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Proposal: New Capital Ship Class (Bittervets, assemble!)

Author
The Hamilton
Sebiestor Tribe
Minmatar Republic
#21 - 2012-04-02 17:59:59 UTC
+1 for the suggestion to make a high-sec POS killer. Just make sure it is specific for that role.
Ganthrithor
School of Applied Knowledge
Caldari State
#22 - 2012-04-02 18:58:14 UTC  |  Edited by: Ganthrithor
Soldarius wrote:
Poor goon wants his ratting cap back.


Back? I already have two. I want a new kind of cap!

Soldarius wrote:
Also loled at carrier+small gang in the same sentence.


Not only carriers, supercarriers!

http://eve.battleclinic.com/killboard/killmail.php?id=13903387

https://killboard.goonfleet.com/km/599354

https://killboard.goonfleet.com/km/610883

Way to out yourself as a little man with little ambitions. Not everyone is a risk-averse baddie content to spend all their time hiding in highsec.

The Hamilton wrote:
+1 for the suggestion to make a high-sec POS killer. Just make sure it is specific for that role.


Did you miss the part where this is a ship like a carrier? IE has jump drive, can't go to highsec? Reading: apparently it's hard.
Zubrette
R3d Fire
#23 - 2012-04-02 22:27:13 UTC
Why not just improve Dreads so they're not completely useless?
Ganthrithor
School of Applied Knowledge
Caldari State
#24 - 2012-04-03 01:33:45 UTC
Zubrette wrote:
Why not just improve Dreads so they're not completely useless?


Because dreads have a completely different role?
The Hamilton
Sebiestor Tribe
Minmatar Republic
#25 - 2012-04-03 13:48:35 UTC
Ganthrithor wrote:

The Hamilton wrote:
+1 for the suggestion to make a high-sec POS killer. Just make sure it is specific for that role.


Did you miss the part where this is a ship like a carrier? IE has jump drive, can't go to highsec? Reading: apparently it's hard.


Well if it doesn't do that. Then I don't see an reasonable value of adding it. Simple; No jump drive, it has a reason to exist. With a jump drive, it will be OP.
Deathwing Reborn
#26 - 2012-04-03 15:39:13 UTC
Personally I like my idea of Tech 2 normal capitals. Both Carrier and Dread could get a boost to their specialized roles of either anti supercapital or anti sub capital warfare. This would increase the cost of fielding them due to tech 2 nature and reduce insureance payout / isk spent. It would also be mainly for vets because you would need carrier 5 or Dread 5 in order to fly them.
Ganthrithor
School of Applied Knowledge
Caldari State
#27 - 2012-04-03 17:18:55 UTC  |  Edited by: Ganthrithor
I really don't think the game needs T2 caps. Caps are powerful enough already-- what the game needs is a wider variety of caps whose overall capabilities are similar to existing ones but focused on different roles. Caps with T2 resists, recon-like ewar bonuses, or stacked weapon bonuses like T2 ships tend to have would be too powerful relative to subcaps IMHO.


The Hamilton wrote:
Ganthrithor wrote:

Did you miss the part where this is a ship like a carrier? IE has jump drive, can't go to highsec? Reading: apparently it's hard.


Well if it doesn't do that. Then I don't see an reasonable value of adding it. Simple; No jump drive, it has a reason to exist. With a jump drive, it will be OP.


So only there should only be a drone-based utility-cap? Beacuse having a gun-based one would be "OP?" Seriously, what's the difference? This ship is a carrier that uses guns instead of drones and trades its RR bonuses for a bit of extra damage output. If anything, carriers are "more OP" than these ships would be (since carriers can spider-tank and have tons of slots for running utility highs like bombs and neuts WHILE doing all their normal dps).
Markus Reese
Deep Core Mining Inc.
Caldari State
#28 - 2012-04-03 17:21:18 UTC
I like the idea of a heavy gunship as well. In this case, a different dreadnought would be cool. The changes to ship classification allows this. As per OP, the main issue is for vets who want to be able to use capitals outside of the carrier or siege dreadnought class. We all know supercaps are a character lockdown and the price, so won't go there.

