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Meta 0 mods: So let me get this straight

Author
Aranakas
Imperial Academy
Amarr Empire
#1 - 2012-04-13 19:27:38 UTC
Is CCP trying to make Meta 0 mods more expensive than meta 1-4 mods? When they're worse?

Why?

Aranakas CEO of Green Anarchy Green vs Green

Velicitia
XS Tech
#2 - 2012-04-13 19:39:47 UTC
because they're not.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Aranakas
Imperial Academy
Amarr Empire
#3 - 2012-04-13 19:44:00 UTC  |  Edited by: Aranakas
Velicitia wrote:
because they're not.

90% of the time they are.

http://games.chruker.dk/eve_online/item.php?type_id=1353
http://games.chruker.dk/eve_online/item.php?type_id=8261

Par example

Aranakas CEO of Green Anarchy Green vs Green

Velicitia
XS Tech
#4 - 2012-04-13 19:48:49 UTC  |  Edited by: Velicitia
they're not taking them out to make them more expensive. They're taking them out because gunmining has been completely ******* over the people who mine for a long time now.

edit -- bots too, but they've apparently been getting killed in droves recently as well

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tobiaz
Spacerats
#5 - 2012-04-13 20:19:03 UTC  |  Edited by: Tobiaz
Meta-0 drops from missions hardly affect the market at all. Most of it gets immediately processed by the mission runners into minerals which are much easier to sell. That's the reason why there are so few Meta-1 and Meta-2 on the market, and most often even below Meta-0 prices.

Only meta-3 and meta-4 go for decent prices on the market and the invention-business is a major reason why.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Haulie Berry
#6 - 2012-04-13 20:31:05 UTC  |  Edited by: Haulie Berry
Tobiaz wrote:
Meta-0 drops from missions hardly affect the market at all. Most of it gets immediately processed by the mission runners into minerals which are much easier to sell.



Which is precisely why they are being removed from loot tables.
Xuixien
Solar Winds Security Solutions
#7 - 2012-04-13 21:03:43 UTC
By removing meta0 from drops, it allows people who mine and manufacture to actually experience something called a "profit margin".

As the cost of meta0 mods from manufacturing rises in response to this, then the costs of meta1-4 will increase accordingly.

Epic Space Cat, Horsegirl, Philanthropist

Tobiaz
Spacerats
#8 - 2012-04-13 22:02:42 UTC
Haulie Berry wrote:
Tobiaz wrote:
Meta-0 drops from missions hardly affect the market at all. Most of it gets immediately processed by the mission runners into minerals which are much easier to sell.



Which is precisely why they are being removed from loot tables.


Which is also why the argument 'to help T1 production' people keep parotting is complete bullocks.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Tobiaz
Spacerats
#9 - 2012-04-13 22:04:41 UTC
Xuixien wrote:
By removing meta0 from drops, it allows people who mine and manufacture to actually experience something called a "profit margin".

As the cost of meta0 mods from manufacturing rises in response to this, then the costs of meta1-4 will increase accordingly.


The profit margin on produced T1 is actually quite good already these days, especially on frigate and cruiser equipement.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Xuixien
Solar Winds Security Solutions
#10 - 2012-04-13 23:16:08 UTC
Tobiaz wrote:
Xuixien wrote:
By removing meta0 from drops, it allows people who mine and manufacture to actually experience something called a "profit margin".

As the cost of meta0 mods from manufacturing rises in response to this, then the costs of meta1-4 will increase accordingly.


The profit margin on produced T1 is actually quite good already these days, especially on frigate and cruiser equipement.


Since you are the only person I have ever seen post a statement like that, I'm going to have to ask you for your reasoning behind it.

Epic Space Cat, Horsegirl, Philanthropist

Ersteen Hofs
Republic University
Minmatar Republic
#11 - 2012-04-14 05:14:02 UTC
meta0 are worth exactly their build materials value.

now you can make some isk by building those items since t2 producers need them to manufacture t2 items. although they may build those things themselves, this overly complicates the process so I guess they'll prefer to pay some extra. but if you sell too high they'll just do it themselves.
Tertharan
#12 - 2012-04-15 04:09:50 UTC
For meta 0 equipment, I can't see the price rising too much unless meta 1-3 prices go up. For a lot of items, like prop mods, meta 1-3 items are already cheaper than meta 0, so no one with any brains is using them for anything other than T2 production and reprocessing at the moment. Given that the people making T2 modules obviously already have BPOs for the items in question, if prices actually rose any appreciable amount they'd just start making what they need themselves.

