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Yearly return review :)

Author
Qen Tye
In Between
#61 - 2012-04-06 08:36:38 UTC
Hroya wrote:
Opposite to reall life, here it can be done in some form or fashion. That would also constitute a change and such still stay true to the ongoing process of evolving. This isnt some magicall spur of nature, it is code on a machine and it can be altered at any given time.

Which apparently did not happen and OP is posting about it.

And yes my post still stand as for the questions as an example
Dear CCP,

Please make it possible to change your name.

kr
Qen
___________

Did they do it? y/n
Can I do anything? y/n
Will I /game if not? y/n

Quite simple isn't it?

/thread

Two possibilities exists: Either we are alone in the universe or we are not. Both are equally terrifying.

  • Arthur C. Clarke
Simi Kusoni
HelloKittyFanclub
#62 - 2012-04-06 08:39:20 UTC
Chokichi Ozuwara wrote:
Food for thought, but I think WHs are the new 0.0

No Concord, logistics can't really be done by Jump freighter and afaik, not serviced by a transport firm.

Heh, yeah, it certainly looks that way. They also seem to be the only part of the game widely regarded as balanced Lol

Maybe a little bit of work could be done in regard to corporations becoming entrenched, due to building capitals inside etc. but other than that I think wormholes are by far the best part of the game at the moment.

Qen Tye wrote:
My point is - games changes, sometimes to the good and sometimes to the bad. In situations like this I ask myself these simple questions
- Can you do anything to change it? y/n
- Can you live with it? y/n

If you do not like the changes or get you icecream and candy there's a very simple solution - /game

Living on dreams and what once was does not bring it back.

Actually CCP tend to listen to their customers eventually, they also have a (reasonably) good history of recognizing their mistakes and correcting them.

If you believe we cannot impact in game changes just take a look at the recent titan nerfs. We yell "titans are op", titans get nerfed. We yell "wowa, bit too much", CCP reel in the nerf bat and make the changes a little more reasonable. This is not an uncommon occurrence in this game, which I think is nice.

CCP may seem a bit slow to react at times, but usually it's because they're thinking every eventuality through, and taking the time to analyse situations before they make changes. Or at least that's what I've come to believe, going by the fanfest streams I may be mistaken and they may genuinely just spend most of their time completely wrecked.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Meryl SinGarda
Belligerent Underpaid Tactical Team
#63 - 2012-04-06 08:42:28 UTC
TL;DR I had no idea there were people who played games differently than myself, wah wah, boohoo, abloobloo.
Simi Kusoni
HelloKittyFanclub
#64 - 2012-04-06 08:43:25 UTC
Qen Tye wrote:
Which apparently did not happen and OP is posting about it.

Well to be fair they are making changes aiming in the direction the OP, and quite a few of the rest of us, wish the game to go in.

Qen Tye wrote:
And yes my post still stand as for the questions as an example
Dear CCP,

Please make it possible to change your name.

kr
Qen

The primary difference in this regard is that quite a large amount of players would stand against your proposal.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Raven Ether
Doomheim
#65 - 2012-04-06 09:39:21 UTC
Rells wrote:
Rico Minali wrote:
First of, please don't say 'we' because I certainly didnt ask for some of the things you did.

However, what I would like to point out to you, is that Eve isnt built on teh rules of Eve Online, or even by its environment, it is built by its people. If you were to find a fantastic bunch of people to play with, you wouldnt worry so much about the problems you see in the game. Eve does have many many problems, some glaringly horrible parts and there are some truly idiotic players. However, if you find a very good corp who love to fly together and have fun in this game, then you would stay anyway.

If Sons Of 0din wasn't the corp it is, I doubt very much I would be playing today. Find yourself a decent corp (or build one) and you will find your reason to stay subbed.


Oh and "we" does not include you. It is a first person plural pronoun but not a ubiquitous one.