I think back the the changes that the tier 3 have brought against powerfleets. Cost to damage, they are excellent for breaking in hit and run certain blob fleets if you have a good fc. This is going to improve as times go on. Powerhouse ships such as siege dn in fight shouldn't be a mainstay, and again people want to use capitals. I don't think it being a carrier class is the way to go since after all, it is a dreadnought. I think back to a previous suggestion.

"tier 3" Dreadnought. The tier 3 of course only refering to the light and fast hull with larger guns. In this case, an excellent damage output, but lower than normal capital defences. Cost would be a little bit more affordable too, however they would be battleship style performance. Result hopefully is a fun and disposable anticap warfare ship. Vulnerable to smaller support ships due to tracking and hp, but able to break or hit and run against other capital blobs?

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Ganthrithor
School of Applied Knowledge
Caldari State
#29 - 2012-04-03 17:33:32 UTC
I honestly don't think these ships would perform that well vs large groups of capital ships (unless you had a ton of them and cynoed them in at sniping range off a smaller group of bubbled / sieged normal caps, I guess) due to their low EHP. If you had a much larger gang with a lot of RRing carriers alongside the gunships I guess you could kill a dread blob.

I was mostly thinking these ships would cost about the same as a carrier, and have similar (but slightly lower) defensive stats. Personally, I'd see myself using one for PvE, structure-bashing (where it's vastly inferior to a dread, but still contributes the DPS of a couple of battleships), personal logistics (it moves things just like a carrier), and small gang warfare (where you could drop one of these to provide the punch necessary to, say, kill someone's ratting capital, deal with a hostile battleship gang, or bash POCOs in hostiles' space while they're not looking).

Basically, I'd use it for all the things I've used my carriers / supercarrier for in the past. The difference is that this gunship would drop the RRing capability of a carrier in favor of additional DPS and, obviously, would use guns instead of fighters. Both platforms and weapons systems have their pros and cons, and it would be nice to be able to choose between them!
Ganthrithor
School of Applied Knowledge
Caldari State
#30 - 2012-04-07 07:45:14 UTC
Bringeth up mine finest posts, that they may be contemplated by the devs.
Ganthrithor
School of Applied Knowledge
Caldari State
#31 - 2012-04-10 19:14:18 UTC
New week, new post.
Admiral Lysander
Deep Core Mining Inc.
Caldari State
#32 - 2012-04-11 15:46:35 UTC
would you consider bashing ideas together coz i love new ship ideas
Nova Fox
Novafox Shipyards
#33 - 2012-04-11 19:20:00 UTC  |  Edited by: Nova Fox
No. This ship is all over the place and not that focused.

Also I find it wrong the top 10 ratters in new eden are titan pilots. i dont need them to have a plan b.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Ganthrithor
School of Applied Knowledge
Caldari State
#34 - 2012-04-11 19:23:25 UTC  |  Edited by: Ganthrithor
Admiral Lysander wrote:
would you consider bashing ideas together coz i love new ship ideas


Will it give me a hadron?


Nova Fox wrote:
No. This ship is all over the place and not that focused.


Sort of like a carrier, you mean? Or a Typhoon? Or a good 25% of the ships in EVE?

The whole point of this ship would be to give players another FLEXIBLE capital choice that can fill multiple roles, with the downside of being sub-optimal at all of them. (OK, fine, carriers *are* the best at something, but that thing is repping)

There's literally no way you can criticize this idea as being "too unfocused" while NOT yelling and screaming for carriers to be removed from the game. Think about it.


Nova Fox wrote:
Also I find it wrong the top 10 ratters in new eden are titan pilots. i dont need them to have a plan b.


Actually, the top 10 ratters in new eden are banned. <3 you, jersey johnson!
Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#35 - 2012-04-11 19:45:45 UTC
As nice as this ship sounds, and as well intentioned as it is, these will most likely just become the new hellcat/artymael/fleetbsofchoice


It's a bigger, slower, battleship with cap RR

There should be a rather awesome pic here

Ganthrithor
School of Applied Knowledge
Caldari State
#36 - 2012-04-11 19:51:21 UTC
Copine Callmeknau wrote:
As nice as this ship sounds, and as well intentioned as it is, these will most likely just become the new hellcat/artymael/fleetbsofchoice


