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CCP, you want suicide gankers in the game, cool

Author
Ana Vyr
Vyral Technologies
#101 - 2012-04-04 19:20:01 UTC  |  Edited by: Ana Vyr
Kestrix wrote:
It's possible to fit a hulk to survive your average ganker. I've survived attacks from multiple agressers. The game is fine as it is. Learn to survive and stop trying to change the game to make up for your lack of grey matter.



What EHP is required to do that?

I was looking at one of my hulks a couple days ago...11,000 (might have been 1100) ehp with 80% resists across the board. I assume this is vastly insufficient because I have a mining laser upgrade, a cargo expander, and cargo rigs....you know, so I can mine enough to make it somewhat efficient use of my time (this particular Hulk is fit for solo mining with no second account to haul).

To set a baseline for what is acceptable to survive ganks (LOL...no Hulk will survive a determined foe), what EHP should the common miner have on a Hulk?
Ranger 1
Ranger Corp
Vae. Victis.
#102 - 2012-04-04 19:50:13 UTC  |  Edited by: Ranger 1
Ana Vyr wrote:
Kestrix wrote:
It's possible to fit a hulk to survive your average ganker. I've survived attacks from multiple agressers. The game is fine as it is. Learn to survive and stop trying to change the game to make up for your lack of grey matter.



What EHP is required to do that?

I was looking at one of my hulks a couple days ago...11,000 (might have been 1100) ehp with 80% resists across the board. I assume this is vastly insufficient because I have a mining laser upgrade, a cargo expander, and cargo rigs....you know, so I can mine enough to make it somewhat efficient use of my time (this particular Hulk is fit for solo mining with no second account to haul).

To set a baseline for what is acceptable to survive ganks (LOL...no Hulk will survive a determined foe), what EHP should the common miner have on a Hulk?


Should be interesting to see the answers, however your best defense it to have warped out when you see the suspicious ship inbound on your scanner.

Or better yet, when you see the folks your intel channel tells you are known gankers enters system to begin with.

Then take the time to set negative standings to them, if you haven't already.

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Vaerah Vahrokha
Vahrokh Consulting
#103 - 2012-04-04 20:10:18 UTC  |  Edited by: Vaerah Vahrokha
Nicolo da'Vicenza wrote:
Shukuzen Kiraa wrote:
Ch3244 wrote:
everything has a risk. stop being an untanked noob


You can tank a Hulk all you want...wont take more than 2 catalysts to destroy you before concord arrives. Mining simply needs higher tier ships to train for...bigger tougher ships, still gankable of course but they need tougher ships.
When I mined in nullsec with a hulk I had it fit so it could eat 8 overheated catalysts - assuming I was mining in a 0.5 sec station and they were all level 5 and using faction ammo. With enough room for an MLU II to boot. But that's just what it takes to survive the rats.

It's funny though that for all the threat that suicide ganking poses in highsec, I have yet to see two lossmails in succession where a highsec miner even bothered to use all his midslots, let alone use them for tanking.


You probably don't go 0.0 mining with the same SP a "barely out of rookie chat" guy goes.

I have some industry alts (like 40M SP in industry and science each) that can do L4 and PvP just fine but when they had 1M SP the outcome would be drastically different, expecially on all those things requiring combat stats that take a lifetime to train when the character has indy stats.


Ana Vyr wrote:

What EHP is required to do that?

I was looking at one of my hulks a couple days ago...11,000 (might have been 1100) ehp with 80% resists across the board. I assume this is vastly insufficient because I have a mining laser upgrade, a cargo expander, and cargo rigs....you know, so I can mine enough to make it somewhat efficient use of my time (this particular Hulk is fit for solo mining with no second account to haul).

To set a baseline for what is acceptable to survive ganks (LOL...no Hulk will survive a determined foe), what EHP should the common miner have on a Hulk?


Most gankers (expecially after the boomerang nerf) would use from 1 to 4 catalysts. I think I read you can get to above 5k damage per catalyst before they pop so tank accordingly.
Ana Vyr
Vyral Technologies
#104 - 2012-04-04 20:31:15 UTC
So, around 20K EHP then. Possible, easily, but your yield/cargo space is hopeless.

Is it worth mining at all in a Hulk with a crappy yield?

A Covetor, for example, might make the risk/reward equation look better.

Kessiaan
Sebiestor Tribe
Minmatar Republic
#105 - 2012-04-04 23:15:25 UTC  |  Edited by: Kessiaan
Ana Vyr wrote:
To set a baseline for what is acceptable to survive ganks (LOL...no Hulk will survive a determined foe), what EHP should the common miner have on a Hulk?


I posted a fit a couple weeks back that can tank a double-catalyst gank and still has decent yield. If you want to solo mine do it off-grid in a mission site or something. Assholes like me will still scan you down but we're the minority Pirate.

Above 25K EHP or so nobody will be able to profitably gank you. No ship is immune to ganks but this removes a lot of the incentive.

You can also ship down to a covetor. You'll be more exposed to ganks (a T1-fit catalyst can take it down) but covetors aren't as shiny as Hulks and the loss is more of a nuisance than anything else since insurance will pick up the tab.
Kessiaan
Sebiestor Tribe
Minmatar Republic
#106 - 2012-04-04 23:15:47 UTC
(removed)
Weed Probe
Dynaco Manufacturing
#107 - 2012-04-05 00:51:38 UTC  |  Edited by: CCP Spitfire
Please refrain from personal attacks. Spitfire

Everyone trusts Weed.