These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Lasers, do they suck ****? Are they in the same category as blasters before their buff?

Author
Wu Jiaqiu
#1 - 2012-04-15 14:24:01 UTC
Title.

From what I understand, EVE is very rock,scissors, papery.

Minmatar has speed and tracking while most of them are shield tanked right?
Gallente is slow, but makes up for it in sheer DPS.
Caldari ships have the best ECM, and their missiles do not rely on turret tracking.
Amarr has fast ammo swaps so they can do optimal damage at any range.

So lasers should be a Nanocane or Vagabonds nightmare right?
Asher Brood
State War Academy
Caldari State
#2 - 2012-04-15 14:31:31 UTC
too long; didn't read
Vandir Rael
The Scope
Gallente Federation
#3 - 2012-04-15 14:48:08 UTC
Other races just dream to have something like Scorch for their guns...
At least, I do!

Amarr battleships are just awesome, and they actually look good Big smile
BearJews
Order of Extrodinary Gentlemen
#4 - 2012-04-15 14:51:00 UTC
Lasorz are awesome. I dunno what you have been smoking but scorch is pretty much the best ammo in the game. Stop theory crafting and play the game
Jorma Morkkis
State War Academy
Caldari State
#5 - 2012-04-15 16:07:14 UTC  |  Edited by: Jorma Morkkis
Lasers are only good if target has 0% EM resistance in shields, armor and hull.

And the fact that a solo Sentinel can stop you from firing.
Lunkwill Khashour
Ministry of War
Amarr Empire
#6 - 2012-04-15 16:23:57 UTC
Lasers, in general, are the worst weapon system in game for various reasons I won't go in to.

Scorch however, is arguably the best ammo in game.

Lasers + Scorch go from subpar to very strong depending on ship sized, engagement ranges etc.

tldr: lasers suck, scorch doesn't.
Aamrr
#7 - 2012-04-15 16:41:59 UTC
Tachyons deserve honorable mention, though. There's really nothing else quite like them.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#8 - 2012-04-15 16:45:18 UTC
Lasers have a fixed damage type, so there's that. It's a handicap in pve, but not in pvp where most people omni tank anyway. They also go on amarr boats, which frequently have massive armor tanks. There's a reason you see killmails full of abaddons and the like. Huge EHP + epic damage projection = one badass mofo.

thhief ghabmoef

Wyte Ragnarok
#9 - 2012-04-15 16:56:58 UTC
It really depends what they're being used for. In PVP I would say lasers are not very popular. I don't see lasers being used often, the main reason for this is neuting. In PVE though, they are quite popular. Their one advantage is their good optimals (even on shorter ranged Pulse lasers).

As for PVP, there are better options of course. Winmatar Autocannons are just awesome, Blasters seem to be more popular now and certainly do a lot more damage. So PVP-wise, I'd say lasers are the least popular weapon choice (even missiles are more frequently used from what I've seen). But as for them sucking, I wouldn't say that, they're quite nice sometimes; and as others have said, Scorch is a very nice ammo type.
(I haven't tested it, but Gleam L looks nice for Tachyon laser mission runners, with some nice damage and even a tracking bonus to it)
Fredfredbug4
The Scope
Gallente Federation
#10 - 2012-04-15 17:05:35 UTC
The advantage to lasers is that you are in charge of your enemies movements.

Through properly timing your ammo switches you can cause your opponents to stay at a range they are uncomfortable with or you can force them into a death trap by always being at optimal range.

Lasers are also very useful in a fleet fight where you don't want to move around as much. If the enemy fleet starts closing in or moving away you have nothing to worry about. A two or three second pause and you can go right back to firing.

In a nutshell, lasers are how Amarr deal with being extremely slow.

Plus, with Scorch you can kill everything and everyone.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Sahara Uhuru
#11 - 2012-04-15 17:34:37 UTC
In pve the fact that you don't lose dps time to reloads makes up for a lot.
FT Diomedes
The Graduates
#12 - 2012-04-15 18:04:25 UTC
Lasers are awesome. I don't think we are playing the same game.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Exploited Engineer
Creatively Applied Violence Inc.
#13 - 2012-04-15 18:11:58 UTC
Wu Jiaqiu wrote:
From what I understand, EVE is very rock,scissors, papery.


Yes, but besides rocks, scissors and paper it also has a steamroller called Minmatar.