It's a bigger, slower, battleship with cap RR


They don't have RR bonuses? They'll also be extremely expensive (what are carriers up to by now, ~1.6b isk?) and extremely vulnerable to being ripped in half by dreads or supercaps. They wont become the new fleet FOTM for the same reason that dreads and carriers aren't the FOTM-- put them on the field and you'll be hotdropped and murdered.
Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#37 - 2012-04-11 20:35:25 UTC  |  Edited by: Copine Callmeknau
Ganthrithor wrote:
Copine Callmeknau wrote:
As nice as this ship sounds, and as well intentioned as it is, these will most likely just become the new hellcat/artymael/fleetbsofchoice


It's a bigger, slower, battleship with cap RR


They don't have RR bonuses? They'll also be extremely expensive (what are carriers up to by now, ~1.6b isk?) and extremely vulnerable to being ripped in half by dreads or supercaps. They wont become the new fleet FOTM for the same reason that dreads and carriers aren't the FOTM-- put them on the field and you'll be hotdropped and murdered.

No RR bonuses? That just means they'll have to stay within a 15km ball to keep the spider going, sure it's not a dedicated logi ship like a triage carrier but a few of them will have plenty of spider

As for the cost factor, between probably being a rich vet to be able to fly one, corp/alliance reimbursement, and insurance, I don't think many people able to fly these will have a problem dropping these things in numbers.
Besides, abaddons/mael are plenty expensive and I don't think that's slowed anyone down

I'm sure BS will still get used by the hobo's of the alliance, but anyone who can fly this properly will be able to afford it and will most likely use it
You'll probably see your ideal tracking fit ditched in favour of buffer/gank with tracking link logi's

Also the SC/Titan rapetrain you are talking about doesn't really occur in lowsec, making this ship the obvious choice for anything piratey

I would personally love the concept of ship you are talking about, a gunboat with personal logistics capability, but in the form you are talking it's probably too overpowered in that it covers too many roles too easily

I'd maybe +1 if it had no utility slots, and instead of a 125% tracking bonus, had a module similar to siege that gave a 150-200% tracking bonus, in exchange for locked in place for 2min and no logi support

There should be a rather awesome pic here

Allko
Zero Tax services
#38 - 2012-04-11 20:41:22 UTC
The new capital ship could use sub-cap weapons and a lot of them.
Either give it 100% bonus or even better ... 2 mods on 1 slot. Now that would look epic :) Chimera like ship with 16guns/launchers ;)

This would solve problems with XL weap. (no need to re balance, spec bonus. e.t.c.) and the new capital could do a decant amount of DPS to:
carriers; dreads
sub-cap ships

P.S.

2mods on 1 slot = guns/launchers only
Ganthrithor
School of Applied Knowledge
Caldari State
#39 - 2012-04-11 22:15:03 UTC  |  Edited by: Ganthrithor
Copine Callmeknau wrote:
Ganthrithor wrote:
Copine Callmeknau wrote:
As nice as this ship sounds, and as well intentioned as it is, these will most likely just become the new hellcat/artymael/fleetbsofchoice


It's a bigger, slower, battleship with cap RR


They don't have RR bonuses? They'll also be extremely expensive (what are carriers up to by now, ~1.6b isk?) and extremely vulnerable to being ripped in half by dreads or supercaps. They wont become the new fleet FOTM for the same reason that dreads and carriers aren't the FOTM-- put them on the field and you'll be hotdropped and murdered.

No RR bonuses? That just means they'll have to stay within a 15km ball to keep the spider going, sure it's not a dedicated logi ship like a triage carrier but a few of them will have plenty of spider

As for the cost factor, between probably being a rich vet to be able to fly one, corp/alliance reimbursement, and insurance, I don't think many people able to fly these will have a problem dropping these things in numbers.
Besides, abaddons/mael are plenty expensive and I don't think that's slowed anyone down

I'm sure BS will still get used by the hobo's of the alliance, but anyone who can fly this properly will be able to afford it and will most likely use it
You'll probably see your ideal tracking fit ditched in favour of buffer/gank with tracking link logi's

Also the SC/Titan rapetrain you are talking about doesn't really occur in lowsec, making this ship the obvious choice for anything piratey

I would personally love the concept of ship you are talking about, a gunboat with personal logistics capability, but in the form you are talking it's probably too overpowered in that it covers too many roles too easily

I'd maybe +1 if it had no utility slots, and instead of a 125% tracking bonus, had a module similar to siege that gave a 150-200% tracking bonus, in exchange for locked in place for 2min and no logi support


I guess I'm just really confused as to why you think these would be incredibly overpowered when carriers already exist that:

- RR each other better
- Tank better
- Hit subcaps better (fighters for BC and up, sentries / "light" drones for smaller)
- Can triage to provide insane logistics support to a subcap fleet supporting them
- Have "all" utility highs

I don't really buy the argument that these ships would be "too good at too many things" when carriers will still be the more-flexible ship.