I built what I think is the best corp in the game. Still they kick ass. Agony Unleashed has done more for this game than most corporations. That doesn't change the fact that CCP has boiled the proverbial frog and has you all playing world of warcraft now.

Don't you have a level 4 mission to do? Some loyalty points to gain? Perhaps a hauler load of minerals to fuel your grind station?

Hamsters never realize they are on the wheel.


mad scrub is mad
Marduk Nibiru
Chaos Delivery Systems
#66 - 2012-04-06 10:39:52 UTC
Rells wrote:
Cipher Jones wrote:

So how the **** did you get money and ships? Your story sounds like a load of **** to me.


Well, unlike you, I am not hostile, even to you. Its a shame that you didn't see eve in its heyday, when armadas of haulers were running megacyte to high sec and armadas of haulers were running equipment back out to 0.0. It was quite a thing to see all the coordination and teamwork.

The non-pvpers of the game seem to have some idea that before they were there to save everyone, there were no ships to be had, no one knew how to build anything and nothing got done. They seem to think that the advent of the care bear part of the game is what mad the game work when the reality was the opposite.

I remember Flying with Xetic alliance in an epic war over rich megabyte asteroid deposits so deep into 0.0 that the non-pvpers couldn't quite imagine it. It took 45 min of straight jumping, assuming you weren't molested in the meantime, to get to the system and there were armadas of ships working together to get things done.

The care bears in eve have never built a darn thing. They build ships and modules, sure, but that is just following some pre-programmed recipe that involves a lot of grinding out to get the iso, the minerals and then stuff them into a factory and be proud of themselves. That is a load of porcine cleaning fluid. Its a shallow project and they crow about it constantly.

I know people that have BUILT entire organizations spanning dozens of star systems with thousands of players. The starters of Red Alliance, BOB, Mercenary Coalition, Xetic, the Norther alliance, Goonswarm and, at risk of blowing my own horn, Agony Unleashed started something great. However i somehow think you don't have a clue who any of these people are as you are clearly empire bound.

Red alliance and Xetic took thousands of players and conquered star system after star system and engaged in epic battles that strained the servers so hard it made Jita lag look smooth. BoB once spanned half of the known 0.0 universe utilizing, again, thousands of coordinated pilots that were builders, engineers, tinkerers, and organizers. All of these organizations had massive infrastructure needs and massive issues to deal with in managing what was essentially a huge multi thousand player super corporation. Carebears have never built anything resembling that.

Mercenary coalition revolutionized the game more than once with combat tactics and ship fits. Half of the nerfs demanded by care bears on ships were because genius ship outfitters at MC and genius tacticians used their skills to get so much out of their ships that MC ships just steamrolled opposition.

Agony Unleashed was started by me and is still alive today with other very capable pilots at the helm. I started the most well known pvp school in the eve universe and we agains revolutionized small ship tactics and helped take the game from being massive battleship fleets to utilizing every ship in the game. We took literally thousands of players who had never been in PvP before out into 0.0 and showed them how to fight and survive. We proved that they didn't have to be a victim. Many of those players took the information home and used it to fight warded marauders and pirates. To this day agony pilots spend dozens of hours twice a month getting nothing for it to show people how to pvp.

So care bears built a few ships and modules. Sorry, not impressed.


EDIT: Why does their spell checker not recognize words from their own game. Could it hurt to have a bloody dictionary file?



I used to have to walk half a mile in the rain just to get to the bus stop. Then I had to ride for an hour before getting to school.

Back then we had character!

Kids these days...they got it so easy...
Marduk Nibiru
Chaos Delivery Systems
#67 - 2012-04-06 10:44:09 UTC
Rells wrote:
Lapine Davion wrote:

You're looking to the wrong girl for a flame then. I was simply making a joke based on your insistence that Eve Online has changed.


Oh and as to your corp name, out of curiosity have you even been to outer ring ? Or did you just see it on some eve lore and think it would be a cool name? Outer ring is a worthless wasteland of space. Crappy minerals, crappy stations, crappy rats. Just general garbage.

