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Player Features and Ideas Discussion

 
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Remove all highsec faction crossings.

First post
Author
Schalac
Apocalypse Reign
#1 - 2012-04-16 10:14:58 UTC
With boosts to FW coming and incursions getting retolled, I think all highsec to highsec faction jumps should be removed. From now on if you want to go to another races sovereign space you have to do so through lowsec.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Aggressive Nutmeg
#2 - 2012-04-16 10:18:49 UTC
It should always have been this way.

Or at least low sec between rival factions.

Never make eye contact with someone while eating a banana.

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#3 - 2012-04-16 10:18:52 UTC  |  Edited by: Wacktopia
I have a better idea; make all NPC corps at FW with each other but the local navy are uber-strong against faction enemies in 0.7+ systems.

Kills two birds with one stone imo.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Fatbear
The Scope
Gallente Federation
#4 - 2012-04-16 10:19:38 UTC
I actually quite like this idea. Borders between warring factions should never be safe.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#5 - 2012-04-16 10:20:11 UTC  |  Edited by: Wacktopia
Fatbear wrote:
I actually quite like this idea. Borders between warring factions should never be safe.


It's CCP's idea too Twisted

Pretty sure I heard them mention they might do something like this if the war changes don't work out.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Schalac
Apocalypse Reign
#6 - 2012-04-16 10:24:38 UTC
I think it should be that way for all factions. Cal/Amarr Minny/Gal should be all lowsec as well. I think it would make the game a lot bigger if there was separation between the factions. Add real risk into going from hub to hub, incursion to incursion.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#7 - 2012-04-16 10:31:27 UTC
Would not work; there are a limited number of choke points that would be camped into oblivion. You just have to look at high -> null bridges like HED-GP.
bornaa
GRiD.
#8 - 2012-04-16 10:32:56 UTC  |  Edited by: bornaa
Schalac wrote:
With boosts to FW coming and incursions getting retolled, I think all highsec to highsec faction jumps should be removed. From now on if you want to go to another races sovereign space you have to do so through lowsec.


This would make EVE players so much more immerse in EVE's lore.
How the hell can factions in war have no real war zone and how the hell people can without risk cross "war zone"/border???

But, no between all factions.
Minmatar and Gallente are allies and they need to have normal border and people can cross it without risk.
Same is for Amarr and Cardari.

So make war zone between Minmatar and Gallente on the one side and Amarr and Caldary on the other side.
Put Faction War grounds in that war zone.
Make so that we can see on the map how war is gained or loosed (sov gained/lost by major factions)

This would solve Jita problem too because we would gain 2 main trade hubs.

And think about industry and trading opportunities.
Traders would use blocade runners and to move goods from one trade hub to another to earn more money.
Give it a little risk and more possibilities to earn money by dodging risk.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Solstice Project
Sebiestor Tribe
Minmatar Republic
#9 - 2012-04-16 10:33:54 UTC
Have you actually thought this through ? No ? Oh ...
Mike Whiite
Deep Core Mining Inc.
Caldari State
#10 - 2012-04-16 10:39:30 UTC  |  Edited by: Mike Whiite
yeah everybody must play the sandbox game, the way I want them to play.

the empires are officialy not at war, that is why the militias are shooting eachother and not the navy's. So ofcourse there are safe passages thats what Concord is for.

Lure people to low and 0.0 sec don't force them, forcing almost never works and if they don't want to let them pley their own game
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#11 - 2012-04-16 10:46:15 UTC
Mike Whiite wrote:
yeah everybody must play the sandbox game, the way I want them to play.

the empires are officialy not at war, that is why the militias are shooting eachother and not the navy's. So ofcourse there are safe passages thats what Concord is for.

Lure people to low and 0.0 sec don't force them, forcing almost never works and if they don't want to let them pley their own game


I don't understand how this exactly forces them?

No one is forcing them to cross between the empires.
Danfen Fenix
#12 - 2012-04-16 11:04:12 UTC
Not to mention that if it was between rival factions, you can still go to each empire space...just its up to you how long the journey will take.

