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Yay for removal of drone poop and t1 loot drops, however

Author
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#1 - 2012-04-05 00:49:42 UTC
Will the volume of these Meta 0 items be changed to match those of meta 1-4? I can't remember if the meta 0 volumes were increased to combat mineral compression or some other reason... I think it was done about the same time as the reprocessing value of the meta 1-4 items were reduced though.

just curious.

but on another note. Removal of Meta 0 drops should help, but I seem to recall seeing an vast abundance of meta 1 and 2 versions of certain items, that would currently already sell more cheaply than the meta 0's. It might be worth considering a look at this, and possibly reducing the number of meta 1-2 drops. Then again with the removal of meta 0's this problem could dissipate on it's own.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

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Mara Rinn
Cosmic Goo Convertor
#2 - 2012-04-05 00:55:34 UTC
I would prefer to see meta 1+ drops replaced with components used to invent/reverse engineer the high meta items. That non-capsuleer ship was blown to smithereens, after all.

Perhaps all destroyed modules should leave something behind in the wreck.

What if Angel Cartel was only able to send ships into hisec fitted with modules sold to their agents in null? Trade in player-manufactured items to receive LP with which to buy standings or Angel Cartel blueprints/reactions/schematics :)
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#3 - 2012-04-05 01:00:27 UTC
Mara Rinn wrote:
I would prefer to see meta 1+ drops replaced with components used to invent/reverse engineer the high meta items. That non-capsuleer ship was blown to smithereens, after all.

Perhaps all destroyed modules should leave something behind in the wreck.

What if Angel Cartel was only able to send ships into hisec fitted with modules sold to their agents in null? Trade in player-manufactured items to receive LP with which to buy standings or Angel Cartel blueprints/reactions/schematics :)


Excellent idea. Somehow make it so players are buiding these too. Meta BPC's or things to help reverse engineer meta-bpcs might go along with compoents to build them.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Petrus Blackshell
Rifterlings
#4 - 2012-04-05 01:05:09 UTC
Mara Rinn wrote:
What if Angel Cartel was only able to send ships into hisec fitted with modules sold to their agents in null? Trade in player-manufactured items to receive LP with which to buy standings or Angel Cartel blueprints/reactions/schematics :)


Troll Minmatar Hisec: sell neuts and lasers to the Angel Cartel.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Mara Rinn
Cosmic Goo Convertor
#5 - 2012-04-05 02:07:30 UTC
The idea of the Angel Cartel fitting their machariels with lasers and civilian gatlings makes me giggle,
Qvar Dar'Zanar
Ministry of War
Amarr Empire
#6 - 2012-04-05 02:17:21 UTC
iirc the idea was to get more of the npc market in the hands of the players, not the other way.
Mara Rinn
Cosmic Goo Convertor
#7 - 2012-04-05 03:39:24 UTC
Qvar Dar'Zanar wrote:
iirc the idea was to get more of the npc market in the hands of the players, not the other way.


Is the existing situation of NPCs dropping Meta 0 items a player market or NPC market? No player made those modules,
Scrapyard Bob
EVE University
Ivy League
#8 - 2012-04-05 03:50:24 UTC
Qvar Dar'Zanar wrote:
iirc the idea was to get more of the npc market in the hands of the players, not the other way.


Adding damaged items which could be turned into Meta 1-4 items through industry would be indeed putting more things into the hands of the players instead of just spawning them out of thin air.

Damaged Meta 3 Module + bit of salvage + bit of PI materials + bit of minerals -> Meta 3 Module


Grumpy Owly
Imperial Shipment
Amarr Empire
#9 - 2012-04-05 03:52:15 UTC
I'd prefer to keep the only remaning source of high end minerals in certain regions unaffected so as not to create a further imbalance into the control over where sources occur. Even T1 ships require zydrine and mega, mega being sourced mostly from loot drops, the removal or decline in those minerals will enforce more of a monopolisation to other regions.

The drone poo removal will in effect remove the only real source of morphite in some regions. Though I do recognise this change may be required to incentivise miners in null or low to actually start making use of their abundant sources of ABC material.

So I will not be supporting any view to nerf high sec's high end mineral sources.
Harold Tuphlos
Pator Tech School
Minmatar Republic
#10 - 2012-04-05 04:06:32 UTC
ABOO ABOO! Hisec might actually need nullsec for something other than moon goo?
Mara Rinn
Cosmic Goo Convertor
#11 - 2012-04-05 04:53:46 UTC
Grumpy Owly wrote:
I'd prefer to keep the only remaning source of high end minerals in certain regions unaffected so as not to create a further imbalance into the control over where sources occur.


All these minerals are available through nullsec and provide a means for nullsec industry to be profitable, if not insanely attractive.

That the removal of drone poo will impact on high sec exclusively is an assumption you have made which I do not accept. These drone poo and meta 0 removals will raise the prices of minerals across the board, to the point that actual human players will be interested in mining the respective ores. For the hisec miners there will be economic pressure to exploit grav sites such as Hemorphite/Hedbergite deposits for mid range minerals.