Laser are nice because unlike hybrids (especially railguns), the ships meant to use lasers aren't a complete fail.
Jorma Morkkis
State War Academy
Caldari State
#14 - 2012-04-15 19:10:50 UTC
Fredfredbug4 wrote:
Plus, with Scorch you can kill everything and everyone.


Winmatar T2 resist profile...
Cambarus
The Baros Syndicate
#15 - 2012-04-15 19:48:56 UTC  |  Edited by: Cambarus
I'm going to copy a post I made in another thread because it very much applies here:
Cambarus wrote:

I CBA to find the exact numbers (though several of my older posts have them) but what I do recall from the last time I did a comparison showing pulses vs autocannons it was a zealot and a vaga that I used, and the results were:

Even being generous and assuming they always fight at optimal for both ships (hint: vagas don't fight in optimal, zealots do) the vaga put out about the same raw DPS as a zealot, while having roughly HALF the EHP.

That said, if you REALLY want to see how much better pulses are at damage projection, you just need to be aware of one thing:
A nano vaga does more dps at 20-25km with scorch than it does with barrage, despite having THREE bonuses to autocannons (not that I'm suggesting flying a pulse vaga, which would have a host of other problems).

The problems with minmatar when it comes to balance are largely exaggerated, and stem moreso from matari having better K/D ratios than the other races (which is always going to be true of any ship that can pick its fights) than from their actual performance in fights.



Basically (hurricane aside, as that ship DOES need a nerf)AC ships are notably worse at fighting, they're just better at picking their targets/getting away if a fight goes sour. Artillery are a beast of a different nature, but then they're actually fairly well balanced with lasers in terms of longer range/fleet engagements.

People like to pretend that because minmatar tend to have better k/d ratios, it must mean they're overpowered, when the truth is it just means they're better at running away.

EDIT: Also comparing them to blasters pre-buff is terrible. As someone who spent a lot of time using that exact comparison to show why blasters needed a buff (hint: a geddon did more DPS, and had more EHP, than a megathron inside web range) I can safely say that lasers are, even now, better than blasters in most situations (though blasters do now work in their niche at least)
Kale Eledar
Venerated Industries
#16 - 2012-04-15 19:49:49 UTC
Jorma Morkkis wrote:
Fredfredbug4 wrote:
Plus, with Scorch you can kill everything and everyone.


Winmatar T2 resist profile...


Huh?

T2 Gallente ships have resists against Caldari damage types...does that make them Winllente?
T2 Amarr ships have resists against Minmatar.
I'm not sure what you are trying to say here.


IDK, a Tach Nightmare still seems to butt-pound Blood Raiders/etc in missions. Plus, lasers sound the coolest (IMHO).

First come smiles, then lies. Last is gunfire.

Jack Miton
School of Applied Knowledge
Caldari State
#17 - 2012-04-15 20:44:52 UTC
Lasers are fine.
Currently I'd say all the close range guns are reasonably well balanced TBH. (AC fitting may be a bit low.)
For long range, rails are still pretty ****.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Large Collidable Object
morons.
#18 - 2012-04-15 21:01:27 UTC  |  Edited by: Large Collidable Object
Kale Eledar wrote:

T2 Amarr ships have resists against Minmatar.


T2 Amarr are resistant against omni-damage with a minor portion of kinetic?
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Azemar
Voidhounds
Pretenders
#19 - 2012-04-15 22:22:14 UTC
Exploited Engineer wrote:
Wu Jiaqiu wrote:
From what I understand, EVE is very rock,scissors, papery.


Yes, but besides rocks, scissors and paper it also has a steamroller called Minmatar.

Laser are nice because unlike hybrids (especially railguns), the ships meant to use lasers aren't a complete fail.



Pfft i love rails. Sure they could use a buff, especially in ammo. (anything but antimatter is kind of fail, and javelin isn't worth the price)
Jorma Morkkis
State War Academy
Caldari State
#20 - 2012-04-16 04:21:27 UTC
Kale Eledar wrote:
T2 Amarr ships have resists against Minmatar.


Only if Minmatar pilot is stupid enough to use Exp/Kin ammo.

"Scorch destroys everything!"
Or does it?

Vaga:
75% EM resist (shield)
60% Thermic resist (shield)
90% EM resist (armor)
67,5% Thermic resist (armor)

Yes, and very weak exp/kin resists.

What damage Scorch crystals do?
81,8% EM damage
18,2% Thermic damage
0% Explosive damage
0% Kinetic damage
123Next pageLast page