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Test Server Feedback

 
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Mass-test feedback - April 12

First post
Author
Spaakast
Deep Core Mining Inc.
Caldari State
#61 - 2012-04-12 21:30:29 UTC
Machine Info and Settings


OS version: Win7 x64
CPU: amd 965
GPU: 460 gtx
RAM: 8gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): max @ 1920x1200


User Experience


Average FPS during fight at the gate in EZA-FM, zoomed out (no brackets): 10
Average FPS - Zoomed in (no brackets): ~35 (due to gfx texture glitch)
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 2
Did you experience any disconnects or crashes? No
Did you notice any problems with the buff bar (above the ship ui)? Yes, had to duck 5 times to get UI
Describe your experience, make comments, suggestions, etc.: _really_ nasty missile effects that stayed on grid even minutes after they were fired. Sent a separate buggreport on this.
corwindigo
Deep Core Mining Inc.
Caldari State
#62 - 2012-04-12 21:33:34 UTC
Machine Info and Settings


OS version: winXP sp2
CPU: Intel(R) Core2 duo 2.2
GPU: ATI Radeon 4800 Series
RAM: 2 GB
How many clients were you running at the same time? 2x
Graphic setting of the client (low / medium / high): low/performance

User Experience :

Lots of lag, my poor old pc somehow managed to run dual accounts on many fights - real ones, and mass tests ones - but this time it crashed so hard i had to run just one...

A small bug in the end : damage wouldn't show on my hud, alert sounds displayed, but i really believed that i was tanking this phoenix missiles with 99 percent shield regen in my sieged revelation. (Blink)

So, keep on the good work, and thank you for this game !
Gothikia
Wicked Cartel
#63 - 2012-04-12 21:34:09 UTC
•OS version: Windows 7 x64
•CPU: Intel Q6600
•GPU: 2x Nvidia GTX 260
•RAM: 4 Gb
•How many clients were you running at the same time? - One client
•Graphic setting of the client (low / medium / high): Higher than I was funnily enough.


•Average FPS during fight at the gate in EZA-FM, zoomed out (no brackets): 8 FPS
•Average FPS - Zoomed in (no brackets): 7 FPS
•On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) - 5
•Did you experience any disconnects or crashes? - no
•Did you notice any problems with the buff bar (above the ship ui)? - Yes, when hovered over them, it didn't tell me who it was from, rather [UI label....] and so on. Also might want to look into the transparency of some of the icons on the buff bar, on the warp scrambling you could somewhat see it as a white circle.

•Describe your experience, make comments, suggestions, etc.:

There was some rather weird turret effects that I kept getting hit with (even when people weren't shooting at me) after the mass test was over and I warped to the station.

My experience was that time dilation on a little more might have actually helped, I did get some module lag for about 30 seconds. Something else that annoyed me is that the new percentage indicators were hard/impossible to see on a light background, so perhaps a black outline / drop shadow of that text would help a little. Apart from those small things it was actually relatively smooth. Overview lag was, well, I could actually use the overview and scroll through it as it were normal. I liked that, and its sexy little gradient a lot.



Would have tried out the OSX client if it downloaded in time for it, but sadly, didn't.

<3 Gothie

Lyorine
Besra Overwatch
#64 - 2012-04-12 21:35:54 UTC
Machine Info and Settings

OS version: Windows 7 x64 Ultimate
CPU: Intel Core 2 Quad Q9550 @2.83GHz
GPU: ATI HD 6870
RAM: 6Gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): High

User Experience

Average FPS during fight at the gate in EZA-FM, zoomed out (no brackets): 15
Average FPS - Zoomed in (no brackets): 15
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? None
Did you notice any problems with the buff bar (above the ship ui)? No bugs
Describe your experience, make comments, suggestions, etc.: Could'nt lock using the CTRL key
rEcklEs PT
Garoun Investment Bank
Gallente Federation
#65 - 2012-04-12 21:36:16 UTC
Machine Info and Settings

OS version: MS Windows 7 Home Premium 64-bit SP1
CPU: Intel Core i7-2630QM @ 2Ghz
GPU: Nvidia GeForce GT540M 1 Gb
RAM: 6 Gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): medium

