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Drone's are a pain to use in pvp.

Author
Kitana Wins
Doomheim
#21 - 2012-04-07 10:08:55 UTC
TriadSte wrote:
Kitana Wins wrote:
By any chance are their any plans to buff hybrid guns in that same pipe line? If so ill be one happy galanete


Hybrids are now crazy awesome, If not your doing it wrong.




I didnt know they got a buffed. in what way were they buffed.
Daniel L'Siata
Phoenix Naval Operations
Phoenix Naval Systems
#22 - 2012-04-07 10:57:09 UTC
This has been confirmed as coming in Escalation, Inferno or shortly after at Fanfest.
Kitana Wins
Doomheim
#23 - 2012-04-07 11:03:18 UTC
Daniel L'Siata wrote:
This has been confirmed as coming in Escalation, Inferno or shortly after at Fanfest.


i cant find any info on it any where im half way threw watching the fanfest key notes on youtube still nothing.
TriadSte
The Scope
Gallente Federation
#24 - 2012-04-07 12:16:40 UTC  |  Edited by: TriadSte
http://community.eveonline.com/devblog.asp?a=blog&nbid=3012

These have already taken place very recently.

Basically :

All railgun turrets: +10% to Damage modifier
All blaster turrets: +20% to Tracking speed

Max Velocity +10 on the following ships:

Arazu, Astarte, Brutix, Catalyst, Deimos, Dominix, Dominix Navy Issue, Enyo, Eos, Falcon, Guardian-Vexor, Helios, Incursus, Ishtar, Lachesis, Maulus, Megathron, Megathron Federate Issue, Megathron Navy Issue, Thorax, Tristan, Utu, Vexor, Vexor Navy Issue, Vigilant

Inertia Modifier -5% on the following ships:

Adrestia, Arazu, Ares, Astarte, Atron, Brutix, Catalyst, Celestis, Cormorant, Daredevil, Deimos, Dominix, Dominix Navy Issue, Eagle, Enyo, Eos, Eris, Exequror Navy Issue, Falcon, Federation Navy Comet, Ferox, Guardian-Vexor, Harpy, Helios, Hyperion, Incursus, Ishkur, Ishtar, Kronos, Lachesis, Maulus, Megathron, Megathron Federate Issue, Megathron Navy Issue, Merlin, Moa, Phobos, Raptor, Rokh, Sin, Taranis, Thorax, Tristan, Utu, Vexor, Vexor Navy Issue, Vigilant, Vindicator, Vulture

Tech II Ammo

Javelin (all sizes): Removed cap penalty
Javelin, Gleam and Quake (all sizes): Removed tracking speed penalty, added 25% tracking speed bonus
Hail (all sizes): Removed falloff penalty
TriadSte
The Scope
Gallente Federation
#25 - 2012-04-07 12:17:30 UTC
Pls delete
Messoroz
AQUILA INC
#26 - 2012-04-07 16:29:09 UTC
Aiden Freer wrote:
Florestan Bronstein wrote:
... and in my carrier I have over 9000 drone buttons cluttering up the UI?


I have never flown a carrier, how many drone groups do they have?


Carriers can have 80k m3 of drones, this means thousands of warrior IIs if desired and more.
Adunh Slavy
#27 - 2012-04-07 17:31:01 UTC
Aiden Freer wrote:
Seleia O'Sinnor wrote:
I like this idea.

In the meantime I'll stick to my hotkeys: Engage target and Return to Drone Bay, makes it pretty easy.


what are those hot keys?



Escape Menu, Shortcuts tab, Drone Tab

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#28 - 2012-04-07 17:37:50 UTC
I wonder if CCP could actually put a trademark on soon for real?

internet spaceships

are serious business sir.

and don't forget it

Warzon3
Perkone
Caldari State
#29 - 2012-04-07 17:58:11 UTC
Aiden Freer wrote:
Seleia O'Sinnor wrote:
I like this idea.

In the meantime I'll stick to my hotkeys: Engage target and Return to Drone Bay, makes it pretty easy.


what are those hot keys?


you can edit them in the drones tab on the shortcut menu. I personally have set all drones attack (gotta kick em out of your ship first) to alt+a and all drones return to alt+s
Ashley SchmidtVonGoldberg
Doomheim
#30 - 2012-04-07 18:22:40 UTC
You do know that Gaylente was an April fools joke that got out of hand.


stick to a real faction

Standing in for Karn Dulake who was banned for saying bad words

ElQuirko
University of Caille
Gallente Federation
#31 - 2012-04-07 19:35:15 UTC
Kitana Wins wrote:
I didnt know they got a buffed. in what way were they buffed.


Blaster cap use reduced, tracking modified, generally they got awesome'd in Crucible. It's just the gallente ships that need adjustment now.

Dodixie > Hek

TriadSte
The Scope
Gallente Federation
#32 - 2012-04-08 10:18:26 UTC
Some ships are great:

Talos maybe the better PVP fleet boat

740 DPS at 16km optimal and 29 falloff... Null
1030 DPS at 9km optimal and 10 falloff... Void
930 DPS at 5.8km optimal and 20 falloff... CNAM

Thorax is also outstanding




John Nucleus
24th Imperial Crusade
Amarr Empire
#33 - 2012-04-08 12:44:48 UTC
Drag and drop to change group, that would be mind-blowing...
Spurty
#34 - 2012-04-08 12:59:28 UTC
Drones need to die more easily

That or they need to consume ammo

Terrible for the economy. No cap usuage, no ammo, better resists that some ships

Agree with this design update though

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Jessie-A Tassik
Pator Tech School
Minmatar Republic
#35 - 2012-04-08 13:01:43 UTC
Kitana Wins wrote:
Drones are a pain to use in pvp.

