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Creating a succesful Sov Holding alliance from scratch

Author
Dragon Outlaw
Rogue Fleet
#1 - 2012-04-04 19:33:10 UTC
Here is a serious question:

A player that starts to play Eve today, that wishes to one day be at the helm of an average size alliance and have a foothold in null sec (lets say own something like 5-10 systems). What would he need? What strategies should he use? What different steps would be required? How long should it take (in a reasonable timeframe here)?
masternerdguy
Doomheim
#2 - 2012-04-04 19:37:22 UTC
Lots of hellcats and lots of cynos.

Things are only impossible until they are not.

Ocih
Space Mermaids
#3 - 2012-04-04 19:37:28 UTC
A NAP train

You would be called a pet on the forum but if you were a contributing member of the Bloc and held your own? That's just trolls and envy.
Roll Sizzle Beef
Space Mutiny
#4 - 2012-04-04 19:39:35 UTC
Its less mechanics and more individual. Be charismatic, be persuasive, be knowledgeable, be ruthless, be a strategist, haveing TIME. Being a mediator and a linchpin means a ton of ******* time not playing but talking.
Darth Tickles
Doomheim
#5 - 2012-04-04 19:39:45 UTC
start playing in nullsec asap, learn how corps work, learn how alliances work, learn how fleets work, learn how the politics work, read kug(u)tsumen

most important through all of this, make connections with people such that you will eventually have a huge pool of interested and talented people at your disposal to help you form an alliance

absolute minimum 1 year, probably closer to 2
Markus Reese
Deep Core Mining Inc.
Caldari State
#6 - 2012-04-04 19:42:39 UTC
Dragon Outlaw wrote:
Here is a serious question:

A player that starts to play Eve today, that wishes to one day be at the helm of an average size alliance and have a foothold in null sec (lets say own something like 5-10 systems). What would he need? What strategies should he use? What different steps would be required? How long should it take (in a reasonable timeframe here)?


Reasonable time frame, a new player from scratch on his own would take a year or more.

To break it down: First there is quite a few months just to get the combat skills to be effective in smaller fleet pvp. Next add more months to attract the level of people who will not steal everything and actually help support and operate with you. This is a few months of pure recruiting and training. Add on need caps and jump freighters to help with logistics. Cannot forget operations of sov structures and the skills to use them. Isk needed to get said supplies.

Lastly, and probably the most difficult, the political connections so you actually can get out there. Being a sov alliance has two choices when new. First is being a renter. Spending more isk than it is worth to have sov. Second is becoming a meat shield. Better like pvp.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

War Kitten
Panda McLegion
#7 - 2012-04-04 19:44:30 UTC
Dragon Outlaw wrote:
Here is a serious question:

A player that starts to play Eve today, that wishes to one day be at the helm of an average size alliance and have a foothold in null sec (lets say own something like 5-10 systems). What would he need? What strategies should he use? What different steps would be required? How long should it take (in a reasonable timeframe here)?


Answering each question in turn:

- He would need lots of loyal friends.

- His strategies should be winning ones that include not losing.

- Steps are:
1. Start playing Eve
2. Create corp
3. Create alliance
4. ???
5. Profit

(Step 4 is the tricky one)

- It will take approximately the same time period as defined by "Soon™"

HTH

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

EI Digin
irc.zulusquad.org
#8 - 2012-04-04 19:53:05 UTC
Recruit like-minded corporations.

Find a region that is populated by bads and be a general pain for a couple months, or capitalize on ongoing wars and take empty space. If you are persistent enough, have enough guys, and know how to work against blobs you could probably cascade a terrible renter alliance and steal their space.

You don't need big scary numbers or gigantic battleship fleets, you could probably do it with drakes, scimitars and bombers if you choose the right target.

The thing is, I don't see why anyone would want to try to take sov because it is usually much more of a pain than it is worth, unless you can coax a larger alliance to give you (and help to defend your) moons or you can amass a large amount of renters. You're better off doing highsec incursions or hitting and defending moons in lowsec/npc 0.0.
Marlona Sky
State War Academy
Caldari State
#9 - 2012-04-04 19:58:17 UTC
Being in a NAP train is key. With current game mechanics, if you don't do this one thing you will have zero hope in null no matter how good you do at the other aspects of you alliance.
Simi Kusoni
HelloKittyFanclub
#10 - 2012-04-04 20:03:34 UTC
Dragon Outlaw wrote:
Here is a serious question:

A player that starts to play Eve today, that wishes to one day be at the helm of an average size alliance and have a foothold in null sec (lets say own something like 5-10 systems). What would he need? What strategies should he use? What different steps would be required? How long should it take (in a reasonable timeframe here)?

Best way would be to create a pure PvP NPC null alliance while you gain in numbers, or perhaps become a renter if you have no shame. Use your KB stats and the fact that you control/rent a few systems to bring in more members, then try and become blue with one of the larger coalitions.