However, I think we could see a spike in prices for meta 1-3 stuff because with less loot on every wreck, fewer people will bother collecting it. If enough people get fed up with the crappy loot, supply could drop substantially before prices rise high enough to make looting profitable again. If meta 1-3 prices rose high enough because of this, meta 0 could eventually be cheaper, and might rise in price as well. However, due to the length of time it will take for the market to stabilize after the inevitable spikes in mineral prices, and people's general stupidity with regards to T1 production in general, actual profitability for most T1 items isn't something I expect to see in the near future.
Telchin Dai
TarNec
Invisible Exchequer
#13 - 2012-04-15 11:01:34 UTC
I buy and reprocess Meta0 stuff at the moment, because, by and large it goes for WELL below the mineral value of the items.

I did a comparison on right click sell of mission meta 0 items, and reprocess, right click sell....in most cases the meta 0 reprocess made the sell price of the item on the Trit alone.
Jagga Spikes
Spikes Chop Shop
#14 - 2012-04-16 13:44:03 UTC
Xuixien wrote:
Tobiaz wrote:
Xuixien wrote:
By removing meta0 from drops, it allows people who mine and manufacture to actually experience something called a "profit margin".

As the cost of meta0 mods from manufacturing rises in response to this, then the costs of meta1-4 will increase accordingly.


The profit margin on produced T1 is actually quite good already these days, especially on frigate and cruiser equipement.


Since you are the only person I have ever seen post a statement like that, I'm going to have to ask you for your reasoning behind it.


most likely his minerals are free :)
Bugsy VanHalen
Society of lost Souls
#15 - 2012-04-16 15:07:54 UTC  |  Edited by: Bugsy VanHalen
meta 0 mods can be made from cheap NPC seeded BPO's they are not getting removed from game only removed from the loot tables as drops.

Meta 0 mods are some times more expensive than meta 1-2 mods not because of the stats(stats are always worse) but because they refine into more minerals. Anything meta 3 and below generally gets reprocessed into minerals so their price has nothing to do with stats but only with the minerals you get from reprocessing them.

Many null sec alliances produce meta 0 modules for nothing more than mineral compression. for example a 800mm meta 0 auto cannon takes up far less cargo space than the minerals you get from it after reprocessing. With a perfect researched BPO, perfect manufacturing skills, and perfect reprocessing skills there is almost 0 loss. But moving the minerals needed for building super caps deeply into null gets much easier. What would you rather do? move 8 jump freighter loads of raw minerals from Jita to deep null, or 2 loads of meta 0 modules with the same mineral content? I highly doubt the price of meta 0 mods will change noticeably once they are removed from loot tables.

In fact there may be a drop in the price of higher meta level modules as with meta 0 mods removed from loot tables there is a higher chance of the other dropping.

If you are going to speculate on the market you need to look at the items from all angles.
Haulie Berry
#16 - 2012-04-16 15:34:31 UTC
Bugsy VanHalen wrote:


In fact there may be a drop in the price of higher meta level modules as with meta 0 mods removed from loot tables there is a higher chance of the other dropping.




That's not necessarily true. They could just replace all of those positions in the loot tables with metal scraps.
Tenris Anis
Schattenengel Clan
#17 - 2012-04-16 16:02:49 UTC  |  Edited by: Tenris Anis
Telchin Dai wrote:
I buy and reprocess Meta0 stuff at the moment, because, by and large it goes for WELL below the mineral value of the items.

I did a comparison on right click sell of mission meta 0 items, and reprocess, right click sell....in most cases the meta 0 reprocess made the sell price of the item on the Trit alone.


Don´t forget your logistics. Your stuff is not buying itself from alone, you need to spend time reprocessing and eventually you need time to transport. This cost you isk, so you have to factor it into the price.



Haulie Berry wrote:
Bugsy VanHalen wrote:


In fact there may be a drop in the price of higher meta level modules as with meta 0 mods removed from loot tables there is a higher chance of the other dropping.




That's not necessarily true. They could just replace all of those positions in the loot tables with metal scraps.


iirc that is what they are doing

Remove insurance.

Gizan
Deep Core Mining Inc.
Caldari State
#18 - 2012-04-16 20:38:37 UTC
Aranakas wrote:



so you linked 2 modules the differcne is FITTING ISSUES, the meta reactor controls use less cpu.
Jorma Amatin
The Scope
Gallente Federation
#19 - 2012-04-17 01:36:48 UTC
So it'll be easier to get cheap meta 1-4 modules and your meta 0 ones will only come from manufacturing.

Also meta modules all reprocess into roughly half of the minerals that meta 0 did.
Joran Dravius
Doomheim
#20 - 2012-04-17 12:15:06 UTC
Tobiaz wrote:
Meta-0 drops from missions hardly affect the market at all. Most of it gets immediately processed by the mission runners into minerals which are much easier to sell.

And that's exactly why it screws miners.
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