User Experience

Average FPS during fight at the gate in Poitot, zoomed out (no brackets): Couldn't tell, i was popped out at the time
Average FPS - Zoomed in (no brackets): 6
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome): 5
Did you experience any disconnects or crashes? No disconnects nor crashes
Describe your experience, make comments, suggestions, etc.: Still felt a bit lag during the attack on the outpost, and during the gate camp (i was on fleet W). Besides that, my experience was fine. :)
Galia Leyas
Ascendance Rising
Ascendance..
#66 - 2012-04-12 21:36:19 UTC
Machine Info and Settings


OS version: Windows Vista Home Premium Service Pack 2 32-bit
CPU: Intel Pentium Dual-Core T4200
GPU: NVIDIA GeForce 9300M GS
RAM: 4 GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): Low


User Experience


Average FPS during fight at the gate in EZA-FM, zoomed out (no brackets): 5~
Average FPS - Zoomed in (no brackets):4~
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 3
Did you experience any disconnects or crashes? When my ship was destroyed during the fight I suffered an Out Of Memory Crash.
Did you notice any problems with the buff bar (above the ship ui)? No (But I wasn't targeted with any buffs)
Describe your experience, make comments, suggestions, etc.: The randomness of the test was rather annoying, had several people attack me at the POS and when the EWAR modules were tested. When we jumped the first time the server almost died on me due to lag. The lag was a bit bad through out the fight but my laptop was probably not ment to handle a fight of such size. Also had a problem with the speed gauge. It was stuck at 0.0 m/s (reported as a Bug Report). That disappearing UI bug was also a bit annoying. But otherwise fun :)
Kalistonius II
The Scope
Gallente Federation
#67 - 2012-04-12 21:38:10 UTC
OS version: Windows 7 x64
CPU: AMD Phenom II x4 3.4 GHz
GPU: ATI Radeon HD 5770 1GB memory
RAM: 4GB Corsair
How many clients were you running at the same time? - Two Clients (2)
Graphic setting of the client(s) (low / medium / high): High

User Experience

Average FPS during fight at the gate in EZA-FM, zoomed out (no brackets): 10 FPS
Average FPS - Zoomed in (no brackets): 5 FPS
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? 5=same
Did you experience any disconnects or crashes? - yes 1
Did you notice and problems with the buff bar (above the ship ui)? - Not sure what the buff bar is, but I did notice the readout was messed up - was overlayed on top of the HUD.
Describe your experience, make comments, suggestions, etc.:

Getting pilots to follow orders on these tests looks about as easy as herding cats into a barbeque grill, lol.
I think this test was a good turn out of people (over 600 I think). My experience with this test is very comparable to previous tests.

Keep up the good work CCP.
drol tack
Peaceful Neutrality
Not Purple Shoot It.
#68 - 2012-04-12 21:42:56 UTC
Machine Info and Settings



•OS version:
•CPU: AMD Phenom(tm)9450e Quad-Core Processor 2.11GHz
•Graphics:GeForce GTX 680
•RAM: 3.25 GB of ram
•How many clients were you running at the same time? 1
•Graphic setting of the client (low / medium / high): lowest it could go

User Experience



•Average FPS during fight at the gate in Poitot, zoomed out (no brackets): ...... ugh i speak english
•Average FPS - Zoomed in (no brackets):
•On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 1
•Did you experience any disconnects or crashes? 3 discos 10 crashes
•Describe your experience, make comments, suggestions, etc.:

OMFG time dillation does not do nearly enough
Sekka Mitarin
2 Fives Group
#69 - 2012-04-12 21:43:27 UTC  |  Edited by: Sekka Mitarin
OS version: Windows 7 x64
CPU: AMD Phenom II x4 3.4 GHz
GPU: ATI Radeon HD 5770 1GB memory
RAM: 4GB Corsair
How many clients were you running at the same time? - Two Clients (2)
Graphic setting of the client(s) (low / medium / high): High

User Experience

Average FPS during fight at the gate in EZA-FM, zoomed out (no brackets): 10 FPS
Average FPS - Zoomed in (no brackets): 5 FPS
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? 5=same
Did you experience any disconnects or crashes? - yes 1
Did you notice and problems with the buff bar (above the ship ui)? - Not sure what the buff bar is, but I did notice the readout was messed up - was overlayed on top of the HUD.
Describe your experience, make comments, suggestions, etc.:

Only noticed on this client once that the HUD didn't come up when I undocked, but I believe people have already summited bug reports on that, so I won't clutter up the mail on it.