Join their fleets, help them out and PvP along side them. Then hopefully when the time comes they will return the favor.

Either way it's not impossible, the last alliance I was in went from around 30 people to just shy of 400 in well under a year. Until me and the other higher ups pulled a moving scam and took everyone's stuff. (we didn't like the way the alliance was going, so we stole everything and moved on.)

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

BeforetheStorm90
The Scope
Gallente Federation
#11 - 2012-04-04 20:14:12 UTC
Simi Kusoni wrote:
Dragon Outlaw wrote:
Here is a serious question:

A player that starts to play Eve today, that wishes to one day be at the helm of an average size alliance and have a foothold in null sec (lets say own something like 5-10 systems). What would he need? What strategies should he use? What different steps would be required? How long should it take (in a reasonable timeframe here)?

Best way would be to create a pure PvP NPC null alliance while you gain in numbers, or perhaps become a renter if you have no shame. Use your KB stats and the fact that you control/rent a few systems to bring in more members, then try and become blue with one of the larger coalitions.

Join their fleets, help them out and PvP along side them. Then hopefully when the time comes they will return the favor.

Either way it's not impossible, the last alliance I was in went from around 30 people to just shy of 400 in well under a year. Until me and the other higher ups pulled a moving scam and took everyone's stuff. (we didn't like the way the alliance was going, so we stole everything and moved on.)



Shinning example of what not to do right here. Thanks for giving us such a wonderful model.
Simi Kusoni
HelloKittyFanclub
#12 - 2012-04-04 20:35:37 UTC
BeforetheStorm90 wrote:
Shinning example of what not to do right here. Thanks for giving us such a wonderful model.

What exactly would you do instead? In all fairness as a strategy it worked for us, we increased in size very rapidly and could easily have taken sov from a smaller alliance had we chosen to. We also had some pretty powerful blues that would have enabled us to keep any space we took.

We also recently reformed in syndicate, in the space of a few weeks we are already back at 50-60 members, with another 40 or so in associated corps and alliances that are members in all but name. We've also got some pretty nice blues in the area, and can put out some nice fleets when we join up with them.

As far as strategies for starting new alliances go, it's not a bad way to start out.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

BeforetheStorm90
The Scope
Gallente Federation
#13 - 2012-04-04 22:28:24 UTC
Simi Kusoni wrote:
BeforetheStorm90 wrote:
Shinning example of what not to do right here. Thanks for giving us such a wonderful model.

What exactly would you do instead? In all fairness as a strategy it worked for us, we increased in size very rapidly and could easily have taken sov from a smaller alliance had we chosen to. We also had some pretty powerful blues that would have enabled us to keep any space we took.

We also recently reformed in syndicate, in the space of a few weeks we are already back at 50-60 members, with another 40 or so in associated corps and alliances that are members in all but name. We've also got some pretty nice blues in the area, and can put out some nice fleets when we join up with them.

As far as strategies for starting new alliances go, it's not a bad way to start out.


Nope, I wasn't talking about that.

Simi Kusoni wrote:

Until me and the other higher ups pulled a moving scam and took everyone's stuff. (we didn't like the way the alliance was going, so we stole everything and moved on.)


I was talking about this.
This literal invalidates anything and everything you have to say.
Trust is possible one of the most important cornerstones an alliance needs to develop. Without trust an alliance just falls apart. An alliance needs to be able to work together and rely on each other. An alliance leader needs to have the support of the alliances corps and members, otherwise he is not an alliance leader. None of this happens without trust.
I honestly feel sorry for your alliance mates knowing that a thief and traitor operates among them. And no, "not liking the way the alliance was going" is in any possibly way an excuse. You do not not betray alliance/corp members. If you don't like it then I suggest you either leave or get involved with the leadership in order to change the course of your alliance. Whatever the case may be, if you cross that line then there is no redemption for you.
Simi Kusoni
HelloKittyFanclub
#14 - 2012-04-04 22:43:58 UTC
BeforetheStorm90 wrote:
I was talking about this.
This literal invalidates anything and everything you have to say.
Trust is possible one of the most important cornerstones an alliance needs to develop. Without trust an alliance just falls apart. An alliance needs to be able to work together and rely on each other. An alliance leader needs to have the support of the alliances corps and members, otherwise he is not an alliance leader. None of this happens without trust.
I honestly feel sorry for your alliance mates knowing that a thief and traitor operates among them. And no, "not liking the way the alliance was going" is in any possibly way an excuse. You do not not betray alliance/corp members. If you don't like it then I suggest you either leave or get involved with the leadership in order to change the course of your alliance. Whatever the case may be, if you cross that line then there is no redemption for you.

I was involved in the leadership, myself and the other thieves were the leadership.

To cut a long story short we accepted too many corps in too short an amount of time, and felt that the alliance was moving away from it's original objective of just harassing people and being dicks. As such we took everyone's stuff under the guise of "we will be moving, contract your ships to the JF/carrier pilots for transport", we then disbanded the alliance and moved everything to Jita for sale and distribution among the directors.

