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Predict The Future Of EvE

Author
Terranid Meester
Tactical Assault and Recon Unit
#1 - 2012-04-16 15:41:11 UTC  |  Edited by: Terranid Meester
Ive always been interested in future applications of things including Eve Online even if they never make it. Things like viceroyalties and storefronts [which havn't made it yet] to wormholes and tier 3 battlecruisers which are in-game and the upcoming stuff like new modules and destructable outposts.

So what will be in EvE Online in 10 years time?

Personally I predict that PI and DUST 514 will become intertwined with starships able to blast PI facilties. Maybe space elevators will make an appearance along with new PI facilties suggested by players such as libraries for creating skill books. Sov will change from being artificial as in simply putting down a structure in space to being more believable in putting down goverment structures down on planets. Those modular pos's shown at fanfest might appear too. Low sec only PI facilties will be able to create special module/implant blueprints. Implants can be created. Spaceships will no longer have insurance. Independent faction frigates and cruisers like the Medusa, Styx and Ixion will be able to be created.

Ships will have sub-systems that can be targetted. There will be tech 3 frigates, battlecruisers and battleships. Jovian ships will be able to be flown with explosive and kinetic crystals. Pirate faction specific battlecruisers which look different. A couple more 0.0 sec regions. NPC 0.0 will be able to be controlled by players. Being able to gamble with players through Incarna and meeting DUST players in-station to berate them for not fighting hard enough. Greater interaction with your ship. Capital ships become a multiplayer enterprise where multiple capsuleers are required to pilot all systems. Comet mining and solar mining! Factions will be able to conquer each others systems. Dynamic sec status change of systems. Asteroids will comprise of different minerals so you will have scan and mine the right places. DirectX 11 tesselation as shown at the fanfest will be well under way with bouncing asteroids and all.

Of course if those things arrive I will be no longer interested in them and will keep pining for the new features/iteration Lol
Luxi Daphiti
Viziam
Amarr Empire
#2 - 2012-04-16 15:45:55 UTC
I predict mining will still be boring as **** and that people will still be moaning about it.
masternerdguy
Doomheim
#3 - 2012-04-16 15:51:07 UTC
Carebears run down CCP. Game becomes hippies online and dies.

Things are only impossible until they are not.

gfldex
#4 - 2012-04-16 15:52:41 UTC
Hyperspace to untangle the mess that are the jump drive mechanics. You travel fast in a straight line from system to system but you can only hot drop if you are next door anyway. Hyperspace would further allow super capitals to have something special by allowing them to stay in hyperspace for as long as they wish and serve as a base of operation behind enemy lines.

What leads to a overhaul to super capitals in general. They need completely new game mechanics to give them a role. They will over time become multiplayer ships and deep space operation bases. Since losing one needs to be a massive hurt, they can't be as invincible as they are now to small arms fire. Sub system targeting was on the drawing board for quite some time and would make it possible to hurt supers without actually destroying them. Replacing parts would be pricy instead of having a few carrier pilots bored for some time.

Sub system targeting would be helpful for destructable outposts. It would solve the problem of players that don't play right now and lose all their stuffz in an outpost explosion. Holding space should be a real commitment and being unable to defend space should hurt more then just pride. With blowing individual parts of stations up, that commitment can be moved down to individual pilots instead of some leadership that just wanders off to new shores.

EVE will grow bigger over time and will get more gameplay - as it should.

If you take all the sand out of the box, only the cat poo will remain.

Lyron-Baktos
The Scope
Gallente Federation
#5 - 2012-04-16 15:56:59 UTC
here is the future of Eve:

-care bears will complain about getting killed
-gankers will complain about care bears getting off too easy
-A Mittens/goonswarm thread will be made
-people will ask what the perfect ship is for level 4's
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#6 - 2012-04-16 15:57:07 UTC
super caps become usable by more then 1 person a more then one time
walking in stations would be cool not stupid
player made vanity items
player painted ships
FW being fun
100,000 people logged in during primetime
wardecs become for wars not for griefing
lots of new modules and ships.
Nova Fox
Novafox Shipyards
#7 - 2012-04-16 15:59:08 UTC  |  Edited by: Nova Fox
I predict.

Stock Markets

Wormhole Galaxy Exploration, Colonization, and Civiliziating (building star gates and starbases out there)

Walking on planets

Walking in ships

Netwonian reactor mode instead of using the gravity drive.

Being able to warp from star to star circumventing gates and reach star systems without gates.

Wormhole drives.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

luZk
Fivrelde Corp
#8 - 2012-04-16 16:19:10 UTC
I predict walking in stations will launch and be an awesome Necromunda(WH40k)/Neocron MMO FPS linked to both dust and EVE. And it will be great!

+ free bump for my old friend Terranid Meester.

http://i.imgur.com/1dl4DM6.jpg

Commander Vilcian
Hedion University
Amarr Empire
#9 - 2012-04-16 16:48:56 UTC  |  Edited by: Commander Vilcian
"EVE could be the biggest game in the world at the end of 2012." - CCP's Chief Marketing Officer

"Goonswarm are some of the best players in the game." - CCPs Chief Marketing Officer

CCP's Chief Marketing Officer, the man behind the tagline: "We're not in Azeroth anymore."