Pretty routine Test compared to the others. EWAR seemed to work against me at the EZA gate. Didn't see any problems there. Did notice that when switching back and forth between clients that the screen would have alot of white during the delay (kinda like a giant white explosion effect), but it would go away rather quickly and I could see the field of pilots. Oh... seemed like I was having some issues when we started the fight when trying to use the CTRL key to lock. Maybe the pilots were still invulnerable at the time after jumping. Thought I had waited long enough though.

Thanks CCP

Thanks CCP
DrifterGHost
The Real OC
#70 - 2012-04-12 21:46:12 UTC
Machine Info and Setting

• OS version: windows 7 hom premium 64bit
• CPU: intel I7 960 @3.20ghz
• GPU: dual EVGA gtx 550 TI (not in SLI
• RAM: 12gig ddr3 tripple channe
• How many clients were you running at the same time? 1
• Graphic setting of the client (low / medium / high): hig

User Experienc

• Average FPS during fight at the gate in EZA, zoomed out (no brackets): 30-40
• Average FPS - Zoomed in (no brackets): 20-30 (5-15 with brackets)
• On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome)
• Did you experience any disconnects or crashes?
• Describe your experience, make comments, suggestions, etc.:
playbilty was decent did not have any issue with runaway mods. I did notice that while TDL was in effect the bright splash effects of mods and other speacil effects with explosion made it hard to see UI huds and targets unless cam view was swayed in opist direction of fight as it seemed to have a solid white out effect.

warp effects seemed vey simalr to large TQ Large fights. it would not work. while TDL was in effect

No comment on buff bar as was not targets with ewar during this asspect of the test.
Kexben
Multispace Technologies Inc
#71 - 2012-04-12 21:51:30 UTC
CCP Habakuk wrote:
Hi! If you participated in the mass-test on the 12th of April, please reply in this thread to give your feedback, based on following template:

Machine Info and Settings

  • OS version: Win XP SP3
  • CPU: 2 Ghz
  • GPU: ATI Radeon Mobility X1600
  • RAM: 2 GB
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): Low/Med

User Experience

  • Average FPS during fight at the gate in EZA-FM, zoomed out (no brackets): 2 FPS
  • Average FPS - Zoomed in (no brackets): <1 FPS
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 2
  • Did you experience any disconnects or crashes? No
  • Did you notice any problems with the buff bar (above the ship ui)?No
  • Describe your experience, make comments, suggestions, etc.: Today was very laggy, I even got a message saying something like "...lag" your client has waited 5 minutes for a previous command, which I got again at 11 min.
  • At the end everything was so slow that it was not playable. CCP orders in chat window came with big delay and probably the ratting was done at Planet 1 before triage red ended and made it out in warp. I relogged and then is was ok, but the test was over by then.

Rammix
TheMurk
#72 - 2012-04-12 21:53:50 UTC  |  Edited by: Rammix
Windows 7 ultimate 64bit
AMD Phenom II X6 1055T
NVidia GeForce GTX 560Ti
4G ram
2 clients
settings of eve optimized to low memory usage

Average FPS during fight at the gate in EZA-FM, zoomed out (no brackets):
4-8.
Average FPS - Zoomed in (no brackets):
4-8 (almost the same as with brackets.
Sorry, don't know my FPS on TQ in windows, 'cause I almost always play there in Linux.
No disconnects, no crashes.
My alt's control panel disappeared when he was moved to EZA-FM close to the end of the test (after being pod-killed). Sorry, forgot to start the logserver. Sad

The only comment/suggestion: please start banning those who attack other people when it's not allowed and those who kill pods during tests.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Steve Kaidan
Aliastra
Gallente Federation
#73 - 2012-04-12 22:14:34 UTC
Machine Info and Settings

OS version: Windows 7 Home Premium
CPU: Dual 2.1 Ghz
GPU: AMD A6-3600 APU wiht Radeon(tm) HD Graphics
RAM: 4 GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): Medium