Providing more means for nullsec residents to make their ISK without having to grind missions or incursions in hisec is A Good Thing™. Fewer alts in hisec will mean region balances are less skewed to hisec mission-running alts, for example.
Black Dranzer
#12 - 2012-04-05 05:07:50 UTC
On the subject of meta item components and invention, I'd be in favor of moving everything over to salvaging. My primary objection with ninja salvaging was one of inconsistency - I think when you blow up a ship, all its mangled goodness should be in the wreck. But that might be too radical a change for most peoples liking, so.
Grumpy Owly
Imperial Shipment
Amarr Empire
#13 - 2012-04-05 05:08:22 UTC
Mara Rinn wrote:
Grumpy Owly wrote:
I'd prefer to keep the only remaning source of high end minerals in certain regions unaffected so as not to create a further imbalance into the control over where sources occur.


All these minerals are available through nullsec and provide a means for nullsec industry to be profitable, if not insanely attractive.

That the removal of drone poo will impact on high sec exclusively is an assumption you have made which I do not accept. These drone poo and meta 0 removals will raise the prices of minerals across the board, to the point that actual human players will be interested in mining the respective ores. For the hisec miners there will be economic pressure to exploit grav sites such as Hemorphite/Hedbergite deposits for mid range minerals.

Providing more means for nullsec residents to make their ISK without having to grind missions or incursions in hisec is A Good Thing™. Fewer alts in hisec will mean region balances are less skewed to hisec mission-running alts, for example.


The slow degredation of high sec minerals only available from modules and drone poo will mean ultimatley an exclusive monopoly on a regional basis.

This especially when the idea of drone poo changes is to rejuvinate the extraction of high end minerals from the already biased distribution of asteroid content and encourage mining in null. As such it seems they already have a wealth of untapped resources available to use this was the CSM reasoning for doing it.

The minerals you mention above are for low to mid range sources. All of those available in other regions also. As such its this slow move towards exclusion or skewed bias that is a worry in high end sources. Unless you want to suggest also that null become further dependant on HS for trit as a compromise? Why should one region get such a substantial economic influence over another?

As an example name one other "natural" source in high sec for instance for morphite other than drone poo? Yet without morphite T2 production cannot occur. Yes I'm aware of interdependancies here with regional activities and markets, but I don't see anything to offset these regional manipulations.

I'm all for finding ways to make mining in null more attractive (e.g. Ring mining perhaps), but not if it means the degrdation of other regions to enforce it. I like being able to choose my playstyle and the idea of a competative free market where players decide the economy, not have it enforced further by game mechanics.
Mara Rinn
Cosmic Goo Convertor
#14 - 2012-04-05 05:13:27 UTC
Black Dranzer wrote:
On the subject of meta item components and invention, I'd be in favor of moving everything over to salvaging. My primary objection with ninja salvaging was one of inconsistency - I think when you blow up a ship, all its mangled goodness should be in the wreck. But that might be too radical a change for most peoples liking, so.


Indeed, wreck loot should consist of the cargo the ship was carrying while salvaging would be required to collect the modules that were fitted, or the slagged remnants of the modules that were destroyed by overheating or the explosion of the ship itself. Those slagged remnants could then be used in reverse engineering to produce meta 1+ items. This would work for NOC and player ships alike: your ship gets blown up, the modules aren't lootable, the looter has to actually salvage the wreck to get anything of value.

This would be an awesome boost to the ninja salvaging industry, and will no doubt raise the hackles of many people who feel that they "own" wrecks in space.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#15 - 2012-04-05 05:17:08 UTC
make ships drop meta 1-4 item BPCs. as well as items...
of course i think a bpcs would need a section in the market with this..

also we don't want mineral prices shooting up that much... having meta 1-4 items drop like they do now isn't a big deal.
Roime
Mea Culpa.
Shadow Cartel
#16 - 2012-04-05 06:29:25 UTC
Grumpy Owly wrote:
Mara Rinn wrote:
Grumpy Owly wrote:
I'd prefer to keep the only remaning source of high end minerals in certain regions unaffected so as not to create a further imbalance into the control over where sources occur.


All these minerals are available through nullsec and provide a means for nullsec industry to be profitable, if not insanely attractive.

That the removal of drone poo will impact on high sec exclusively is an assumption you have made which I do not accept. These drone poo and meta 0 removals will raise the prices of minerals across the board, to the point that actual human players will be interested in mining the respective ores. For the hisec miners there will be economic pressure to exploit grav sites such as Hemorphite/Hedbergite deposits for mid range minerals.

Providing more means for nullsec residents to make their ISK without having to grind missions or incursions in hisec is A Good Thing™. Fewer alts in hisec will mean region balances are less skewed to hisec mission-running alts, for example.


The slow degredation of high sec minerals only available from modules and drone poo will mean ultimatley an exclusive monopoly on a regional basis.

This especially when the idea of drone poo changes is to rejuvinate the extraction of high end minerals from the already biased distribution of asteroid content and encourage mining in null. As such it seems they already have a wealth of untapped resources available to use this was the CSM reasoning for doing it.