CCP's Chief Marketing Officer, the man who used to work as the marketing director for the Xbox 360.

CCP's Chief Marketing Officer, the man who thinks its a good idea to start "aiming for a broader audience."
- This worked extremely well for games such SWG, World of Warcraft & Ultima Online.
MadMuppet
Critical Mass Inc
#10 - 2012-04-16 17:08:10 UTC
Forecast: Partly whiny with a chance of tears. Lows in the armor plates and highs in the weapons with the mids used for tackle.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Ewie Itonula
Allspark Industries
#11 - 2012-04-16 17:10:47 UTC
Moon goo depletion and moving around in nul = meaning alliances need to be on the move and fight for resources spawning in other areas,
Nova Fox
Novafox Shipyards
#12 - 2012-04-16 17:15:10 UTC
Ewie Itonula wrote:
Moon goo depletion and moving around in nul = meaning alliances need to be on the move and fight for resources spawning in other areas,


Moon goo going away from moons. Period. Pay attention to fanfest.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Serge Bastana
GWA Corp
#13 - 2012-04-16 17:20:22 UTC
The smell of burning rubber and the sound of screaming women. Draw your own conclusions.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Azemar
Voidhounds
Pretenders
#14 - 2012-04-16 17:25:13 UTC  |  Edited by: Azemar
The greatest thing about eve is that it didn't start from the ground up. It started in the biggest possible way, and there really is no limit as to what you can accomplish. Here are the things I want to happen:



  • Dynamic security status change
  • Exploration a full profession not a mini-one
  1. FPS exploration of planets for artifacts/valuables. Going into a volcano with ruins on a magma planet, exploring a ruined city on a temperate planet. Ice caves on barren planets, etc etc
  1. Modules (hand-held in FPS) for this type of exploration that you can use to upgrade your character with.
  1. More versatility in sites, more fluent and exciting methods of finding said sites.
  1. Make exploration more what it sounds like. An adventure, a story arc. Less grind more "eyes glued to the screen" immersion. Merge chronicles with exploration.
  1. Entire skill set dedicated to exploration (Better chance to find artifacts, better artifacts, etc. Something along those lines)
  1. Make tasks such as Salvaging, Hacking, and Analyzing mini-games instead of just clicking a module. Skills would make the salvage, hacking, and archaeology loot better, as would your performance in the mini-game.
  1. An entire class of exploration ships. Each one has either a salvaging bonus, hacking bonus, or archaeology bonus. Maybe one with less of each bonus but all of them? (I.E. 1 ship with 5% increase in ____ skill per level of ____ ship skill. Ship with everything gives 2% increase in ____ skill per level of ____ ship skill)
  1. Give grav sites some exploration factor and not just mining belts.
  1. Make wormholes something that explorers shouldn't "sigh" when they find, but rather get extremely happy about. AKA make wormhole exploration somewhat solo friendly while maintaining the group aspect.
  1. New module that can be put in space to passively scan (while you are doing something else or afk) for sites every 30 minutes or hour. Make it pretty expensive with a good amount of skills required. Give a limit to how many you can have going at one time in a skill book.


  • Make mining not boring
  1. Keep the ability to passively mine, but add in a mini-game feature that lets you deeply analyze an asteroid and pick out the good bits.
  1. Give exhumers more PG and fitting options.
  1. Solar mining, moon mining, planet mining, deep core planet mining. Add new and intuitive, yet fun and learn-able games
that come with these.

  1. Add more skills for the actual mining process.

This is just off the top of my head. Let me know what you think. There's really so many things you can do with this game. A section about guns and ships would be astronomical.
Kalli Brixzat
#15 - 2012-04-16 17:26:51 UTC
Nothing changes. The sub/active numbers will remain mostly the same. Few will leave, few will come (and stay). The game will be generally the same 5 years from now.
Spy 21
Doomheim
#16 - 2012-04-16 17:27:28 UTC
"Will you still need me, will you still feed me....
when I'm sixty four?"

S

Obfuscation for the WIN on page 3...

Ocih
Space Mermaids
#17 - 2012-04-16 17:45:19 UTC
Jamyl builds a great Army on the planet surfaces and in space, declares a new Crusade to purge New Eden of the Empyrians. Infidels everywhere feel the wrath of the Amarrian hand of Justice.
TravisWB
#18 - 2012-04-16 17:45:26 UTC
Terranid Meester wrote:


So what will be in EvE Online in 10 years time?




Heh, In ten years EVE online will only be an occasional mention in some obscure geek chatroom when they talk aboout really messed up games and why they went bust.Shocked
Whitehound
#19 - 2012-04-16 17:45:48 UTC
DUST 514 will rise.

It will gain popularity.

Its influence on EVE Online will grow.

Great events in one game will echo throughout the other.

Players of both games will respect and fight for one another and create a bigger and stronger community.

Then a first goon discovers DUST 514, picks up a riffle and we are back to getting f'cked.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Eri Em
#20 - 2012-04-16 17:47:16 UTC

- After burn Jita (if it ever happen) Goonsworm as we know it will seize to exist. New great war will begin.
- Gankers will be forced to move to low and null sec and rage quit shortly after.
- Life will go on.
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