I.e. lowsec between Gallente - Minmatar

Your choice. To go from Gallante -> minmatar, you either pass through the lowsec zone inbetween, or choose to go a longer route through either Amarr or Caldari space & avoid the lowsec. No one is being forced to go the riskier route, however, taking more risk will increase profit/decrease time (as taking risks should do).
Tobiaz
Spacerats
#13 - 2012-04-16 11:07:23 UTC  |  Edited by: Tobiaz
IHaveCandyGetInTheVan69 wrote:
Mike Whiite wrote:
yeah everybody must play the sandbox game, the way I want them to play.

the empires are officialy not at war, that is why the militias are shooting eachother and not the navy's. So ofcourse there are safe passages thats what Concord is for.

Lure people to low and 0.0 sec don't force them, forcing almost never works and if they don't want to let them pley their own game


I don't understand how this exactly forces them?

No one is forcing them to cross between the empires.


Indeed. And the empires are all big and populated enough to sustain themselves. The reason why everyone hangs around Jita is simply because you can 'live' everywhere in high-sec and still go shopping in Jita in less then 20 minutes.

Simply removing the Niarja-Kapuutenen high-way gate, that spans almost entire high-sec, would already mean that Jita<->Amarr becomes either a short trip through a low-sec system or a safe route of over 30 jumps.

As long as travel between the empires will remain fast and safe, they'll never develop fully into independent markets. And that is a sad thing. Because with different markets come differences in prices and that would mean more opportunities to make money, instead of half the high-sec population -0.01 ISK-ing each other's profits into the ground in Jita's superhub.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

AlleyKat
The Unwanted.
#14 - 2012-04-16 11:13:25 UTC
I've posted this before and evemailed to some department or another at CCP, but feel it's something that as some have said in this thread: should have been done from the beginning.

EVE Security System

AK

This space for rent.

Schalac
Apocalypse Reign
#15 - 2012-04-16 11:20:18 UTC
You people that are talking about taking the long safe road are not getting the point. There would be no safe way around lowsec. If you want to go to any of the 3 other factions space from the one you are in right now you would have to go through lowsec. That is the way empire should be split up. Localize EVE.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Vito Antonio
Doomheim
#16 - 2012-04-16 11:28:20 UTC
Schalac wrote:
With boosts to FW coming and incursions getting retolled, I think all highsec to highsec faction jumps should be removed. From now on if you want to go to another races sovereign space you have to do so through lowsec.

You probably think that with this change you'll get to shoot carebears.
No you wont.
You'll still sit at your gate 23/7 and noone will come around to play with you. Boo hoo.
Schalac
Apocalypse Reign
#17 - 2012-04-16 11:34:30 UTC  |  Edited by: Schalac
Vito Antonio wrote:
Schalac wrote:
With boosts to FW coming and incursions getting retolled, I think all highsec to highsec faction jumps should be removed. From now on if you want to go to another races sovereign space you have to do so through lowsec.

You probably think that with this change you'll get to shoot carebears.
No you wont.
You'll still sit at your gate 23/7 and noone will come around to play with you. Boo hoo.

Actually I thought of this as I was moving my booster alt down to a system in my enemies space and I said to myself,"This is too easy, they should make it hard to move expensive ships from faction to faction." Making all faction jumps in lowsec is the idea that I had that I thought would be fun, but ohnoes we can't have conflict in a conflict centered game can we.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Endeavour Starfleet
#18 - 2012-04-16 11:39:18 UTC
Schalac wrote:
With boosts to FW coming and incursions getting retolled, I think all highsec to highsec faction jumps should be removed. From now on if you want to go to another races sovereign space you have to do so through lowsec.


ummmm hmm let me think...

Hell no...
Samillian
Angry Mustellid
#19 - 2012-04-16 11:50:35 UTC
This gets suggested about once or twice a year and sinks without trace, don't get your hopes up.

NBSI shall be the whole of the Law

knobber Jobbler
State War Academy
Caldari State
#20 - 2012-04-16 11:58:18 UTC
Some kind of low sec or FW involved element should be between NPC empires. Maybe make it SOV 0.0. Now that would be fun and incredibly hard to maintain hold of.
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