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Find Permacloakys

Author
Menog Fenduro
Eternally Corp
#1 - 2012-04-14 16:25:48 UTC
Hello,

would like to offer the idea, to make it possible to find permacloaker in a system.
People login, fly on a safespot and take look every few hours.
He had a hugh bonus, but the systemuser have no way to find him...

Whats about a "effect" when the ship stands for about 30 minutes cloaked at the same point.
Some interferences may be found when a ship is cloaked so long at the same point

Combat Scanner Probes may find a signature after a time and you have the chance to warp to the cloaky and decloak him.

This will reduce the amount of afk cloaker in a system and may reduce it to pilots that really want to get a kill or pilots that chance the position every xy minute
Drake Draconis
Brutor Tribe
Minmatar Republic
#2 - 2012-04-14 19:53:52 UTC
Yes because reposting the same idea every day is going to work....


Roll

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Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#3 - 2012-04-14 20:14:56 UTC
if they are cloaked they can't shoot you.
Belshazzar Babylon
Doomheim
#4 - 2012-04-14 22:31:21 UTC
How does this come up so often? Cloaks are fine.
loco coco
#5 - 2012-04-14 23:47:35 UTC
Menog Fenduro wrote:
Hello,

would like to offer the idea, to make it possible to find permacloaker in a system.
People login, fly on a safespot and take look every few hours.
He had a hugh bonus, but the systemuser have no way to find him...

Whats about a "effect" when the ship stands for about 30 minutes cloaked at the same point.
Some interferences may be found when a ship is cloaked so long at the same point

Combat Scanner Probes may find a signature after a time and you have the chance to warp to the cloaky and decloak him.

This will reduce the amount of afk cloaker in a system and may reduce it to pilots that really want to get a kill or pilots that chance the position every xy minute


Just gonna throw an idea out there: If you're worried about cloakies in a system, then secure your system better, have more combat ships ready to warp at any second, bubble gates and drop random items that will decloak a ship and have people watch.
Menog Fenduro
Eternally Corp
#6 - 2012-04-15 10:45:56 UTC  |  Edited by: Menog Fenduro
loco coco wrote:


Just gonna throw an idea out there: If you're worried about cloakies in a system, then secure your system better, have more combat ships ready to warp at any second, bubble gates and drop random items that will decloak a ship and have people watch.



yeah and pay playre for being 24h around just waiting for a cloaky ;)

the part that cloakys have such hugh bonus is something special. what other tactic or typ of ship has a so big advantage.
permacloakys can't shoot u, thats right, but you have to live with the threat all the time and when systems are full with permacloakys most of them just want to be a threat and bring down the live in the system. just with being there and afk..

that this point is discussed so often, shows that it needs some work.

i don't say "lets easy scan for the cloaky and kill them", the cloaky must have his "cloakybonus". but not for those who stand only in a system, and maybe engage you every 3-4 days.

the most of them has a safespot and they stand still all the time...
so why not add a effect, like a spatial distortion that comes up after some time (maybe 30 or 45 minutes) and is scanable with probes. the permacloaky has to warp away, he has to play not to be afk, just moving or orbit all the time would not help because his cloak is disrupting the space around... maybe 0.1 AU

this will leave the cloaky advantage but gives pilots the possibility to do something against afk permacloakys.
you can still camp a gate with cloakys, who comes to a system and scans the gate with probes ^^ ?

and when you are a sci-fi fan ^^ in every space sci-fi series there is a way to find cloaked ships that stand around. by tracking his warp signature or because of a spatial distortion or many more ^^
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2012-04-15 11:11:06 UTC
Menog Fenduro wrote:
Mummy I'm scared of the big meanie cloakies! Make them go away! abloobloobloo



Roll
Drake Draconis
Brutor Tribe
Minmatar Republic
#8 - 2012-04-15 19:32:20 UTC
Menog Fenduro wrote:
loco coco wrote:


Just gonna throw an idea out there: If you're worried about cloakies in a system, then secure your system better, have more combat ships ready to warp at any second, bubble gates and drop random items that will decloak a ship and have people watch.