User Experience

Average FPS during fight at the gate in EZA-FM, zoomed out (no brackets): 2 FPS
Average FPS - Zoomed in (no brackets): <1 FPS
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 4
Did you experience any disconnects or crashes? No
Did you notice any problems with the buff bar (above the ship ui)?No
Describe your experience, make comments, suggestions, etc.: It ran pretty well. It was a laggy but it was probably due to all the drones and wreckage. My armor repar unit was not repairing though.
Sir Fury
Aliastra
Gallente Federation
#74 - 2012-04-12 22:19:45 UTC
Machine Info and Settings


OS version: Windows 7 Home Premium 64bit
CPU: AMD Athlon 64 X2 6400+ 3.2GHz
GPU: AMD Radeon 6850
RAM: 6
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): Medium


User Experience

Average FPS during POS shoot, zoomed out (brackets): 3-16
Average FPS during fight at the gate in EZA-FM, zoomed out (brackets): 0-25
Average FPS in station after being podded: 50-60
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) : 5
Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.: Out of 2 clients, one went ok, more or less smooth. The 2nd lagged out, till my character died to the Gate guns.
Drosstein Fitch
The Scope
Gallente Federation
#75 - 2012-04-12 22:19:48 UTC
Machine Info and Settings


* OS version: Win Vista Business 32
* CPU: Intel Core 2 Duo T9400
* GPU: Intel GMA 4500
* RAM: 3.0 GB
* How many clients were you running at the same time? 1
* Graphic setting of the client (low / medium / high): Low


User Experience


* Average FPS during fight at the gate in EZA-FM, zoomed out (no brackets): 11
* Average FPS - Zoomed in (no brackets): 3
* On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome)
* Did you experience any disconnects or crashes? 5
* Did you notice any problems with the buff bar (above the ship ui)? Did not see the Buff Bar
* Describe your experience, make comments, suggestions, etc.: Experienced the no HUD phenomenon on undock from station, fixed with a dock + undock. The text fade effect at column boundaries on the overview is not practical and should have the option to be disabled. Whilst I appreciate it denotes more of the text can be displayed by expanding the column I would prefer to see the actual characters as this can help in differentiating overveiw objects.
Fury's Touch
Ministry of War
Amarr Empire
#76 - 2012-04-12 22:23:29 UTC
Machine Info and Settings


OS version: Windows 7 Home Premium 64bit
CPU: AMD Athlon 64 X2 6400+ 3.2GHz
GPU: AMD Radeon 6850
RAM: 6
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): Medium


User Experience

Average FPS during POS shoot, zoomed out (brackets): 3-16
Average FPS during fight at the gate in EZA-FM, zoomed out (brackets): 0-25
Average FPS in station after being podded: 50-60
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) : 3
Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.: Out of 2 clients, this one went ok, more or less smooth. The 2nd lagged out (the warp to gate seemingly didnt take place as the ship was stuck in align) & after 5min or so a notification that my character died to the Gate guns.
Eswidrol
The Carebear Corsairs
#77 - 2012-04-12 22:24:24 UTC  |  Edited by: Eswidrol
Machine Info and Settings

OS version: Windows 7 Ultimate, 64bit
CPU: Intel Quad Core i5-2500K - 3.3 Ghz - 6MB cache - LGA1155
GPU: EVGA GeForce GTX570 HD (1280MB)
RAM: 16go (4x 4go DDR3-1600 - CL9-9-9-24)
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): High

User Experience

Average FPS during fight at the gate in EZA-FM, zoomed out (no brackets): 35
Average FPS - Zoomed in (no brackets): 20
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) : 5
Did you experience any disconnects or crashes? No
Did you notice any problems with the buff bar (above the ship ui)? Wasn't targeted by ewar during the test. I did some testing afterwards and it was ok.

Describe your experience, make comments, suggestions, etc.:
A lot of peoples still don't seem to know what to do and have some trouble following the instructions. Also, sometimes we were receiving instructions by eve voice and my client had a few lag peaks at the same times complicating the understanding.