*shrug*


Weren't you just giving someone **** for running missions?

Being snobby about our rats though...THAT is worthy of respect.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#68 - 2012-04-06 15:35:11 UTC  |  Edited by: Cipher Jones
Rells wrote:
Cipher Jones wrote:

So how the **** did you get money and ships? Your story sounds like a load of **** to me.


Well, unlike you, I am not hostile, even to you. Its a shame that you didn't see eve in its heyday, when armadas of haulers were running megacyte to high sec and armadas of haulers were running equipment back out to 0.0. It was quite a thing to see all the coordination and teamwork.

The non-pvpers of the game seem to have some idea that before they were there to save everyone, there were no ships to be had, no one knew how to build anything and nothing got done. They seem to think that the advent of the care bear part of the game is what mad the game work when the reality was the opposite.

I remember Flying with Xetic alliance in an epic war over rich megabyte asteroid deposits so deep into 0.0 that the non-pvpers couldn't quite imagine it. It took 45 min of straight jumping, assuming you weren't molested in the meantime, to get to the system and there were armadas of ships working together to get things done.

The care bears in eve have never built a darn thing. They build ships and modules, sure, but that is just following some pre-programmed recipe that involves a lot of grinding out to get the iso, the minerals and then stuff them into a factory and be proud of themselves. That is a load of porcine cleaning fluid. Its a shallow project and they crow about it constantly.

I know people that have BUILT entire organizations spanning dozens of star systems with thousands of players. The starters of Red Alliance, BOB, Mercenary Coalition, Xetic, the Norther alliance, Goonswarm and, at risk of blowing my own horn, Agony Unleashed started something great. However i somehow think you don't have a clue who any of these people are as you are clearly empire bound.

Red alliance and Xetic took thousands of players and conquered star system after star system and engaged in epic battles that strained the servers so hard it made Jita lag look smooth. BoB once spanned half of the known 0.0 universe utilizing, again, thousands of coordinated pilots that were builders, engineers, tinkerers, and organizers. All of these organizations had massive infrastructure needs and massive issues to deal with in managing what was essentially a huge multi thousand player super corporation. Carebears have never built anything resembling that.

Mercenary coalition revolutionized the game more than once with combat tactics and ship fits. Half of the nerfs demanded by care bears on ships were because genius ship outfitters at MC and genius tacticians used their skills to get so much out of their ships that MC ships just steamrolled opposition.

Agony Unleashed was started by me and is still alive today with other very capable pilots at the helm. I started the most well known pvp school in the eve universe and we agains revolutionized small ship tactics and helped take the game from being massive battleship fleets to utilizing every ship in the game. We took literally thousands of players who had never been in PvP before out into 0.0 and showed them how to fight and survive. We proved that they didn't have to be a victim. Many of those players took the information home and used it to fight warded marauders and pirates. To this day agony pilots spend dozens of hours twice a month getting nothing for it to show people how to pvp.

So care bears built a few ships and modules. Sorry, not impressed.


EDIT: Why does their spell checker not recognize words from their own game. Could it hurt to have a bloody dictionary file?


You are a bald faced liar. Just because you are not passionate does not mean you are not a hater. You are clearly a hater of the sandbox and I get especially happy when one of your kind drops off the map.

You words disgust me. I have started 3 corps in Eve, one is a thriving Pvp corp, one is a wormhole corp, and one is exploration and Incursions. I currently have 3 accounts and have fostered about a dozen.

Ironically, the WH corp has many kills on nullbears. I guess it must feel good since they don't contribute anything to the game.

Anyway, while you are mad about my posting, you took several paragraphs to agree with what I said while rationalizing.

