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[PROPOSAL] Reduction In Jumpclone Timers

Author
Mr Burns91
Odamirus
#21 - 2012-03-06 04:37:48 UTC
AnzacPaul wrote:
Princess Bride wrote:
Why not just replace the arbitrary 24 hour timer with an arbitrary 12 hour timer?



This


I also like the idea of having it just straight cut in half.

Akrasjel Lanate wrote:
Good idea Verone but dosn't 10% per lvl is to high maby 5% would be beter ?


at level five, that's 25% which makes the cooldown timer 18 hours, which I believe is not really worth it. If people are doing two CTA's a day, 18 hours will still conflict quite a bit.

10% a level is good at level four the cooldown timer is 14.4 hours about fourteen hours and fifteen minutes which I think is more reasonable.

+1 from me 24 hours is ridiculous
Kaylana Kavees
StarFire Industrialist Exchange
#22 - 2012-03-06 12:46:23 UTC
Your idea and view on how to reduce the time for jump clone use with out making it an easily exploitable system seems like a fair way. It would give those that are mining and who want to be able to jump to a clone for pvp a chance to do so at a shorter time frame, with out as you said letting people just create several clones to jump around through eve to do other things with little to no recoil from their choice.

The young never do as they are told, The old never do as they say.

Aero089
Exiled.
#23 - 2012-03-17 19:19:16 UTC
I was about to post the same issue until I figured using the search tool would be a good start.

I myself have mused on this idea for a while now, dealing with friends in multiple corners of EVE I'd like to fly with when I get bored. I can see how you don't want players hopping around that much, but 24 hours is effectively two days of not being in the field as you can decide to jump at late night, but you can't jump back until even later at night, missing out on CTA's or events.

Skillbased or not, i don't really mind as long as it can shave at least a few hours off from a full day.

EVE can be difficult enough as it is to cross barriers. Myself, I live in a deep pocket in nullsec space. It costs 35 mil for a carrier round trip to Empire, and going by conventional travel will take about 30 jumps, part of which will be through hostile territories.

Every now and then my and my RL friends like to poke around in another corner of EVE, but in this current climate it takes too much time in preparation to spontaneously go ahead and have some fun, something which I believe hampers my EVE experience marginally.

Sure enough one could argue that I should go ahead and live somewhere else, but I think that it shouldn't be that black and white.
Humongo
Exclusion Cartel
Cohortes Triarii
#24 - 2012-03-17 19:26:58 UTC
simple, effective and a great idea.

JC def needs looked at and changed to be more flexible, this does the job +1
Lavayar
Haidamaky
UA Fleets
#25 - 2012-03-19 16:25:19 UTC
I support this idea.
Tyran Scorpi
The Scope
Gallente Federation
#26 - 2012-03-19 22:08:29 UTC
Vincent Athena wrote:
How about no skill needed, but if the clone jump does not result in a location change, you can do it in just a few hours after your last clone jump. That way you can jump into a clone with different implants quickly, but you still need 24 hours before you can jump across the universe.

It could even be fit into lore: Sending your mind across the universe is stressful, and can only be done after a 24 hour recovery period. But if you and your clone are in the same station and so can be hard wire connected the stress is much less and the jump can be done just a few hours after your last jump.


I actually like this option a little better that the OP's. Or both Ideas could be used in conjunction, 24/12 hour cooldown for long distance jumps, and an 8/4 hour cooldown for going to the system next door.
Verone
Veto Corp
#27 - 2012-03-31 18:31:58 UTC
AnzacPaul wrote:
Princess Bride wrote:
Why not just replace the arbitrary 24 hour timer with an arbitrary 12 hour timer?



This



Because Eve is all about time investment.

Verone CEO & Executor Veto Corp WWW.VETO-CORP.COM

Giselay
Cutting Edge Incorporated
#28 - 2012-04-02 11:17:00 UTC
Psichotic
Caldari Provisions
Caldari State
#29 - 2012-04-03 15:26:17 UTC
AnzacPaul wrote:
"AnzacPaul" wrote:

"Princess Bride" wrote:
Why not just replace the arbitrary 24 hour timer with an arbitrary 12 hour timer?


This


This. This.

24hr timer is impractical for gameplay. 12hr timer makes the gameplay better. Better is good.
Welsige
The Scope
Gallente Federation
#30 - 2012-04-03 16:18:06 UTC

Reduction of time is ok by me.

