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Overpowered

First post
Author
Chuc Morris
Caldari Provisions
Caldari State
#21 - 2011-09-27 11:39:07 UTC
Gregor Palter wrote:
Chuc Morris wrote:
Brooks Puuntai wrote:
When the only way to counter something is by bringing the same thing in equal or greater numbers.


Same ships = pilot's skill difference

PLUS

A whole organisation and effort to have more than the neighbour. So if you can't understand this then the "social" aspect of the game is missing somewhere at alliances level.

What is unbalanced is not those numbers, it's more like this:

frig: I'll pass I hate them all, from T1 to T2 they're just throw isk away or noob stuff

cruiser: can have decent dps/navigation with around 30/35k EHP before fleet bonus

destroyer: useless other than minmatar one, not using this crap stuff neither

BC: excellent dps (other than gallente) 65 to 90K EHP before fleet bonus

BS: ridiculous dps, navigation ORCA style if not nano'd and buffer shield tanked, 125 +/- before fleet bonus

Capitals/ Supers/ Titans: put whatever you want, forum is filled with comments on those and specially about the ridiculous amounts of EHP and Warfare immune from guys knowing sure more than I'll ever do on this matter since I'm not willing to waste my time training for those, never liked those bot's insta killing you with scripts and will never like such overpowered ships or fly them, there are enough tards to do it.



What the **** are you talking about.



Has I said I don't know that much about them other than the ridiculous amounts of EHP and Warfare immune is the big part of the equation, the numbers is just a matter of perception.

You can see smaller ship types numbers (drake blobs?) being countered by smart choices other than bring 200 supers on them.

Take away the immune warfare reduce EHP by a lot, set more conditions for bombers use and you'll see less of them.

Seems not very difficult to understand there is some problem does it?
Now your perception is sure different than mine but it just my opinion, I'm not trying to convince you or someone else that my point is the only way to go. By the way you haven't even shared your opinion.
Tippia
Sunshine and Lollipops
#22 - 2011-09-27 11:47:18 UTC
Chuc Morris wrote:
You can see smaller ship types numbers (drake blobs?) being countered by smart choices other than bring 200 supers on them.
…that's because the Drake isn't overpowered. You're not exactly disproving his point here.
non judgement
Without Fear
Flying Burning Ships Alliance
#23 - 2011-09-27 12:05:30 UTC  |  Edited by: non judgement
Proteus
remove the trimark rigs and use ccc rigs and you can make it cap stable. Also 4 heavy drones isn't too bad.
pity it can't use 4 heavy drones and a covert cloak. it'd make a nice heavy Arazu.

I usually use an ab or mwd on my proteus. It has a 15% bonus to cap usage for those anyway.
Reminds me of a Deimos. Some would say thats not really a good thing.


Oh wait this is about overpowered things...
anyone talked about cloaking?

Cloaking is over powered. I think they should put a cooldown timer on it or something. If you use it for 10-15 minutes, then it turns off, and have to wait 1-2 minutes before you can turn it on again.
So you can't just sit cloaked all the time.
Chuc Morris
Caldari Provisions
Caldari State
#24 - 2011-09-27 12:06:54 UTC
Tippia wrote:
Chuc Morris wrote:
You can see smaller ship types numbers (drake blobs?) being countered by smart choices other than bring 200 supers on them.
…that's because the Drake isn't overpowered. You're not exactly disproving his point here.


I'm not trying to disprove anything because somehow he's right, my example it's just an example where numbers aren't the main factor because you can choose different tactics with different ship types, OC you can bring 200drakes to counter 50 drakes but it's one of the possible choices.

Talaan Stardrifter
State War Academy
Caldari State
#25 - 2011-09-27 13:55:06 UTC
non judgement wrote:
Cloaking is over powered. I think they should put a cooldown timer on it or something. If you use it for 10-15 minutes, then it turns off, and have to wait 1-2 minutes before you can turn it on again.
So you can't just sit cloaked all the time.


Sigh. It's not the cloak that's overpowered, it's the perfect-intel local that's overpowered.
Karim alRashid
Starboard.
#26 - 2011-09-27 14:01:13 UTC
White Tree wrote:
A single frigate hull which makes assault ships and interceptors redundant and destroys an entire corner of gameplay.


Don't you think that unless we have identical stats across ships, there always will be a best one in a class/role ?

Or you mean a ship, which is "best" across several ship classes/roles ?


Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

AFKCloaked AltSpy
Doomheim
#27 - 2011-09-27 14:02:10 UTC
White Tree wrote:
Please don't use the term 'FOTM' in EVE Online. Something isn't 'FOTM' if it started being used over 2 years ago and continues to be used today. FOTM doesn't exist in EVE because EVE is an unbalanced and subsequently bad game.


FOTM means metagame and it certainly exists in Eve. All games have a metagame.

ROFL @ the concept cloaking is overpowered. What you meant to say is local is overpowered.

Karim alRashid
Starboard.
#28 - 2011-09-27 14:03:52 UTC
Chuc Morris wrote:


When I can 100AB fit my Tengu while ...


On the other side my triple trimarked Proteus ...



Does that mean that the Tengu is overpowered or that the Proteus is underpowered?

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Karim alRashid
Starboard.
#29 - 2011-09-27 14:07:31 UTC
non judgement wrote:

Cloaking is over powered. I think they should put a cooldown timer on it or something. If you use it for 10-15 minutes, then it turns off, and have to wait 1-2 minutes before you can turn it on again.
So you can't just sit cloaked all the time.


Not sure if serious ...