We also let the skilled pilots in the alliance who we knew and liked have their stuff back, and invited them to join us when we reformed, and the majority of them accepted and are with us now. To be quite brutally honest, you should never trust your corp mates or alliance members purely on the basis that they are in your alliance.

I probably wouldn't screw over some of the long standing friends I've made in this game. But random people that just turn up to fleets in badly fitted battlecruisers? Why the hell not, I could do with a few more iskies. Also, the teamspeak recording of us letting them know was a classic. Well worth it just for that.

Plus it's nice to be going back to small gang stuff again.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

knobber Jobbler
State War Academy
Caldari State
#15 - 2012-04-04 22:44:19 UTC
Markus Reese wrote:
Dragon Outlaw wrote:
Here is a serious question:

A player that starts to play Eve today, that wishes to one day be at the helm of an average size alliance and have a foothold in null sec (lets say own something like 5-10 systems). What would he need? What strategies should he use? What different steps would be required? How long should it take (in a reasonable timeframe here)?


Reasonable time frame, a new player from scratch on his own would take a year or more.

To break it down: First there is quite a few months just to get the combat skills to be effective in smaller fleet pvp. Next add more months to attract the level of people who will not steal everything and actually help support and operate with you. This is a few months of pure recruiting and training. Add on need caps and jump freighters to help with logistics. Cannot forget operations of sov structures and the skills to use them. Isk needed to get said supplies.

Lastly, and probably the most difficult, the political connections so you actually can get out there. Being a sov alliance has two choices when new. First is being a renter. Spending more isk than it is worth to have sov. Second is becoming a meat shield. Better like pvp.


You can speed it up by buying characters.
Adelphie
The Lone Wolves.
#16 - 2012-04-04 22:46:29 UTC  |  Edited by: Adelphie
Yes - it's very possible. You just have to have patience and not expect too much too soon.

Here's how my first alliance was set up:

- Find a small group of like-minded individuals to move to null. There has to be an appetite to defend yourself, but it does not have to be pure pvp.
- Find a quiet backwater bit of NPC null. Scout it for a while to make sure there is not too much traffic and your presence there will not be too disruptive for the locals.
- Agree a data and move there en masse. Throw up a POS and live out of this. Systems near stations are usually too hot.
- Flex your muscles in the local area - send out roaming gangs and kill some stuff, but don't be too much of a pain that people want to hunt you down and remove you from existence.
- Get friendly with other similar entities, protect each others POS's when under attack and form a small coalition.
- Over time build the alliance up, work out who you can trust and gain some power.
- Once you have sufficient size and reputation you can go and join a larger alliance bloc, perhaps get a moon or two and build a supercap fleet.
- Once your alliance is flowing with isk you will all turn into as$hats stab each-other in the back and have to start again....
Doddy
Excidium.
#17 - 2012-04-04 22:54:00 UTC
You need to master running a corp before an alliance. Once you get your corp sorted out (a task in itself) you then just need to find other corps to work with. Keep good ones, purge bad ones (stealing any decent players), form an alliance level leadership for combat/logitics/diplomacy. Make friends with sov holding alliances already out there. Eventually an opportunity will arise that suits your alliance, you take it. All this applies whether you are leet pvp types, blobbers or npcers.
Ursula Thrace
Dreamland Augmented Consortium
#18 - 2012-04-04 22:54:52 UTC
Adelphie wrote:
- Once your alliance is flowing with isk you will all turn into as$hats stab each-other in the back and have to start again....


best quote i've seen in a long time. thanks for the laugh.
Adelphie
The Lone Wolves.
#19 - 2012-04-04 22:58:48 UTC
Doddy wrote:
You need to master running a corp before an alliance. Once you get your corp sorted out (a task in itself) you then just need to find other corps to work with. Keep good ones, purge bad ones (stealing any decent players), form an alliance level leadership for combat/logitics/diplomacy. Make friends with sov holding alliances already out there. Eventually an opportunity will arise that suits your alliance, you take it. All this applies whether you are leet pvp types, blobbers or npcers.


QFT.

Also you need to really understand how nullsec mechanics work.... POS timers, sov, logisitics etc.

Best to be part of a null alliance before forming your own.
Harold Tuphlos
Pator Tech School
Minmatar Republic
#20 - 2012-04-04 23:01:23 UTC
Game time doesn't really matter, as long as you understand how the game works. So that depends how good the person is at understanding how it works, but as for actual in game skills, they do not matter at all. An alliance "ceo" doesn't have to lead fleets or be awesome at pvp, he has barking fcs for that.

What really matters, and is independent of time playing the game, is how good you are at leading people, and how many people want to join you. I can't be bothered to check, but I think dreddit formed and made test in under a year. Taking fountain came ~ six months~ later.

The point of this rambling is that the head of the alliance doesn't need game time, he needs to be good at people.
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