Would let me be where i need to be at every begining of a day.

[b]~ 10.058 ~

Free The Mittani[/b]

Dracvlad
Taishi Combine
Astral Alliance
#31 - 2012-04-03 20:56:44 UTC
Vincent Athena wrote:
How about no skill needed, but if the clone jump does not result in a location change, you can do it in just a few hours after your last clone jump. That way you can jump into a clone with different implants quickly, but you still need 24 hours before you can jump across the universe.

It could even be fit into lore: Sending your mind across the universe is stressful, and can only be done after a 24 hour recovery period. But if you and your clone are in the same station and so can be hard wire connected the stress is much less and the jump can be done just a few hours after your last jump.


This is how I would do it...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Tobiaz
Spacerats
#32 - 2012-04-04 20:36:29 UTC
Jump clones are one of the main contributing factors behind blobbing. Anything making this easier is a bad thing in my opinion.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Psichotic
Caldari Provisions
Caldari State
#33 - 2012-04-05 02:08:18 UTC
Tobiaz wrote:
Jump clones are one of the main contributing factors behind blobbing. Anything making this easier is a bad thing in my opinion.


One reason against, but still many more reasons for. Also, it is only a contributing factor, and a small factor at that. If you want to address blobbing there are much more issues to tackle. More to the point: keeping JCs the way they are won't help you solve the problem, nor will changing them prevent you from solving it.

I still support the reduction. Simply cutting it to 12hrs is the least convoluted way to solve the problem.
DoAe
Stream Game Labels
#34 - 2012-04-12 17:51:03 UTC
This seems like a very valid idea. DO IT! FOR THE LOVE OF GOD! Shocked
Gizznitt Malikite
Agony Unleashed
Agony Empire
#35 - 2012-04-12 21:27:50 UTC

I'm sorry... I vehemently disagree with your suggestion!!!
Why do you need to be in "different clones" for different CTAs?????

Jump clones have two major benefits:
1.) They allow you to travel across the universe, instantly... to a completely different location.
2.) They allow you to "store" clones with valuable implants for use later.

Your suggestion, while fairly conservative with a 12 hour timer, wont solve any of the "issues" you raised. Your primary reason for wanting a reduced JC timer is so people can join multiple CTA's within the same day, using different implant sets. Here are the some MAJOR flaws in your reasoning for the change:

A.) Implants don't hurt you.... As such, YOU NEVER NEED TO SWITCH IMPLANTS for a gang. The implants you have might cost more than you wish to risk, and there are often better implants you could use, but you don't NEED them. There are two cases I foresee where you can claim I'm wrong here: Fitting implants and Mindlinks. This brings me to point B.)

B.) You can ALREADY use different implant sets without waiting for the 24 hour timer. You find the implant under augmentations, right click, and hit "unplug". Then plug in new ones. Sure, you might not want to do so with a billion isk pirate set, but the inconvenience of implants is the ONLY DRAWBACK they have. Most implants do NOT cost an exuberant amount of isk, and if you can't afford to unplug and plug in new ones, you're either flying with too expensive implants, or you're too cheap. EvE is a game of consequences.... and the consequences for using expensive implants is you CANT stop using/risking them until they get stored in a JC. That is the price of using implants, why should this be reduced???

C.) If you have "multiple" CTA's to attend, do you really think a 12 hour timer on your clone is going to solve anything? Most players don't play enough to attend CTA's 12 hours apart. Essentially, what your asking for, is the ability to JC out of your clone at at the end of the day, and clone hop back at log in. This way you can maximize your training without risking expensive implants, etc, etc, etc.... If you want to have your implant sets for modern day CTA's, you would need a JC on the order of 2-4 hours... but then why would anyone fly anywhere, as they could JC all over the known universe.....

Essentially, I understand your desire to be able to JC more often, but you haven't given any reason worth a damn!!! The results of your suggestion would have the follwoing effects:

-- Reduce the "oppertunity cost" of implants.... Part of the cost of having an implant is that you can't unfit it. By making JC'ing between clones easier, you are effectively reducing the impact his will have on your character.

-- Remove the importance of location. By reducing the JC timer, you basically encourage JC'ing as a "mode" of travel. While it is currently used as one, the 24 hour timer limits its effectiveness. There is also suicide med bay traveling, but the destinations you can reach are far more limited, and the cost is signficantly greater than with JC's.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#36 - 2012-04-12 22:22:34 UTC
Aero089 wrote:
I was about to post the same issue until I figured using the search tool would be a good start.