The minerals you mention above are for low to mid range sources. All of those available in other regions also. As such its this slow move towards exclusion or skewed bias that is a worry in high end sources. Unless you want to suggest also that null become further dependant on HS for trit as a compromise? Why should one region get such a substantial economic influence over another?

As an example name one other "natural" source in high sec for instance for morphite other than drone poo? Yet without morphite T2 production cannot occur. Yes I'm aware of interdependancies here with regional activities and markets, but I don't see anything to offset these regional manipulations.

I'm all for finding ways to make mining in null more attractive (e.g. Ring mining perhaps), but not if it means the degrdation of other regions to enforce it. I like being able to choose my playstyle and the idea of a competative free market where players decide the economy, not have it enforced further by game mechanics.


While it seems that your logic is sound, it is unfortunately based on the false assumption that security status creates an uncrossable border for inhabitants. Competitive free market here means that everybody has equal rights and possibilities to harvest any mineral they please, buy and sell it and any products to anybody without protective tolls or taxes.

The border, like you mentioned, is only relevant to your play-style, purely subjective and mental - it's not a restriction created by game designers.

Security levels are not regions, and they are not inhabited by homogenic groups. Furthermore, resources are already spread unevenly across the real map regions.

That said, it would be cool if they created new grav sites: Huge fields or juicy rocks guarded by nasty Incursion Sansha - level rats that would be had to be cleared, and the corp clearing the site would claim (transferrable) rights to the roids.

Ok I admit, I didn't realise how freaking good idea that is before I wrote it Lol

.

Tobiaz
Spacerats
#17 - 2012-04-05 09:46:28 UTC  |  Edited by: Tobiaz
Quote:
Loot Table Changes Show Some Industrialist Love

NPC ships will no longer drop manufacturable T1 loot. NPCs will continue to drop modules, however T1 items which have a blueprint will no longer drop, making player manufacturing the primary source for these items


Nice example of CCP not understanding how the EVE economy is working right now. Shocked

The mission runners (the biggest 'producers' of dropped modules) pretty much recycle all meta-0 and cheap other meta mods into minerals. They want quick money and minerals sell much easier then mods. There really isn't much competition from dropped mods against manufactured T1 mods. This is proven by the fact that meta 1 and meta 2 items are on the market often below produced meta 0 prices and only in small quantities.

If CCP would spend some actual time looking into the T1 market they'll find it's actually quite healthy.

It used to be that most produced T1 mods and ships were sold in bulk on the market barely above or even below the mineral value. But this really doesn't seem to be the case anymore. You can easily get profit-margins of 25% on T1 production and the mad mineralprices are really no problem (enough margin to cushion the initial blow, and eventually you can just bill it on the consumers).

I think that this has a lot to do with the majority of 'stupid' manufacturers and murdering competition has moved on unto production of other items like T2 ships and mods, while there is still a very healthy demand for meta 0 mods. (yeah I'm looking especially at the guys from RvB!) Lol

I REALLY like the idea of removing meta 1 to 4 mods as loot drops though. Have the NPC drop 'items' or better: you have to salvage it from their wrecks, with which you can upgrade meta-0 to higher meta levels.


Quote:
Bountiful Drone Rewards

Alloys have been removed from the rogue drones, and bounties have been added to them to bring them in line with other faction mobs. Players no longer have to gather a cargo hold full of alloys to make rogue drone hunting lucrative.


I understand why CCP does this. The miners need some love and even while it's still weeks away we can already see the results on the market (though it will probably calm down a bit and the banning of miners helps as well). But I think the way it's described in the patch notes is just insulting. BE HONEST CCP!

'players not having to gather dronepoo, getting bounties instead' is just pathetic. That wasn't, shouldn't and can't be the reason why it's done. This was done because of the miners, period! Don't twist it into something it wasn't about!

Because having to haul the poo before getting paid, was the reason why dronepoo was actually a good thing: it made drones different NPC. It made the drone Regions different null-regions. It causes diversity and diversity makes people 'covet thy neighbour's regions'.

Now they are being changed in just the rest of the NPC (so the regions that were responsible for 40% of the high-ends are now going to switch to bounties, wonder what that's going to do to the inflation!). -10 points and no cookie for CCP for killing off an big chunk of diversity in null-sec and allowing the botters in the east churn out instant-ISK now.

And yeah I'm aware that many of the Russians were complaining, but looking how they managed to ROFL-stomp around in ridiculous amounts supers in the north not too long ago, the fact they could pay enough for PL to be their attack-dog, and the fact they never really took it upon themselves to conquer a non-drone region instead, I'd say they were actually quite cozy there and have been so for many years.

CCP should have removed only 50% of the dronepoo, altered the refining table to cut out some high-ends and compensating value-loss it with bounties. See how that goes and then adjust further if necessary.

Taking more care of the botters would have fixed the rest of the problems of the abundance of cheap minerals screwing over honest miners.

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