Alos, my "rough stats" / whatever were just a suggestion. Obviously CCP can do whatever they feel is appropriate while designing these ships. I'm just saying that there's missing ship in the cap lineup: a gun-based, multi-role, affordable capship that people can buy and use in a variety of situations. In short, something useful and fun with guns!


With regard to the idea of using damage-bonused large guns, I think that's a poor idea. Doing so would allow seriously overpowered setups (the 2500 dps pulse-Apoc, anyone?) that would blap everything bigger than a frigate right off the field.
Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#40 - 2012-04-11 22:57:19 UTC
Ganthrithor wrote:
Copine Callmeknau wrote:
Ganthrithor wrote:
Copine Callmeknau wrote:
As nice as this ship sounds, and as well intentioned as it is, these will most likely just become the new hellcat/artymael/fleetbsofchoice


It's a bigger, slower, battleship with cap RR


They don't have RR bonuses? They'll also be extremely expensive (what are carriers up to by now, ~1.6b isk?) and extremely vulnerable to being ripped in half by dreads or supercaps. They wont become the new fleet FOTM for the same reason that dreads and carriers aren't the FOTM-- put them on the field and you'll be hotdropped and murdered.

No RR bonuses? That just means they'll have to stay within a 15km ball to keep the spider going, sure it's not a dedicated logi ship like a triage carrier but a few of them will have plenty of spider

As for the cost factor, between probably being a rich vet to be able to fly one, corp/alliance reimbursement, and insurance, I don't think many people able to fly these will have a problem dropping these things in numbers.
Besides, abaddons/mael are plenty expensive and I don't think that's slowed anyone down

I'm sure BS will still get used by the hobo's of the alliance, but anyone who can fly this properly will be able to afford it and will most likely use it
You'll probably see your ideal tracking fit ditched in favour of buffer/gank with tracking link logi's

Also the SC/Titan rapetrain you are talking about doesn't really occur in lowsec, making this ship the obvious choice for anything piratey

I would personally love the concept of ship you are talking about, a gunboat with personal logistics capability, but in the form you are talking it's probably too overpowered in that it covers too many roles too easily

I'd maybe +1 if it had no utility slots, and instead of a 125% tracking bonus, had a module similar to siege that gave a 150-200% tracking bonus, in exchange for locked in place for 2min and no logi support


I guess I'm just really confused as to why you think these would be incredibly overpowered when carriers already exist that:

- RR each other better
- Tank better
- Hit subcaps better (fighters for BC and up, sentries / "light" drones for smaller)
- Can triage to provide insane logistics support to a subcap fleet supporting them
- Have "all" utility highs

I don't really buy the argument that these ships would be "too good at too many things" when carriers will still be the more-flexible ship.

Mostly because of the dps factor combined with no siege-type timer, you'll be able to throw out officer-fit vindi DPS but at dread ranges. Sure you can only hit BS/BC with it, but that's not an issue cause you won't be solo PvPing with it.
Basically I don't really wanna see a situation where SOP for small gangs is a tackler grabbing a couple targets, Rapier warping in at 50, painting/webbing everything, popping a cyno, then minidread just blapping everything on field, ready to hotdrop the next target before the guns cool off.

Would it be every pirates wetdream? Yes
Would I buy one? Yes
Would it be balanced in it's current form? hrmmmmm...

Yeh carrier is more versatile and the logi they provide is probably more useful for a small gang, but it sure can't wipe all the enemy BS/BC off the field.

Anyway yeh I'd definitely *like* something like this, I just think it needs a lil pre-nerfing first to be taken seriously by CCP (lolrite?)

There should be a rather awesome pic here

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