I myself have mused on this idea for a while now, dealing with friends in multiple corners of EVE I'd like to fly with when I get bored. I can see how you don't want players hopping around that much, but 24 hours is effectively two days of not being in the field as you can decide to jump at late night, but you can't jump back until even later at night, missing out on CTA's or events.

Skillbased or not, i don't really mind as long as it can shave at least a few hours off from a full day.

EVE can be difficult enough as it is to cross barriers. Myself, I live in a deep pocket in nullsec space. It costs 35 mil for a carrier round trip to Empire, and going by conventional travel will take about 30 jumps, part of which will be through hostile territories.

Every now and then my and my RL friends like to poke around in another corner of EVE, but in this current climate it takes too much time in preparation to spontaneously go ahead and have some fun, something which I believe hampers my EVE experience marginally.

Sure enough one could argue that I should go ahead and live somewhere else, but I think that it shouldn't be that black and white.


Why do you need to JC between regions? You can just as easily set your med clone to the new destination, undock and suicide your pod. Sure, you don't get to keep your implants, and it costs you some isk to upgrade your clone... but do you really think its good for the game if you can move around the entire universe without some type of risk and/or cost?
Gizznitt Malikite
Agony Unleashed
Agony Empire
#37 - 2012-04-13 00:36:32 UTC  |  Edited by: Gizznitt Malikite
doh...
Psichotic
Caldari Provisions
Caldari State
#38 - 2012-04-13 21:42:07 UTC
Gizznitt Malikite wrote:


Why do you need to be in "different clones" for different CTAs?????

...The implants you have might cost more than you wish to risk....

...you might not want to do so with a billion isk pirate set....

...you can maximize your training without risking expensive implants...

Essentially, I understand your desire to be able to JC more often, but you haven't given any reason worth a damn!!!


The reasons are billions of ISK. Maybe my money is not "worth a damn" to you, but I feel quite differently about my money, pal.

I can understand being opposed to something because it risks a small amount, but you want to throw BILLIONS of MY ISK down the drain like it's nothing??? Well if throwing away large sums of my money is just fine with you, then I probably don't need to tell you what I think of you and your opinion do I?

What a jerk!
Tobiaz
Spacerats
#39 - 2012-04-13 22:48:42 UTC  |  Edited by: Tobiaz
Psichotic wrote:
Gizznitt Malikite wrote:


Why do you need to be in "different clones" for different CTAs?????

...The implants you have might cost more than you wish to risk....

...you might not want to do so with a billion isk pirate set....

...you can maximize your training without risking expensive implants...

Essentially, I understand your desire to be able to JC more often, but you haven't given any reason worth a damn!!!


The reasons are billions of ISK. Maybe my money is not "worth a damn" to you, but I feel quite differently about my money, pal.

I can understand being opposed to something because it risks a small amount, but you want to throw BILLIONS of MY ISK down the drain like it's nothing??? Well if throwing away large sums of my money is just fine with you, then I probably don't need to tell you what I think of you and your opinion do I?

What a jerk!


Rule #1 of EVE: Don't fly what you can't afford to lose. And that goes for implants as well.

If you're balking because you're too scared of losing your head of billion ISK worth of implants, then perhaps you should stick to cheaper ones. I REALLY dislike the idea of people using jump clones to simply keep their precious implants safe all the time whenever they like to roam in low-sec instead of say... risk-free RvB brawling. Roll

I'll say it again though: with Titan-bridges, jump-bridges, warp-to-0, warp-speed rigs, JF, plenty of remaining high-way gates, EVE is like a global village where everyone in empire can shop in Jita in less then half an hour and null-blobs can easily gather the population of half a dozen regions at once and it doesn't take too much effort for capital blobs to travel to the other side of the map and back in a single evening.

Jjumpclones are only a part of this problem but slashing their timers inhalf is certainly a huge step in the wrong direction.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Psichotic
Caldari Provisions
Caldari State
#40 - 2012-04-14 04:17:25 UTC
Tobiaz wrote:


Rule #1 of EVE: Don't fly what you can't afford to lose. And that goes for implants as well.

That's the point of JCs, so you don't have to fly with implants you don't want to lose.


Tobiaz wrote:

If you're balking because you're too scared of losing your head of billion ISK worth of implants, then perhaps you should stick to cheaper ones.

No, you should use a JC that doesn't have implants.

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