I ask for the following change.

A dron button works like a modual, sends all drones asigned to that button from your drone bay to attack the target
If you have nothing targeted and Hit the button again it will return the drones tou your drone bay, (would be nice if they got a extra speed boost while returning).

Prity much i want drones to work like moduals you click the drone icon, they shoot out and attack the target. Just let us drag a group of drones from the drone tab to the action bar ?


Well, it used to be that you could reasonably argue that they were good in PvE, so being bad in PvP was okay. You can change damage type and size class on the fly. Very good for PvE. Not that important for much, much faster PvP.

However, with the new decision to remove PvE from the game, drones now need a role.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#36 - 2012-04-08 13:18:07 UTC
non judgement wrote:
Haven't they improved over the years? I haven't seen them do many silly things lately.


They still do. Not as often as back in the day, but they still do all the same stuff :
-overshoot the target and MWD back to overshoot it again and the process repeats, until you manually break the cycle by doing recall-attack again.
-split DPS, even with focus fire enabled
-aggressive drones still don't defend you from someone who aggressed you before they were deployed, but after you manually give them a target they will happily engage all other available targets even without target being given.
etc., etc.
-all time favourite - out of 10 available targets, the drones will attack and kill the trigger first in 90% of the cases.

And drone UI? Having to open another window just to see if they're set to passive or aggressive? Having to open a group just to see their HP? Being unable to see their HP until after you deploy them? This stuff is just silly. My UI design course professor would have book-slapped whoever came up with that one.
non judgement
Without Fear
Flying Burning Ships Alliance
#37 - 2012-04-08 14:05:27 UTC  |  Edited by: non judgement
Jame Jarl Retief wrote:
non judgement wrote:
Haven't they improved over the years? I haven't seen them do many silly things lately.


They still do. Not as often as back in the day, but they still do all the same stuff :
-overshoot the target and MWD back to overshoot it again and the process repeats, until you manually break the cycle by doing recall-attack again.
-split DPS, even with focus fire enabled
-aggressive drones still don't defend you from someone who aggressed you before they were deployed, but after you manually give them a target they will happily engage all other available targets even without target being given.
etc., etc.
-all time favourite - out of 10 available targets, the drones will attack and kill the trigger first in 90% of the cases.

And drone UI? Having to open another window just to see if they're set to passive or aggressive? Having to open a group just to see their HP? Being unable to see their HP until after you deploy them? This stuff is just silly. My UI design course professor would have book-slapped whoever came up with that one.

Actually that reminds me. I did see my drones split their DPS a few days ago.
I see them overshoot their target almost all the time. Didn't think too much of it.
They do seem to like attacking the trigger for the next wave though.

I guess I don't think these are that serious. I treat my drones as if they're just stupid attack drones. I manually point them at a new target each time, if I want them to go after a specific target. I just treat them like they are a normal turret or missile. Select the next target and press the fire button. People seem to expect more from them than other types of weapons in Eve.

It's a pity missiles and turrets don't target the next threat and fire by themselves. At least drones kinda do that. You just have to keep them on a bit of a tight leash.
Max Essen
Bison Industrial Inc
Cat Scratch Fevers
#38 - 2012-04-08 15:13:32 UTC
On my drone boats I use:
F1 = Drones Attack
F2 = Drones Return and Orbit
F3 = Drones Return to Drone Bay
F4 = Activate Grouped Weapons

The only big drawback to this is the actual launching of the drone group. As mentioned by another poster, having to right-click on that tiny bar is a serious time killer in battle of any kind.

Bootleg Jack
ACME Mineral and Gas
#39 - 2012-04-08 15:39:05 UTC
The main thing is the ability to bind a group of drones to a key or button, the times spent highlighting the drones in the list is a pain.

I'm an American, English is my second language...

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#40 - 2012-04-08 16:09:27 UTC
non judgement wrote:
I guess I don't think these are that serious. I treat my drones as if they're just stupid attack drones. I manually point them at a new target each time, if I want them to go after a specific target. I just treat them like they are a normal turret or missile. Select the next target and press the fire button. People seem to expect more from them than other types of weapons in Eve.

It's a pity missiles and turrets don't target the next threat and fire by themselves. At least drones kinda do that. You just have to keep them on a bit of a tight leash.


Problem is, you are comparing weapon systems with what has become a support weapon system.

Drones can be destroyed, turrets/launchers can't.
Drones have travel time, much longer than both turrets and missiles, unless it's a sentry, which is stationary.
Drones can only be launched in a group of 5 max.
Drones have no damage mods, the way both turrets and launchers do.
Drones have a max range of 65km with all skills at V, require a high slot mod to reach further.
etc., etc., etc.

Your comparison is also kinda flawed, as FoF launchers will fire automatically at the next threat, even when you don't have a target. Though you do have to re-activate after a reload, I believe (been a while since I used a launcher).

Considering Gallente tutorial specifically says that drones are Gallente racial weapon system, the same way as projectiles are Minmatar racial and lasers are Amarr racial, it makes for a very poor state of affairs in the drone department. Add to that the fact that Gallente have the worst ships in the game, and you've got a problem.*

* - I say "fact" that Gallente have the worst ships based on the video presentation from FanFest 2012, which clearly shows Gallente as having the least functioning ships, 9% less than either Amarr or Caldari.
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