4/10 for effort.

internet spaceships

are serious business sir.

and don't forget it

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#69 - 2012-04-06 15:44:04 UTC
this game isn't about PVP. it never was about being free and open.
it was about a universe that players had a hand in everything, from farming meta 1-4 loot, to making tech 2. to making the ammo and the ships
when you kill someone dozens, if not hundreds of people went into what you killed... or maybe it was just 1.

you build and destroy, maybe you build ships, maybe you build reputation
maybe you destroy NPCs, maybe players? maybe your spy, and destroy entire alliances in seconds.

i for one, can't wait to see what eve has 5 years from now, as long as it isn't broken like incarnage was.
Qen Tye
In Between
#70 - 2012-04-06 18:36:37 UTC
Simi Kusoni wrote:
Well to be fair they are making changes aiming in the direction the OP, and quite a few of the rest of us, wish the game to go in.

so I might gonna ask a very stupid question now - why post this in first place? OP (and others defending) got what you wanted and no need for this qq.

Sorry if I see a bit harsh, but I am puzzled - why all this fuss if you in the end got what you wanted?

Qen Tye wrote:
And yes my post still stand as for the questions as an example
Dear CCP,

Please make it possible to change your name.

kr
Qen

Simi Kusoni wrote:
The primary difference in this regard is that quite a large amount of players would stand against your proposal.

That was just an example but ok next time I will put something up we all can sit down and navel pick agree on.

And to the one who wrote I should be embaressed of saying I'm sorry if you leave, why should I embarrassed?

*I know I wrote /thread but felt compelled to respond on this

Two possibilities exists: Either we are alone in the universe or we are not. Both are equally terrifying.

  • Arthur C. Clarke
Simi Kusoni
HelloKittyFanclub
#71 - 2012-04-06 21:53:05 UTC
Qen Tye wrote:
Simi Kusoni wrote:
Well to be fair they are making changes aiming in the direction the OP, and quite a few of the rest of us, wish the game to go in.

so I might gonna ask a very stupid question now - why post this in first place? OP (and others defending) got what you wanted and no need for this qq.

Sorry if I see a bit harsh, but I am puzzled - why all this fuss if you in the end got what you wanted?

Because while things are moving in the correct direction (see incursion nerfs, mineral changes, titan tracking and the much further off rumors of local intel being replaced with an intel tool etc.), despite all these great changes we still aren't done yet.

In a game as complicated as Eve changes aren't made overnight, and there is always room for improvement. Personally what I'm looking forward to most is local intel alterations, the use of intel tools in place of local chat should really spice things up a bit.

Qen Tye wrote:
And to the one who wrote I should be embaressed of saying I'm sorry if you leave, why should I embarrassed?

I think he meant you should be embarrassed because your post was garbage. This was strongly hinted at in the way he prefaced his comment with "this was a garbage post".

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Plexar Varius
StarFleet Enterprises
#72 - 2012-04-06 23:07:46 UTC
Vaal Erit wrote:
I dunno, he's got some good points. Concord is fine but the rest of his points make sense:

-Level 4 missions pay out too much compared to low/null. No incentive to leave high sec
-Sov warfare reduced to massive blobs in one system
-No goals for small gangs
-Most 0.0 is empty/unused

For the past year the game has gotten a lot more carebear with the incursion/incarna expansions but those met with such disastrous effects that CCP is working towards making it more fun and pvp oriented again.

The thing is it is just insanely hard to get any sort of feedback to CCP. You'd think with the CSM it'd be easier to get even small bugs/issues fixed but it seems to be exactly the opposite.

Sometimes it feels like the lead CCP devs/gms/whatever have never played the game. I think that if the devs played Eve for 4 hours a day as their job then all small bugs/issues would be gone within 30 days and the game would be perfect within 6 months.


I'm not sure you've ever been in 0.0 space? I made so much isk in 0.0 and guess what, I didn't have to deal with so called PvPers that actually are just ninja salvagers or can flippers. Being in 0.0 definitely is more work, however it's a lot more lucrative.