Would you consider docking overpowered for exactly the same reasons that you consider cloaking overpowered ?

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Vertisce Soritenshi
The Scope
Gallente Federation
#30 - 2011-09-27 14:14:16 UTC
White Tree wrote:
Please don't use the term 'FOTM' in EVE Online. Something isn't 'FOTM' if it started being used over 2 years ago and continues to be used today. FOTM doesn't exist in EVE because EVE is an unbalanced and subsequently bad game.

More evidence that the current CSM is nothing more than an "idiocracy".

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Large Collidable Object
morons.
#31 - 2011-09-27 14:21:48 UTC
Karim alRashid wrote:
What is you "overpowered" criteria? How do you judge that a ship or module or a combination thereof is "overpowered" ?

How do you make the fine line between "powerful"/"useful" and "overpowered"?

What ships/modules you think are currently overpowered and why?

(And, please, let's not discuss supercapitals in this thread).



Projectiles - if a type of guns is not only the best on its own races ships but on any other races ship that doesn't have a damage/ROF bonus for the races own guns, it's pretty obvious.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Signal11th
#32 - 2011-09-27 14:21:50 UTC  |  Edited by: Signal11th
non judgement wrote:
Proteus
remove the trimark rigs and use ccc rigs and you can make it cap stable. Also 4 heavy drones isn't too bad.
pity it can't use 4 heavy drones and a covert cloak. it'd make a nice heavy Arazu.

I usually use an ab or mwd on my proteus. It has a 15% bonus to cap usage for those anyway.
Reminds me of a Deimos. Some would say thats not really a good thing.


Oh wait this is about overpowered things...
anyone talked about cloaking?

Cloaking is over powered. I think they should put a cooldown timer on it or something. If you use it for 10-15 minutes, then it turns off, and have to wait 1-2 minutes before you can turn it on again.
So you can't just sit cloaked all the time.




Cloaking is actually one of the things in EVE that actually works as intended, The problem with cloaking lies with cloaking and local as in cloaking works perfectly but mixed with instant-intel local becomes overpowered.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#33 - 2011-09-27 14:23:01 UTC
Overpowered

Angel ships (don't pretend its just the dram, although that is the most OP)
Supercarriers (especially in LS)


Underpower

Gallente/hybrids
T1 cruisers
tier 1 BC
Black Ops
Dreadnoughts
EAF
non judgement
Without Fear
Flying Burning Ships Alliance
#34 - 2011-09-27 14:29:40 UTC  |  Edited by: non judgement
Oh I thought people warped to a safe spot and cloak when you enter system. and they go back to whatever they were doing when you leave.

I was just suggesting it to stop that sort of thing.
The local intel thing wasn't even on my mind... I thought everyone had agreed that local should have a delay of a few minutes in null.
You want people in null to be crazily pressing dscan every few seconds like the poor saps in wh?
I think it'd just increase the number of people sitting on gates watching if anyone enters.
and would increase the usage of black ops, recons and covert ops a little bit at least without local.

Not every place in null has somewhere you can dock.

15minutes is kinda long.. not long enough? maybe I should have said an hour.
so people can't do it all day ...
Karim alRashid
Starboard.
#35 - 2011-09-27 14:31:28 UTC
Brooks Puuntai wrote:
When the only way to counter something is by bringing the same thing in equal or greater numbers.


What if there is a counter, but at a larger cost?

Let's say, for the sake of the example, that I'd be pretty confident to engage a Dramiel with most of not all recons, however that would cost some 2.5x-3x more.

In other words, maybe the cost of the counter is the key, even with different ships and same numbers.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Karim alRashid
Starboard.
#36 - 2011-09-27 14:40:07 UTC
Large Collidable Object wrote:

Projectiles - if a type of guns is not only the best on its own races ships but on any other races ship that doesn't have a damage/ROF bonus for the races own guns, it's pretty obvious.


This is interesting. In this case, I'm more inclined to think of projectiles simply as good or even best, not overpowered.

Now, if on all ships with bonuses to racial turrets the projectiles were better than the said racial turrets, then I'd say they may be a little too good.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Digital Messiah
Center for Advanced Studies
Gallente Federation
#37 - 2011-09-27 14:49:30 UTC
White Tree wrote:
Please don't use the term 'FOTM' in EVE Online. Something isn't 'FOTM' if it started being used over 2 years ago and continues to be used today. FOTM doesn't exist in EVE because EVE is an unbalanced and subsequently bad game.

And how long have you had these feelings.

Something clever

Simetraz
State War Academy
Caldari State
#38 - 2011-09-27 14:55:49 UTC
Sensor Boosters

They are used on just about every ship out there.
They change the dynamics between the ship classes, entirely too much.
They should have a serious stacking penalty for any except those they were designed for.

Change that and see how the rest falls, as people adapt.
Agent Known
State War Academy
Caldari State
#39 - 2011-09-27 15:43:31 UTC
Simetraz wrote:
Sensor Boosters

They are used on just about every ship out there.
They change the dynamics between the ship classes, entirely too much.
They should have a serious stacking penalty for any except those they were designed for.

Change that and see how the rest falls, as people adapt.

They also double as a distracting for people wh- *ooh, shiny lights OH MY GOD I'M DYING*.

Yeah...
Signal11th
#40 - 2011-09-27 15:45:53 UTC
Simetraz wrote:
Sensor Boosters

They are used on just about every ship out there.

Change that and see how the rest falls, as people adapt.



You pretty much just answered your own question there, if a subset were using them to great effect then yes but as you say nearly everyone is using them so it balances out.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

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