yeah and pay playre for being 24h around just waiting for a cloaky ;)

the part that cloakys have such hugh bonus is something special. what other tactic or typ of ship has a so big advantage.
permacloakys can't shoot u, thats right, but you have to live with the threat all the time and when systems are full with permacloakys most of them just want to be a threat and bring down the live in the system. just with being there and afk..

that this point is discussed so often, shows that it needs some work.

i don't say "lets easy scan for the cloaky and kill them", the cloaky must have his "cloakybonus". but not for those who stand only in a system, and maybe engage you every 3-4 days.

the most of them has a safespot and they stand still all the time...
so why not add a effect, like a spatial distortion that comes up after some time (maybe 30 or 45 minutes) and is scanable with probes. the permacloaky has to warp away, he has to play not to be afk, just moving or orbit all the time would not help because his cloak is disrupting the space around... maybe 0.1 AU

this will leave the cloaky advantage but gives pilots the possibility to do something against afk permacloakys.
you can still camp a gate with cloakys, who comes to a system and scans the gate with probes ^^ ?

and when you are a sci-fi fan ^^ in every space sci-fi series there is a way to find cloaked ships that stand around. by tracking his warp signature or because of a spatial distortion or many more ^^



You left out the bit that CCP and everyone else always gives a resounding answer.

That answer is no.

Learn to read....seriously...you people are an embarrassment.

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Aryndel Vyst
Imperial Academy
Amarr Empire
#9 - 2012-04-16 02:34:36 UTC
STOP AFK CLOACKING TODAY
Gerrick Palivorn
Caldari Provisions
Caldari State
#10 - 2012-04-16 10:26:55 UTC
Strangely this makes me want to afk cloak the OP

MMOs come and go, but Eve remains.  -Garresh-

Tiger's Spirit
Templars of the Shadows
#11 - 2012-04-16 13:02:25 UTC
Menog Fenduro wrote:
Hello,

Whats about a "effect" when the ship stands for about 30 minutes cloaked at the same point.
Some interferences may be found when a ship is cloaked so long at the same point


And what happen when the AFK cloaked ship is aligning something ?
30 minute enough to reach another grid easily. So what is the cloaking in same point ? :P

But we know need something against the risk free AFK cloaky fags.
Maybe the best one, capacitor or something fuel consumption for cloak modules. Huge comsumption for not cloaky ships, and smaller consumption to covert ships.
Ya Huei
Imperial Collective
#12 - 2012-04-16 13:19:37 UTC
obligatory:

Removing local fixes AFK cloaky "issue"

Sepheir Sepheron
State War Academy
Caldari State
#13 - 2012-04-17 12:11:03 UTC
Herping yourDerp wrote:
if they are cloaked they can't shoot you.


Yeah and cocaine addicts won't hit you unless they notice you, it should be legal then, right?
Tiger's Spirit
Templars of the Shadows
#14 - 2012-04-17 14:09:57 UTC
Ya Huei wrote:
obligatory:

Removing local fixes AFK cloaky "issue"




Just need remove afk fags from game which happened in 2004 (the game disconnected them after 30 minute inactive play) and the afk fags issue is solved. :D

But what i said : "Maybe the best one, capacitor or something fuel consumption for cloak modules. Huge comsumption for not cloaky ships, and smaller consumption to covert ships."
The risk free afk cloaking is a crap. It's time to add to cloaking more risk.
Ila Dace
Center for Advanced Studies
Gallente Federation
#15 - 2012-04-17 19:05:47 UTC
Aryndel Vyst wrote:
STOP AFK CLOACKING TODAY

What is all this about cloaca bots now?

Oh, and to the OP...: "No"

If House played Eve: http://i.imgur.com/y7ShT.jpg

But in purple, I'm stunning!