I saw a few missing texts for some UI label. I'm not sure if I have to do a bug report as it can be simply some unfinished work on the UI.
Armor, Shield, Hull status by numerical value : [no label: UI/Inflight/GaugeAbsolute]
Chat channel options : [no label: UI/Chat/ReloadMOTD]
Chat channel options : [no label: UI/Chat/ClearAllContent]
Buff bar, mouse over : [no label: UI/Inflight/EwarHints/Jammed]
Buff bar, mouse over : [no label: UI/Inflight/EwarAttacker]
Zedd Malace
Fusion Enterprises Ltd
Pandemic Horde
#78 - 2012-04-12 22:30:08 UTC


OS-windows 7 home edition
CPU - i7 930 @ 2.80GHz
GPU - x2 ATI Radeon HD 5700 series in Xfire
Ram - 12gb
Clients = 1
graphics seting - quality

avrage fps for fight at EZA-FM gate = 21ish
Avrage FPS zoomed in 5-9ish
on a scale of 1-10 mine was about a 4
could not see my UI for most of the fight after ship poped ( this was befor the Ewar test)

for me it was rather hard to do anything zoomed in had to zoom out lots of ppl not listeninhg ended up in a lot of problems couldnt help with Ewar test since ship got poped after first jump by smartbomes got back half way into the fight on gate and I was hard to find targets with the wierd omni explosion effects wana say whight looking smart bome animation only it was like huge and happend a lot very annoying as for jumping lag not bad system loaded in under a min on bolth jumps all in all not bad but some animtions need to be toned down i think
Vik Egdald
KarmaFleet
Goonswarm Federation
#79 - 2012-04-12 22:31:43 UTC  |  Edited by: Vik Egdald
Machine Info and Settings

OS version: Windows 7 64bit
CPU: Intel i5
GPU: ATI HD 4670
RAM: 4GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): Medium

User Experience

Average FPS during fight at the gate in EZA-FM, zoomed out (no brackets): 20
Average FPS - Zoomed in (no brackets): 10
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) I'm not used to this kind of players numers on the same grid so i can't say
Did you experience any disconnects or crashes? None
Did you notice any problems with the buff bar (above the ship ui)? No problems (i've been webbed and scrammed)
Describe your experience, make comments, suggestions, etc.: I had no great problems at all until the very end of the test (shooting NPCs spawns) when i had heavy grafical glitches, especially on missiles explosions animations and bubbles that i've never experienced on Tranquillity. These problems continued after docking and undocking but were solved logging off and relogging.
Spc One
The Chodak
Void Alliance
#80 - 2012-04-12 22:41:46 UTC  |  Edited by: Spc One
Machine Info and Settings

  • OS version: Windows Server 2003 R2 Datacenter Edition, SP2 (32bit) (Direct X 9.0c, SM 3.0)
  • CPU: Core 2 Quad Q6700 @ 3.15GHz
  • GPU: ATi Radeon 6970 2GB, latest ATi XP drivers (1920x1200)
  • SPU: Creative X-Fi Elite PRO
  • RAM: 5GB
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): All on High, AA off


User Experience

  • Average FPS during fight at the gate in EZA-FM, zoomed out (no brackets): 25 FPS
  • Average FPS - Zoomed in (no brackets): 23 FPS
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? 4
  • Did you experience any disconnects or crashes? yes, 2x client crash.
  • Did you notice any problems with the buff bar (above the ship ui): No
  • Describe your experience, make comments, suggestions, etc.:

  • Graphic Glitches, Missing UI, UI Sounds too quiet, UI overview "sort by icon" doesn't sort by npc icons first on top but scatters them on top and bottom.



Glitches:

Graphic Glitch, and "hammerhead" text one line below icon:
- - http://www.netsky.org/eve/inferno/1.png

No ship UI, no weapons, no modules:
- - http://www.netsky.org/eve/inferno/2.png

GFX Glitch in space:
- - http://www.netsky.org/eve/inferno/3.png

FPS in space:
- - http://www.netsky.org/eve/inferno/4.png

Crash:
- - http://www.netsky.org/eve/inferno/Crashed.png


Problems:

  • On undock, sometimes the client would get stuck with the "Entering Space" window up, and fail to load the capacitor and associated UI. Pressing ESC to regain control of the ship, and docking and undocking, or docking and loading the CQ, resolved the issue.