Cyprus Black wrote:
This "proposal" has already been struck down by reason and common sense. Why do people continue to post here?


Not really, there are arguments for and against, and only by a handful of players.


You mean zero likes and a whole lot of pointing the preverbile stick in your general direction indicating you don't know what your talking about?


Yep.Cool

Damnit, you may be right!


Straight

It's no fun when your agreeable.

Well played sir...well played.

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