Menog Fenduro
Eternally Corp
#16 - 2012-04-18 06:25:10 UTC
Tiger's Spirit wrote:
Menog Fenduro wrote:
Hello,

Whats about a "effect" when the ship stands for about 30 minutes cloaked at the same point.
Some interferences may be found when a ship is cloaked so long at the same point


And what happen when the AFK cloaked ship is aligning something ?
30 minute enough to reach another grid easily. So what is the cloaking in same point ? :P


"...just moving or orbit all the time would not help because his cloak is disrupting the space around... maybe 0.1 AU..."
^^

But your idea with the fuel is a nice idea too Lol

its nice to see who is posting ^^ u all have just some NPC Corp characters ;) ?
and i would like to make a bet that the most of you how don't "like" it are in this "business" ^^ and not afflicted ;) i make just a supposition ;)

and when this topic is some topic that is discussed most of the time as some of u say, think about why ;)
Tiger's Spirit
Templars of the Shadows
#17 - 2012-04-18 07:39:08 UTC
Menog Fenduro wrote:
Tiger's Spirit wrote:
Menog Fenduro wrote:
Hello,

Whats about a "effect" when the ship stands for about 30 minutes cloaked at the same point.
Some interferences may be found when a ship is cloaked so long at the same point


And what happen when the AFK cloaked ship is aligning something ?
30 minute enough to reach another grid easily. So what is the cloaking in same point ? :P


"...just moving or orbit all the time would not help because his cloak is disrupting the space around... maybe 0.1 AU..."
^^

But your idea with the fuel is a nice idea too Lol
... "and when this topic is some topic that is discussed most of the time as some of u say, think about why ;)"


About why ? Because we want to kill afk cloakers, but afk cloaking is risk free. Just asking why ? Why risk free a playtype in enemy space, when everything other movements there is not risk free ???
Belshazzar Babylon
Doomheim
#18 - 2012-04-18 09:27:34 UTC
Menog Fenduro wrote:

Whats about a "effect" when the ship stands for about 30 minutes cloaked at the same point.
Some interferences may be found when a ship is cloaked so long at the same point

Combat Scanner Probes may find a signature after a time and you have the chance to warp to the cloaky and decloak him.

This will reduce the amount of afk cloaker in a system and may reduce it to pilots that really want to get a kill or pilots that chance the position every xy minute



What a new and interesting idea that has never been proposed before. I'm sure the developers have read your post and are all over your idea.
Danika Princip
GoonWaffe
Goonswarm Federation
#19 - 2012-04-18 10:09:18 UTC
Tiger's Spirit wrote:
Menog Fenduro wrote:
Tiger's Spirit wrote:
Menog Fenduro wrote:
Hello,

Whats about a "effect" when the ship stands for about 30 minutes cloaked at the same point.
Some interferences may be found when a ship is cloaked so long at the same point


And what happen when the AFK cloaked ship is aligning something ?
30 minute enough to reach another grid easily. So what is the cloaking in same point ? :P


"...just moving or orbit all the time would not help because his cloak is disrupting the space around... maybe 0.1 AU..."
^^

But your idea with the fuel is a nice idea too Lol
... "and when this topic is some topic that is discussed most of the time as some of u say, think about why ;)"


About why ? Because we want to kill afk cloakers, but afk cloaking is risk free. Just asking why ? Why risk free a playtype in enemy space, when everything other movements there is not risk free ???


Docking up is risk free. I want to roam through red space and kill everyone AFKing in a station. Until I can do this, you can't kill someone who's cloaked.
Tiger's Spirit
Templars of the Shadows
#20 - 2012-04-18 11:18:19 UTC  |  Edited by: Tiger's Spirit
Danika Princip wrote:
Tiger's Spirit wrote:
Menog Fenduro wrote:
Tiger's Spirit wrote:
Menog Fenduro wrote:
Hello,

Whats about a "effect" when the ship stands for about 30 minutes cloaked at the same point.
Some interferences may be found when a ship is cloaked so long at the same point


And what happen when the AFK cloaked ship is aligning something ?
30 minute enough to reach another grid easily. So what is the cloaking in same point ? :P


"...just moving or orbit all the time would not help because his cloak is disrupting the space around... maybe 0.1 AU..."
^^

But your idea with the fuel is a nice idea too Lol
... "and when this topic is some topic that is discussed most of the time as some of u say, think about why ;)"


About why ? Because we want to kill afk cloakers, but afk cloaking is risk free. Just asking why ? Why risk free a playtype in enemy space, when everything other movements there is not risk free ???


Docking up is risk free....


Really ? Try risk free docking up when station bubbled and enemy fleet are there and you are not in a cloaked ship and warp there.
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